NathanS84
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Games: Mass Effect Trilogy, Baldur's Gate, Mass Effect Andromeda
Origin: NathanS84
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Post by NathanS84 on Apr 6, 2017 16:45:52 GMT
TBH besides the ton of stuff that has to be fixed but requires some time and that Mattock nerfbuff that's completely missing the point there's some positive things too, like the small Observer nerf, the (already decent) Charger damage buff or the matchmaking fix (just hoping it's not just on paper). I notice the Halberd got a pretty large bump in damage, I wonder if that's enough to make it at least viable (I don't have it yet but I'd really like to have something reminding me of ME2's Mattock). Just played a game on zero, gold. Can confirm that the vanquisher only just finishes off a raider, the shield drain from melee has been nerfed to 10% and stealth grid has had it's recharge speed cut in half. Oh yeah? How was it playing on down servers? Stealth grid doesn't have a recharge speed you fucking batarian. ur a blight ಠ_ಠ
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Post by Cyonan on Apr 6, 2017 16:48:28 GMT
Good old BioWare balance team. For those of you not around during ME3, buffing/nerfing things by small increments and often hitting weapons that left the community going "Wtf are you doing?" is pretty much standard operation for balancing in Mass Effect. Just wait until they Krysae a weapon. You mean "introduce a weapon that completely breaks the game" just to butcher it completely with another patch to the point of practically removing it from the game? Good old BioWare balance Modus Operandi. From what you guys are saying I think they'll Krysae a Vanquisher (though I doubt Vanquisher is on the same level as release Krysae). I don't think anything in ME:A right now is Krysae level. Vanquisher from what I'm getting seems to be a case of Carnifex syndrome where it's basically the only worthwhile gun for most kits to take right now. So maybe they'll nerf it in 8 months after it's no longer a top tier weapon due to other weapons being released/buffed and we've all stopped using it =P Though if they ever introduce a weapon that seems to be absurdly overpowered? My advice is to get all the enjoyment you can out of it before they nerf it.
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Tsukizero
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Games: Mass Effect Trilogy, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Tsukizero on Apr 6, 2017 16:48:52 GMT
Halberd (113*(300/60)=565?) Increased damage per round from 73–90 to 92–113
Sandstorm (168*(210/60)=588?) Increased damage per round from 112–134 to 140–168
Predator (72*(475/60)=570?) The Predator also benefits from the rate of fire adjustment applied to the Mattock assault rifle. Increased damage per round from 38–51 to 54–72 Increased Rate of Fire from 450 to 475
So not only does the Halberd still suck compared to the nearly identical Sandstorm, as far as single clip DPS goes its arguably worse than the Predator. GG EDIT: Mattock (63 * (450/60)=472) So I guess the Halberd isn't the worst anymore.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Apr 6, 2017 16:52:47 GMT
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Post by Deleted on Apr 6, 2017 16:53:17 GMT
Holy crap they just released 10 strike missions at once
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Post by gethadept on Apr 6, 2017 16:56:34 GMT
I don't think anything in ME:A right now is Krysae level. Still remember the first game I took out Krysae(rare) X right after its first release. I used it like a single shot Sniper Rifle... and I was thinking "Wow, this gun is really really good". Then I checked the forum and people were telling me that there are multiple shots loaded before I had to reload. ...I was like... What?! How can they allow something so game breaking in the first place... Geth Infiltrator + Krysae was the most broken thing ever in MEMP history.
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Post by I'm Not Dead Just Yet on Apr 6, 2017 16:59:12 GMT
Hello, hello, hello? Reload cancel? Could that be you?
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Post by Xaeroh on Apr 6, 2017 17:00:38 GMT
So basically I'm still poking bears with sticks, they just sharpened a couple of small sticks and made the bears bigger.
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Kukki_Kaiju
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Games: Mass Effect Trilogy, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by Kukki_Kaiju on Apr 6, 2017 17:00:54 GMT
Holy crap they just released 10 strike missions at once Just sent my teams on 3 missions.
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hobocommand3r
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Post by hobocommand3r on Apr 6, 2017 17:01:01 GMT
The lack of buffs to accuracy and damage on basically all automatics and shotguns outside of qualizer/hurricane/piranha and talon are extremely dissapointing. No fix to smart choke either....
Same with ultra rare weapons, 9/13 are trash. The valkyrie will still be bottom of the barrel tier after this ''buff'' (spoiler alert the spoiler alert needed to be about a 100% damage increase).
Apperently there's a new class and it's not ultra rare so that's basically the only good change along with the enemy tweaks.
