inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Apr 7, 2017 19:04:55 GMT
Unless this is actually intentional self-irony this game is just full of placeholder/mis-inserted dialogue.
Liam says the line in the title as part of the crew banter on the Tempest. It's obviously Luke Kristjanson being grumpy over how meandering all the "banter" stuff is and sneaking it into the actual dialogue but nonetheless it's quite notable for those reasons. There's an overt amount of meandering and banter in the latest games. The less story you have and the more you replace meaningful plot or character development with just characters being "Bros" together the more pointless it does indeed become, and I thought there was a poignancy to this accidental line making it into the game.
Do you think the amount of meandering is too much? Are you satisfied with the amount of "story" in this? Do you think the characters are good? Do you agree with Liam?
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Apr 7, 2017 19:11:14 GMT
I thought it was amusing, especially when it came up during a really long straight drive through Elaaden. I really like the characters, but there's a lack of real cohesion that makes them feel like a unified group, which is strange despite there only being 6 of them. Drack and Vetra strike me as the most solid pairing in a fireteam, but the rest are a mixed bag. jaal and Drack should get a notable mention as I think these two also have good banter. I enjoy Peebee's input, but it only seems like snarkRyder really bounces off her.
|
|
inherit
5170
0
Aug 24, 2017 17:19:04 GMT
192
mordrek
169
March 2017
mordrek
|
Post by mordrek on Apr 7, 2017 19:12:45 GMT
Unless this is actually intentional self-irony this game is just full of placeholder/mis-inserted dialogue. Liam says the line in the title as part of the crew banter on the Tempest. It's obviously Luke Kristjanson being grumpy over how meandering all the "banter" stuff is and sneaking it into the actual dialogue but nonetheless it's quite notable for those reasons. There's an overt amount of meandering and banter in the latest games. The less story you have and the more you replace meaningful plot or character development with just characters being "Bros" together the more pointless it does indeed become, and I thought there was a poignancy to this accidental line making it into the game. Do you think the amount of meandering is too much? Are you satisfied with the amount of "story" in this? Do you think the characters are good? Do you agree with Liam? I think I missed about 75% of the "party banter" to due the bugs. In my 2nd playthrough after the patch my party talked more in 15 minutes than they did in 4 hours prior to it. What banter I did hear in my first playthrough I liked, but I hated Liam and never used him. Drack and Peebee were my go to team, and they had some funny conversations. That being said, I would have much preferred my team to never talk to each other, if the story line of the game itself would have been improved.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Apr 7, 2017 19:23:25 GMT
Me too. I did not realize I was missing all the global banter but I realized I did as soon as 1.05 arrived.
|
|
rpgmaster
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 220 Likes: 483
inherit
6259
0
Oct 18, 2017 22:12:20 GMT
483
rpgmaster
220
March 2017
rpgmaster
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by rpgmaster on Apr 7, 2017 19:31:24 GMT
Luke Kristjanson unleashed the horror of Sera upon the world, did he not? He knows more than a few things about inane, pointless conversation.
|
|
snook
N3
oh god how did this get here
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 503 Likes: 1,333
inherit
3120
0
Sept 23, 2024 4:18:50 GMT
1,333
snook
oh god how did this get here
503
January 2017
snook
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by snook on Apr 7, 2017 19:40:36 GMT
Unless this is actually intentional self-irony this game is just full of placeholder/mis-inserted dialogue. Liam says the line in the title as part of the crew banter on the Tempest. It's obviously Luke Kristjanson being grumpy over how meandering all the "banter" stuff is and sneaking it into the actual dialogue but nonetheless it's quite notable for those reasons. There's an overt amount of meandering and banter in the latest games. The less story you have and the more you replace meaningful plot or character development with just characters being "Bros" together the more pointless it does indeed become, and I thought there was a poignancy to this accidental line making it into the game. Do you think the amount of meandering is too much? Are you satisfied with the amount of "story" in this? Do you think the characters are good? Do you agree with Liam? I think I missed about 75% of the "party banter" to due the bugs. In my 2nd playthrough after the patch my party talked more in 15 minutes than they did in 4 hours prior to it. What banter I did hear in my first playthrough I liked, but I hated Liam and never used him. Drack and Peebee were my go to team, and they had some funny conversations. That being said, I would have much preferred my team to never talk to each other, if the story line of the game itself would have been improved. Meanwhile, I got loads of party banter, but SAM interrupted about 80% of it to tell me about dem minerals.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 7, 2017 20:11:12 GMT
BioWare has been led to believe that people place high value on party banter and characters "just being Bros" together. The popularity of The Citadel DLC along with complaints about the scarcity of banter in DAI have told them that their player base wants plenty of banter - so they provided it.
