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Post by Sartoz on Aug 30, 2016 12:14:33 GMT
<<<<<<<<<<(0)>>>>>>>>>> Andy Chuck from PC Gamer wrote an interesting article regarding blockbuster game launches and the apparent inevitable drop in active players. The numbers that Andy wrote in the article are quite startling (to me). I haven't found these type of statistics for Dragon Age or Mass Effect but it appears that many past AAA titles hit similar statistics. This brings me to the upcoming game launches from EA properties such as Titanfall 2, Battlefield 1 and Mass Effect: Andromeda. First, let's start with the much hyped No Mans Sky which hit a huge 212K concurrent active players on launch day. Yet, two weeks later 88% stopped playing it. What happened? Comparing similar blockbuster launches the numbers are as follows, one month after launch: Game Percent Slide ____________________________ _____________ Far Cry Primal 82 Fallout 4 74 Doom 85 Battleborn 82 Stellaris 82 TW3: Wild Hunt 71 MGS V: Phantom Pain 71+/- Now, I don't want ME:A to fall prey to those stats. Still, those are mighty consistent numbers and I must ask myself why? Total cost for some of those games in advertising and development are astronomical. Yet, the games failed to keep the gamers engaged. What is going on? Did 70%+ of the players finished the game within a month? Will Bio's Mass Effect: Andromeda avoid becoming one of those statistics? Article: www.pcgamer.com/concurrent-players-no-mans-sky/
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Post by yan on Aug 30, 2016 12:16:46 GMT
So......what is this?
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Post by dalinne on Aug 30, 2016 12:35:38 GMT
Very interesting thread. I think the NMS is an anomally and ME:A has to manage the hype very poorly in order to achieve NMS fallout. INMHO, the main problem with NMS was Sony's greed. Sony tried to sell as a AAA game a Indie game with the obvious limitations in development of a Indie game. If NMS would have been sold for 10-20 bucks like any other indie game, this kind of fallout in selling and refundings would have not happenned. Maybe the game would have done much better in the long run. I don't even think that's a possibility anymore. Bioware has the resources and they have put that money in good use until now. I don't think that will change. For example: I didn't like DA:I as the previous games DA. Maybe because I'm more a Sci-Fi and Mass Effect kind of player to begin with. However, even when we can agree their first attempt for a open world was not very good, DA:I is a good game. You see the passion they put with characters, music, design of landscapes, different outcomes in Tresspasser DLC (official ending, NOT GOOD YOU HAVE TO PAY FOR IT BTW ). Even when I didn't like DA:I very much, I've never felt they only make a game to grab my money. I feel they did the best they could (in a great way many times, not in a very good way other times) and they made something they could be proud. Something they can improve obviously, but they weren't dishonest. That's why I think Bioware won't do any statistic like NMS. About the rest of games... I'm not an expert, so... 70-80% of players playing is not good? I thought it was...
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Post by goishen on Aug 30, 2016 13:10:43 GMT
Well, I actually think that this has more to do with how exciting games are. If you take as an example any game that has a 25% completion ratio of the first achievement.
That tells me that it's not a very exciting game. It's just not. I should have more info on this as soon as I'm not on my phone.
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Post by zipzap2000 on Aug 30, 2016 13:19:53 GMT
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Post by dalinne on Aug 30, 2016 13:31:29 GMT
The reference must be come with a gif! The thread has sense with the strangely strange No Man's Sky situation. Or maybe I said it because I love hating NMS. I'm galactically biased.
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Post by zipzap2000 on Aug 30, 2016 14:02:08 GMT
IIRC 80% of the destiny playerbase stopped playing after 3 weeks and they continued on fine without them having sold 30+ million copies. I think it might do well to ask how many copies these games sold to give those percentages some context.
I wouldnt imagine the ME3 MP would be any different either and it did very well.
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Post by bloodmagereaver on Aug 30, 2016 14:58:58 GMT
Well...
I think the real problem is lack of replayability factors considering that much of today's gamers are casual and consider video games as another form of story telling.
The vast majority of people buy games because they invest themselves into the story and characters regardless of gameplay, to them playing a video game is no different than reading a book.
It's actually very telling that the majority of Mass Effect 3 players went default male soldier Shepard because they just bought the game to see how the story played out then quit once RGB trolled their asses.
