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Post by Qui-Gon GlenN7 on Apr 7, 2017 11:21:03 GMT
First - no I haven't played a lick.
Now that that's settled... I am somewhat surprised by the melee-centric meta that has evolved from day one.
In 3MP, melee was something you could do with most kits, but some of them took finesse or Venom to really work well. For some kits, it was likely to go badly unless you really knew what you were doing.
Is the skill threshold of this game lower, is it just a bad mess of balance that ought to be easily repairable, or did all species do cryo-roids on the way to Amdromeda?
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Post by LemurFromTheId on Apr 7, 2017 11:25:26 GMT
It's just a balance problem which will probably be dealt with in time. Melee damage is disproportionally large compared to most weapons, powers and combos. In addition to that, one of the first pieces of equipment Bioware released was the Juggernaut Shield which gives you a +75% melee damage bonus.
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Post by Shodan/etm125 on Apr 7, 2017 11:32:29 GMT
In 3MP getting a melee build to actually work was difficult and a lil hipsterish. I was super proud of good ol krogan sentinel melee nade build back in the day (pre warlord).
Now anything besides a melee or vanq build is hipster.
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Post by mostlyautumn on Apr 7, 2017 11:49:18 GMT
I think there wouldn't be so many melee builds if shotguns/powers were better. Right now if you like CQC, you're pretty much forced to use melee. But I wouldn't call the current meta melee-centric. Gold PUGs are mostly snipers.
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Post by akots on Apr 7, 2017 11:55:09 GMT
First - no I haven't played a lick. Now that that's settled... I am somewhat surprised by the melee-centric meta that has evolved from day one. In 3MP, melee was something you could do with most kits, but some of them took finesse or Venom to really work well. For some kits, it was likely to go badly unless you really knew what you were doing. Is the skill threshold of this game lower, is it just a bad mess of balance that ought to be easily repairable, or did all species do cryo-roids on the way to Amdromeda? I have not played for the past few days and after the patch because I cannot even start mutiplayer as the game CTDs right after I press the button. And actually, I am quite content with it, there is no itch. I even feel some relief. Melee does about same damage as in ME3, even maybe slightly less although animation might be slightly faster, so melee dps is a bit higher. The main problem is that other things don't work completely including all powers and power combos and majority of weapons. There are only two types of grenades and their damage is OKish. Also, a lot of powers have some ridiculous cool down. So, it is actually faster to headbutt all the things than trying to blow them up or shoot in the head. Melee has considerable AoE and works more or less reliably off host whereas headshots, for example, just don't work off host most of the time every time. The game is in really sorry state ATM and looks like the patch did not improve much. There are just so many things broken that it makes little sense to anybody but people at Bioware, it is borderline absurd. Just watch the video TTT posted with her Asari adept: Well, TTT is brilliant as always but it looks and feels ridiculous even to watch. The enemies don't hit as hard as in ME3, and there are some evos that replenish barrier on each melee hit that actually landed. It reminds me of heal on hit from DAIMP, probably same person designed the features. Now, every adept is a juggernaut, and enemies should beware.
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Post by Pyrceval78 on Apr 7, 2017 12:01:17 GMT
Yeah, its mostly vanquisher/inf you see really.
Personally, I've always gone vanguard in ME since day one hour one of the original game. Im a hand to hand to guy if at all possible, up close and personal, aggressive style so its always worked for me. When I jumped in to MEAMP, I did vanguard immediately of course cause thats my style. Then when i tried another character and tried to actually shoot stuff I was like...WTF?
So...tl;dr. Not everyone that plays melee/vanguard is doing it cause currently all the weapons suck. Some of us did it cause thats our type of character.
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Post by vacaneon on Apr 7, 2017 12:03:15 GMT
Apart from the reasons mentioned above...
1. MEA lacks of enemies that sync-kill (the biggest reason how a Krogan Warlord gets owned) 2. MEA allows you to dash to quickly shorten the distance between you and enemies for non-vanguard characters.
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Post by Pyrceval78 on Apr 7, 2017 12:10:45 GMT
Apart from the reasons mentioned above... 1. MEA lacks of enemies that sync-kill Erm....what?
You got 3 types now that can, and they can do it from a mile away, they are hard to kill (okay, Hydra not so much) and theres no real defense against it all. sync kills are pretty cheap.
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Post by vacaneon on Apr 7, 2017 12:21:53 GMT
Apart from the reasons mentioned above... 1. MEA lacks of enemies that sync-kill Erm....what?
