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Post by Doctor Fumbles on Apr 8, 2017 22:05:38 GMT
Yeah, I don't see us going back to the Milkyway. Too many decisions to account for.
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Post by Seera1024 on Apr 8, 2017 22:06:48 GMT
The fate of the Quarians, Geth, and Krogan wouldn't make a Milky Way sequel impossible. The sequel would just have to tone down some of the effects that were suggested for those choices. It was a bit silly to have the player character determine whether entire species live or die anyway. If the player sided with the Quarians, they control Rannoch. If the player sided with the Geth, the Quarians are still ship-based exiles. The genophage decision would just determine whether or not Tuchanka was post-apocalyptic, or had entered a renaissance while the Krogan resettled other worlds. All of that could be addressed in codex entries and the occasional bit of dialogue. At most the devs just couldn't have Rannoch, the Migrant Fleet, or Tuchanka as locations that could be visited, but in a galaxy with billions of planets that isn't an issue. But that would cannonize an ending and decisions made in game. That's what some people would take issue with. They would have to cannonize an ending to go back to the Milky Way. Krogans live for well over 1000 years. Warlord Okeer who was in ME2 was a veteran of the Krogan Rebellions which occured in 700 CE. ME2 occurs in 2185. Grunt is likely still alive 1200 years after the events of ME2 given the multiple redundant organ systems.
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Post by decafhigh on Apr 8, 2017 22:11:16 GMT
The only one that would really work is refuse I think. Then we come traipsing back into the Milky Way with our fancy RemTech and finish off the Reapers.
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Post by Doctor Fumbles on Apr 8, 2017 22:13:06 GMT
Now, if they released a ME3 remake with endings the way they should have been. Then there might be a chance. Only if they made that remake canon though.
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Post by Deleted on Apr 8, 2017 22:13:35 GMT
The fate of the Quarians, Geth, and Krogan wouldn't make a Milky Way sequel impossible. The sequel would just have to tone down some of the effects that were suggested for those choices. It was a bit silly to have the player character determine whether entire species live or die anyway. If the player sided with the Quarians, they control Rannoch. If the player sided with the Geth, the Quarians are still ship-based exiles. The genophage decision would just determine whether or not Tuchanka was post-apocalyptic, or had entered a renaissance while the Krogan resettled other worlds. All of that could be addressed in codex entries and the occasional bit of dialogue. At most the devs just couldn't have Rannoch, the Migrant Fleet, or Tuchanka as locations that could be visited, but in a galaxy with billions of planets that isn't an issue. Really the only barrier to a Milky Way sequel is whether or not everyone got turned into a cyborg via Synthesis. Synthesis is the ending that broke the setting. That wouldn't work because base off what you picked the Quarians or Geth are basically extinct. You can't just say the Qurarians are exiles because the Fleet is destroyed and the same for the Geth. Bioware would have to pick a side. Not necessarily. It is never confirmed that the Quarians go extinct if you side with the Geth. It was suggested that it might be the outcome during the game, but that doesn't actually occur during it. It also doesn't make sense. One battle should neither result in the Quarians going extinct or the Geth being destroyed. The Geth were housed on servers spread throughout Quarian space so losing Rannoch should not be catastrophic, particularly considering it was said that they barely even occupied the planet. There also would be no reason why some of the Migrant Fleet couldn't retreat through the relay following a defeat at Rannoch. Multiple fleets were able to do just that in the wake of defeats by the Reapers, an enemy many times more powerful than the Geth. It would make more sense for the Quarians to just be greatly reduced in number, sacrificing ships to buy time for others to flee through the relay. The bigger issue would be that the Geth should be destroyed entirely if a sequel is based on Destroy. The Catalyst's dialogue in the Extended Cut however provides an opening for a hand wave. He notes that anything destroyed by the Crucible can be rebuilt, and in response to a question about how the device would affect Synthetics. An easy solution would be to have the Geth rebuilt post-Destroy by the more pro-synthetic Quarians (like Koris). To have player choices still matter they could have rebuilt Geth more suspicious of outsiders and isolationist, while Geth that were never destroyed are fully integrated with the Quarians as a single faction sharing planets. All of that could be handled with codex entries and some differences in the occasional bit of dialogue. It would mean that Rannoch can't be visited, but that's not really an issue.
