kresa
N2
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Kresaa
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by kresa on Apr 7, 2017 5:30:30 GMT
I never play solo, and i dont want to be a lone wolf in a team game.
And here is my problem,
Energy drain - 6th ability gives shield for allies.
Suppot systems - 5th gives support on revive, 6th gives -30% dmg for enemies.
stealth - no way i give up on anything here
Offensive - 4th skill gives extra duration which is always nice for objective missions / and 5th + 6th boost to dmg.
sticky - I really want to have it maxed, so i can stealth kill enemies, be it in a tight situation or on assassin objective + have full benefit of the -30% dmg debuff.
I did 3 respec's already and well this is the first kit so far that i just cant find a build that pleases me without feeling that i lost something else.
What do you think guys?
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Ryoku
N2
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by Ryoku on Apr 7, 2017 7:05:35 GMT
What I did is: - Sticky Grenade 1: They are good but I'd rather more consistent long range dmg
- Tactical Cloak 6: 4B, 5A, 6B. 4B is a no brainer more dmg, 5A Duration will allow you to Stealth Device with ease, 6B again more dmg output
- Energy Drain 6: 4B, 5A, 6A. 4B for more energy Drains, 5A maybe you team will detonate for you and gives you more shields over time, 6A for more dmg, I try to stay away from my team as an INF so 6B would be a waste.
- Offensive Tech 6: 4A More Energy Drain Dmg and Duration combos are weak and your not going to be detonating much, 5A Might as well make you shield striping even better, 6B Umm 30% weapon dmg on top of the dmg from cloak uhh yes please.
- Support Systems 6: 4B Melee is strong might as well make yours better, 5A More survivability and 15% mmovement speed awesome, 6B Reduces your enemies dmg will help you'll survive a bad situation
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Post by capn233 on Apr 16, 2017 15:21:23 GMT
Bump.
Got mine to level 20 last night, and fortunately had a decent run of luck to get some cards for him so he is "rank" VI.
Are most people splitting points between Stickies and Support? Dropping some Offensive Tech?
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Post by No Snakes Alive on Apr 16, 2017 15:38:02 GMT
I just keep 1 pt in stickies on the SI since you'd wanna take them and skip Incinerate on the HI anyway. Plus alternating between Energy Drain and Tactical Cloak keeps you alive forever and keeps Technical Synergy proc'd for a nigh constant 30% weapon damage bonus. Whereas I prefer single shot weapons like snipers on the HI, I like full auto like the Hurricane or Equalizer on the SI and ammo powers make all the difference.
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LemurFromTheId
N3
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 16, 2017 15:49:51 GMT
Bump. Got mine to level 20 last night, and fortunately had a decent run of luck to get some cards for him so he is "rank" VI. Are most people splitting points between Stickies and Support? Dropping some Offensive Tech? Mine isn't level 20 yet, but I'm planning on leaving Stickies at Rank 1, taking both Tech Sabotage and Technical Synergy and speccing Energy Drain for Auxiliary Drain and Team Drain. Perhaps not the absolute damage monster it could be, but I like the idea of a more team-oriented infiltrator. MEA has lots of great team buffs, but players haven't really learnt to take full advantage of them yet.
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Post by capn233 on Apr 16, 2017 16:25:17 GMT
Yeah. I was running Team Drain on Human Sentinel yesterday, seemed like it was also giving me like 20 support XP whenever I used it. Think that was what was doing it anyway.
Double edged sword for these AOE team buffs though. Can help roaming death ball, but also make camping seem easier too.
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Post by spacev3gan on Apr 16, 2017 17:10:12 GMT
I just spend 1 point on Energy Drain, 6 Ranks for all of the other abilities. Energy Drain does not benefit from his Power Duration buffs, while the Grenades have the 5th rank which applies damage-over-time. Besides, the nades do some serious damage and are spammable.
Energy Drain is crucial for Tech Sabotage and Technical Synergy, but 1 point can get the job done just fine.
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Post by hieroglyph on Apr 16, 2017 18:27:04 GMT
The issue is that while the Salarian Infiltrator has 5 good trees, some are more important than others. This means that rank 6 ED needs to be cut even though it is a great team skill. Likewise, a passive needs to be reduced since the Salarian has the best Stickies in the entire game; skipping these is a cardinal sin. As Technical Synergy (Offensive Tech 6a) has the highest weapon damage bonus in the game, you simply need to cut Support Systems a bit.
This means running a 6/5/6/6/3 with Stickies using 4a,5a,6a; ED using 4b,5a; Tac Cloak using 4b,5a,6b; Off Tech using 4a,5b,6a; and lastly only 3 ranks in Support Systems. This gives you the best Stickies (+65% power & +80% armor damage), +38% weapon damage for 5s after using a power, +90% weapon damage and +100% power damage for 2s after breaking Cloak, and a bonus +20% duration on all skills and effects just because.
EDIT: If ED's 5a duration is bugged, you could easily drop it to 1 and invest it in Support Systems instead, but please do not short Stickies!
