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Post by iTz JoNeSy on Apr 6, 2017 20:31:37 GMT
I fail bronze missions with 96% win chance way to often. I make a new strike team, just for it to end up with negative traits. It's blatantly obvious that it does this to force you to buy equipment. I wouldn't mind the odd fail, but multiple times is just obvious. How many bad traits can a team have? If it's just 3, I will (one day) buy equipment to make ultimate teams.
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bjorndadwarf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on Apr 6, 2017 20:35:21 GMT
I've got some bad news for you. VladImpalerIII in the big Strike Teams thread just posted a team today with 11 negative traits.
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Post by iTz JoNeSy on Apr 6, 2017 20:40:05 GMT
I've got some bad news for you. VladImpalerIII in the big Strike Teams thread just posted a team today with 11 negative traits. Damn.. I have 5 and 3 of those have 3 negative traits. I made 2 new ones and was careful and one just got a negative trait against a bronze. It's too early in the game to go out buying equipment when I have in game equipment (amps) to buy. 🤔
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Post by bjorndadwarf on Apr 6, 2017 20:46:16 GMT
I've got some bad news for you. VladImpalerIII in the big Strike Teams thread just posted a team today with 11 negative traits. Damn.. I have 5 and 3 of those have 3 negative traits. I made 2 new ones and was careful and one just got a negative trait against a bronze. It's too early in the game to go out buying equipment when I have in game equipment (amps) to buy. 🤔 Honestly, multiple of us have run the numbers in that big thread, and so far equipment for Strike Teams is absolutely not worth it. Though that may have changed today. Far more missions appeared today than is normal. Maybe it's a bug from the patch, but if it's the new normal, then some of the equipment might be worth it now. The problem before was that the payoff time for equipment was way, way, way too long. Like, 2+ months in order for the high tier equipment to pay for itself (based on the number of extra missions you would succeed with the equipment, factoring in that you can retry failed missions, mission success chance is capped at about 94 percent, so equipment is only useful for Golds and low level teams). Negative traits do hurt Gold chances, but they don't appear to have much if any effect on Bronze/Silver chances once you have a level 20 team, so there's not even a reason to disband them as long as you have extra missions for them to run.
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Post by gethadept on Apr 6, 2017 20:51:22 GMT
I am milking it pretty nicely using the phone app... so I got nothing to complain So far I have a team at lvl 10 with no negative trait. I wonder how this one will turn out to be at lvl 20. I don`t think trait has anything to do with mission success rate though.
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Post by bjorndadwarf on Apr 6, 2017 20:59:36 GMT
I don`t think trait has anything to do with mission success rate though. That's exactly what traits are for. There are global positive traits that are +5 to success rate, and then there are condition specific traits that are +10 or -10 for that condition, so they only matter if that condition is present. Buuuuuuut, traits appear to have diminishing returns after 70 percent (like a +5 trait will only give you a 74 percent chance if you start with a 70 percent), and the diminishing return appears to be worse the higher the base success chance.
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Post by gethadept on Apr 6, 2017 21:04:19 GMT
I don`t think trait has anything to do with mission success rate though. That's exactly what traits are for. There are global positive traits that are +5 to success rate, and then there are condition specific traits that are +10 or -10 for that condition, so they only matter if that condition is present. Buuuuuuut, traits appear to have diminishing returns after 70 percent (like a +5 trait will only give you a 74 percent chance if you start with a 70 percent), and the diminishing return appears to be worse the higher the base success chance. Yeah. Only reason I said that is it appears my lvl 20 teams all have same success rate on all missions. Maybe I saw it wrong.. but it definitely seemed that way to me. ...I have a Remnant specialist who has absolutely no advantage dealing with Remnant related missions.
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Post by bjorndadwarf on Apr 6, 2017 21:10:09 GMT
That's exactly what traits are for. There are global positive traits that are +5 to success rate, and then there are condition specific traits that are +10 or -10 for that condition, so they only matter if that condition is present. Buuuuuuut, traits appear to have diminishing returns after 70 percent (like a +5 trait will only give you a 74 percent chance if you start with a 70 percent), and the diminishing return appears to be worse the higher the base success chance. Yeah. Only reason I said that is it appears my lvl 20 teams all have same success rate on all missions. Maybe I saw it wrong.. but it definitely seemed that way to me. ...I have a Remnant specialist who has absolutely no advantage dealing with Remnant related missions. Okay, I see what you're saying. Yeah, once you're level 20, nothing really seems to matter for success rate on Bronze/Silver. My bad team with 5 negative traits still has a 91 percent chance on Silver even if 2 of the negative traits are in play. On Gold, the best success rate I've seen has been...66 percent, I think. I suspect even with +20 equipment (which is condition specific), the best you could get for a Gold would be around an 80 percent with the diminishing returns.
