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Post by dazk on Jan 6, 2021 8:41:18 GMT
Since we are on the subject perhaps one of these weird comments of mine but so far I can safely say take BioWare's storytelling, character writing, and dialogue and choice mechanics, stick em in a blender with Vahalla's combat, inventory, and skill tree...sans the bugs...and that is pretty much my ideal vision of what I want DA 4 to look like right now. Mind you I am A. still not sure BioWare can pull off its level of stealth mechanics with it being so heavily focused on party and B. more emphasis on squad tactics would certainly be nice and take cues from Ghost Recon Breakpoint for that one. Edit: And for clarification I am not sure the stun mechanics are going to be needed or wise for DA either...or given DAs set up might need it a lot more. But other than that this is my current want. Bugger that I am underwhelmed by Valhalla's combat, inventory and skill tree. Sub in Odysseys combat and I may be with you. EDIT: Just thinking about this would you seriously substitute DAI's Inventory system and crafting system for AC Valhalla's inventory system and lack of crafting system? Combat maybe........ but I'd honestly prefer DA2 or ACOD's combat system to Valhalla's.
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Post by Hrungr on Jan 6, 2021 15:22:25 GMT
Nicolas Rivard @nicoriv1There's no better way to start the year than brainstorming with the crew. Looking ahead.
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Post by Element Zero on Jan 6, 2021 16:30:34 GMT
Since we are on the subject perhaps one of these weird comments of mine but so far I can safely say take BioWare's storytelling, character writing, and dialogue and choice mechanics, stick em in a blender with Vahalla's combat, inventory, and skill tree...sans the bugs...and that is pretty much my ideal vision of what I want DA 4 to look like right now. Mind you I am A. still not sure BioWare can pull off its level of stealth mechanics with it being so heavily focused on party and B. more emphasis on squad tactics would certainly be nice and take cues from Ghost Recon Breakpoint for that one. Edit: And for clarification I am not sure the stun mechanics are going to be needed or wise for DA either...or given DAs set up might need it a lot more. But other than that this is my current want. DA story and writing combined with AC gameplay is exactly what I've been saying I've wanted for years. Generally, I'd get booed down by the BSN DA crowd. I love DA's story, world, etc... and absolutely loathe its gameplay. (I probably won't bother playing DA4 unless it gets rave reviews.) I'm surprised we've never gotten a fantasy franchise with third-person action gameplay. Of course, that's essentially what AC has become, which is not what I had in mind. 😒 I would love an AC game set in China. Anyone who knows me well knows I love Chinese history, literature, etc... It's a great setting. The Hundred Years War is also an awesome choice. I'll be sad if either gets anything less than AAA treatment. I really like Rogue, but its second-class heritage is obvious.
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Post by colfoley on Jan 6, 2021 19:30:11 GMT
Since we are on the subject perhaps one of these weird comments of mine but so far I can safely say take BioWare's storytelling, character writing, and dialogue and choice mechanics, stick em in a blender with Vahalla's combat, inventory, and skill tree...sans the bugs...and that is pretty much my ideal vision of what I want DA 4 to look like right now. Mind you I am A. still not sure BioWare can pull off its level of stealth mechanics with it being so heavily focused on party and B. more emphasis on squad tactics would certainly be nice and take cues from Ghost Recon Breakpoint for that one. Edit: And for clarification I am not sure the stun mechanics are going to be needed or wise for DA either...or given DAs set up might need it a lot more. But other than that this is my current want. Bugger that I am underwhelmed by Valhalla's combat, inventory and skill tree. Sub in Odysseys combat and I may be with you. EDIT: Just thinking about this would you seriously substitute DAI's Inventory system and crafting system for AC Valhalla's inventory system and lack of crafting system? Combat maybe........ but I'd honestly prefer DA2 or ACOD's combat system to Valhalla's. ooh good point. Inventory yes, crafting no. Also really curious why you dislike the combat system.
