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Post by phoray on Oct 3, 2020 21:09:46 GMT
Tales from Windy Meadow
A slice-of-life interactive story about choosing your path and living in a community. Help three protagonists make the most important choices of their lives. A unique fantasy Visual Novel blending coziness and melancholy.
Interesting. It's got more of a video game RPG feel. There are sprites, there are conversation choices, but it lacks gorgeous art. It's about on par with Stardew Valley. It lacks romance, but but it's certainly not bad. I appreciate how they manage to intersperse -silent moments- without actually saying the characters are sitting silently. For example, between the huntress and her sister, they highlight the shoulder up sprites as they speak. In the background is the full sprites sitting next to each other. When they are silent, the highlights leave the shoulder up sprites and shifts to the full body art in the background. One click, which moves the dialogue, gives you nothing. So there is a click of silence. It's neat.
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Now stealin' more kidz.
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Post by Buckeldemon on Oct 3, 2020 21:54:21 GMT
Well, I noped out of ever considering that game if it tries to paint RL history-linked colonisation as something "grey". I don't want to work with a faction giving the choice of either converting natives by force or slowly assimilating them. Why not just simply leave them alone? You are taking a single sentence without any context and turning it in a completely wrong judgement of the game's story, lore and world. Trust me, the game has loads of nuance on just about every aspect of the colonization theme, looking at it from many sides. And yes, it's not only black and white. But nothing ever is. Funnily enough, you can approach the situation as being only black and white and act accordingly, including
kicking the colonists out completely. And that dooms their entire world since to a degree they are forced to colonize and aggressively look for answers among the natives to cure the disease that's wiping out the Old World. For a double whammy you can even become the evil new God to the natives and kinda screw everyone.
You are not forced to work with any faction. In fact you can work against them. It's a big part of the game. I did read some pre-release comments on it, as well as a few dev remarks. Sounds a lot like "colonist simulator" to me. Well, having some sort of disease does not give them any sort of justifiction for doing shit. I got it as that the disease is their own doing anyway. There's nothing grey about aggressive colonisation.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,991 Likes: 22,085
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Oct 3, 2020 23:41:50 GMT
You are taking a single sentence without any context and turning it in a completely wrong judgement of the game's story, lore and world. Trust me, the game has loads of nuance on just about every aspect of the colonization theme, looking at it from many sides. And yes, it's not only black and white. But nothing ever is. Funnily enough, you can approach the situation as being only black and white and act accordingly, including
kicking the colonists out completely. And that dooms their entire world since to a degree they are forced to colonize and aggressively look for answers among the natives to cure the disease that's wiping out the Old World. For a double whammy you can even become the evil new God to the natives and kinda screw everyone.
You are not forced to work with any faction. In fact you can work against them. It's a big part of the game. I did read some pre-release comments on it, as well as a few dev remarks. Sounds a lot like "colonist simulator" to me. Well, having some sort of disease does not give them any sort of justifiction for doing shit. I got it as that the disease is their own doing anyway. There's nothing grey about aggressive colonisation.
The game doesn't hide what colonists do to the natives, but it also shows that not everyone approve what their faction are doing. The natives themselves have multiple factions from pro-colonists to "kill'em all" ones. How it all turns out depends on how you deal with things. In the end, the game is way more about industrialization vs nature while it explore themes of ethics, how belief changes over time and narcissisms.
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Post by colfoley on Oct 4, 2020 9:03:11 GMT
In Greedfall:
So yeah interesting conversation continues it seems...
Anyways back to helping out the natives in this aggressive colonial simulator 2019. Up next the mining quest and it was a little tedious after doing the grand triangle of Tall Trees...New Serene...Duncaas camp...and back...for the second quest in a row was a liiitttllle tedious. However it still was a pretty descent quest at the end of the day and again another fascinating story of the balance some the Congregation is trying to strike with the natives and dealing with a complicated legal situation to the benefit for everyone. So basically this quest deals with De Sardet going to a mining camp and finds out that this dangerous mine has indeed been reopened, and the owners...whoever they are...are using native slave labor. Back to Mr. De Councillerion (sp) and he is most cross and we through going back and forth reach the conclusion that whoever is doing this...is doing it quite illegally and there was no way the contract for the land stipulated that the mine itself was to be reopened. So we go to the owner to confront him and he is a thoroughly unpleasant individual who tries to bribe me and keeps on mentioning my cousin...I report this to my professor who reacts even more annoyed and promptly draws up an eviction notice for the owner and for his use of slave labor he is banned from Teer Fradee and all his assets are null and void. Perhaps even more interesting with the current conversation is this quest cannot end 'peacefully'. When you go to the mine to serve the notice the owner reacts...poorly...and you cannot talk him down, at least no options presented itself to me...he resists violently and I had to gun him down.
