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Post by Ieldra on Apr 6, 2017 8:29:12 GMT
Here's the problem:
OK, so I researched some augmentations. Nice. Apparently it isn't necessary to develop them separately since they immediately appeared as options in my gun development screen. OK, nice. I put several of them on one of my guns in the development process and used it for a time.
Now, I liked one of those augmentations quite a bit and some time later, as I needed a better gun, I wanted to put the same augmentation on another gun. I had researched this augmentation so it should be available, right? Well....no. It didn't appear in the gun development screen any more, and I couldn't re-research it since it was already marked as researched, but since augmentations aren't developed like other stuff I couldn't create a second instance there either?
WTF????
Is this game telling me that researched augmentations are strictly one-time items? In the sense that once used on one gun, I can never make a second gun use the same augmentation? I could understand this if I found stuff, but this was a researched item. Yes, I do know about the different augmentation slots and that they're grouped so that you can use one of each group on the same gun, within certain additional restrictions of which I haven't been able to make sense. This is different. It makes no sense at all, and not being able to craft the gun I want in spite of having done all the research and drowning in resources, that sucks.
Did I overlook something or is the system designed to annoy me like that?
Oh, and while I'm at it - how do I configure the powers I have available (standard PC controls)? The tutorial showed me but it's so long ago that I forgot, and the control options screens don't mention it.
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Post by parnashwind on Apr 6, 2017 8:40:54 GMT
- You get 1 augmentation when you research it.
- Any augmentation you used in crafting weapons/armors will be refunded upon deconstructing the item *** Note: You will not get your augmentation back if you use them to build Pre-Order bonus items like Pathfinder weapons.
- Once an augmentation is researched, they can appear as random loot and that is the only way you will get more copies of them.
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chugster
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In a galaxy far, far away.....
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by chugster on Apr 6, 2017 8:40:57 GMT
You need to deconstruct the weapon that has the aug in, you will get the aug back and be able to use it again...btw this was known about before the game released.
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luckystarr
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Post by luckystarr on Apr 6, 2017 8:44:28 GMT
You will not get your augmentation back if you use them to build Pre-Order bonus items like Pathfinder weapons. What are Patfinder weapons? I believe I have the pre-order bonuses (I certainly did pre-order the game), and 41 hours into the single player story this is the first time I hear of this.
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In a galaxy far, far away.....
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by chugster on Apr 6, 2017 8:47:29 GMT
You will not get your augmentation back if you use them to build Pre-Order bonus items like Pathfinder weapons. What are Patfinder weapons? I believe I have the pre-order bonuses (I certainly did pre-order the game), and 41 hours into the single player story this is the first time I hear of this. They are the digital deluxe weapons not pre-order items
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Xerxes52
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Post by Xerxes52 on Apr 6, 2017 8:48:02 GMT
You will not get your augmentation back if you use them to build Pre-Order bonus items like Pathfinder weapons. What are Patfinder weapons? I believe I have the pre-order bonuses (I certainly did pre-order the game), and 41 hours into the single player story this is the first time I hear of this. The four blue/white weapons that came with the Deluxe and Super Deluxe editions of the game. They can't be deconstructed, only destroyed. Any resources or augmentations used on them will be lost when they're destroyed.
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luckystarr
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: l-LuckyStarr-l
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Post by luckystarr on Apr 6, 2017 8:49:04 GMT
They are the digital deluxe weapons not pre-order items Ah, that's it, then. Thanks for clearing it up.
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Post by Psychevore on Apr 6, 2017 9:28:56 GMT
- Any augmentation you used in crafting weapons/armors will be refunded upon deconstructing the item My life suddenly got much, much better.
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Chardonney
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Post by Chardonney on Apr 6, 2017 10:04:39 GMT
I wasn't aware that you don't get them back from the pre-order items. Good to know and good that I didn't make any. There's one thing that baffles me a bit about augmentations. I made the Heleus Defender IV armor and it has 4 augmentation slots. Okay, so I made 3 different augmentations for it but the game allows me to place only one of them and the rest had to be store bought augmentations. I know some augmentations can't be used together but I can't believe that all 3 of them were incompatible together. Is this a bug of some sort or can you only place 1 self-made augmentation on an armor?
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Post by axegaijin on Apr 6, 2017 10:11:04 GMT
I wasn't aware that you don't get them back from the pre-order items. Good to know and good that I didn't make any. There's one thing that baffles me a bit about augmentations. I made the Heleus Defender IV armor and it has 4 augmentation slots. Okay, so I made 3 different augmentations for it but the game allows me to place only one of them and the rest had to be store bought augmentations. I know some augmentations can't be used together but I can't believe that all 3 of them were incompatible together. Is this a bug of some sort or can you only place 1 self-made augmentation on an armor? Check if they say [chest] or [gear] You can only have one [chest] augment on a chest piece and the Heleus armour counts as a chest piece. by the by, this guide might be helpful for people; EDIT#2; Was thinking of this vid actually posted the wrong one: Although the basic crafting one should be helpful for people too..
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Chardonney
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Post by Chardonney on Apr 6, 2017 10:20:51 GMT
Check if they say [chest] or [gear] You can only have one [chest] augment on a chest piece and the Heleus armour counts as a chest piece. by the by, this guide might be helpful for people; Oh, gees... Yeah, that must be it. I was keeping an eye on whether they were for chest or not but I must have still mixes them up somehow. Probably due to the fact that it was three in the morning. Never play while dead tired, right? Anyway, thanks for the vid link. I'll check it out nevertheless.