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Post by dazk on Jan 6, 2021 22:25:57 GMT
Bugger that I am underwhelmed by Valhalla's combat, inventory and skill tree. Sub in Odysseys combat and I may be with you. EDIT: Just thinking about this would you seriously substitute DAI's Inventory system and crafting system for AC Valhalla's inventory system and lack of crafting system? Combat maybe........ but I'd honestly prefer DA2 or ACOD's combat system to Valhalla's. ooh good point. Inventory yes, crafting no. Also really curious why you dislike the combat system. I don't dislike it I just find it underwhelming after ACOD's combat. I know a lot of ACOD's combat was unrealistic but I found it exciting, great for setting up stealth scenarios and fun to watch but I also loved DA2's combat which a lot of people didn't like so?????? Valhalla's combat just does nothing for me really there is no real combat ability except maybe the axe throwing on assassination which doesn't work for me 50% of the time that has any real excitement. Harpoon I like purely for it's effectiveness, Tyr's kick is just Spartan kick re-named, Marked for Death is just Multi-Shot which I use to save time as much as anything. The poison pouch, fire things etc, I just can't be bothered with it's easier just to go full melee on everyone. That is actually what I enjoy most TBH just wading in in this game. I find dodge and block (which I have struggled with) to be the most useful things in combat, I have used those and Harpoon for most of the tough battles even against Steirbjorn or whatever it was called with the occasional Dive of The Valkyries if I remember to use it. I guess I was looking for an improvement on ACOD but not in the way it has gone.
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Post by Hanako Ikezawa on Jan 6, 2021 22:38:38 GMT
The fact that Odyssey allowed nonlethal combat options also makes it vastly superior to Valhalla’s. First time in the series’ history it wasn’t an option. Even Syndicate allowed it with stealth takedowns at least.
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Post by dragontartare on Jan 6, 2021 22:42:35 GMT
I don't have a problem with Valhalla's combat in general, but I agree that the choices of abilities are underwhelming. I use Dive of the Valkyries and the explosive arrow one, and that's pretty much it
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Post by dazk on Jan 6, 2021 23:29:30 GMT
I don't have a problem with Valhalla's combat in general, but I agree that the choices of abilities are underwhelming. I use Dive of the Valkyries and the explosive arrow one, and that's pretty much it In ACOD I used the abilities a lot in combat, Ring of Chaos, Heroic Strike and Rush Assassination, Shield Breaker but not so much the archery ones. In Valhalla other than the Harpoon one when I am fighting higher level enemies I am just happy to dodge and cause the slow down time thing or get a parry in if I can get it right. I use Dive of The Valkyries when I remember and the same for the axe throwing one but I have found more use for things like slow down time to catch tattoos and before they patched it Dive of The Valkries to blast open rock obstructions. Do you us the explosive arrow one for any particular thing other than exploding rock wall obstructions, that's all I use it for?
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Post by dragontartare on Jan 6, 2021 23:37:28 GMT
I don't have a problem with Valhalla's combat in general, but I agree that the choices of abilities are underwhelming. I use Dive of the Valkyries and the explosive arrow one, and that's pretty much it In ACOD I used the abilities a lot in combat, Ring of Chaos, Heroic Strike and Rush Assassination, Shield Breaker but not so much the archery ones. In Valhalla other than the Harpoon one when I am fighting higher level enemies I am just happy to dodge and cause the slow down time thing or get a parry in if I can get it right. I use Dive of The Valkyries when I remember and the same for the axe throwing one but I have found more use for things like slow down time to catch tattoos and before they patched it Dive of The Valkries to blast open rock obstructions. Do you us the explosive arrow one for any particular thing other than exploding rock wall obstructions, that's all I use it for? I use it on enemies standing close together. On normal, one arrow can take out several enemies at once, and the resulting fire reduces the health of anyone left standing.