To keep the players invested, you must have a very long story and require multiple gameplays to reach different endings.
Not that any of this matters to the publishers, once you paid for the game and can't get a refund they couldn't care the less if you keep playing or not.
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Post by Sartoz on Aug 30, 2016 18:11:54 GMT
A month is actually rather generous. Most games do not have enough content to last more than 50-60 hours, which is about a month's worth of playtime if you assume an average of about two hours play-time per day. (Of course I'm talking about the average casual player.) <<<<<<<<<<(0)>>>>>>>>>> I agree for SP games but I got the impression it was about online games.
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Post by Indomito on Aug 30, 2016 18:46:46 GMT
<<<<<<<<<<(0)>>>>>>>>>> Andy Chuck from PC Gamer wrote an interesting article regarding blockbuster game launches and the apparent inevitable drop in active players. The numbers that Andy wrote in the article are quite startling (to me). I haven't found these type of statistics for Dragon Age or Mass Effect but it appears that many past AAA titles hit similar statistics. This brings me to the upcoming game launches from EA properties such as Titanfall 2, Battlefield 1 and Mass Effect: Andromeda. First, let's start with the much hyped No Mans Sky which hit a huge 212K concurrent active players on launch day. Yet, two weeks later 88% stopped playing it. What happened? Comparing similar blockbuster launches the numbers are as follows, one month after launch: Game Percent Slide ____________________________ _____________ Far Cry Primal 82 Fallout 4 74 Doom 85 Battleborn 82 Stellaris 82 TW3: Wild Hunt 71 MGS V: Phantom Pain 71+/- Now, I don't want ME:A to fall prey to those stats. Still, those are mighty consistent numbers and I must ask myself why? Total cost for some of those games in advertising and development are astronomical. Yet, the games failed to keep the gamers engaged. What is going on? Did 70%+ of the players finished the game within a month? Will Bio's Mass Effect: Andromeda avoid becoming one of those statistics? Article: www.pcgamer.com/concurrent-players-no-mans-sky/Well you have different type of games there, they are not in the same situation. If they were all mmo then yes, it´s a failure for those games, but they are not all mmo or similar online games. For Battleborn yes, it´s a bad performance. For the rest i think it´s just the fact that people try to finish them asap. But for the RPG type, Witcher3, Fallout, etc. the replayability it´s a lot stronger. And most of the Bioware games had tons of replayability. So it all depends on how Andromeda will be in that matter and the quality of the multiplayer included with the game.
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Post by goishen on Aug 30, 2016 19:04:03 GMT
If you take a look at a majority of games, a lot of them have pitiful numbers when it comes down to even getting the first achievement. About half of the games that I play on Steam only have half of the registered buyers of that game even playing it long enough to even have reached the first achievement. The others, like MGS:TPP, BioShock Infinite, XCom 2, etc, all have extremely high numbers of (around 90%) of people getting through at least the fourth or fifth achievement.
What this tells me is that people are playing games (sometimes), but they only play them once and then drop them like they were yesterday's lunch. At other times, they just sit in people's backlog of "Oh I'll get to it one day..."
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Post by degs29 on Sept 1, 2016 13:32:31 GMT
Game Percent Slide ____________________________ _____________ Far Cry Primal 82 Fallout 4 74 Doom 85 Battleborn 82 Stellaris 82 TW3: Wild Hunt 71 MGS V: Phantom Pain 71+/- Well, all those examples are good to great games, so I'm not sure the slide is indicative of the quality. I think it's normal that there's a huge rush to play a game at launch, then it settles down. I mean, many people take sick days off from work/school to play games on launch, so it's not surprising. Once the initial excitement wears off, people find time to play when they can. Actually, even on good games I find I only play for 2 - 4 weeks at a time. The Mass Effect trilogy is probably the last game I played for longer than 4 weeks at a time, and that's kind of cheating because it's three games.
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Post by Deleted on Sept 1, 2016 13:57:57 GMT
How can we speculate so much about a game we know almost nothing about ........ ? Sorry but really, what's the point? Nobody can predict what will happen, if people will play or drop the game ...
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bizantura
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Post by bizantura on Sept 1, 2016 14:43:55 GMT
Sounds like reality.
People are more interested in "hype" then anything else. After you bought todays hype it's old hag and you hunt the next wave to ride the hype train on. The right name is consumerism. That infection is very contagious and wide spread.