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Post by q5tyhj on Apr 16, 2017 19:09:20 GMT
yeah I'm having the same problem, one of the few kits that lacks a power that's a no-brainer to spec out of... but you definitely can't skip stickies, that's crazy-talk
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LemurFromTheId
N3
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 16, 2017 19:19:20 GMT
The issue is that while the Salarian Infiltrator has 5 good trees, some are more important than others. This means that rank 6 ED needs to be cut even though it is a great team skill. Likewise, a passive needs to be reduced since the Salarian has the best Stickies in the entire game; skipping these is a cardinal sin. As Technical Synergy (Offensive Tech 6a) has the highest weapon damage bonus in the game, you simply need to cut Support Systems a bit. This means running a 6/5/6/6/3 with Stickies using 4a,5a,6a; ED using 4b,5a; Tac Cloak using 4b,5a,6b; Off Tech using 4a,5b,6a; and lastly only 3 ranks in Support Systems. This gives you the best Stickies (+65% power & +80% armor damage), +38% weapon damage for 5s after using a power, +90% weapon damage and +100% power damage for 2s after breaking Cloak, and a bonus +20% duration on all skills and effects just because. EDIT: If ED's 5a duration is bugged, you could easily drop it to 1 and invest it in Support Systems instead, but please do not short Stickies! I really see no reason to sacrifice ED 6th rank to get Support Systems to rank 3. If I want Stickies, I'll just run with 6/6/6/6/1. If I really need extra durability (which I don't) as well as Stickies, I leave ED at rank 1.
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Post by dankaminari on Apr 16, 2017 20:21:20 GMT
Here is my build: 66166
Sticky Grenade: 4a, 5a, 6a (although I could see 6b since shielded kett are a pain) Cloak: 4b, 5a, 6b Offensive Tech: 4a (sticky grenades are a power); 5b (again could go either way); 6a (this is insane; 30% weapons damage after using a power for next 5 seconds, cloak and stickies are both powers). Support Systems: 4a, 5a, 6a (with 6a you don't need energy drain at all).
Many viable guns for this build. Never had a problem with dying. As others have said, the sticky grenades he has are insanely overpowered and it would be a mistake to skip them.
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guanxi
N3
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Apr 16, 2017 21:54:16 GMT
Salarian Infiltrator (66661) - link Try a 'zero fitness' build at least once and you'll never go back because you'll find you don't really need or even notice Support Systems imo. Use the extra 20 odd points on extra grenade capacity and armor damage to help mitigate the long reload times. Using grenades between and during shots will maximise your damage output with single/double shot sniper rifles like the Lanat or Isaray for times when you miss, for while you're reloading, for dealing with dogs, berserkers and other mid-tiered armored targets in clutch moments and for finishing off any remaining one-bar stragglers between shots.
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Post by capn233 on Apr 16, 2017 22:37:27 GMT
Was probably going to try Piranha on him since mostly am playing with a friend hosting and am sort of feeling like I need to have more kwisatz haderach to determine where some of the enemies actually are. You guys might have conviced me to split ED and Support some amount, now just have to figure out what that is going to be.
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Post by crashsuit on Apr 18, 2017 2:15:51 GMT
I just spend 1 point on Energy Drain, 6 Ranks for all of the other abilities.
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hobocommand3r
N3
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XBL Gamertag: hobocommand3r
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Post by hobocommand3r on Apr 18, 2017 2:26:03 GMT
Support systems tree sucks, put 3 points in it max. Tactical revive isn't needed with cloak and both rank 6 skills are stupid for the salarian infiltrator, they don't fit his kit or playstyle at all.
Personally I max stickies for armor damage, max cloak for damage/duration/combat cloak and max the weapon passive for power damage armor damage and tech synergy.
Then I take 5 points in ED and 3 in support systems. Allthough I'm sure you could skip support systems alltogether if you really want to max ED.
Really effective build tbh his grenades are the strongest in the game with this spec. If you want him to be more of a kett fighter you can go for shield damage instead on stickies.
One thing to know about stickies is that you need to make them explode in the 2 second combat cloak damage window to make them get the damage boost. Best way to do this is to throw 1 or 2 and then shoot right after the 2nd one. If you just throw them from cloak but don't break cloak they won't get damage boosted.
I definately think you should max stickies on him since they are so powerful with the upgrades he has for them. Then put less points in either ed or support systems, stickies, cloak and tech synergy are the important parts of the kit imo.
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Salarian Master Pimp
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Post by SalMasRac on Apr 18, 2017 4:37:02 GMT
66661(Offensive Tech evolutions are wrong but the pattern is right) Cloak, toss the Anti-Armor Grenade, Hit 8m radius Energy Drain spec for max damage (screw teammates and their STUPID SHIELDS) to take a chunk of shields off all enemies in the room, start shooting your gun, Grenade goes off with superior Armor damage (if applicable), mop up. He doesn't even need an Ammo Booster, but if you take one, I'd just go with Disruptor and shoot before the Energy Drain to get a Tech Burst. Otherwise Sniper Rifle Rail Amp and Combat Power Booster are what you'd use.
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