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Post by dazk on Jan 6, 2021 23:50:46 GMT
In ACOD I used the abilities a lot in combat, Ring of Chaos, Heroic Strike and Rush Assassination, Shield Breaker but not so much the archery ones. In Valhalla other than the Harpoon one when I am fighting higher level enemies I am just happy to dodge and cause the slow down time thing or get a parry in if I can get it right. I use Dive of The Valkyries when I remember and the same for the axe throwing one but I have found more use for things like slow down time to catch tattoos and before they patched it Dive of The Valkries to blast open rock obstructions. Do you us the explosive arrow one for any particular thing other than exploding rock wall obstructions, that's all I use it for? I use it on enemies standing close together. On normal, one arrow can take out several enemies at once, and the resulting fire reduces the health of anyone left standing. Nice!!!!!
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Post by Element Zero on Jan 7, 2021 0:44:51 GMT
I called this, if anyone wants to read through hundreds of pages of Odyssey comments. 😄 Odyssey went full fantasy, and it was fun! This type of fantasy isn't really compatible with Assassin's Creed, though. The cat's out of the bag, now, and they've created an awkward situation. Do you make another full on Ancient Fantasy Creed? It worked for Odyssey, but how many times can you go to that well? Do you make a historical fantasy game like the pre-Origins games, and risk losing the new converts? Do you make a muddy mix of history and fantasy, as we see in Origins and even more so Valhalla? I'd prefer they spin off most of the fantasy stuff into a separate IP. Real history is so fantastic already. I'd prefer AC focus on as realistic a presentation as can be had while still being fun. Each of these would be a franchise I'd support. Since I'm sure the fantasy stuff is staying with us, I hope for games more like Origins, but more explicit with Isu-tech. Hepzefa's flaming sword? Isu. Flaming horses? Ugh. Maybe leave those out? Hanako Ikezawa, I feel like there was one other AC game that made non-lethal either impossible or very difficult. I feel like I remember the two of us complaining about it on the BSN. Am I inventing false memories? It does happen, I assume. 😄
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Post by dragontartare on Jan 7, 2021 1:05:42 GMT
So it seems Ezio earns notoriety from pickpocketing, but not from killing three guards in full view of everyone in the middle of a street? Interesting
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Post by Hanako Ikezawa on Jan 7, 2021 1:24:56 GMT
Hanako Ikezawa, I feel like there was one other AC game that made non-lethal either impossible or very difficult. I feel like I remember the two of us complaining about it on the BSN. Am I inventing false memories? It does happen, I assume. 😄 Pretty sure it was Syndicate, since it only worked with stealth takedowns. Altair, Ezio, Connor, Edward, and Shay could do it by fist fighting throughout the game (the last two also had sleep darts), Arno had some no lethal weapons that in real life would absolutely kill people, Bayek could fistfight or sleep darts, and Eagle Bearer had some no lethal abilities like Spartan Lick alongside fists and permanent sleep.
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Post by dragontartare on Jan 7, 2021 1:36:14 GMT
Pretty sure it was Syndicate, since it only worked with stealth takedowns. Evie can do non-lethal takedowns in Jack the Ripper, but in the main game I think it's just the stealth chokehold.
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Post by colfoley on Jan 7, 2021 1:37:54 GMT
ooh good point. Inventory yes, crafting no. Also really curious why you dislike the combat system. I don't dislike it I just find it underwhelming after ACOD's combat. I know a lot of ACOD's combat was unrealistic but I found it exciting, great for setting up stealth scenarios and fun to watch but I also loved DA2's combat which a lot of people didn't like so?????? Valhalla's combat just does nothing for me really there is no real combat ability except maybe the axe throwing on assassination which doesn't work for me 50% of the time that has any real excitement. Harpoon I like purely for it's effectiveness, Tyr's kick is just Spartan kick re-named, Marked for Death is just Multi-Shot which I use to save time as much as anything. The poison pouch, fire things etc, I just can't be bothered with it's easier just to go full melee on everyone. That is actually what I enjoy most TBH just wading in in this game. I find dodge and block (which I have struggled with) to be the most useful things in combat, I have used those and Harpoon for most of the tough battles even against Steirbjorn or whatever it was called with the occasional Dive of The Valkyries if I remember to use it. I guess I was looking for an improvement on ACOD but not in the way it has gone. On a more general level I can certainly see your point. I loved Odyssey's combat and I love Vahalla's...and DA 2s other than the constant waves of enemies was also quite enjoyable. But, as I have mentioned they both perhaps surprisingly go for very different feels. Kass was an OP Isu goddess with a bunch of really magical looking abilities which stretched credibility even for me. Vahalla's, while Eivor can certainly be OP in their own right for very different reasons...still feels a lot more grounded, things that the human body would also be a lot more capable of with only the