Anyways another weird oddity I finally got around to crafting more ammo for myself and its...weird...because despite me only being able to craft '3' ammo when I went into the above fight I had 25 rounds, before hand I had around 10. Curious.
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Post by phoray on Oct 4, 2020 17:16:08 GMT
This is neat. Goth girl gets dragged out to a little trip that turns into like... Cabin in the Woods. So not good. It's up to you to use your "come back to life, timey wimey" powders to solve the puzzles faster and correctly the first time to avoid the gory murder of your closest friends. I don't think there is any romance although sub text kinda implies your female goth girl has a thing for Mia and your male gothy friend has a thing for the friendly jock, Owen.
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Post by phoray on Oct 4, 2020 17:18:20 GMT
When you go to the mine to serve the notice the owner reacts...poorly...and you cannot talk him down, at least no options presented itself to me...he resists violently and I had to gun him down. I can't remember his story, but wasn't Teer Fradee his last chance? if he had nothing on the Main Land, perhaps he thought this was his only shot. Otherwise, ya, Mr Pompous should have just headed back to the main land. I wonder what choice you will make in the end on this game. I feel like you'll make the goodie two shoes choice.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,403 Likes: 7,019
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Oct 4, 2020 17:38:44 GMT
Anyways another weird oddity I finally got around to crafting more ammo for myself and its...weird...because despite me only being able to craft '3' ammo when I went into the above fight I had 25 rounds, before hand I had around 10. Curious. A single ammo craft gives 5 bullets. Careful not to add too many. They count as weight. Once I crafted 50 and then wondered why do I have so much weight all of a sudden and where did I find all this ammo?
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Post by colfoley on Oct 4, 2020 20:55:20 GMT
When you go to the mine to serve the notice the owner reacts...poorly...and you cannot talk him down, at least no options presented itself to me...he resists violently and I had to gun him down. I can't remember his story, but wasn't Teer Fradee his last chance? if he had nothing on the Main Land, perhaps he thought this was his only shot. Otherwise, ya, Mr Pompous should have just headed back to the main land. I wonder what choice you will make in the end on this game. I feel like you'll make the goodie two shoes choice. I hope it does me credit that I am going to do the goodie too shoes choice. . Of course I hate games that come down to one final choice *shrugs* I'll see when I get there. As far as the lord is concerned I got the impression that he was still very rich and powerful, he was certainly confident to bribe me...and suggested he bribed constantin...in broad daylight. Though he could have simply been bluffing but I did not get that impression. He was just so damn cocky. Anyways another weird oddity I finally got around to crafting more ammo for myself and its...weird...because despite me only being able to craft '3' ammo when I went into the above fight I had 25 rounds, before hand I had around 10. Curious. A single ammo craft gives 5 bullets. Careful not to add too many. They count as weight. Once I crafted 50 and then wondered why do I have so much weight all of a sudden and where did I find all this ammo? Ah thought so. And yeah I know but that is not too much of a concern with me given how much I use them like crack cocain. I have to deliberatly try and NOT use them otherwise I probably would go through like five rounds a combat. I just love the firearms in this game a lot. Using an arquebus right now. In Greedfall... Moved onto 'Demonical Cult' and it is one of the most frustrating quests ever. The objectives on what to do weren't always clear. I basically got a bit lost for a while trying to find the right people to talk to because I didn't find the 'nervous man' until later because he was really off to the side. I also bumped into the tree quite by accident which gave De Sardet the vision. I did get the riddle first try after trying testing out what would happen if I failed. Then after the rituals and the running about and the talking to all the differing parties it was off to the swamp to meet the old hermit. I suspect Deadre has sent me to my death or into a tap. I have basically given up for the time being because I am stuck on the section where I am searching through the swamp, I got to the bit with the fork in the road and the two chests at either end that needs keys to open, I suspect lore or evidence is in there but I cannot, as of yet, find the key. Despite my issues with this quest being obtuse for padding I feel it once more provides me with a rather interesting moral quandry and all sorts of mixed feelings on the natives. I am trying to keep an open mind on the stuff I have seen, the ritual mask, the groteque mural, and the skeleton on the table...as well as the actual ritual under the tree...all look violent and grotesue...but Deadre and Siora do insist this is kind of normal...though Siora is being a lot less confident in that assessment. Plus complicating the issue is Deadre is again mentioning that this is a ritual for warriors to gather strength...to fight us. And also complicating things the subtitles for the tree said en mil frictaman which I do know and have heard this playthrough that the natives call their god...so this does not seem to be a 'cult' in the negative connotation of the word but an actual part of their religion. Different cultures and all but again it does preside a few concerns...