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Post by Zerfidius on Apr 6, 2017 21:27:48 GMT
Damn.. I have 5 and 3 of those have 3 negative traits. I made 2 new ones and was careful and one just got a negative trait against a bronze. It's too early in the game to go out buying equipment when I have in game equipment (amps) to buy. 🤔 Honestly, multiple of us have run the numbers in that big thread, and so far equipment for Strike Teams is absolutely not worth it. Though that may have changed today. Far more missions appeared today than is normal. Maybe it's a bug from the patch, but if it's the new normal, then some of the equipment might be worth it now. The problem before was that the payoff time for equipment was way, way, way too long. Like, 2+ months in order for the high tier equipment to pay for itself (based on the number of extra missions you would succeed with the equipment, factoring in that you can retry failed missions, mission success chance is capped at about 94 percent, so equipment is only useful for Golds and low level teams). Negative traits do hurt Gold chances, but they don't appear to have much if any effect on Bronze/Silver chances once you have a level 20 team, so there's not even a reason to disband them as long as you have extra missions for them to run. Only if the utility of mission funds increases as well. If you only need ~200 mission points per week to buy game gear (like the Jugg shields), then there is no reason to complete every mission. In fact if there are more easy missions (bronze, silver, for a level 20 team), you won't need to ever do Golds. And strike team gear becomes even less relevant. This is why I think today's flood of missions was an ooops. (Along with the fact that half of them were only up for 6 hours or so.)
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Post by Sailears on Apr 6, 2017 21:40:10 GMT
I only ever send my teams on bronze and silver and out of must be a good ~50 missions (average at least 3 a day over the last 2 weeks or so) I can only recall 3, maybe 4 failures.
Must be on a lucky streak but most of the time they succeed.
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Post by bjorndadwarf on Apr 6, 2017 21:40:13 GMT
Honestly, multiple of us have run the numbers in that big thread, and so far equipment for Strike Teams is absolutely not worth it. Though that may have changed today. Far more missions appeared today than is normal. Maybe it's a bug from the patch, but if it's the new normal, then some of the equipment might be worth it now. The problem before was that the payoff time for equipment was way, way, way too long. Like, 2+ months in order for the high tier equipment to pay for itself (based on the number of extra missions you would succeed with the equipment, factoring in that you can retry failed missions, mission success chance is capped at about 94 percent, so equipment is only useful for Golds and low level teams). Negative traits do hurt Gold chances, but they don't appear to have much if any effect on Bronze/Silver chances once you have a level 20 team, so there's not even a reason to disband them as long as you have extra missions for them to run. Only if the utility of mission funds increases as well. If you only need ~200 mission points per week to buy game gear (like the Jugg shields), then there is no reason to complete every mission. In fact if there are more easy missions (bronze, silver, for a level 20 team), you won't need to ever do Golds. And strike team gear becomes even less relevant. This is why I think today's flood of missions was an ooops. (Along with the fact that half of them were only up for 6 hours or so.) Yeah, I think there's a fair chance it's an ooops as well. I am burning MF on consumables though, I PUG a fair amount, and tend to push characters into Silver and Gold as soon as I can, so I've been constantly low on revives, missiles and heals. I know, one Gold match can buy you 25+ of each, but where I still have several Rares left to unlock, let alone upgrade Rares, I prefer to sink as many credits as possible into packs rather than just consumables for now. So on the slight chance they are bumping up the number of missions a day, I'll still try to complete all of them, because 80+ MF a day would be enough to save buying several Supply Packs a day.
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Post by Kenny Bania on Apr 6, 2017 21:41:20 GMT
lolequipment
I hope into pretty much every mission regardless of the probability of success and have a great success rate. Only one negative trait on both teams so far too.
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Post by capn233 on Apr 6, 2017 22:45:18 GMT
I guess I would feel bad about spending 300 space dollars on Exceptional Human Intelligence, if I wasn't up to like 70 nearly instantly after that.
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pantherdane
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Guilty until proven innocent.
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Post by pantherdane on Apr 6, 2017 23:57:09 GMT
I've got some bad news for you. VladImpalerIII in the big Strike Teams thread just posted a team today with 11 negative traits. lol, kett hysteria, outlaw hysteria, remnant hysteria, I can just see that group running around and screaming constantly. is there a challenge to see how many negative traits you can get? I wanna see that
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