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Post by decafhigh on Apr 8, 2017 22:17:16 GMT
Now, if they released a ME3 remake with endings the way they should have been. Then there might be a chance. Only if they made that remake canon though. I wouldn't mind them going clear back to the end of ME1 and trying again, but only if they do something that makes sense this time. We missed a whole second chapter of the Reaper story and it really shows in ME3.
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Post by Doctor Fumbles on Apr 8, 2017 22:27:15 GMT
Now, if they released a ME3 remake with endings the way they should have been. Then there might be a chance. Only if they made that remake canon though. I wouldn't mind them going clear back to the end of ME1 and trying again, but only if they do something that makes sense this time. We missed a whole second chapter of the Reaper story and it really shows in ME3. If they did do that, I would prefer the new combat and crafting system. Maybe something like a reboot like they did with the new Tomb Raider.
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Post by kino on Apr 8, 2017 22:56:21 GMT
Synthesis, Control and Refuse would still be relevant. Only Destroy would be possibly rendered moot, and even then the legend of it would still be alive. How? how would shepard be alive 1,200 years later. The Control ending. The others would still be affected by their respective endings, Shepard excluded. It would even be possible Liara and Grunt would still be alive.
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Post by formerfiend on Apr 8, 2017 23:10:55 GMT
I maintain that Refuse may be the best ending from a narrative standpoint when Andromeda is taken into account. Personally I like Destroy as a cap off for the trilogy as a stand alone story, but with Andromeda, Refuse presents the best options. Firstly it raises the stakes of Andromeda considerably. It goes from "well, those idiots who went to settle another galaxy got themselves killed, oh well." to "the continuity of this cycle's society and culture rest with you, you are our last chance". Secondly, Refuse establishes that the next cycle is the one that beats the Reapers for good. If that next cycle is spearheaded by people from Andromeda having come back to find the remains of civilization relatively fresh after the war and with a massive headstart on rebuilding before the next cycle, that's really a more satisfying conclusion than "The Yahg did it, I guess". Just one man's opinion. There are three problems with Refuse that probably rule it out as ever being used for a sequel. The first is that it was only available through DLC, which means that the majority of people who played ME3 probably never saw it. While many people went back to the play the game after the Extended Cut released, most probably did not and had already moved on to other games. Of those who played through the Extended Cut, there are probably a good number who still don't know the refuse ending exists. A post-refuse sequel would confuse a lot of people who played the original trilogy, perhaps even the majority of the them. The second is that Refuse is effectively the "You lose" ending of the Extended Cut. It is a more elaborate version of the Critical Mission failure screen. As such, a Refuse sequel would probably not sit well with a lot of people who played the first three games. Remember much of the ending controversy was over the impression that Shepard didn't really win. A Refuse sequel would confirm it. Finally Refuse would defeat the purpose of returning to the Milky Way by doing away with anything and everything that was familiar. The appeal of returning to the Milky Way is returning to some of the places players came to know and live in the first three games, like the Citadel, Nos Astra, or Omega, interacting with Asari and Turians and Quarians, and maybe experiencing some of the effects of Shepard's actions in the original trilogy. If Bioware wants an entirely clean break from ME3, it would be better to just keep the games set in Andromeda. Ultimately there is no way to go back to the Milky Way that wouldn't alienate and piss off a large segment of the fan base for reasons established. Something has to be canonized and if it contradicts someone's world state, they'll be up in arms about it for rendering their choices pointless. For all the complaints that were levied against the endings being too similar(different colored beams, reapers fly away or fall down), the world states they leave behind are too incompatible to be made into a single game. I don't have any delusions about what the reaction to "make refusal canon" would be among the fan base. There would be nuclear heat. It's just my own personal "this is what I would do" fantasy.