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August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
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Post by DragonKingReborn on Oct 4, 2020 20:57:45 GMT
I finished the main story of Control over the weekend. Like a lot/most games, it allows you to play the missions you didn't complete after completing the main story and reflects the fact that you've completed it. I haven't dived into that yet, but on the main story itself... It was better than I expected prior to starting the game. Pretty standard "shady government agency does shady things with shady consequences and lots of people died" fare in a lot of ways, but handled really well. Jesse is likeable and real seeming. She has her motivations and, in general, gives zero fucks about the Bureau and its mission. The main side characters are really well done, if a bit one-note. One particular character is VERY creepy and the janitor is cool. I didn't do any of his tasks, so looking forward to seeing if I find out more about him once I start finishing off side-missions. Gameplay (and general enjoyment) has two big spikes that don't ever really - for me, at least - turn back down. The Service Weapon is cool, but is really just the start of the game. Evade and Shield are useful, but other than the visuals of Shield, nothing we haven't seen before. Where I found the game really took off for me, gameplay-wise, was acquiring Launch and then the big one, Levitate. I was enjoying the game prior to Launch, but it really changes the dynamic of encounters and Levitate takes that change-up and turns the dial to 11. There was a little bit of a learning curve, but by the time I'd acquired Launch, I was feeling pretty comfortable with it. No difficulty settings, which is a shame, because not everyone will be able to fully enjoy it without exploits of some kind (and some of the main story encounters can be pretty frustrating in their difficulty). That said, the game DOES warn you. Don't stand still. It just happens to be one of the first games I've played where that is actually true So, to recap - simple story, told very well. Difficult, but rewarding and extremely enjoyable gameplay. Maybe not huge replay potential...you can change-up your loadout of skills and weapon/personal mods, so don't need to 'start over' to try out different ways of playing. The Service Weapon has four possible modes, each with an upgrade and up to three mod slots for further upgrades, so there are a lot of different ways to build Jesse out. To say nothing of the upgrades and extensions of Launch, Evade, Shield and Levitate. I really enjoyed it - 8/10.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,991 Likes: 22,085
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Oct 4, 2020 21:13:12 GMT
I can't remember his story, but wasn't Teer Fradee his last chance? if he had nothing on the Main Land, perhaps he thought this was his only shot. Otherwise, ya, Mr Pompous should have just headed back to the main land. I wonder what choice you will make in the end on this game. I feel like you'll make the goodie two shoes choice. I hope it does me credit that I am going to do the goodie too shoes choice. . Of course I hate games that come down to one final choice *shrugs* I'll see when I get there. The game has multiple endings (permutation on state of the island, old world and you to avoid spoilers). People seems to ignore how making certain choices in the game affect the ending slides you get as if the only thing that matters is what happens to you. It's like saying DAO has two endings: one where the warden lives and one where he did the ultimate sacrifice.
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Post by phoray on Oct 4, 2020 21:20:09 GMT
It's like saying DAO has two endings: one where the warden lives and one where he did the ultimate sacrific I pretty much set the island up pretty good where no one would murder anyone and all companions were happy. If you don't side with Constantine, there are multiple different outcomes elaborated on in epilogue slides. but if you side with Constantine, they pretty much all die and the mainland falls to plague while the natives fall to your and Constantine's new godlike power. That choice negates everything you would have accomplished. Since I chose it, all my work was pretty much for nothing which I was okay with, because for me personally as well as my character, it was to make a better life for my bro-cousin Constantine, the only character I truly liked. if he was dead, it was all for nothing anyway.