They also spent a lot of the word budget on ambient conversations, chats with minor NPCs, and communications you can read at various terminals - all in the name of world-building.
I'm fairly satisfied with the results, though I could have foregone some of the side content in exchange for more conversations with crew members.
|
|
inherit
Most polite person on BSN
234
0
Sept 30, 2024 23:39:57 GMT
3,667
Kaidan Fan
Mrs. Dekarios
1,632
August 2016
kaidanfan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR
2556
1927
|
Post by Kaidan Fan on Apr 7, 2017 20:14:41 GMT
I think I missed about 75% of the "party banter" to due the bugs. In my 2nd playthrough after the patch my party talked more in 15 minutes than they did in 4 hours prior to it. What banter I did hear in my first playthrough I liked, but I hated Liam and never used him. Drack and Peebee were my go to team, and they had some funny conversations. That being said, I would have much preferred my team to never talk to each other, if the story line of the game itself would have been improved. Meanwhile, I got loads of party banter, but SAM interrupted about 80% of it to tell me about dem minerals.And the temperature! I wish I could tell SAM to not talk so damned much. I'm on a cold/hot planet. I can figure it out.
|
|
SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 2,097 Likes: 2,161
inherit
2698
0
Sept 27, 2024 21:26:19 GMT
2,161
SwobyJ
2,097
January 2017
swobyj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by SwobyJ on Apr 7, 2017 20:31:05 GMT
BioWare has been led to believe that people place high value on party banter and characters "just being Bros" together. The popularity of The Citadel DLC along with complaints about the scarcity of banter in DAI have told them that their player base wants plenty of banter - so they provided it. They also spent a lot of the word budget on ambient conversations, chats with minor NPCs, and communications you can read at various terminals - all in the name of world-building. I'm fairly satisfied with the results, though I could have foregone some of the side content in exchange for more conversations with crew members. That's great but it cuts out all the time. Whether from SAM, or mission objectives popping in, or (for ambient NPC dialogue) NPCs cutting into one another. They need a better system, better design.
|
|
VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
|
Post by VanSinn on Apr 7, 2017 20:36:23 GMT
Context is important here.
Liam was asking Jaal about something, I believe it was the Kett facility on Voeld, a very personal, painful subject for Jaal. Jaal said something to the effect of "I'm not ready to talk about it," THEN Liam says the line in the title of the thread.
The banter ended there, but the implication being that Liam was about to start talking about nothing just for the sake of talking, to help Jaal distract himself from the painful subject.
I'm not gonna go into details, 'cause I don't know y'all and y'all don't need to know, but I've got things I'm dealing with from my time in the service, and there have been COUNTLESS times my wife has begun "inane, pointless" conversations to help me through particularly rough periods. I get EXACTLY where Liam was coming from in this line, and I think it was one of the more poignant and insightful lines on the part of the Bioware writers.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 7, 2017 20:37:35 GMT
BioWare has been led to believe that people place high value on party banter and characters "just being Bros" together. The popularity of The Citadel DLC along with complaints about the scarcity of banter in DAI have told them that their player base wants plenty of banter - so they provided it. They also spent a lot of the word budget on ambient conversations, chats with minor NPCs, and communications you can read at various terminals - all in the name of world-building. I'm fairly satisfied with the results, though I could have foregone some of the side content in exchange for more conversations with crew members. That's great but it cuts out all the time. Whether from SAM, or mission objectives popping in, or (for ambient NPC dialogue) NPCs cutting into one another. They need a better system, better design. Yes, there are some issues with that - but I'm hopeful they've been (or will be) corrected. There is an awful lot of chatting in this game - and sometimes it's Ryder making location-based comments, some of which are no longer applicable. For example, driving by a quest location after the quest has been completed, Ryder will still make the same comment. It's a different system, and will hopefully be fixed and refined.
