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Post by Deleted on Sept 3, 2016 14:29:19 GMT
OP: I think the data would be more meaningful if, for example, those stats were compared with stats on the same game for players getting end game achievements (which would give a means to sort of tell just how many of those who quit playing after a month have completed the game in that month). The games should also be sorted more according to game genre.
Overall though, I think that a lot of people just buy things for the sake of following a fad. It's nothing new in the "toy" industry. Just look at all the historic purchasing frenzies of the past not related ot video games... everything from hula hoops to Cabbage Patch dolls... most of which were played with a couple of times by most people and then wound up as land fill (unfortunately).
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Adhin
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Post by Adhin on Sept 5, 2016 4:02:50 GMT
That all looks normal to me honestly. You always, well for the most part, have more people playing (by a large, large amount) in your first month then you will ever have again. Amount of content, re-playability can have an effect on that but that wont stop the majority from leaving, especially on consoles.
Take Mass Effect since you know... Mass Effect. A majority of people never finished the game. Out of the ones that did the vast majority only played once. Now, plenty of people will still buy the next one even if they never finished the first one. Could be a number of reasons why they didn't finish it, usually time and then motivation from being away for so long.
It's a big issue with longer storied games. Say you got 2/3rds into the game after a few weeks here and there but due to whatever you haven't played for a week or 2. A break that long, the harder it'll be to work up motivation to get back - no matter how much you actually want to play it. Usually because I mean, what happened last time? Where were you in the story again? What kind of character where you playing (if that's important to you?). Not to mention your going to be rusty on the combat trying to hit up end game stuff... hmm, probably should restart a new character then.
You'll do that eventually... right? Right? - That right there is the number one killer of not finishing your SP games. Your average shooter can be knocked out over a weekend. So that's less of a 'thing' you have to deal with. As far as multiplayer most folks who aren't super into a specific MP game play for a week or 2 and eventually drop off because people are getting better. They're running into worse and worse opposition.
The funny bullshit that was kinda funny but you died a lot quickly turns into fuck, bullshit! probably cheating stupid assholes! God the games broken, meh, guess ill do something else. That or you realize you don't have the time to dedicate to not sucking as much as the people you get paired with and they ultimately do have the time.
All that aside you have the whole 'wants to buy all the new games' mentality you get with the console crowd (one of the many reasons it's the market for AAA titles). Get a game, play it, beat it in that week, maybe play some of it's MP buuut hey, new game just came out. Playing a new game means old games not being played anymore. Especially with time restraints.
This isn't some new trend, this has been going on since the 90s. It's still happening because shits the same. More games where coming out in last generation though, less AAA titles landing due to expense/time required. Either way, 10% of 4-10 million is still a pretty solid user base for MP like ME3. Think ME3 sold somewhere around 6-ish amongst all the platforms. Just shy 2M on 360, was plenty of games for that first year or 2. Still probably are, haven't checked.
Aaanyway I don't think it's much of an issue overall. It's just how things are.
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Post by zlojeb on Sept 5, 2016 10:04:49 GMT
Have to agree with others, a month is a long time. Out of those games I played Fallout 4, Doom and Witcher. I think I played Fallout 4 a month after the launch since I started another playthrough (Conan melee character, was fun, but melee horribly sucks in Fallout 4. Weapons gameplay is way better than previous installments and I loved it). Doom is a 10-13 hours of non-stop wild ride and I played MP occasionally, usually with friends. I basically didn't sleep for a week until I finished Witcher. Then I waited for the expansions. So a month is pretty long period of time for mostly SP games.
NMS? That's unprecedented(imho) amount of hype and misinformation/lies about a game. Also it doesn't help that it's an indie title for the full AAA game price.
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Post by stysiaq on Sept 5, 2016 10:57:01 GMT
I think that unless you think games like Civilization (where players can put 1000s of hours and play it for years because of how the game works), there's really not a damn thing you can do in order to stop people from buying new games after finishing one.