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Post by decafhigh on Apr 8, 2017 23:33:51 GMT
Ultimately there is no way to go back to the Milky Way that wouldn't alienate and piss off a large segment of the fan base for reasons established. Something has to be canonized and if it contradicts someone's world state, they'll be up in arms about it for rendering their choices pointless. For all the complaints that were levied against the endings being too similar(different colored beams, reapers fly away or fall down), the world states they leave behind are too incompatible to be made into a single game. I don't have any delusions about what the reaction to "make refusal canon" would be among the fan base. There would be nuclear heat. It's just my own personal "this is what I would do" fantasy. Agreed, but frankly people are going to complain no matter what they do. Go back, don't go back, ignore them all, canonize on of them. Some faction of the players will complain about one or all of those no matter what. If BW wants to go back and make one ending canon they should just do it.
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Post by alanc9 on Apr 8, 2017 23:53:12 GMT
That wouldn't work because base off what you picked the Quarians or Geth are basically extinct. You can't just say the Qurarians are exiles because the Fleet is destroyed and the same for the Geth. Bioware would have to pick a side. Not necessarily. It is never confirmed that the Quarians go extinct if you side with the Geth. It was suggested that it might be the outcome during the game, but that doesn't actually occur during it. It also doesn't make sense. One battle should neither result in the Quarians going extinct or the Geth being destroyed. The Geth were housed on servers spread throughout Quarian space so losing Rannoch should not be catastrophic, particularly considering it was said that they barely even occupied the planet. There also would be no reason why some of the Migrant Fleet couldn't retreat through the relay following a defeat at Rannoch. Multiple fleets were able to do just that in the wake of defeats by the Reapers, an enemy many times more powerful than the Geth. It would make more sense for the Quarians to just be greatly reduced in number, sacrificing ships to buy time for others to flee through the relay. The bigger issue would be that the Geth should be destroyed entirely if a sequel is based on Destroy. The Catalyst's dialogue in the Extended Cut however provides an opening for a hand wave. He notes that anything destroyed by the Crucible can be rebuilt, and in response to a question about how the device would affect Synthetics. An easy solution would be to have the Geth rebuilt post-Destroy by the more pro-synthetic Quarians (like Koris). To have player choices still matter they could have rebuilt Geth more suspicious of outsiders and isolationist, while Geth that were never destroyed are fully integrated with the Quarians as a single faction sharing planets. All of that could be handled with codex entries and some differences in the occasional bit of dialogue. It would mean that Rannoch can't be visited, but that's not really an issue. I admire the inventiveness, but is this even worth doing? Having all the choices do the same thing is a very strange way to respect the player's choices.
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Post by Doominike on Apr 9, 2017 0:58:33 GMT
Except if you picked Control, Shep is now the Reaper God and will still be around a billion+ years later. I never picked Synthesis so I don't know this for sure, but doesn't making everyone half-synthetic render them ageless ? That would mean everyone is still around after 1200 years. Also, by the ME3 Grunt is what ? 3-4 years old ? We already know of 3 Krogans who lived past 1200 (Wrex, Okeer and Drack), fairly certain Grunt is still gonna be around. Also EDI, she's an AI, she ain't dying of old age. And the Geth too.
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Post by formerfiend on Apr 9, 2017 1:49:10 GMT
Synthesis isn't an automatic immortality thing but the epilogue with the extended cut suggests that with the advances in technology that are now possible with the full scope of Reaper knowledge and organic/synthetic cooperation, that it's an achievable goal.
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Post by Cyberstrike on Apr 9, 2017 2:16:25 GMT
Actually, it wouldn't unless they made the Milky Way just as unusual as Andromeda on the way back due to other reasons. Destroy ending vs other endings means Reapers vs no Reapers. Control and Synthesis don't get rid of them entirely or even at all. Synthesis would have life forms that were part robot and part life - would people even age or be able to have kids in this state? In this instance, if people don't age, there would be issues of people who were alive when the reapers were dealt with still being around. Wouldn't even need any of the old crew. QFT.