I find it perplexing that there are still games with substance to be bought. The players that play a game from beginning till end are a minority, let alone replays. RPG players are a hardy passionate folk but if one could see numbers for Bioware I believe it would show the same. If a constant playerbase during prolonged period of time consist of 30%, I believe that to be a lot.
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Post by SofaJockey on Sept 1, 2016 15:18:55 GMT
How can we speculate so much about a game we know almost nothing about ........ ? Yep, that's an amazing thing. There are many thousands of posts here attempting to do just that
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Wulfram
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Post by Wulfram on Sept 1, 2016 15:36:46 GMT
Expectations of the next Mass Effect game are pretty much set. Its the next Mass Effect game. People have a pretty good idea what that means to them.
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Post by Sartoz on Sept 1, 2016 15:53:17 GMT
IIRC 80% of the destiny playerbase stopped playing after 3 weeks and they continued on fine without them having sold 30+ million copies. I think it might do well to ask how many copies these games sold to give those percentages some context. I wouldnt imagine the ME3 MP would be any different either and it did very well. <<<<<<<<<<(0)>>>>>>>>>> Yes, ME3 MP did well. I still play it. However, the gist of the article was hype vs expectations vs game content on an online environment ( I took it as online). EVE and WARCRAFT certainly have longevity. But, will BIO/EA go for longevity or the one time sale of the SP game? I lean toward longevity because that is EA's cash cow with their micro$transactions. But, if the decay of online players is so steep, should the publisher be worried?
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Post by Deleted on Sept 1, 2016 18:32:00 GMT
How can we speculate so much about a game we know almost nothing about ........ ? Yep, that's an amazing thing. There are many thousands of posts here attempting to do just that I think I'm just tired to speculate about everything after months and months and months without any concrete info (and the poor E3 trailer)... Sorry.
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Post by degs29 on Sept 1, 2016 18:36:11 GMT
How can we speculate so much about a game we know almost nothing about ........ ? Sorry but really, what's the point? Nobody can predict what will happen, if people will play or drop the game ... If we knew more, it wouldn't be called speculation.
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Post by Deleted on Sept 1, 2016 18:49:09 GMT
How can we speculate so much about a game we know almost nothing about ........ ? Sorry but really, what's the point? Nobody can predict what will happen, if people will play or drop the game ... If we knew more, it wouldn't be called speculation.Thank you Captain Obvious Well just read my answer above to Sofa. I'm just salty ~ feel free to ignore me XD
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Post by SofaJockey on Sept 1, 2016 18:56:05 GMT
How can we speculate so much about a game we know almost nothing about ........ ? Sorry but really, what's the point? Nobody can predict what will happen, if people will play or drop the game ... If we knew more, it wouldn't be called speculation. I so heard that in Mordin's voice...
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Post by stysiaq on Sept 2, 2016 15:53:59 GMT
I second that. I'm new here, is it something more than the desire to be different by having a not-so-fancy trademark on posts?
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Post by ApocAlypsE on Sept 2, 2016 21:35:14 GMT
I think it is dependent on the type of the game mostly, as multiplayer tends to stay alive longer. Do you have statistics on Overwatch, SC2, Heroes of the Storm?
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Post by Spectr61 on Sept 2, 2016 23:17:50 GMT
IIRC 80% of the destiny playerbase stopped playing after 3 weeks and they continued on fine without them having sold 30+ million copies. I think it might do well to ask how many copies these games sold to give those percentages some context. I wouldnt imagine the ME3 MP would be any different either and it did very well. Yup. Would like to see the ME3MP numbers in comparison to those in the PC Gamer article. Still playing it, and seemingly lots of others too. (PC)
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Post by Iakus on Sept 3, 2016 0:52:30 GMT
MP is a nonissue for me. I simply don't play it (unless it's forced on me) and in fact a game that is dependent on MP actually lessens the chance I'll pick it up in the first place. I played ME3's MP for a while. It was boring.
Games that hold my interest are repayable. They have divergent content. Different classes or play-styles. And ideally are moddable.
If Bioware wants MEA to hold interest, I'd suggest supplying an ending that's based on actual player choice rather than "pick a color", make the game reactive to the PC, and try not to fall down the microtransaction hole.
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