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robwolf666
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Mar 23, 2017 18:54:47 GMT
March 2017
robwolf666
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Post by robwolf666 on Apr 8, 2017 21:22:20 GMT
I don't know about anyone else, but I wouldn't mind a slight alteration to the start of the Habitat 7 Mission.
Right now, no matter what happens, Ryder comes out of it smelling of roses... So, what about this slight change:
While we obviously can't do anything about one of the guys being killed, I think if one or both of the other NPC's die it should have a negative effect on the squads opinion on whether they think Ryder is/will be a good leader.
It makes no sense to me that if Fisher dies it's an automatic mission failure, when missing (or leaving) Greer doesn't result in the same thing. For me, saving both should be optional, BUT if you fail to rescue them, then that should result in the crew doubting Ryder's ability to lead, thus paving the way for loyalty missions.
This is coming, I guess, from my wanting to have at least one character be a jerk, normally I'd save everyone I could, but... I think it would be an interesting change.
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