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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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quigonglenn
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Qui-Gon GlenN7 on Apr 7, 2017 15:17:32 GMT
MEAMP has very very very few weapons that effectively kill things close range in Gold difficulty. With Juggernaut shield... Melee kills things way faster than most shotgun/AR available. People are simply adapting to the game imho. Nothing wrong with melee... it`s just more effective than gun in close range for most characters. Doesn't anyone find it hilarious and broken that a punch to the face will kill you faster than a shotgun blast to the face? What in the actual fuck are the devs thinking?
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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lemurfromtheid
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 7, 2017 15:22:05 GMT
MEAMP has very very very few weapons that effectively kill things close range in Gold difficulty. With Juggernaut shield... Melee kills things way faster than most shotgun/AR available. People are simply adapting to the game imho. Nothing wrong with melee... it`s just more effective than gun in close range for most characters. Doesn't anyone find it hilarious and broken that a punch to the face will kill you faster than a shotgun blast to the face? What in the actual fuck are the devs thinking? Well, while shotguns obviously are too weak, it's not like we're talking about ordinary punches here. We're talking about omni-blades and biotic attacks.
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Ohm's Law Compels You
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19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
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Post by Qui-Gon GlenN7 on Apr 7, 2017 15:33:45 GMT
Every kit has an AoE melee now. Jumps and dash get you closer faster. Lots more health-only enemies on gold compared to me3, so there's usually a soft target nearby. Powers and weapons are not killing stuff quickly so you've got a better chance of reaching soft targets. Changes to some of the passive trees so that you no longer have to choose melee OR health/shields. Lots more links between melee bonuses and power bonuses. Better gear from the start. And lots of melee kits other than krogan, better than krogan. Annoyed at that one, though I may be soothed when I get the gladiator. XToo meh.
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