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Post by Deleted on Apr 11, 2017 17:31:07 GMT
I thought you might appreaciate it. It is a well thought video who could potentially share some light on why the game had these problems.
Main idea: the game was probably rushed.
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Post by Marduk on Apr 11, 2017 18:18:19 GMT
Great Video. even scenes that are possibly handmade though have their own issues in the game and it is not just about their flawed conversation system or other bugs. questionable directing with no strong presence from the composer (until the final mission) don't help the matter either among other issues for some. i still think Andromeda is a good game but weak for a Bioware product. i am glad there are those that can still appreciate what the game has to offer (like good combat imo) cause as it is said in the video, people from Bioware Montreal like many other developers poured years of their life into their product so whatever happened to Andromeda frustrated them too. of course i also support those that keep giving constructive criticism.
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Post by bladefist on Apr 11, 2017 18:30:57 GMT
Poor Sara, she's the poster girl for all this. Great vid though!
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Post by R1Outcast on Apr 11, 2017 18:46:39 GMT
Nice video. I like the fact that the video approaches the issues objectively rather than simply jumping on the hate bandwagon. The eye fix helped a lot. Hopefully BW is able to keep improving the game with updates/patches.
I'm more concerned with actual game bugs and glitches atm though. There are still quite a few bugs affecting quest progression that imo need to be addressed asap.
edit: Multiplayer balancing would be nice too.
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Post by alanc9 on Apr 11, 2017 19:19:06 GMT
Technically, I don't like using "rushed" for a game that had a long dev cycle and was apparently delayed for some months. However, it's no secret that ME:A shipped at the end of EA's fiscal year.
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Post by Deleted on Apr 11, 2017 19:23:13 GMT
Great Video. even scenes that are possibly handmade though have their own issues in the game and it is not just about their flawed conversation system or other bugs. questionable directing with no strong presence from the composer (until the final mission) don't help the matter either among other issues for some. i still think Andromeda is a good game but weak for a Bioware product. i am glad there are those that can still appreciate what the game has to offer (like good combat imo) cause as it is said in the video, people from Bioware Montreal like many other developers poured years of their life into their product so whatever happened to Andromeda frustrated them too. of course i also support those that keep giving constructive criticism. I agree with you especially the bolded part. I was really surprised they didn't call Sam Hulick back for the game, I really found the soundtrack lacking a little bit and this is a first on ME for me as the trilogy had always very memorable tracks. My hope is now that they have built all ME assets for Frostbite, they can work on it and improve for the next game focusing more on the artistic direction and polishing what they have created already. Let's hope for the best. I still believe that had they more time, the game wouldn't have been as bugged as it is in its current state. If I remember right TW3 was postponed at least 3 times before release. Quality gaming takes time but it's really difficult to achieve that when you work for a big publisher.
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Post by Marduk on Apr 12, 2017 2:42:52 GMT
Great Video. even scenes that are possibly handmade though have their own issues in the game and it is not just about their flawed conversation system or other bugs. questionable directing with no strong presence from the composer (until the final mission) don't help the matter either among other issues for some. i still think Andromeda is a good game but weak for a Bioware product. i am glad there are those that can still appreciate what the game has to offer (like good combat imo) cause as it is said in the video, people from Bioware Montreal like many other developers poured years of their life into their product so whatever happened to Andromeda frustrated them too. of course i also support those that keep giving constructive criticism. I agree with you especially the bolded part. I was really surprised they didn't call Sam Hulick back for the game, I really found the soundtrack lacking a little bit and this is a first on ME for me as the trilogy had always very memorable tracks. My hope is now that they have built all ME assets for Frostbite, they can work on it and improve for the next game focusing more on the artistic direction and polishing what they have created already. Let's hope for the best. I still believe that had they more time, the game wouldn't have been as bugged as it is in its current state. If I remember right TW3 was postponed at least 3 times before release. Quality gaming takes time but it's really difficult to achieve that when you work for a big publisher. Thanks i hope for the best as well. with more time the game could have been in a better state obviously however sadly time alone won't fix my main issues with the game unless they redo it. the likes of The Witcher 3 were fortunately made with their developers and publishers going all out. can't say the same with Andromeda sadly.
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Post by decafhigh on Apr 12, 2017 2:49:12 GMT
Clearly the game wasn't finished and ready to go, but they did have it in development for 5 years. If BW wasn't done by then, I mean come on. I usually don't mind piling on the 'hate EA bandwagon' but they are a business and the game does have to come out eventually. Its not like EA made them push it out the door after 18 months. They had 5 whole years. Really no excuse for a lot of the shoddiness and lack of attention to detail.