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 7,991 Likes: 22,085
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Oct 4, 2020 21:30:21 GMT
It's like saying DAO has two endings: one where the warden lives and one where he did the ultimate sacrific I pretty much set the island up pretty good where no one would murder anyone and all companions were happy. If you don't side with Constantine, there are multiple different outcomes elaborated on in epilogue slides. but if you side with Constantine, they pretty much all die and the mainland falls to plague while the natives fall to your and Constantine's new godlike power. That choice negates everything you would have accomplished. Since I chose it, all my work was pretty much for nothing which I was okay with, because for me personally as well as my character, it was to make a better life for my bro-cousin Constantine, the only character I truly liked. if he was dead, it was all for nothing anyway. Some of the native king choice screw over the natives or the old world.
The game has 5 endings, not 2.
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
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Post by DragonKingReborn on Oct 5, 2020 0:12:07 GMT
So Watch Dogs 2 is an odd little duck.
Marcus (the protagonist) is definitely cool and his enthusiasm for the mission is great, a nice change from the dour, stoic hero archetype who "is the only one that can do what must be done, but takes no pleasure in it". His gang is great, other than Wrench, who is just a bit too edgelord for my liking. The story is nothing special, but is told competently and the world is well-realised (no idea about how accurate a portrayal of San Francisco in 2016 it is, but it feels like a real city).
There are plenty of different ways to approach missions and the puzzles are just challenging enough to be rewarding on completion and yet...the most fun to be found is in stealing a car and driving like it's a 90s cops v robbers car chase game, except no police actually chase you. I haven't deliberately crashed into a cop car, yet, to see if it provokes them into a pursuit, but I've run red lights, sped, taken out other vehicles and power poles/traffic lights directly in view of them and...nothing.
I'll stick with it for a bit. From what I've read, the heart of the story in the first game is more satisfying than this one, so maybe if it doesn't hit the spot I'll check out the first Watch Dogs.
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Post by phoray on Oct 5, 2020 0:52:52 GMT
Royal Alchemist: A DemoIt's. So. Good. It even has a stats raising mechanic and stuff that isn't super annoying. I had started writing a detailed outline of a supposed visual novel of my own and now I just want to throw it in the recycle bin, just wow. People got skills I don't come close to having, that's for sure. anyway, it's about being an alchemist that is training 3 crown princes. The eldest "perfect" one comes off as a empty headed doll, the 2nd charismatic hedonist who I have a soft spot for, and the third, youngest JERK I WANT TO SMASH INTO THE GROUND, how dare he *incensed* It doesn't help you're not allowed to beat him at that stupid duel. He's locked in to best you and I now burn to shake his foundations! It's $20. I put it in my Steam Cart, but I'm going to play the rest of my pile before I add another one. I accidentally picked the male model at the intro screen, and it had him/her/they pronouns as choices, so it didn't even faze me that the pretty-boy model wasn't a girl. The girl model is SO feminine, that I am highly considering my Canon run to be the male model. Having a badass female character with short hair appeals to me more.
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Tripping through time
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Post by Curious Crow on Oct 5, 2020 0:56:04 GMT
SMT Devil Survivor Overclocked So made it to day 6, 4 pm. Reckoning is soon at hand I suspect. No idea which path I'll take, if I have a choice at all. Figure I'll need to do some grinding though, since there is supposed to be a difficulty spike just around the corner. So that's fun.
Horizon Zero Dawn Continuing our love hate relationship. Finally managed to down the robot chicken, only to meet up with an evil invisible dog. Who hits pretty hard, which makes our disagreement on whether I hit Q (I DID) even louder than usual. So that's a mood and a half. Will say though that having a fight with a big robot cat go from evening to a northern light lit night is pretty darn awesome.
Train Station Renovator Has gotten a full release, which means new maps, which means embarrassingly long hours of cleaning grody grody train stations. Which I happen to find fun. So yeah, good times.
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Post by phoray on Oct 5, 2020 1:14:37 GMT
Retrace:
As neat as it is, my innate distaste for puzzles won out- especially with the lack of narrative interactivity to make up for it.
