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Post by Link"Guess"ski on Apr 7, 2017 12:52:59 GMT
In this game BioWare used the excuse that "you squadmates are individuals". I believe this is just something they made to avoid making buggy weapon-switching where the squadmates suddenly hold weapons they don't have in cutscenes and suddenly having their default armor in scenes or stuff. Basically, I firmly believe squad customization was just cut due to time constraints. They didn't make it in and the PR became "they do what they want to", but I'm willing to give it the benefit of the doubt and go with the PR statement and look at how Andromeda 2 can move forward with ME:A1's squadmate design whilist keeping it true to Andromeda's tone and formula.
Step 1) Keep real-time focus. Don't bend over backwards to us crying that we want back pausing. Step 2) Improve squadmate tactical assignments. Step 3) Story-reasoning: Ryder has to step up to the plate in Andromeda 2 and show growth as he changes from a friend to a leader. There's a reason why he gets to decide why they equip certain things or why they do specific moves in combat.
If they do that, there's a resonance between the game- and narrative-design in the sequel whilist they're basically improving the game.
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Post by derrame on Apr 7, 2017 13:57:37 GMT
yes, let us choose what armor they wear and what weapons they use
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Post by Deleted on Apr 7, 2017 14:00:03 GMT
Duh, that is a no brainer. This game should have had it aswell. And they should really stop announcing a game won't have a certain feature a week before release. It's getting old, and it hurts that much more when they do it.
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Post by doch on Apr 7, 2017 14:07:52 GMT
Definitely do miss tactically commanding my squad's power usage.
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quecojo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by quecojo on Apr 7, 2017 15:29:29 GMT
Don't mind so much the looks per say, but not being able to change their weapons??? At least let them upgrade automatically or let us choose the weapons!!!
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formerfiend
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
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Post by formerfiend on Apr 7, 2017 15:52:38 GMT
Tactical power usage and what not is something I'd want back. Micromanaging squad equipment isn't.
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canuckgamer
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Post by canuckgamer on Apr 7, 2017 16:04:17 GMT
In this game BioWare used the excuse that "you squadmates are individuals". I believe this is just something they made to avoid making buggy weapon-switching where the squadmates suddenly hold weapons they don't have in cutscenes and suddenly having their default armor in scenes or stuff. Basically, I firmly believe squad customization was just cut due to time constraints. They didn't make it in and the PR became "they do what they want to", but I'm willing to give it the benefit of the doubt and go with the PR statement and look at how Andromeda 2 can move forward with ME:A1's squadmate design whilist keeping it true to Andromeda's tone and formula. Step 1) Keep real-time focus. Don't bend over backwards to us crying that we want back pausing. Step 2) Improve squadmate tactical assignments. Step 3) Story-reasoning: Ryder has to step up to the plate in Andromeda 2 and show growth as he changes from a friend to a leader. There's a reason why he gets to decide why they equip certain things or why they do specific moves in combat. If they do that, there's a resonance between the game- and narrative-design in the sequel whilist they're basically improving the game. If they move further into the future in the next game, he will be older, his status will have grown and he will have a more military style authority over his team. Sound story basis. I have never been one to give a shit about what I equip them with, its usually what is the latest best guns i got that I am not using but I respect those players that put thought and coordination into it and think this would be a reasonable improvement for the next game.
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Post by alanc9 on Apr 7, 2017 16:11:18 GMT
I'm not convinced that it was cut. I think it's more likely that they always intended to go full DA2; maybe they saw the timesheets from the DAI squadmate designers and passed..
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Post by peabuddie on Apr 7, 2017 16:15:17 GMT
In this game BioWare used the excuse that "you squadmates are individuals". I believe this is just something they made to avoid making buggy weapon-switching where the squadmates suddenly hold weapons they don't have in cutscenes and suddenly having their default armor in scenes or stuff. Basically, I firmly believe squad customization was just cut due to time constraints. They didn't make it in and the PR became "they do what they want to", but I'm willing to give it the benefit of the doubt and go with the PR statement and look at how Andromeda 2 can move forward with ME:A1's squadmate design whilist keeping it true to Andromeda's tone and formula. Step 1) Keep real-time focus. Don't bend over backwards to us crying that we want back pausing. Step 2) Improve squadmate tactical assignments. Step 3) Story-reasoning: Ryder has to step up to the plate in Andromeda 2 and show growth as he changes from a friend to a leader. There's a reason why he gets to decide why they equip certain things or why they do specific moves in combat. If they do that, there's a resonance between the game- and narrative-design in the sequel whilist they're basically improving the game. I'm not thrilled with the skill sets of the team in general and would like to have more options in developing them. For instance there is no real, pure biotic among them. We have a vanguard and Peebee has throw (Or is it pull? anyway) So if anyone is going to have a real biotic build it has to be the player character. This really bugs me. The skill sets in general are MEH.