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Post by parnashwind on Apr 12, 2017 3:04:41 GMT
Clearly the game wasn't finished and ready to go, but they did have it in development for 5 years. If BW wasn't done by then, I mean come on. I usually don't mind piling on the 'hate EA bandwagon' but they are a business and the game does have to come out eventually. Its not like EA made them push it out the door after 18 months. They had 5 whole years. Really no excuse for a lot of the shoddiness and lack of attention to detail. 5 years may seem to be a long time until you take into account that this game was made by a green and inexperience team who has never done a full game before. I am sure they are also struggling with the Frostbite engine; an engine that is not developed for RPG games to begin with. My guess is they spent 5 years trying simply trying to learn how to get things to work in Frostbite; hence all the glitches and bugs. A team with this skill level would probably need 8 years or more to come up with a solid polished product. So, was it EA that decide to give this project to a green inexperience studio? If it is, then EA still shares the blame.
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Post by decafhigh on Apr 12, 2017 3:10:58 GMT
Clearly the game wasn't finished and ready to go, but they did have it in development for 5 years. If BW wasn't done by then, I mean come on. I usually don't mind piling on the 'hate EA bandwagon' but they are a business and the game does have to come out eventually. Its not like EA made them push it out the door after 18 months. They had 5 whole years. Really no excuse for a lot of the shoddiness and lack of attention to detail. 5 years may seem to be a long time until you take into account that this game was made by a green and inexperience team who has never done a full game before. I am sure they are also struggling with the Frostbite engine; an engine that is not developed for RPG games to begin with. My guess is they spent 5 years trying simply trying to learn how to get things to work in Frostbite; hence all the glitches and bugs. A team with this skill level would probably need 8 years or more to come up with a solid polished product. So, was it EA that decide to give this project to a green inexperience studio? If it is, then EA still shares the blame. Its not like they just pulled these guys off the street. This BW studio has worked on ME before producing DLC and MP content. Yeah they had to move to a new engine but how many AAA games get 5 years of development anymore? That is a huge development time frame. I have no doubt it was EA's idea to push the game out in time for their end of quarter profits, but I just can't find it in me to forgive BW all the faults after 5 years of development. 8 years? Really? That is practically unheard of. If they need 8 years to push the game out EA would have been better off contracting the game out to Obsidian or someone else.
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Post by fizzypop on Apr 12, 2017 3:20:11 GMT
I don't think it was rushed. People from behind the scenes have said that they offered to work on the animations, but was ultimately told no. I honestly believe the management is either incredibly inept which seems unlikely or it was deliberate move. Given some rumors that Edmonton management has been shit to Montreal it isn't looking too good either way. Cutting costs might seem plausible, but even then I find it hard to believe. I don't think time was that huge of a factor regarding the animations as they were largely untouched completely by the actual team and even the outsourced team didn't really touch them up.
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Post by Deleted on Apr 12, 2017 3:26:06 GMT
5 years may seem to be a long time until you take into account that this game was made by a green and inexperience team who has never done a full game before. I am sure they are also struggling with the Frostbite engine; an engine that is not developed for RPG games to begin with. My guess is they spent 5 years trying simply trying to learn how to get things to work in Frostbite; hence all the glitches and bugs. A team with this skill level would probably need 8 years or more to come up with a solid polished product. So, was it EA that decide to give this project to a green inexperience studio? If it is, then EA still shares the blame. Its not like they just pulled these guys off the street. This BW studio has worked on ME before producing DLC and MP content. Yeah they had to move to a new engine but how many AAA games get 5 years of development anymore? That is a huge development time frame. I have no doubt it was EA's idea to push the game out in time for their end of quarter profits, but I just can't find it in me to forgive BW all the faults after 5 years of development. 8 years? Really? That is practically unheard of. If they need 8 years to push the game out EA would have been better off contracting the game out to Obsidian or someone else. And I would imagine they had Frostbite veterans helping them out too. Don't know that, but it makes sense that EA would do that in the transition, or any company. I really don't make a distinction between Bioware and EA whenever I ponder such stuff as what you're talking about. I would if Bioware were an independent studio, but it's all EA now. Even still, it's not like I'm a fly on the wall or know the inner-workings. In the end I judge everything by the finished product anyway.
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Post by parnashwind on Apr 12, 2017 3:26:12 GMT
5 years may seem to be a long time until you take into account that this game was made by a green and inexperience team who has never done a full game before. I am sure they are also struggling with the Frostbite engine; an engine that is not developed for RPG games to begin with. My guess is they spent 5 years trying simply trying to learn how to get things to work in Frostbite; hence all the glitches and bugs. A team with this skill level would probably need 8 years or more to come up with a solid polished product. So, was it EA that decide to give this project to a green inexperience studio? If it is, then EA still shares the blame. Its not like they just pulled these guys off the street. This BW studio has worked on ME before producing DLC and MP content. Yeah they had to move to a new engine but how many AAA games get 5 years of development anymore? That is a huge development time frame. I have no doubt it was EA's idea to push the game out in time for their end of quarter profits, but I just can't find it in me to forgive BW all the faults after 5 years of development. 8 years? Really? That is practically unheard of. If they need 8 years to push the game out EA would have been better off contracting the game out to Obsidian or someone else. From what I see, yeah 8 years minimum. APEX mission menu gets stuck. Maps not loading fully in some cases. Instant kill animation bugs companions and gets player stuck in black screen with no way of quitting because feedback was not handled properly. Environment collision detection abysmal because character (both PC/NPC) alike can get stuck inside solid objects. MP and DLC both does not have to worry about all the above. Just create levels (MP) and other asset for the main game to consume. Yeah, EA could contract the game to some other company but it will not be cost effective. Or EA could give this project to Edmonton Studio because they have more experience. However, EA will not give these studio the 5 years they are willing to give the current team because cost will be higher.