You got 3 types now that can, and they can do it from a mile away, they are hard to kill (okay, Hydra not so much) and theres no real defense against it all. sync kills are pretty cheap.
Erm... what? PLEAAAASSEEE... Its sooooo easy to stay away from them in battle. They are slow, and you don't need to kill them. Just leave them till the end of the wave. In ME3 gold level, you can have up to 4 phantoms in a wave, and it is much more annoying if you are aiming to melee. Not to mention the maps are much smaller in ME3.
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Post by Pyrceval78 on Apr 7, 2017 12:27:09 GMT
Erm....what?
You got 3 types now that can, and they can do it from a mile away, they are hard to kill (okay, Hydra not so much) and theres no real defense against it all. sync kills are pretty cheap.
Erm... what? PLEAAAASSEEE... Its sooooo easy to stay away from them in battle. They are slow, and you don't need to kill them. Just leave them till the end of the wave. In ME3 gold level, you can have up to 4 phantoms in a wave, and it is much more annoying. Not to mention the maps are much smaller in ME3. Thats the thing, you cant effectively stay away from something that can appear right behind you with no warning, instantly teleport from one end of the map to the other, and grab you through walls and floors. With the new patch, you can have several now appear in the same wave too. They are pretty cheap enemies, poorly designed and executed.
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Post by vacaneon on Apr 7, 2017 12:37:06 GMT
Erm... what? PLEAAAASSEEE... Its sooooo easy to stay away from them in battle. They are slow, and you don't need to kill them. Just leave them till the end of the wave. In ME3 gold level, you can have up to 4 phantoms in a wave, and it is much more annoying. Not to mention the maps are much smaller in ME3. Thats the thing, you cant effectively stay away from something that can appear right behind you with no warning, instantly teleport from one end of the map to the other, and grab you through walls and floors. With the new patch, you can have several now appear in the same wave too. They are pretty cheap enemies, poorly designed and executed. I am refering to the MEAmp environment before the patch as this ubiquity of melee is an already existed phenomena. Whether the melee will still be an ubiquitous phenomena after the patch? Need more time to tell.
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Post by Shodan/etm125 on Apr 7, 2017 12:40:30 GMT
Erm....what?
You got 3 types now that can, and they can do it from a mile away, they are hard to kill (okay, Hydra not so much) and theres no real defense against it all. sync kills are pretty cheap.
Erm... what? PLEAAAASSEEE... Its sooooo easy to stay away from them in battle. They are slow, and you don't need to kill them. Just leave them till the end of the wave. In ME3 gold level, you can have up to 4 phantoms in a wave, and it is much more annoying if you are aiming to melee. Not to mention the maps are much smaller in ME3. Hydras are a joke but fiends and bubble boys are a legit threat. Fiends are definitely not slow and make zero noise. Bubble boys give you a visual cue but they can tp through walls. Ive gotten nabbed by those f***s multiple times outta nowhere. The collision system also can make escape sometimes impossible.
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Post by vacaneon on Apr 7, 2017 12:47:58 GMT
Erm... what? PLEAAAASSEEE... Its sooooo easy to stay away from them in battle. They are slow, and you don't need to kill them. Just leave them till the end of the wave. In ME3 gold level, you can have up to 4 phantoms in a wave, and it is much more annoying if you are aiming to melee. Not to mention the maps are much smaller in ME3. Hydras are a joke but fiends and bubble boys are a legit threat. Fiends are definitely not slow and make zero noise. Bubble boys give you a visual cue but they can tp through walls. Ive gotten nabbed by those f***s multiple times outta nowhere. The collision system also can make escape sometimes impossible. That doesn't disprove my point. You can still say the same thing to banshee's magnetic hand and her teleportation through wall. And, at the moment, only Kett has the units that can really sync-kill you (As we know hydra is a joke). While in ME3, we have Collector, Reaper and Cerberus.
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Post by varicite on Apr 7, 2017 12:52:35 GMT
Melee is in a good spot. It helps that juggernaut shield is hands-down the best equipment available so far.
The VAST majority of guns and powers are not doing enough damage.
Fix them and there will be more variety.