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Post by Clockworkspectre on Apr 6, 2017 17:03:46 GMT
So instead of just balancing the kett they buffed outlaws... yeah wtf bioware. I hope that reload fix resolves the issues with weapons finishing reload animations but not actually reloading the gun(can't log on to try it out atm).
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Post by someN7orother on Apr 6, 2017 17:05:05 GMT
You could give people toothpicks and they'll figure out how to walk through gold. That doesn't make it fun though. Agreed, will it make it any more fun when you up the damage and then everyone walks through gold? And then the next step is to buff enemies, it is an endless cycle. This game is suffering (as I predicted) from a large player base that has been used to playing max manifest highest level weapons on me3mp for years. going back to the lowest rung is tough. This sort of reasoning is the why we get these chickenshit "balance" changes. People who DO NOT PLAY GOLD making conjectures about the meta. Go queue for Gold, see for yourself. Or don't bother, I'll break it down for you, seeing as how I got nothing else to do (I sure am not going to fire up the game). This is how it goes: 60% Vanquisher 30% Melee 1% Hurricane/Piranha 9% Other (read: dead weight carry me plx) 100% OutlawWhat people were clamoring for was not EZ MODE LEL for Gold, so stow it. It was simply for more tools to be made viable. Not release N7 Destroyer-Typhoon X-AP IV viable, but simply playable, to expand the options players have. If they wanted a playerbase with thousands of accumulated hours of experience in horde mode Mass Effect to struggle re-learning the game, they should have done more than just slap a shiny paintjob on the gameplay, change a bunch of values in a spreadsheet and pat themselves on the back for a job well done. This artificially limiting ability by blunting the tools we have available is lame as fuck and does not make Gold hard, it makes it tedious.
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Kevlareater
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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PSN: KevlarEater
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Post by Kevlareater on Apr 6, 2017 17:05:22 GMT
Just tried my Sandstorm IV in a bronze match. It seems harsh language is more effective than this gun.
Also hate how Mattock and melee users have been screwed over.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 6, 2017 17:06:43 GMT
Just tried my Sandstorm IV in a bronze match. It seems harsh language is more effective than this gun. Also hate how Mattock and melee users have been screwed over. Are you suggesting there actually were Mattock users before the patch?
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Post by gethadept on Apr 6, 2017 17:10:51 GMT
Just tried my Sandstorm IV in a bronze match. It seems harsh language is more effective than this gun. Also hate how Mattock and melee users have been screwed over. Are you suggesting there actually were Mattock users before the patch? I`ve seen two including myself on my MP day 1. None ever since.
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jmac1424
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PSN: jmac1424
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Post by jmac1424 on Apr 6, 2017 17:11:28 GMT
I'm not trying to sound like a whiny ass, but fuck me, how in the hell do they not touch the powers? A tech combo should do more than strip 75% of shields of a mook on lolsilver (and shit, I'm probably greatly exaggerating that amount of damage). Tech and biotic are what should separate this game from other MP shooter types. Believe me, I understand other peoples disgust with the weapon FUBAR we got right now, but jeez, fix the damn powers. That should be rule #1 in Mass Effect because most of the whole damn series focused on power use.
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Post by gethadept on Apr 6, 2017 17:14:32 GMT
I wonder if BW even considered that the reason people use so much melee is not because melee is particularly better but only because we had Juggernaut shield available first....
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Beerfish
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Apr 6, 2017 17:16:40 GMT
Agreed, will it make it any more fun when you up the damage and then everyone walks through gold? And then the next step is to buff enemies, it is an endless cycle. This game is suffering (as I predicted) from a large player base that has been used to playing max manifest highest level weapons on me3mp for years. going back to the lowest rung is tough. This sort of reasoning is the why we get these chickenshit "balance" changes. People who DO NOT PLAY GOLD making conjectures about the meta. Go queue for Gold, see for yourself. Or don't bother, I'll break it down for you, seeing as how I got nothing else to do (I sure am not going to fire up the game). This is how it goes: 60% Vanquisher 30% Melee 1% Hurricane/Piranha 9% Other (read: dead weight carry me plx) 100% OutlawWhat people were clamoring for was not EZ MODE LEL for Gold, so stow it. It was simply for more tools to be made viable. Not release N7 Destroyer-Typhoon X-AP IV viable, but simply playable, to expand the options players have. If they wanted a playerbase with thousands of accumulated hours of experience in horde mode Mass Effect to struggle re-learning the game, they should have done more than just slap a shiny paintjob on the gameplay, change a bunch of values in a spreadsheet and pat themselves on the back for a job well done. This artificially limiting ability by blunting the tools we have available is lame as fuck and does not make Gold hard, it makes it tedious.So you want to get rid of the vanquisher and give people 20 weapons that can kick the shit out of gold. At the start of a new game there will ALWAYS be vanquisher, melee, outlaws, just like fire base white geth gold. I've played exactly one gold game so far after a whopping couple of weeks of play. I have some low level weapons and a few higher ones that are at level 1.