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Post by sdzald on Apr 7, 2017 16:18:38 GMT
Well Ryder is the captain of the Tempest correct? Then why the hell can't he pick his own crew/squad??? If I had my way both Peebee and Liam would be back in stasis.
Give us about 9 or 10 different characters that we are allowed to fill our 6 slot squad with. Not only would that allow me to be more invested in these characters but it gives us another reason to play through the game again.
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rpgmaster
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Post by rpgmaster on Apr 7, 2017 16:24:19 GMT
Ever since ME2 players have been telling them they companions customization and with every subsequent game they get less and less customization. They aren't listening. At best they will milk you for a alternate costume pack.
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Post by Deleted on Apr 7, 2017 16:51:16 GMT
I'm okay with not assigning weapons to the team, especially with the customization available in this game. It was easier for them to build more effective AI knowing the characteristics of the weapons the squaddies would be using, and it probably helped with balance, too.
I'm also (generally) okay with not customizing their armors, but would still really, really like to have: -- Everyone in full protective armor (no breather masks or skin exposed) -- Everyone in AI colored / themed armors. Or some other way to make them look like a team. I find it difficult sometimes to differentiate between friend and foe in the heat of battle. I've never been so frequently guilty of friendly fire as I have in this game.
Another bigger issue for me is how the hell I am supposed to choose power evolutions for them when: -- I can't control their power use, and -- Have no data about the status of their shields and health?
In previous games, I knew how I wanted to develop a squaddie's skill because I knew how I wanted to use it in combat. Being able to keep tabs on their shields & health also helps determine whether evolutions that support their defenses would be more beneficial than the alternatives. Choosing power evolutions in this game feels more like coin flipping than actual tactical choices.
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Post by alanc9 on Apr 7, 2017 16:59:45 GMT
-- Everyone in AI colored / themed armors. Or some other way to make them look like a team. I find it difficult sometimes to differentiate between friend and foe in the heat of battle. I've never been so frequently guilty of friendly fire as I have in this game. You may be fighting design intent here, if the ME team shares the DA team's tastes. Bio's often been about the ragtag bunch of misfits. (Bio needs to do a superhero game one of these days; actually, Legends of Tomorrow isn't all that far from ME:A, tonally.) Just to be clear on what I said upthread, I think that the ME:A design was a mistake in a way that the DA2 design was not. Tastes in gameplay styles aside, in DA2 everybody was playing by the same rules; random drops and shopping. In ME:A Ryder is playing under different rules from the squadmates.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: Former_Fiend
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Post by formerfiend on Apr 7, 2017 17:05:34 GMT
I would have liked some alternate outfits, like they did in ME2 & 3. But beyond that, I personally don't care to much about customizing crew equipment; it's busy work and I'm fine not having it.
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Post by Deleted on Apr 7, 2017 17:17:06 GMT
-- Everyone in AI colored / themed armors. Or some other way to make them look like a team. I find it difficult sometimes to differentiate between friend and foe in the heat of battle. I've never been so frequently guilty of friendly fire as I have in this game. You may be fighting design intent here, if the ME team shares the DA team's tastes. Bio's often been about the ragtag bunch of misfits. Yeah, I'm pretty sure of it. They're into "iconic" appearances that must be unique and part of the squaddies' characterization. Plus, cosplay. I think those purposes could be adequately served by the squaddie's basic non-combat clothing style. I'd rather armor be treated as combat gear, in the same way that weapons are. Eh? You could give DA2 followers weapons, but they maintained their own "iconic" looks throughout (the LI would slip into something different). Any armor you picked up in DA2 was for Hawke only. In MEA, Ryder along with Cora & Liam are members of the original Pathfinder team, and thus have Ai issued clothing and armors. The styles vary, but they're all Ai themed (at least until Ryder changes to something else.)
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thedarkprince
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Post by thedarkprince on Apr 7, 2017 17:31:15 GMT
I honestly don't know why they didn't give more outfits to your squad. Also not being able to change their weapons sucked. Bioware added all these guns to the game (can't use them all by myself) but no option to give them to your team. They really made some odd choices with this game
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Post by mega on Apr 7, 2017 17:36:47 GMT
Don't mind so much the looks per say, but not being able to change their weapons??? At least let them upgrade automatically or let us choose the weapons!!! I find it mind blowing that they are focusing on eyes, trans characters and whatever, and not on this kind of aspects. I though it was only me who still didn't find the way to select team mates weapons, because I find it impossible not to be in the game, and didn't see a major uproar with this problem. Also, the command options, are so so sad, I don't even use them. They just follow you and make some pew pew, while in the other games I enjoyed giving them orders etc.