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Post by Cyberstrike on Apr 9, 2017 2:18:47 GMT
The fate of the Quarians, Geth, and Krogan wouldn't make a Milky Way sequel impossible. The sequel would just have to tone down some of the effects that were suggested for those choices. It was a bit silly to have the player character determine whether entire species live or die anyway. If the player sided with the Quarians, they control Rannoch. If the player sided with the Geth, the Quarians are still ship-based exiles. The genophage decision would just determine whether or not Tuchanka was post-apocalyptic, or had entered a renaissance while the Krogan resettled other worlds. All of that could be addressed in codex entries and the occasional bit of dialogue. At most the devs just couldn't have Rannoch, the Migrant Fleet, or Tuchanka as locations that could be visited, but in a galaxy with billions of planets that isn't an issue. But that would cannonize an ending and decisions made in game. That's what some people would take issue with. They would have to cannonize an ending to go back to the Milky Way. Krogans live for well over 1000 years. Warlord Okeer who was in ME2 was a veteran of the Krogan Rebellions which occured in 700 CE. ME2 occurs in 2185. Grunt is likely still alive 1200 years after the events of ME2 given the multiple redundant organ systems. And Drack said his first war was when he fought in the Krogan Rebellions, under the command of his mother.
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Post by Addictress on Apr 9, 2017 2:28:08 GMT
*slams fist* formerfiend and RoboticWater are my favorite posters
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Post by Cyberstrike on Apr 9, 2017 2:30:13 GMT
Now, if they released a ME3 remake with endings the way they should have been. Then there might be a chance. Only if they made that remake canon though. I wouldn't mind them going clear back to the end of ME1 and trying again, but only if they do something that makes sense this time. We missed a whole second chapter of the Reaper story and it really shows in ME3. I would love to a complete and total remake of the original Mass Effect Trilogy, God knows it breaks it's own lore left and right all the time and the main plot has so many holes and is broken so badly that it just barely holds together, if the characters weren't so damn great the MET would never have succeeded. IMHO the only way to fix the endings of ME3 is too fix the broken main plot of all 3 games. In other words BioWare would have to REMAKE (not just do an HD remaster) all 3 games.
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Post by Doominike on Apr 9, 2017 3:42:10 GMT
Synthesis isn't an automatic immortality thing but the epilogue with the extended cut suggests that with the advances in technology that are now possible with the full scope of Reaper knowledge and organic/synthetic cooperation, that it's an achievable goal. It'll be an achievable goal here irl in a few decades, that it's still not there in the 2180s for the ME verse is pretty silly imo.
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Post by themikefest on Apr 9, 2017 3:55:50 GMT
I think Bioware should go back to the Milky Way at some point, but that they should just go ahead and roll with only one of the three end choices as the ending the sequel evolves out of. There's no way to import all three endings into a single sequel, which is why this game was set in Andromeda. You're right. You have even said choose destroy a couple of times. I agree with that.
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Post by KaiserShep on Apr 9, 2017 3:57:08 GMT
Personally, I think the Milky Way should be left behind indefinitely and have the remainder of this franchise's life focus strictly on Andromeda.
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Post by tatarforas on Apr 9, 2017 4:51:50 GMT
Synthesis, Control and Refuse would still be relevant. Only Destroy would be possibly rendered moot, and even then the legend of it would still be alive. How? how would shepard be alive 1,200 years later. I mean if they made the control ending canon the Shepard AI would still be alive lol.
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Post by Doominike on Apr 9, 2017 4:59:21 GMT
And Grunt would still be alive, and EDI, and all Geth.
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Post by isaidlunch on Apr 9, 2017 5:14:53 GMT
Milky Way is over. It's done. The writers would have to be mad to even think of going back.
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Post by KaiserShep on Apr 9, 2017 5:55:49 GMT
Milky Way is over. It's done. The writers would have to be mad to even think of going back. And really, they could have just kept the franchise in the Milky Way, but leaving the galaxy entirely opens them up to literally endless possibilities of where to go next since it's basically a zero baggage deal. It'd be a waste if they just abandoned it now.
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Post by jf8350143 on Apr 9, 2017 6:25:03 GMT
Blue and Red is easy,the green ending is the problem here since it makes everyone "different".
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