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Post by fromthealps on Apr 6, 2017 17:17:22 GMT
Seems like I am unable to maximize the game again after Alt-Tabbing out. After changing back into the game, it runs in a window. Does anyone else have the same problem?
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Apr 6, 2017 17:19:05 GMT
And yet people are walking through gold or so i hear. (I do agree that some buffs are needed.) I also think they strategically will keep difficulty high to promote people paying dollars, whether we like that or not. They do. And its not hard but it involves a huge amount of cheese. And surprise surprise its mostly few kits whit about 3-4 weapons. And if i remember correct ME3MP was also the same - day or two after release large number of people were doing gold - mind you whit far better weapons. So less cheese there. Right now its mostly biotics rolling whit Vanquisher and the occasional Talon or Equaliser or Vanguards rolling whit shotguns they never fire and just mele everything insight. People will find a way to farm gold even if they have to use sticks - that wont change the fact that 90% of the weapons and kits are just not fun to use on gold. Th 1st two weeks of me3mp were there tons of weapons available and fun to use on gold? It's very early on in this game and people seem to be acting like they are stepping from full manifest and 100% game knowledge and two years of balancing of mea and into a new version of it.
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nranola
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Origin: nranola
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Post by nranola on Apr 6, 2017 17:19:09 GMT
Just tried my Sandstorm IV in a bronze match. It seems harsh language is more effective than this gun. Also hate how Mattock and melee users have been screwed over. Are you suggesting there actually were Mattock users before the patch? *raises hand slowly* Let me live my dream of being a Cerberus grunt!
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Post by christsuperstar on Apr 6, 2017 17:19:17 GMT
"To reduce the effectiveness of repeated melees against tougher enemies, player melee attacks can now be interrupted by enemy attacks."
Just got back from playing melee Vanguard, and while it's still as good at times, you now get fucked bigtime when a melee gets interrupted. Fuck you BioWare, I hope some of you read this, why the hell couldn't you just start making guns more viable instead. -.-
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Post by What Else You Need To Know? on Apr 6, 2017 17:20:00 GMT
Agreed, will it make it any more fun when you up the damage and then everyone walks through gold? And then the next step is to buff enemies, it is an endless cycle. This game is suffering (as I predicted) from a large player base that has been used to playing max manifest highest level weapons on me3mp for years. going back to the lowest rung is tough. This sort of reasoning is the why we get these chickenshit "balance" changes. People who DO NOT PLAY GOLD making conjectures about the meta. Go queue for Gold, see for yourself. Or don't bother, I'll break it down for you, seeing as how I got nothing else to do (I sure am not going to fire up the game). This is how it goes: 60% Vanquisher 30% Melee 1% Hurricane/Piranha 9% Other (read: dead weight carry me plx) 100% OutlawWhat people were clamoring for was not EZ MODE LEL for Gold, so stow it. It was simply for more tools to be made viable. Not release N7 Destroyer-Typhoon X-AP IV viable, but simply playable, to expand the options players have. If they wanted a playerbase with thousands of accumulated hours of experience in horde mode Mass Effect to struggle re-learning the game, they should have done more than just slap a shiny paintjob on the gameplay, change a bunch of values in a spreadsheet and pat themselves on the back for a job well done. This artificially limiting ability by blunting the tools we have available is lame as fuck and does not make Gold hard, it makes it tedious.
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NathanS84
N2
Games: Mass Effect Trilogy, Baldur's Gate, Mass Effect Andromeda
Origin: NathanS84
Posts: 76 Likes: 348
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Post by NathanS84 on Apr 6, 2017 17:20:18 GMT
Seems like I am unable to maximize the game again after Alt-Tabbing out. After changing back into the game, it runs in a window. Does anyone else have the same problem? Same, but Alt-Enter fixed it.
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Post by Deleted on Apr 6, 2017 17:21:00 GMT
There's a new rare salarian in the character select screen. He's got Remnant VI (your own little pet remnant if you're not up with the SP stuff), Barricade, and Incinerate.
I guess that's... neat but a new turian and also actual weapon balance changes would probably make me want to play this video game.
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