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Post by Deleted on Apr 8, 2017 14:02:51 GMT
I don't do fetch quests unless they're required. Needless to say, in most games, my fetch quest list is huge and wholly untouched. (Out of context, that sounds...obscene... Anyway... I digress...)
Are there any Tasks that have a good story attached to them? Or are they all just vapid fetch quests? Are there any Tasks that even attempt a cinematic conversation, or are they all that cheap type of convo, like a kid watching his/her two dolls emotionlessly pantomime "interaction?"
(I truly am Disappointed by how many of those types of conversations exist in stronger quests. That whole nonsense was overdone in DA:I. BioWare just kept it up, I guess.)
Anyway, are any Tasks worth it? I don't care about trophies or gear. Just story and interaction.
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Post by Link"Guess"ski on Apr 8, 2017 14:09:14 GMT
There's the one with Avela Kjar. I think one of them or some of them lead into a significant conversation with Addison. You can also find Grace Lito via a task on Eos (Grace is the woman who notifies what each zone on Eos is called)
Any quest revolving scanning a number of minerals across every planet or plants and anything with more than 3-4 quantified objectives are easy to skip entirely. The rest is often fine.
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Post by ergates on Apr 8, 2017 14:54:04 GMT
I've honestly no idea, I've totally ignored all of them, as I do in every game that has collection tasks, the same way that I totally ignore achievements.
From what I can gather, completing them leads to some additional dialogue options, but I couldn't tell you what kind of dialogue options.
If I had to guess it would be something along the lines of: "Well done Pathfinder, now our knowledge of blah blah blah is greatly advanced, blah blah blah", but maybe I'm wrong.
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Post by aglomeracja on Apr 8, 2017 15:23:49 GMT
Mostly it's the "cheap type of convo". You may occasionally stumble upon some cinematic parts but most of them are in main and loyalty missions.
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Post by robwolf666 on Apr 8, 2017 15:37:54 GMT
I'm pretty sure you have to do them if you want 100% completion for the Heleus Cluster map - correct if I'm wrong.
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Post by ymirr on Apr 8, 2017 15:44:41 GMT
Ignored them when I gathered they were mostly filler quests. Trying to do everything now in the second run which is better, as I'm not as stressed out as open worlds make me. I think it's mostly those in which the game gives you a warning about besides the quest marker, that are worth taking.
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Post by derrame on Apr 8, 2017 16:09:24 GMT
there are a few very good , or interesting, but most are just boring
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Post by Element Zero on Apr 8, 2017 17:14:20 GMT
I'm clearly in the minority, in this thread. I felt that most of the Tasks were worthwhile, in terms of world-building. There is definitely a broad range, in terms of story importance. Some are simply beautified fetch quests, but others truly add to the story.
I certainly don't have names of Tasks memorized. That said, Voeld had varied, engaging Tasks that involved investigating many different kett activities. I felt that completing these quests made a lot of sense, and added to the Angara+MW Colonist narrative.
Other planets have similar Tasks. Eos' revolve around settler and kett activities. Elaaden revolves around its inhabitants. Basically, all of these tasks are tied to the story in some meaningful way. Plus, they lead you to more investigation, combat, etc... which are the pillars of gameplay.
I can't imagine skipping most of the quests. I can't recall whether anything crucial is contained among them. Likely not, otherwise they'd be recategorized. Still, they bring depth to the world and contain some quality stories.
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Post by kotoreffect3 on Apr 8, 2017 17:19:40 GMT
I don't go out of my way to do them but if I am in the area than sure why not?
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Post by Rhidor on Apr 8, 2017 17:33:14 GMT
There are two minor romances hidden within the tasks, so some are worth it. Others, like the "collect 10 fleisches" type of tasks can be ignored.
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Post by PSUHammer on Apr 8, 2017 17:55:27 GMT
Agreed with most that the "Additional Tasks" are just fetch quests with little or no value on the story. I ignored most. There are a few that are ok like the one where you meet with and develop a relationship with the reporter over the course of the game. But, that's it. Focus on Helius or Priority quests.
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Post by linksocarina on Apr 8, 2017 18:01:59 GMT
A few of them are quite good.
My personal favorites are the ones that involve talking to people as the primary objective. The Angara have several in that vein that are well worth looking into. You get good lore and backstory, and you get to make a few choices here and there that have minor consequences sure, but at least a consequence that changes.
Id say do the ones you want, or that sound interestings.
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Post by LilTIM on Apr 8, 2017 18:09:17 GMT
I will walk your andromedan dog if you put yor request inside the "tasks" directory.
Walk your dog in real life? who do you think i am? a pathfinder?
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Post by Deleted on Apr 8, 2017 18:16:45 GMT
A few of them are quite good. My personal favorites are the ones that involve talking to people as the primary objective. The Angara have several in that vein that are well worth looking into. You get good lore and backstory, and you get to make a few choices here and there that have minor consequences sure, but at least a consequence that changes. Id say do the ones you want, or that sound interestings. I'm not sure that's especially good advice here. I've stumbled on some great content doing things that sounded more like mindless fetch quests than anything especially interesting.