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Post by cypherj on Apr 12, 2017 3:27:14 GMT
The animations weren't the only thing in the came that made it come off a rushed and half-assed. This game wasn't ready for release, it was wasn't Arkham City on the PC bad, but it was pretty bad.
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Post by decafhigh on Apr 12, 2017 3:34:38 GMT
From what I see, yeah 8 years minimum. APEX mission menu gets stuck. Maps not loading fully in some cases. Instant kill animation bugs companions and gets player stuck in black screen with no way of quitting because feedback was not handled properly. Environment collision detection abysmal because character (both PC/NPC) alike can get stuck inside solid objects. MP and DLC both does not have to worry about all the above. Just create levels (MP) and other asset for the main game to consume. Yeah, EA could contract the game to some other company but it will not be cost effective. Or EA could give this project to Edmonton Studio because they have more experience. However, EA will not give these studio the 5 years they are willing to give the current team because cost will be higher. I dunno, 8 years doesn't seem remotely realistic to me. Maybe for an independent studio that controls its own publishing like Bethesda or a giant like Blizzard that can afford to keep pushing things off until it is close to perfect as possible, but for a team like BW working as a satellite of EA, that just isn't going to fly from a dollars perspective. If the new engine was such a hurdle for them maybe they should have taken a smaller bite, nixed the MP and some of the more extravagant features and focused on the core gameplay features. Made sure their development tools and the foundations of the game were rock solid. I still see this as a mismanagement on the part of BW.
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Post by parnashwind on Apr 12, 2017 4:05:06 GMT
I dunno, 8 years doesn't seem remotely realistic to me. Maybe for an independent studio that controls its own publishing like Bethesda or a giant like Blizzard that can afford to keep pushing things off until it is close to perfect as possible, but for a team like BW working as a satellite of EA, that just isn't going to fly from a dollars perspective. If the new engine was such a hurdle for them maybe the should have taken a smaller bite, nixed the MP and some of the more extravagant features and focused on the core gameplay features. Made sure their development tools and the foundations of the game were rock solid. I still see this as a mismanagement on the part of BW. Foundation wise; all the beautiful lighting, environment (static tho), particle effect, vehicle, gun play, combat and even MP. These are things Frostbite does extremely well. So there is nothing to nix there. Conversations, dialogue, inventory menu, loading of levels and all things RPG related on the other hand is not part of Frostbite because DICE doesnt make RPG. It is EA that wanted to standardize all their games to use Frostbite. The DA:I team already express a lot of limitations when using Frostbite to make DA:I. Now if it were the DA:I team that makes ME:A, I am sure it will be much better since they already have experience with Frostbite but Montreal? Also, DICE are the ones maintaining Frostbite for EA not BW. I feel that today's BW is technically lacking, they no longer have the capability of creating the tools they need for Frostbite themselves. So reality is; you are either as rich as Bethesda or Blizzard who can keep pushing things until they are as good as possible -or- you are as technically advance as CDPR who can make the REDEngine together with all the tools shown in the video together with a game like TW3. I dont see how BW Montreal (extremely inferior in every way compared to the above mentioned) can pull a game like ME:A off without having 8 years - it is mission impossible. Oh yeah, EA only need to pay them 40m for 5 years of development.
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Post by decafhigh on Apr 12, 2017 4:48:01 GMT
I guess that's my point.
Say you are Mac Walters and it is the end of ME3. EA calls you up and says 'hey we want to put you in charge of the Montreal groups to do another ME game, come by and give us a pitch sometime soon'. So Mac goes and meets with the team and they draw up this big plan for everything they want in the game. Mac takes it to EA, lays it all out and says 'this will take us 8 years and $75 million'. EA says you got 5 years and $40 million.
So Mac goes back to the studio you now have two choices. 1) Try and do everything you originally intended and if its not done in time push it out anyway or 2) you try and cut features to make it in the time/budget range that you have.
Option 1 kinda gives us what we have now. Maybe Option 2) they have to cut MP and crafting and planet scanning, maybe a whole planet (how many desert worlds do we need anyway), but it allows them to perfect the conversations and the dialogue and the combat and skills and profiles.
I dunno, which would people have preferred? I'm sure the reality is somewhere in the middle of that, they probably cut lots of things they wanted or tried to do but it seems rather obvious, hindsight being what it is, they didn't cut quite deep enough on the fluff to perfect the basics.
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