Tales from Windy Meadow:
There is no banging on the horizon and the character I picked turned out to be hard written as having a drinking problem. I guess it also sank in that it's a slice of life and you take turns as 3 different people. I lost interest *shrug*
Blush Blush
The NEw Zoo opened! you give out water to the customers! but oops! you gave them cursed water and now they are all cursed "man-aminals". You need true love's kiss to break the curse AND if you want to buy this bundle-- *turns it off and deletes it* Dunno even WTF that was.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dazk on Oct 5, 2020 1:19:29 GMT
SMT Devil Survivor Overclocked So made it to day 6, 4 pm. Reckoning is soon at hand I suspect. No idea which path I'll take, if I have a choice at all. Figure I'll need to do some grinding though, since there is supposed to be a difficulty spike just around the corner. So that's fun. Horizon Zero Dawn Continuing our love hate relationship. Finally managed to down the robot chicken, only to meet up with an evil invisible dog. Who hits pretty hard, which makes our disagreement on whether I hit Q (I DID) even louder than usual. So that's a mood and a half. Will say though that having a fight with a big robot cat go from evening to a northern light lit night is pretty darn awesome. Train Station Renovator Has gotten a full release, which means new maps, which means embarrassingly long hours of cleaning grody grody train stations. Which I happen to find fun. So yeah, good times. Hey Curious Crow glad to hear you are playing HZD I hope you like it, I really liked it but I definitely like playing it more on STORY than Easy or Normal. Those Robot Chickens (great tv show by the way) are a pain because of how they explode but I just laugh at them now as having watched a video of them making HZD there is a funny scene where the woman in charge of audio (who gets very embarrassed) says she had to resort to using her own voice for making the sound for them. It makes me laugh every time I hear them now.
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Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 580 Likes: 1,511
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Post by Hawke on Oct 5, 2020 15:38:43 GMT
You are taking a single sentence without any context and turning it in a completely wrong judgement of the game's story, lore and world. Trust me, the game has loads of nuance on just about every aspect of the colonization theme, looking at it from many sides. And yes, it's not only black and white. But nothing ever is. Funnily enough, you can approach the situation as being only black and white and act accordingly, including
kicking the colonists out completely. And that dooms their entire world since to a degree they are forced to colonize and aggressively look for answers among the natives to cure the disease that's wiping out the Old World. For a double whammy you can even become the evil new God to the natives and kinda screw everyone.
You are not forced to work with any faction. In fact you can work against them. It's a big part of the game. I did read some pre-release comments on it, as well as a few dev remarks. Sounds a lot like "colonist simulator" to me. Well, having some sort of disease does not give them any sort of justifiction for doing shit. I got it as that the disease is their own doing anyway. There's nothing grey about aggressive colonisation.
GreedFall is as anti-colonisation (and, for some unfathomable reason, industrialization) as it gets. Though, my current points of reference are Pathfinder: Kingmaker (it is really hard to avoid genocide in the second chapter) and Kingdoms of Amalur*. In GreedFall 2 main continental factions have quite infamous RL prototypes - the Spanish Inquisition and Unit 731. And the islanders are shown as both capable and reasonable (considering the circumstances). Though, the ending was somehow lacking. It was impossible to leave the island with its new tree god and return home to the continent to try to track down the continental talking tree and force it to remove the Malichor. Or team up with Constantin, cure the Malichor and let the island in the middle of nowhere be.
---- Kingdoms of Amalur: Re-Reckoning. I talked to Nyralim, completed its task by slaying a troll matriarch and gained access to the Gardens of Ysa, the main city of the Fae, where the Court of Summer resided. There was one anyhow combat-related quest (which I probably broke) within the city, all others involved mostly collecting quest items or information from NPCs.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,669 Likes: 18,574
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Go Team!