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Post by Shodan/etm125 on Apr 7, 2017 13:06:49 GMT
Hydras are a joke but fiends and bubble boys are a legit threat. Fiends are definitely not slow and make zero noise. Bubble boys give you a visual cue but they can tp through walls. Ive gotten nabbed by those f***s multiple times outta nowhere. The collision system also can make escape sometimes impossible. That doesn't disprove my point. You can still say the same thing to banshee's magnetic hand and her teleportation through wall. And, at the moment, only Kett has the units that can really sync-kill you (As we know hydra is a joke). While in ME3, we have Collector, Reaper and Cerberus. I'm just pointing out its not "sooooooo easy to dodge them". Banshees used to occasionally nab me too. I could also just be a super scrubadub though. What exactly are we advocating for? More sync killers? I'd take more sync killers in other factions. Kett have enough.
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Post by Qui-Gon GlenN7 on Apr 7, 2017 13:24:21 GMT
As an outsider, I am convinced that this is partially a gun balance issue, and partially a power balance/design issue. Regarding powers, is there any power in AMP that does CQC stagger, like a detonated 3MP Barrier or Tech Armor or Annihilation Field? It just seems that the "personality" of the species are gone if everyone is a melee badass if they want to be. All the powers detonate each other, all the species can be Rocky Balboa, all the guns suck a rhino's armpit...
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Post by varicite on Apr 7, 2017 13:25:03 GMT
Hydras are a joke but fiends and bubble boys are a legit threat. Fiends are definitely not slow and make zero noise. Bubble boys give you a visual cue but they can tp through walls. Ive gotten nabbed by those f***s multiple times outta nowhere. The collision system also can make escape sometimes impossible. That doesn't disprove my point. You can still say the same thing to banshee's magnetic hand and her teleportation through wall. And, at the moment, only Kett has the units that can really sync-kill you (As we know hydra is a joke). While in ME3, we have Collector, Reaper and Cerberus. Do you know what's even EASIER than dodging away from sync-kills and keeping an eye out for being flanked and trying not to be staggered while locked in a melee animation? Sniping things w/ a Vanquisher from far away and not even having to deal w/ any of that as long as you have even the tiniest bit of spatial awareness so you don't get jumped from behind. Yes, we get it, melee's risks don't seem huge, but they are most certainly larger than any OTHER playstyle at the moment. Especially considering that even snipers have access to melee that's "good enough" if they get attacked by dogs or whatever.
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Post by Zerfidius on Apr 7, 2017 13:25:04 GMT
Every kit has an AoE melee now.
Jumps and dash get you closer faster.
Lots more health-only enemies on gold compared to me3, so there's usually a soft target nearby.
Powers and weapons are not killing stuff quickly so you've got a better chance of reaching soft targets.
Changes to some of the passive trees so that you no longer have to choose melee OR health/shields.
Lots more links between melee bonuses and power bonuses.
Better gear from the start.
And lots of melee kits other than krogan, better than krogan. Annoyed at that one, though I may be soothed when I get the gladiator.
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Post by vacaneon on Apr 7, 2017 13:36:33 GMT
That doesn't disprove my point. You can still say the same thing to banshee's magnetic hand and her teleportation through wall. And, at the moment, only Kett has the units that can really sync-kill you (As we know hydra is a joke). While in ME3, we have Collector, Reaper and Cerberus. Do you know what's even EASIER than dodging away from sync-kills and keeping an eye out for being flanked and trying not to be staggered while locked in a melee animation? Sniping things w/ a Vanquisher from far away and not even having to deal w/ any of that as long as you have even the tiniest bit of spatial awareness so you don't get jumped from behind. Yes, we get it, melee's risks don't seem huge, but they are most certainly larger than any OTHER playstyle at the moment. Especially considering that even snipers have access to melee that's "good enough" if they get attacked by dogs or whatever. That is why sniping with vanquisher is also an ubiquitous phenomena in MEAmp. But that's another story. As long as the risk is worth the reward, people will still use melee.
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Post by varicite on Apr 7, 2017 13:43:05 GMT
Do you know what's even EASIER than dodging away from sync-kills and keeping an eye out for being flanked and trying not to be staggered while locked in a melee animation? Sniping things w/ a Vanquisher from far away and not even having to deal w/ any of that as long as you have even the tiniest bit of spatial awareness so you don't get jumped from behind. Yes, we get it, melee's risks don't seem huge, but they are most certainly larger than any OTHER playstyle at the moment. Especially considering that even snipers have access to melee that's "good enough" if they get attacked by dogs or whatever. That is why sniping with vanquisher is also an ubiquitous phenomena in MEAmp. But that's another story. As long as the risk is worth the reward, people will still use melee. I maintain that people use the only 2 methods of playstyle that actually seem to make health bars budge. If other weapons and powers felt satisfying to use, people would ... USE them. But they don't, so they don't, unless they're just playing for funsies. Most of us are trying to maximize our credits per hour as we try to unlock better gear / classes, and a lot of people are going to gravitate toward the options that actually work reliably. Personally, I enjoy 3rd person melee and was always planning to go that route regardless (which is why I play this, as opposed to say Overwatch or another fps), so I'll likely play it even when it inevitably gets nerfed (again). But I honestly feel that people are barking up the wrong trees (melee / Vanquisher), when the attention really SHOULD be focused on making the other options feel satisfying to play with.
