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TRASHCAN Director
4896
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3,750
Doctor Fumbles
2,658
March 2017
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Post by Doctor Fumbles on Apr 11, 2017 16:15:25 GMT
I think the most important thing that Mass Effect Andromeda does, is highlight just how good the original trilogy was. To an extent, combat is still better in MEA.
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jf8350143
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Post by jf8350143 on Apr 11, 2017 16:35:53 GMT
Mako is the only reason why I didn't replay ME 1 as much as ME 2 and 3(and ME:A probably).
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salamandine
N1
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: Salamandine
PSN: TheManx
Posts: 22 Likes: 26
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7128
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salamandine
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April 2017
salamandine
Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Salamandine
TheManx
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Post by salamandine on Apr 11, 2017 16:44:05 GMT
I always liked ME1 more than the others (even the combat). It was a proper action RPG; while every ME game since has been a shooter that just liked to dress up as one. Needless to say, I am one of those people that thinks video games peaked with the very first Deus Ex.
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Apr 20, 2017 18:42:14 GMT
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ticktak77
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March 2017
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Post by ticktak77 on Apr 11, 2017 20:25:10 GMT
I think the most important thing that Mass Effect Andromeda does, is highlight just how good the original trilogy was. To an extent, combat is still better in MEA. True. Combat is good in MEA. So are the visuals / graphics, but beyond that I can't think of too many other positives compared to the MET
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alanc9
Old Scientist Contrarian
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February 2017
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Post by alanc9 on Apr 11, 2017 20:37:13 GMT
I was playing ME1 recently too -- although since my PCIE slot just failed, looks like I won't be playing much of anything for a while. At what difficulty level? I find that once enemies start spamming Immunity things can get quite grindy. I'm also not too happy with the way gameplay is all about stunlocking, or how poorly biotic powers interact with sone of the levels -- put a mandatory enemy outside the combat area and you've got a problem, and this can happen to Shepard too. Not that the combat is bad, but I definitely feel the annoyances. I think the medicine talent tree gives you nerve shock, which neutralize them till their power runs out. Otherwise I find biotic power like lift and throw can do similar things, and lastly but most importantly, Singularity, which probably breaks the game on any difficulty. So at least when I play, I don't feel much of a grind, since either me or the enemy usually die not long into first contact. AThe biotic stun locking is actually something I really miss, because it one of those things that spice up combat. That's one of the example of how poor balance can be fun, it introduces an element of unpredictability Shooting a guy who can't fire back but just keeps soaking up the bullets is exactly what I would call a grind.
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