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Post by sjsharp2010 on Oct 5, 2020 20:01:10 GMT
So Watch Dogs 2 is an odd little duck. Marcus (the protagonist) is definitely cool and his enthusiasm for the mission is great, a nice change from the dour, stoic hero archetype who "is the only one that can do what must be done, but takes no pleasure in it". His gang is great, other than Wrench, who is just a bit too edgelord for my liking. The story is nothing special, but is told competently and the world is well-realised (no idea about how accurate a portrayal of San Francisco in 2016 it is, but it feels like a real city). There are plenty of different ways to approach missions and the puzzles are just challenging enough to be rewarding on completion and yet...the most fun to be found is in stealing a car and driving like it's a 90s cops v robbers car chase game, except no police actually chase you. I haven't deliberately crashed into a cop car, yet, to see if it provokes them into a pursuit, but I've run red lights, sped, taken out other vehicles and power poles/traffic lights directly in view of them and...nothing. I'll stick with it for a bit. From what I've read, the heart of the story in the first game is more satisfying than this one, so maybe if it doesn't hit the spot I'll check out the first Watch Dogs. Yeah it's the difficulty for me that hurts control as well other than that I find it a good solid game. I've been tempted to jump back in and playimng again but haven't had the timevwith othre games screaming play me play me it's been a bit challenging I will eventually go back in though.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Oct 5, 2020 21:32:16 GMT
Finished the main story in Dragon Ball xenoverse 2. I'm really, really hoping for a new chapter with better single player content. The potential is there. Hopefully, it will be used in the future.
And I started Ratcket&Clank for the PS4 (since the new R&C for the PS5 have captured my interest). I strangely never played the PS2/3 games, but this game is cute. It have a big "old style" feeling, like Spyro and MediEvil. A good thing, since I love those games. The aestetic of the game is great, the story is crazy but funny, the VA good (at least the Italian ones). A fun platform adventure old style.
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Post by colfoley on Oct 5, 2020 22:47:06 GMT
In Greedfall...
As I expected (or remembered) the trip to the swamp was indeed a trap and the Nadaig assaulted me so I was forced to kill it in self defense which caused the hermit to go ape on me.
But alas this did lead to oneof the funniest personal moments I have had with this game since getting it.
Native who planned trap: Now that you have survived you have proven yourself to be quite a warrior of legend, please help us now! Join with us to kill the Renaigase people...
Me: I'm not helping you are you nuts you tried to kill me!...*leaves hut checks journal* although it is the Ordo Luminious and I am not exactly a fan of them either *sigh* we'll see.
Petrus: You know Cornelia probably does not know what the Order is up to and she could be quite cross at them...and she'll be quite cross at us if we go ahead with a frontal assault putting us in conflict with the Congregation, so perhaps she can shut it down without bloodshed.
Me: Petrus I could kiss you! *has De Sardet get all up in his grill.* I mean are you gay because I really want to kiss you right now!
Anyways after all the drama I went to go track down a Panacea for the Bridge Alliance and boy was this quest a LOT more enjoyable then Demonical Cult. Fast forwarding a bit here and I found the village wise womanand asked her about her remedy that could cure anything, she seemed very confused with me calling me a liar and she sicked her animals on me before fleeing into an underground root system. I was able to follow her after a bit and went into the root system after her, It was a bit of a maze down there but then I just happened to stumble upon the outward direction. In which a man, clearly of the Bridge, was pursuing her and firing at her with his firearms. She summoned her Nadaig which promptly tossed him into the air and then it attacked us a rather intense boss fight followed and perhaps one of the downright coolest most intense sequences of the game to date. She of coursr freaked out, charged us, and was again shot by the Bridge...who revealed that all they wanted was her, there was no Panacea (hence why she was confused in the first place) and that they were going to take her off for study and dissection. Well me/De Sardet was quite put out so we actually went through and killed him, which was a pretty good thing in the end because miss wisewoman woke up in her hut and started choking us and us killing the spy revealed our good intentions.
After this went back to Eden and they sent an expedition into the swamp which was cut off and in trouble. De Sardet reached them and investigated that several people were missing...and investigating that revealed they were murdered. I exposed the coup to the rest of the expedition which led to a fight from the 'bad' members of the expedition. Despite the blood shed...and despite the game chastising me for revealing it...and the loss of reputation...I suppose I cannot be too broken up about it. Though its always an oof moment when ou get an organization's rep high enough only to have them then immedietly go back down to the previous level, so Theleme is still suspicious.