I finished ME1 and ME2 multiple times because of the 'promise' of multiple conclusions to the story. So I wanted to set-up multiple characters in order to see "different" stories which - in my mind - amounted to slightly different multiple games for a price of one.
I know that this isn't likely to happen with me and MEA, since BioWare and multiple other devs showed that you shouldn't take such visions (of multiple, recognisably different playthroughs) seriously. I may play it more than once - if it's a good game. But I will most likely just move on to MP if the community is good, or move to other games entirely.
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Post by Deleted on Sept 7, 2016 1:43:03 GMT
That all looks normal to me honestly. You always, well for the most part, have more people playing (by a large, large amount) in your first month then you will ever have again. Amount of content, re-playability can have an effect on that but that wont stop the majority from leaving, especially on consoles. Take Mass Effect since you know... Mass Effect. A majority of people never finished the game. Out of the ones that did the vast majority only played once. Now, plenty of people will still buy the next one even if they never finished the first one. Could be a number of reasons why they didn't finish it, usually time and then motivation from being away for so long. It's a big issue with longer storied games. Say you got 2/3rds into the game after a few weeks here and there but due to whatever you haven't played for a week or 2. A break that long, the harder it'll be to work up motivation to get back - no matter how much you actually want to play it. Usually because I mean, what happened last time? Where were you in the story again? What kind of character where you playing (if that's important to you?). Not to mention your going to be rusty on the combat trying to hit up end game stuff... hmm, probably should restart a new character then. You'll do that eventually... right? Right? - That right there is the number one killer of not finishing your SP games. Your average shooter can be knocked out over a weekend. So that's less of a 'thing' you have to deal with. As far as multiplayer most folks who aren't super into a specific MP game play for a week or 2 and eventually drop off because people are getting better. They're running into worse and worse opposition. The funny bullshit that was kinda funny but you died a lot quickly turns into fuck, bullshit! probably cheating stupid assholes! God the games broken, meh, guess ill do something else. That or you realize you don't have the time to dedicate to not sucking as much as the people you get paired with and they ultimately do have the time. All that aside you have the whole 'wants to buy all the new games' mentality you get with the console crowd (one of the many reasons it's the market for AAA titles). Get a game, play it, beat it in that week, maybe play some of it's MP buuut hey, new game just came out. Playing a new game means old games not being played anymore. Especially with time restraints. This isn't some new trend, this has been going on since the 90s. It's still happening because shits the same. More games where coming out in last generation though, less AAA titles landing due to expense/time required. Either way, 10% of 4-10 million is still a pretty solid user base for MP like ME3. Think ME3 sold somewhere around 6-ish amongst all the platforms. Just shy 2M on 360, was plenty of games for that first year or 2. Still probably are, haven't checked. Aaanyway I don't think it's much of an issue overall. It's just how things are. I'm one of those people that plays nothing but single-player games whenever I do have the time. The problem I have with multiplayer games is it's "play the game while it's hot, or community is dead if you wait." I've always seen this shit happen with every Tom Clancy game in existence because of the situation you pointed out in your post.
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Post by Deleted on Sept 7, 2016 1:46:08 GMT
I think it is dependent on the type of the game mostly, as multiplayer tends to stay alive longer. Do you have statistics on Overwatch, SC2, Heroes of the Storm? Not always the case. Unless the game happens to be Halo or Call of Duty, the lifespan of certain games have a time limit involved community-wise. Tom Clancy games tend to die out within the span of a month, leaving only the "no-life" Multiplayer gamers in the mix. Even if the community of those games is still around, no n00b would want to bother playing the game if learning the overall design of multiplayer is an uphill battle. You're also forgetting the fact that servers shut down, making said games overglorified paperweights.
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Post by Nayawk on Sept 7, 2016 12:15:17 GMT
My partner is one of those guys who never finishes games, even if he loves them. He was the one who actually bought Dragon Age and played it first, he thinks it is great, fantastic story characters etc... never finished a single play through.
Outside of Bioware games I never re-play and am obsessive until I finish, which depending on the length is usually 2-3 days.