barest of stretches. On the ability front I kind of feel similar about both games. Though you are right now that I think about it I might want to respec some of my melee ones since I barely give them any actual work with the harpoon and the rush and bash...but honestly a lot of that was the same thing for Odyssey. Despite having a build and despite those abilities being a lot more important in Odyssey's overall combat there were alot of them in my kit I wouldn't use a lot or go a long time, like heroic strike...useful as hell, just wouldn't often bother. The range abilities in Vahalla are all amazing though and there are too many of them to really keep track of, find a hard time using thorn of slumber but that is more of a preference issue to try and use it to cheese bosses then any real dislike of it. But the main draw in Vahalla's is that sense of realism that many RPGs, certainly of the fantasy variety, does not capture. Playing Odyssey of the weekend I did line up a headshot on an isu guard, just a little basic guard, and it would only do half health. In Vahalla the vast majority of basic opponents go down fairly quickly, as they should, from head shots or basic strikes with bladed weapons, LTs take a little longer and bosses take a little longer then that but really aside from the Zealots they can usually go down quite quickly.
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Post by dragontartare on Jan 7, 2021 3:32:03 GMT
The game is telling me to read a letter from Mario and showed me the stupid symbol that I have mapped to "tab." This is the same key that opens the map, so when I press tab to read the letter, I obviously just get the map. No letter. In the documents menu are older letters from Giovanni and a few other people, but not Mario's letter. What am I missing? How do I get to this letter? Anyone remember?
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Post by dazk on Jan 7, 2021 5:04:31 GMT
I don't dislike it I just find it underwhelming after ACOD's combat. I know a lot of ACOD's combat was unrealistic but I found it exciting, great for setting up stealth scenarios and fun to watch but I also loved DA2's combat which a lot of people didn't like so?????? Valhalla's combat just does nothing for me really there is no real combat ability except maybe the axe throwing on assassination which doesn't work for me 50% of the time that has any real excitement. Harpoon I like purely for it's effectiveness, Tyr's kick is just Spartan kick re-named, Marked for Death is just Multi-Shot which I use to save time as much as anything. The poison pouch, fire things etc, I just can't be bothered with it's easier just to go full melee on everyone. That is actually what I enjoy most TBH just wading in in this game. I find dodge and block (which I have struggled with) to be the most useful things in combat, I have used those and Harpoon for most of the tough battles even against Steirbjorn or whatever it was called with the occasional Dive of The Valkyries if I remember to use it. I guess I was looking for an improvement on ACOD but not in the way it has gone. On a more general level I can certainly see your point. I loved Odyssey's combat and I love Vahalla's...and DA 2s other than the constant waves of enemies was also quite enjoyable. But, as I have mentioned they both perhaps surprisingly go for very different feels. Kass was an OP Isu goddess with a bunch of really magical looking abilities which stretched credibility even for me. Vahalla's, while Eivor can certainly be OP in their own right for very different reasons...still feels a lot more grounded, things that the human body would also be a lot more capable of with only the barest of stretches. On the ability front I kind of feel similar about both games. Though you are right now that I think about it I might want to respec some of my melee ones since I barely give them any actual work with the harpoon and the rush and bash...but honestly a lot of that was the same thing for Odyssey. Despite having a build and despite those abilities being a lot more important in Odyssey's overall combat there were alot of them in my kit I wouldn't use a lot or go a long time, like heroic strike...useful as hell, just wouldn't often bother. The range abilities in Vahalla are all amazing though and there are too many of them to really keep track of, find a hard time using thorn of slumber but that is more of a preference issue to try and use it to cheese bosses then any real dislike of it. But the main draw in Vahalla's is that sense of realism that many RPGs, certainly of the fantasy variety, does not capture. Playing Odyssey of the weekend I did line up a headshot on an isu guard, just a little basic guard, and it would only do half health. In Vahalla the vast majority of basic opponents go down fairly quickly, as they should, from head shots or basic strikes with bladed weapons, LTs take a little longer and bosses take a little longer then that but really aside from the Zealots they can usually go down quite quickly. I agree. Interestingly I have used the bow far more in Valhalla than I ever did in Odyssey which was the same as my approach in Origins. It was essential in Origins to use the bow by eliminating guards when taking down forts stealthily and that is how I use it now if I want to put the effort in to play stealth in Valhalla. The sheer repetitiveness in Origins was the problem for me and in Valhalla I just can't be bothered with stealth and generally just walk in melee weapons blazing literally. I mean you are playing a Viking for the gods sake!!!!!!