Just a couple more notes my using ammunition at an accelerated rate continues. Curious about Sandrig's advice I crafted a whole crap load of ammo, like 30 rounds, just to see how much it would add...and it was only 3 pounds so its not really that big of a deal. Then of course used through most of them.
Question: I have the ability to coat my firearms with elemental stuff but not exactly sure how, or if I did discover it not sure it was happening?
In Madden...
So I decided to redownload Football....for reasons.
Beat up on the Eagles and they held it for a good part of the first half but I took the lead off of a 75 yard run. Perhaps the nicest sequence of plays I had was a third an d long situation so I dialed up one of the plays that I usually do in these situations, but they were able to cover both Edelman and White the first two options so I saw Cooks with enough leverage so fired the ball to him, didn't pick up the first down but it got me to 4th and 3 with sstill a pretty long field goal, so I ran the same play and this time intending to throw to White but they left Edelman wide open. Brady finished with 5 TDs.
Satisfied I resumed my franchise and I found a way to steal Mike Evans from the Bucaneers. I figure that is only fair.
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Post by Curious Crow on Oct 5, 2020 23:15:33 GMT
dazk Been kinda yoyo-ing between liking it and not liking it at all. Reached Meridian today and am finally getting more invested story wise. And the city is gorgeous. Although I always end up thinking "I wanna play that story" when Erend talks about his past adventures. Kinda waffling on the difficulty setting, since I kinda like the challenge on normal but at the same time it can drive me up the wall and more in a "I DID press the button" rather than "Man I'm bad" so Story mode might be better sanity wise. So it's a mood and a half. Still. Keep loading it up, so obviously I'm enjoying something about it
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azarhal
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Oct 5, 2020 23:32:02 GMT
Just a couple more notes my using ammunition at an accelerated rate continues. Curious about Sandrig's advice I crafted a whole crap load of ammo, like 30 rounds, just to see how much it would add...and it was only 3 pounds so its not really that big of a deal. Then of course used through most of them. Question: I have the ability to coat my firearms with elemental stuff but not exactly sure how, or if I did discover it not sure it was happening? Who are your companions? They use the same ammo supplies as you, so if you run around with Vasco and Asha and have a build that use pistol a lot you'll get through ammo fast. For the question, go in the tactical pause menu (skill section I believe) and select one of the alchemical to use (or shortcut it). From what I remember it share the same resources as the traps. You can't coat in advance.
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Post by dazk on Oct 6, 2020 2:06:01 GMT
dazk Been kinda yoyo-ing between liking it and not liking it at all. Reached Meridian today and am finally getting more invested story wise. And the city is gorgeous. Although I always end up thinking "I wanna play that story" when Erend talks about his past adventures. Kinda waffling on the difficulty setting, since I kinda like the challenge on normal but at the same time it can drive me up the wall and more in a "I DID press the button" rather than "Man I'm bad" so Story mode might be better sanity wise. So it's a mood and a half. Still. Keep loading it up, so obviously I'm enjoying something about it I played Easy first time, normal second (and it seemed a steep jump) and I am now playing Story and enjoying the combat a lot more. I liked the challenge of bringing down the tougher machines on Normal but I got sick of dying in combat to figure out what I needed to do to defeat the machine and doing the battle again. I also just didn't have the patience with this game the way I did ACOD to think up a plan and execute it. Would maybe have helped to have more weapon slots on the wheel as well to make it more accessible to use them randomly. It is also for me just not a game I want to play for the combat as I really love the world and exploring, I just find increasing the difficulty makes it almost too much about the combat rather than having fun. I also am just not that fond of having to think too much about combat TBH. I am having a ball at the moment just wandering around doing my thing and one-shotting the smaller machines.
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Post by DragonKingReborn on Oct 6, 2020 8:50:25 GMT
Took a break from Watch Dogs 2 and messed around in AC Odyssey for a few hours. Finished off the last of the Gods of the Aegean Sea Cultist tree, the Sage is too high level to go after yet, so the Pirate set will have to wait until I’ve done a few more quests. However, collecting the last three tokens from those Cultists got me to the next Spear level and unlocked the level 3 abilities. I had 14 ability points waiting to be spent Unfortunately, to get the last Cultist I needed to upgrade the Adrestia a fair ways, which left Kassandra virtually broke. On the flip side, Ancient Greece has plenty of wealthy targets to plunder
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