|
|
mrtijger
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 116 Likes: 169
inherit
6373
0
169
mrtijger
116
Mar 27, 2017 22:45:32 GMT
March 2017
mrtijger
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by mrtijger on Apr 7, 2017 20:41:19 GMT
Context is important here. Liam was asking Jaal about something, I believe it was the Kett facility on Voeld, a very personal, painful subject for Jaal. Jaal said something to the effect of "I'm not ready to talk about it," THEN Liam says the line in the title of the thread. The banter ended there, but the implication being that Liam was about to start talking about nothing just for the sake of talking, to help Jaal distract himself from the painful subject. I'm not gonna go into details, 'cause I don't know y'all and y'all don't need to know, but I've got things I'm dealing with from my time in the service, and there have been COUNTLESS times my wife has begun "inane, pointless" conversations to help me through particularly rough periods. I get EXACTLY where Liam was coming from in this line, and I think it was one of the more poignant and insightful lines on the part of the Bioware writers. Certain people here, and the larger internet, dont do so well with game characters behaving like actual human beings. Its very tiresome.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Apr 7, 2017 21:33:05 GMT
I thought it was amusing, especially when it came up during a really long straight drive through Elaaden. I really like the characters, but there's a lack of real cohesion that makes them feel like a unified group, which is strange despite there only being 6 of them. Drack and Vetra strike me as the most solid pairing in a fireteam, but the rest are a mixed bag. jaal and Drack should get a notable mention as I think these two also have good banter. I enjoy Peebee's input, but it only seems like snarkRyder really bounces off her. There is no real plot in the first place, only smaller vignettes and "moments". That's why it never comes properly together and that should be the number one focus next time to fix or in DLC.
|
|
MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
PSN: MegaIllusiveMan
Posts: 807 Likes: 2,171
inherit
2919
0
Jun 22, 2023 16:44:00 GMT
2,171
MegaIllusiveMan
I've revived Shepard, but I'm sending him in a Suicide Mission.
807
Jan 20, 2017 21:51:15 GMT
January 2017
megaillusiveman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MegaIllusiveMan
MegaIllusiveMan
|
Post by MegaIllusiveMan on Apr 7, 2017 22:59:31 GMT
I thought it was amusing, especially when it came up during a really long straight drive through Elaaden. I really like the characters, but there's a lack of real cohesion that makes them feel like a unified group, which is strange despite there only being 6 of them. Drack and Vetra strike me as the most solid pairing in a fireteam, but the rest are a mixed bag. jaal and Drack should get a notable mention as I think these two also have good banter. I enjoy Peebee's input, but it only seems like snarkRyder really bounces off her. There is no real plot in the first place, only smaller vignettes and "moments". That's why it never comes properly together and that should be the number one focus next time to fix or in DLC. Or maybe 'cuz they aren't friends, but joined the Tempest with a common interest and keep to themselves. That's why Drack is most of the time with Vetra, whom she knows most and the others are just spread around the cargo bay, sometimes chatting about Poker or the previous mission. And the time they go to the field, there are only professional talks most of the time. For example, Pebee asked Liam why he didn't seem to like her, to which he replied "I don't know if you're here for us" (as in leaving the ship as soon as the things you wanna do are solved) And Cora asked Drack how he managed to survive that long and he asked her about her stance on combat, to which she replied how being an asari Commando help her on that. I guess if we're getting the feeling of unified crew, let's do this in the next game (if they are back as companions). Remember, we had awesome banter in 3, but most of them compromised on Tali/Liara/Garrus which were already familiar and became friends, since they were there the past three games. Gotta say, the Tempest is the total opposite of the Normandy. In the latter, we have people that are heroes, that get along with everyone and everything (remember Garrus' stories to the Normandy crewman on ME3? And James and him trading war stories?) In the Tempest, we have people that keep to themselves, talk only when needed to and aren't friends on an unknown galaxy, just people with common interests...
|
|
doch
N2
Posts: 142 Likes: 129
inherit
6821
0
129
doch
142
April 2017
doch
|
Post by doch on Apr 7, 2017 23:07:40 GMT
I thought the same thing with "My face is tired". It was an odd comment, and almost seemed intentional. As if the writer saw the facial animations before writing the dialogue.