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Post by dazk on Jan 7, 2021 5:06:11 GMT
The game is telling me to read a letter from Mario and showed me the stupid symbol that I have mapped to "tab." This is the same key that opens the map, so when I press tab to read the letter, I obviously just get the map. No letter. In the documents menu are older letters from Giovanni and a few other people, but not Mario's letter. What am I missing? How do I get to this letter? Anyone remember? Sorry too long ago. Someone replayed it recently....... damn who was it maybe Curious Crow?
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Post by Curious Crow on Jan 7, 2021 8:41:51 GMT
dragontartare Feels like forever since I played it. What sequence are you in? Did load up my end game save and don't see any letter from Mario, but would guess if you have the letter Fra Gicondo it might be what you're supposed to read, supposing your in Sequence 3 that is.
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Post by dragontartare on Jan 8, 2021 2:02:06 GMT
dragontartare Feels like forever since I played it. What sequence are you in? Did load up my end game save and don't see any letter from Mario, but would guess if you have the letter Fra Gicondo it might be what you're supposed to read, supposing your in Sequence 3 that is. Thank you, that was it It still tells me to "read the letter" even after I've read it, but it looks like it's going to let me continue to the next objective.
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Post by dragontartare on Jan 9, 2021 0:21:28 GMT
Just watched a bunch of the Medici family get murdered because the game scripts Ezio getting there too late, even though Ezio knew exactly when he needed to be there (making him look irresponsible), and even though when I entered the crowd, everyone was just standing around and it should have been easy enough to walk up to the conspirators and kill them, if a cutscene hadn't taken that away from me. Valhalla did this several times, too. Since the game is from Ezio's perspective, that makes it seem like he just stood there watching while the people he was supposed to protect were slaughtered. I hate it when games do this It's fine if they want to script the protagonist to fail, but it would be great if they did that without making the protagonist look like an idiot.
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Post by dragontartare on Jan 21, 2021 2:27:12 GMT
The tombs in AC2 are incredibly frustrating because of how the camera changes when a timer is running. I can jump a path through the tomb without the timer running (to plan out my jumps and such after the timer has run out) and the camera is behind Ezio as usual. But as soon as I pull the lever to start the timer and open doors or whatever, the camera starts changing angles in the stupidest ways. Anyone happen to know whether a mod exists for this? I would enjoy the tombs if not for that.
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Post by slimgrin727 on Jan 22, 2021 3:41:45 GMT
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Post by Hrungr on Jan 22, 2021 3:52:24 GMT
Yeah, the rumor mill has been going at it for a while now. China... France... Now India. Nothing solid yet though.
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May 16, 2024 17:16:54 GMT
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biggydx
Finished Dissertation long ago lol. Now happily employed :D
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Apr 17, 2017 16:08:05 GMT
April 2017
biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Jan 22, 2021 17:25:09 GMT
Kinda curious if Ubisoft will settle in with the open world RPG setup they've got going with their more recent games, or if they'll give the series another shakeup. Personally, I think they could get away with shortening the campaign and reducing the game space size. The games would likely still sell. When I finished Valhalla I think Xbox Achievements had the percentage at roughly 6% acquisition. I know that's not indicative of all players, but that's kinda abysmal that two months later, only 6% of people finished your game.
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