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Post by vacaneon on Apr 7, 2017 13:59:07 GMT
But I honestly feel that people are barking up the wrong trees (melee / Vanquisher), when the attention really SHOULD be focused on making the other options feel satisfying to play with. Hmm, I am not trying to defend or attack the current ubiquitous phenomena of melee. I was merely trying to explain why melee is way more popular in MEAmp than in ME3mp in my first post. However, I do agree with you. I did enjoy using shotguns for CQC in ME3mp. I did enjoy using adepts to create BEs in ME3mp. It certainly would cheer ME3mp veterans up if we could embrace these play styles again.
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Post by Shodan/etm125 on Apr 7, 2017 14:00:18 GMT
Back on point, melee n Vanq are outta whack with everything else. If you wanna buff everything else or nerf those 2-- whatever. Im fine with either honestly. I usually find myself on the nerfduck side of that age old neverending argument but I wore myself out on it in 3mp. I dont care which way we go so long as we do something. Because, as is, the variety is sorely lacking.
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Post by inert on Apr 7, 2017 14:42:10 GMT
In 3MP getting a melee build to actually work was difficult and a lil hipsterish. I was super proud of good ol krogan sentinel melee nade build back in the day (pre warlord). Nades?! Lift Grenades are too powerful and take away from glorious Krogan punching. Go back and spec out of that shit immediately. Throw the Graal on him and play him like the Krogan he is. QGG: Yeah, melee is the most accessible form of damage in MEAMP. Outside of Sniper Infiltrators, there is nothing else at the lower levels that is truly viable. Powers have ridiculously long cooldowns and weapons tickle. Every mook is a goddamn slog to kill even with the best weapons and I'm not just talking about with lower manifest either. Watching Stardusk's or TTT's videos, you can see that the weapons like the Equalizer are merely OK, yet it is a top-tier weapon in this game. The reward for killing an enemy isn't a visceral acknowledgment of a skillful shot, it's more of a relief that the ordeal is over. If I had to compare MEAMP weapons to ME3MP weapons: Vanquisher (best weapon in MEA) = Valiant with slower firing speed and slightly larger clip. Equalizer = CSMG with less accuracy and damage, low to mid range and hits more like the Locust. Carnifex = Phalanx with slow firing speed Balance can fix these issues, but it's a ways off in the current state.
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Post by neocodex and 23 others on Apr 7, 2017 14:47:40 GMT
First - no I haven't played a lick. Now that that's settled... I am somewhat surprised by the melee-centric meta that has evolved from day one. In 3MP, melee was something you could do with most kits, but some of them took finesse or Venom to really work well. For some kits, it was likely to go badly unless you really knew what you were doing. Is the skill threshold of this game lower, is it just a bad mess of balance that ought to be easily repairable, or did all species do cryo-roids on the way to Amdromeda? It's a balance problem. 1 - Melee animation and feel are both much worse in MEA, I personally hate it. There is no light melee taps anymore or tricks you could do stunlocking Phantoms with proper timing of melee and powers. In MEA you just spam one melee attack, that's all you do. 2 - Balance. There is an equipment mod that you can buy with mission funds that you get by playing the mobile app, which increases your shields and melee damage by 75%. Add to this an upgrade in the Vanguard tree that restores shields on your melee hits, and auto-heal to 100% shields on 10 second cd every time you get dropped to low health. 3 - By using the before mentioned build my lvl 10 Vanguard can kill enemies on Gold faster with melee spam than with the Talon II and never die, since melee hits harder and is restoring your shields and you also have that auto heal, as if charge heal wasn't enough. Why even use guns? 4 - Game is a joke.
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Post by gethadept on Apr 7, 2017 14:48:20 GMT
MEAMP has very very very few weapons that effectively kill things close range in Gold difficulty.
With Juggernaut shield... Melee kills things way faster than most shotgun/AR available.
People are simply adapting to the game imho. Nothing wrong with melee... it`s just more effective than gun in close range for most characters.
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