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deebo305
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Stealing Your Bike ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by deebo305 on Apr 6, 2017 10:27:51 GMT
Just keep in mind, augmentations that modify projectiles are mostly useless. You might think that modifying your weapon to shoot beams / grenades / ricochets is a good idea, but it's not It depends on the weapon really, for example the Talon with Plasma Charge is pretty monstrous and basically all High Rate of Fire Guns with Plasma Seeker Rounds will melt most enemies It really about experimentation when it comes to certain augmentation, some make a beastly gun terrible, others make a terrible gun godlike
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Post by Deleted on Apr 6, 2017 10:30:23 GMT
I wasn't aware that you don't get them back from the pre-order items. Good to know and good that I didn't make any. There's one thing that baffles me a bit about augmentations. I made the Heleus Defender IV armor and it has 4 augmentation slots. Okay, so I made 3 different augmentations for it but the game allows me to place only one of them and the rest had to be store bought augmentations. I know some augmentations can't be used together but I can't believe that all 3 of them were incompatible together. Is this a bug of some sort or can you only place 1 self-made augmentation on an armor? Some augments are... exclusive. They tell you in the description that only one of these augments may be placed on an item, but you can fill the other slots with any other augment. Just read the in-game augment description.
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Post by Ieldra on Apr 10, 2017 15:58:29 GMT
Just keep in mind, augmentations that modify projectiles are mostly useless. You might think that modifying your weapon to shoot beams / grenades / ricochets is a good idea, but it's not. I found that out the hard way about richochet. Basically it prevents you from reliably getting direct hits - I'm not sure if that was intended. However, what's the disadvantage in the beam augmentation? I used that one with the Widow. Not having to care about ammo is really nice, and I always resented the switch between ME1 and ME2. BTW, thanks @all for your answers.
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ergates
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Apr 10, 2017 16:07:01 GMT
Good to know. I was actually thinking about putting one on a Revenant, a weapon I use specifically for it's super-large magazine. Glad I didn't now. Does it actually tell you this in the tooltip? I have no specific memory of it doing so.
Still, might be useful to make something as a backup weapon in case you ever run out of ammo in a life-or-death situation, and have no means of restocking.
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unofficialgreycolor
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by unofficialgreycolor on Apr 10, 2017 16:45:53 GMT
Check if they say [chest] or [gear] You can only have one [chest] augment on a chest piece and the Heleus armour counts as a chest piece. by the by, this guide might be helpful for people; Oh, gees... Yeah, that must be it. I was keeping an eye on whether they were for chest or not but I must have still mixes them up somehow. Probably due to the fact that it was three in the morning. Never play while dead tired, right? Anyway, thanks for the vid link. I'll check it out nevertheless. Along with this, if an augment effects the same thing for a weapon or piece of armor, then you can't put both on.
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Post by Thalandor on Apr 10, 2017 17:07:59 GMT
It think that system of 1-time development is a pile of poo poo, it's not like the augs are overpowered or anything. It is very stupid to not let us play with our new toys, all it does it create frustrations.
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Bane
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Mass Effect Andromeda
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Post by Bane on Apr 10, 2017 18:16:57 GMT
Would the Seeker Plasma aug work well with the Revenant? I tend to use it to unload on things with a lot of armor like fiends and mechs.
Also, as an FYI: don't put the vintage heat sink on the N7 Eagle pistol, it's bugged. It will take ammo every time you get near an ammo crate even if you don't need it.
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NRieh
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Shine on!
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Post by NRieh on Apr 10, 2017 18:30:14 GMT
Among the other UI\crafting sins, that's the deadliest one, imo. Nothing explains how those things work. I had to google for the way of getting my augs back from the previous tier of gear after spending half an hour in the R&D menus.
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Post by Ieldra on Apr 10, 2017 20:37:01 GMT
]Basically, I think that whoever made these augments was so fucking worried about "balance", that he nerfed most of them to the point of almost uselessness. That's the impression I have as well.
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Post by kenshen19 on Apr 12, 2017 21:52:06 GMT
It think that system of 1-time development is a pile of poo poo, it's not like the augs are overpowered or anything. It is very stupid to not let us play with our new toys, all it does it create frustrations. So I have seen others say this but in my case it isn't true. I can create the same augs over and over as much as i want and it seems to be cost free after the first time you research it. It might appear to be doing nothing when you click it but they will be in your inventory when you go to build your gun or armor.
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Post by AnDromedary on Apr 12, 2017 21:59:00 GMT
The shield augmentation that gives you back 25% of your shields is very useful on a weapon like the Dahn that only has two shots, because you reload all the time. So, I actually got a question on this. I have 7 or so of those (they seem to pop up a lot as loot in the supply caches that you can show on the map with the recon AVP unlock). You are supposed to be able to use them on weapons and chest armor. I could use one of them when I built the Helios Icon chest armor. However, when I built the remnant chest armor or the hyperguardian armor, the shield oscillators didn't show up anymore during the crafting process. Anyone has any ideas why? I checked and I still have a bunch of them in my inventory.
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Post by kleindropper on Apr 12, 2017 22:01:45 GMT
I'm so sad I can only put sticky grenade on one weapon. I want to put it on everything.
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fchopin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by fchopin on Apr 12, 2017 23:09:30 GMT
- Once an augmentation is researched, they can appear as random loot and that is the only way you will get more copies of them. So what is the use of researching them in the first place if we cannot replicate the process? or is this some new Bioware logic that only they can understand.
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