|
|
Mihura
N4
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: MihuraL
Posts: 1,303 Likes: 2,754
inherit
1951
0
Jun 10, 2024 22:52:29 GMT
2,754
Mihura
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
1,303
November 2016
mihura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
MihuraL
|
Post by Mihura on Apr 7, 2017 23:10:47 GMT
I thought the same thing with "My face is tired". It was an odd comment, and almost seemed intentional. As if the writer saw the facial animations before writing the dialogue. I think they did, it is too much of a coincidence.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Apr 7, 2017 23:24:54 GMT
Luke Kristjanson unleashed the horror of Sera upon the world, did he not? He knows more than a few things about inane, pointless conversation. And today I learned he's apparently also completely self-aware. Even the writing team on DA:I said he was crazy and the editors had to guess really hard at what the hell she was supposed to say. The funny thing is that Luke was the Lead Writer on Baldur's Gate 2. Age sure can change a person and their ability to communicate
|
|
inherit
ღ Voice of Reason
169
0
Sept 30, 2024 13:00:01 GMT
17,031
Element Zero
7,270
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on Apr 8, 2017 4:45:52 GMT
Luke Kristjanson unleashed the horror of Sera upon the world, did he not? He knows more than a few things about inane, pointless conversation. And today I learned he's apparently also completely self-aware. Even the writing team on DA:I said he was crazy and the editors had to guess really hard at what the hell she was supposed to say. The funny thing is that Luke was the Lead Writer on Baldur's Gate 2. Age sure can change a person and their ability to communicate He's been at it for a very long time. These characters are likely the type he's into writing "right now". If we're lucky enough to still be playing these games in 10 years' time, he may be approaching characters in an entirely different way. I may want to punch Sera or Liam, from time to time, but the writing is brilliant. Sera, in particular, was incredibly consistent and realistic.
|
|
inherit
6690
0
Oct 26, 2017 22:42:39 GMT
337
dark8sage
239
March 2017
dark8sage
|
Post by dark8sage on Apr 8, 2017 4:53:40 GMT
I thought it was amusing, especially when it came up during a really long straight drive through Elaaden. I really like the characters, but there's a lack of real cohesion that makes them feel like a unified group, which is strange despite there only being 6 of them. Drack and Vetra strike me as the most solid pairing in a fireteam, but the rest are a mixed bag. jaal and Drack should get a notable mention as I think these two also have good banter. I enjoy Peebee's input, but it only seems like snarkRyder really bounces off her. Cora and Jaal and Cora and Vetra have a pretty nice party banter as well.
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Apr 8, 2017 5:40:36 GMT
Luke Kristjanson unleashed the horror of Sera upon the world, did he not? He knows more than a few things about inane, pointless conversation. And today I learned he's apparently also completely self-aware. Even the writing team on DA:I said he was crazy and the editors had to guess really hard at what the hell she was supposed to say. The funny thing is that Luke was the Lead Writer on Baldur's Gate 2. Age sure can change a person and their ability to communicate I'm not following this. Sera was pretty transparent, assuming you can penetrate the accent and jargon.
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Apr 8, 2017 6:01:24 GMT
Context is important here. Liam was asking Jaal about something, I believe it was the Kett facility on Voeld, a very personal, painful subject for Jaal. Jaal said something to the effect of "I'm not ready to talk about it," THEN Liam says the line in the title of the thread. The banter ended there, but the implication being that Liam was about to start talking about nothing just for the sake of talking, to help Jaal distract himself from the painful subject. I'm not gonna go into details, 'cause I don't know y'all and y'all don't need to know, but I've got things I'm dealing with from my time in the service, and there have been COUNTLESS times my wife has begun "inane, pointless" conversations to help me through particularly rough periods. I get EXACTLY where Liam was coming from in this line, and I think it was one of the more poignant and insightful lines on the part of the Bioware writers. Right. This will sound ruder than I'd like it to, but the OP doesn't have a great grasp of normal conversational English. Over the years I've tried to explain to him that Liara's line " I am not my mother!" is a perfectly legitimate expression, but it never sticks.
|
|