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Post by wellsoul2 on Apr 7, 2017 17:41:25 GMT
In this game BioWare used the excuse that "you squadmates are individuals". I believe this is just something they made to avoid making buggy weapon-switching where the squadmates suddenly hold weapons they don't have in cutscenes and suddenly having their default armor in scenes or stuff. Basically, I firmly believe squad customization was just cut due to time constraints. They didn't make it in and the PR became "they do what they want to", but I'm willing to give it the benefit of the doubt and go with the PR statement and look at how Andromeda 2 can move forward with ME:A1's squadmate design whilist keeping it true to Andromeda's tone and formula. Step 1) Keep real-time focus. Don't bend over backwards to us crying that we want back pausing. Step 2) Improve squadmate tactical assignments. Step 3) Story-reasoning: Ryder has to step up to the plate in Andromeda 2 and show growth as he changes from a friend to a leader. There's a reason why he gets to decide why they equip certain things or why they do specific moves in combat. If they do that, there's a resonance between the game- and narrative-design in the sequel whilist they're basically improving the game. I'm not thrilled with the skill sets of the team in general and would like to have more options in developing them. For instance there is no real, pure biotic among them. We have a vanguard and Peebee has throw (Or is it pull? anyway) So if anyone is going to have a real biotic build it has to be the player character. This really bugs me. The skill sets in general are MEH. Yeah I am more upset with the limited powers you can give them. If Peebee is a biotic then let us give her a choice equal to the player. Now you are basically stuck with squadmates that you can't change. I suppose we'll get new outfits in the DLC. In DA2 there was a mod you could use to allow switching squadmates armor. I kind of like being able to manage the squadmates. In a game (MEA) where you have constant micromanaging with research, away teams, and quests it's crazy that they took away the micromanaging that actually affects gameplay. I like the game but the only time I see anything from squadmates in battle is when one of them dies..Except maybe Drack who is out there melee-destroying everything.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Caughtstaring
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Post by quecojo on Apr 7, 2017 18:42:42 GMT
Don't mind so much the looks per say, but not being able to change their weapons??? At least let them upgrade automatically or let us choose the weapons!!! I find it mind blowing that they are focusing on eyes, trans characters and whatever, and not on this kind of aspects. I though it was only me who still didn't find the way to select team mates weapons, because I find it impossible not to be in the game, and didn't see a major uproar with this problem. Also, the command options, are so so sad, I don't even use them. They just follow you and make some pew pew, while in the other games I enjoyed giving them orders etc. Completely agree with you on the first point. Our teammates had some of the best animations anyways... On normal I never used command options. On hard (new game +), I only use the command option to target specific enemies so that my teammates focus fire on them (like observers and anointed). Besides that, not so much.
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Post by alanc9 on Apr 7, 2017 19:03:53 GMT
Eh? You could give DA2 followers weapons, but they maintained their own "iconic" looks throughout (the LI would slip into something different). Any armor you picked up in DA2 was for Hawke only. In MEA, Ryder along with Cora & Liam are members of the original Pathfinder team, and thus have Ai issued clothing and armors. The styles vary, but they're all Ai themed (at least until Ryder changes to something else.) I was talking about game mechanics, not lore or appearance.
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Tittus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: ByonicClown
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Post by Tittus on Apr 7, 2017 19:12:59 GMT
Before, I was all for customizing the weapons, but I liked the AI very much, and if this is because they have predetermined weapons, so be it.
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Post by Deleted on Apr 7, 2017 19:42:37 GMT
Eh? You could give DA2 followers weapons, but they maintained their own "iconic" looks throughout (the LI would slip into something different). Any armor you picked up in DA2 was for Hawke only. In MEA, Ryder along with Cora & Liam are members of the original Pathfinder team, and thus have Ai issued clothing and armors. The styles vary, but they're all Ai themed (at least until Ryder changes to something else.) I was talking about game mechanics, not lore or appearance. "random drops and shopping" says gear (weapons, armor) to me. DA2 did support the same kind of combat behavior programming interface that DAO started, but the followers were restricted wrt skill trees. Each follower had their own unique tree, but were missing some of the others (e.g., Merrill had no heal) and they were also limited wrt weapon types. In DA2 you had a dagger rogue and a crossbow rogue, a 2-handed warrior and a s/s warrior. DAI opened that back up.
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