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Post by linksocarina on Apr 8, 2017 18:20:08 GMT
A few of them are quite good. My personal favorites are the ones that involve talking to people as the primary objective. The Angara have several in that vein that are well worth looking into. You get good lore and backstory, and you get to make a few choices here and there that have minor consequences sure, but at least a consequence that changes. Id say do the ones you want, or that sound interestings. I'm not sure that's especially good advice here. I've stumbled on some great content doing things that sounded more like mindless fetch quests than anything especially interesting. It is all subjective though. What the OP is looking for is story and interaction. Interaction you might not get, but at least for some quest-lines there are a few good mini stories to discover.
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Post by Deleted on Apr 8, 2017 18:22:47 GMT
I'm not sure that's especially good advice here. I've stumbled on some great content doing things that sounded more like mindless fetch quests than anything especially interesting. It is all subjective though. What the OP is looking for is story and interaction. Interaction you might not get, but at least for some quest-lines there are a few good mini stories to discover. Yeah, I know. The problem is that some of the quests with great content might have descriptions that don't sound particularly interesting.
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Post by VanSinn on Apr 8, 2017 18:59:10 GMT
I honestly haven't really found a "Task" quest that I haven't enjoyed on some level. I mean, the "hitting rocks for science" and other "Scan 10 of X" quests I've kinda ignored, but most of what I've done has led to a fairly broad range of interesting content.
If you're looking for large, cinematic experiences, then these types of quests aren't for you, and can safely be ignored. But if you're into the idea of the Andromeda Initiative's exploration, finding out about your new "home" and/or learning about your new "neighbors," then you may very well enjoy much of the "filler" content.
Don't get me wrong, it is indeed filler content, and on some level I'd like to see the level of filler reduced for a few more "meatier" sidequests in the sequel, but every task I've done has had great world building aspects, personalization of NPC's we never see (the survey drone mission on Eos was fairly poignant, tbh) exploring the struggles of colonists before we arrived, some deeper insight into the time of the "revolt" on the Nexus, or whatever.
Taken separately and without context, they're simple tasks with little to no significance. Taken as part of a whole, however, I have yet to see a game integrate side content so well with the story and/or world building. Maybe with the exception of TW3, but I honestly just couldn't get myself to feel invested enough in Geralt get involved in that game for very long. Many of TW3's side "fetch" quests (that I played, since I didn't play much of the game) had no connection to the story or the world building, beyond go to this place of power, defeat this boss, and gain more abilities.
Yes, it's an unpopular opinion, and I'm sure there's some absolutely great side content in TW3 that I haven't seen, and I'm not gonna dispute that game's place at the top of the RPG elite, but I truly have enjoyed ME:A's side content more than any other game I've played. Again, I'd rather see a tightening up of the side content, remove maybe 30% of the "filler" stuff for a more fleshed out side-quest chain on each planet, but what we got has been very good to this point.
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Post by Doctor Fumbles on Apr 8, 2017 19:03:48 GMT
I am OCD, so I have to do every quest I see. Overall though, I say doing them is worth it. Also, you are severely gimping your XP gain by not doing them.
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Post by warrior on Apr 8, 2017 19:13:54 GMT
Most of them are worth because you are usually in the area for another quest anyway. I don't go out of my way to fetch but I usually end up completing most on my way to a monolith or something. Some of the scanning of tech and mineral stuff I have ignored bc they have no actual content/story.
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Post by JayKay on Apr 8, 2017 19:15:05 GMT
As I recall, some of the more satisfying and intriguing side-quests I've played in the game started as plain looking fetch quests.
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Post by Deleted on Apr 8, 2017 19:16:36 GMT
I am OCD, so I have to do every quest I see. Overall though, I say doing them is worth it. Also, you are severely gimping your XP gain by not doing them. I'm on narrative mode (it's basically God Mode), so grinding for xp isn't a factor. Admittedly, it's liberating. I enjoy combat in most other games, but for my first ME:A run I didn't feel like grinding. Everything is jumbled, especially the menu systems, tasks, and crafting. I just want to experience the story first.
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Post by linksocarina on Apr 8, 2017 19:36:51 GMT
It is all subjective though. What the OP is looking for is story and interaction. Interaction you might not get, but at least for some quest-lines there are a few good mini stories to discover. Yeah, I know. The problem is that some of the quests with great content might have descriptions that don't sound particularly interesting. That is fair. Only way to figure it out I guess is to try them and see what you got.
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Post by Nayawk on Apr 9, 2017 4:49:04 GMT
I think the 'tasks' can be divided into story based filler (ie. the angara/krogan 'love' story on elaaden) and scanning based filler (hitting rocks for science), though there is some cross over (the survey beacons on Eos is one of these, touching, but still just scanning).
The story based helps add to the world building, the scanning mostly just annoys me.
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Post by House Targaryen on Apr 9, 2017 5:51:03 GMT
Getting every EXP is well worth it.
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Post by dark8sage on Apr 9, 2017 6:56:00 GMT
Only tasks I don't bother with are the randomized ones where you have to drive around the map hoping some random enemy camp has the item spawn.
Most of the tasks that don't give you a nav point straight away are even pointless, you don't even get follow up dialogue or a sense of impact.
The xp payout is also pitiful. 270 xp for a task that takes longer than killing a camp of Kett which give you 360 xp.
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