Both of us fall into that drop off zone, and we are not unusual among the gamers we know.
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Post by Sartoz on Sept 7, 2016 12:32:34 GMT
<<<<<<<<<<(0)>>>>>>>>>>
Interesting that a pub like EA spends 80+ millions on a AAA title only for players to drop off after a month.
Could be that selling, getting game award(s) and who cares about playing, is their focus and that the MP part of the game is the cash cow.
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Post by Deleted on Sept 7, 2016 17:20:57 GMT
<<<<<<<<<<(0)>>>>>>>>>> Interesting that a pub like EA spends 80+ millions on a AAA title only for players to drop off after a month. Could be that selling, getting game award(s) and who cares about playing, is their focus and that the MP part of the game is the cash cow. That's been the standard MO for most AAA games now-a-days. PVP multiplayer just doesn't appeal to everyone. I'm definitely in the "Not a big fan of PVP" category.
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Post by Obliviousmiss on Sept 7, 2016 18:01:06 GMT
I second that. I'm new here, is it something more than the desire to be different by having a not-so-fancy trademark on posts? That is Sartoz's "thing." He did it on the old BSN.
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Post by linksocarina on Sept 7, 2016 23:11:36 GMT
<<<<<<<<<<(0)>>>>>>>>>> Interesting that a pub like EA spends 80+ millions on a AAA title only for players to drop off after a month. Could be that selling, getting game award(s) and who cares about playing, is their focus and that the MP part of the game is the cash cow. Got to keep in mind, most games barely break even on their own budgets, so that first initial month or so is important, and dropoffs are usually common for that anyway because a lot of people out there are ultimately just consumers. They consume, they want that content fresh and new and fun. It's hard to make a AAA title that can be fresh and new and fun because the best AAA titles tend to be big-budget spectacles that people expect the world from, crisp graphics, story arcs and characters, gameplay modes up the whazoo and immediate content. Take, for example, Star Wars Battlefront. People complained that it lacked content when it was first released, but the only way EA can make money off the game is gradual content release- DLC plans, both free and paid for, to entice players to keep playing. EA, Valve, Ubisoft and other companies are trying to devise ways to keep players playing their games...and a lot of players don't like it because they want that content now. At best its content control, at worst, its nickel and diming. But the truth of the matter is this is the only way the AAA market can be sustained. If those dropoffs are going to happen, if you get at least 20% of your audience to keep playing, maybe you can offset losses in the long run. It's a business move through and through, one that a lot of consumers don't like because they see it as being anti-consumer.
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Post by spacev3gan on Sept 8, 2016 0:23:00 GMT
Game Percent Slide ____________________________ _____________ Far Cry Primal 82 Fallout 4 74 Doom 85 Battleborn 82 Stellaris 82 TW3: Wild Hunt 71 MGS V: Phantom Pain 71+/- Except for Battleborn (which is a fiasco), all those are single player games. Doom has a Multiplayer mode but is has never really taken off. Single player games are by their own nature very limited in terms of gaming hours they can offer. Honestly, how much time can one invest in a single player game before they get bored of it? 100 hours? 200 hours? I think most people could answer somewhere between 20 to 100 hours. If you play 'casually' 3 hours a day and a little more on weekends, we are talking about one week to one month worth of gaming hours. It is simply natural that after one month the vast majority of the people who bought the game will simply drop it. Nevertheless, this factor doesn't mean the game is bad at all. Bethesda's Doom for instance has a 12-hour campaign. Most people are able to beat it in two days and many have beaten it in two days and haven't touched the game since. Still, they would likely say this a great game, arguably one of the best games out this year. Multiplayer games on the other hand will offer hundreds or thousands of gaming hours due to their social aspect, which is is what keeps more people playing it for a longer period of time. A game like Overwatch for instance today will have a much larger playerbase than any of the games from that list simply for being a multiplayer-only tittle. Skyrim while being a singleplayer only game is quite an exception to this rule due to its massive size and never-ending possibilities when it comes to modding.
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