RoboticWater
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
Posts: 219 Likes: 552
inherit
1275
0
552
RoboticWater
219
August 2016
roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
|
Post by RoboticWater on Apr 12, 2017 0:46:24 GMT
This is, in general, a bad AAA games trope that needs to burn in hell. Why exactly? It works, and most people don't mind it. What would you replace it with? Like many things in recent open world games, some of the logs are just better off not being there. Do we really need a note for every corpse in every room explaining that poor soul's final moments? Just have corpses and have us come to the conclusions. I'm personally a bit tired of seeing the trope, but even if I weren't, a lot of these peoples' final words are a bit too "written" to be real. Once they've cut the fat, BioWare could even put more effort into what's left of them. It's not actually that difficult, it just takes time. Dead Space, I think, is the gold standard of discoverable logs. Chiefly, its environment design stands up entirely on its own, so the extra logs only lend a voice to a clearly visible narrative, but the logs themselves are leagues above most games. Not only do they come in a variety of forms (text, audio, and video) which are contextually appropriate (text for duty rosters, audio for lab notes, and video for security footage), they're distributed throughout the world in a way that makes sense and written in such a way that doesn't come off as ham-fisted exposition.
|
|
inherit
2432
0
403
jnericsonx
315
December 2016
jnericsonx
|
Post by jnericsonx on Apr 12, 2017 0:56:24 GMT
I read a story in which a girl, who was pretty much being dragged off, dying, by a animal, was able to call her mother, so yeah, it can be a reflex.
|
|
Cyberfrog
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 38 Likes: 58
inherit
3436
0
58
Cyberfrog
38
February 2017
cyberfrog
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Cyberfrog on Apr 12, 2017 1:03:52 GMT
Someone who is trapped with no hope of rescue, I can believe they'd record some thoughts. Depends on the person.
In general, though, I agree that first-person accounts of imminent death/extreme danger isn't the most sensible thing ever.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Apr 12, 2017 1:19:45 GMT
This is, in general, a bad AAA games trope that needs to burn in hell. Why exactly? It works, and most people don't mind it. What would you replace it with? To me there's nothing more uninteresting and "meh" inducing than the part in any modern 3D game where I enter a room and pick up on a bunch of texts or audio logs as some form of lazy exposition or plot-development. I never liked it but I also never hated it but my indifference towards it makes me realize that I just kinda hate it now that we're talking about it. It's the same as graffiti. Sweet mother of 3D Studio Max, stop making those immersion-breaking "HELP US!" scribbles on walls. Okay, tangent there, this has nothing to do with Andromeda but still. I guess I dislike these things because I see it as a form of overdesign. There doesn't need to be clues everywhere as if that enriches the story. One of my favorite games ever, ICO, says so many things with almost no words and I distinctly remember games like Drakan that I played on PS2 where you'd enter a swamp area and there'd just be dead humans on spikes in an area full of goblins and that in itself is enough exposition to tell me what happened. There's just no creativity in making a generic room that looks like all other rooms (like the Kett "houses" in MEA) and then randomly placed bodies and a log that shows the final diary entries and sometimes it's not even that smart but it's just some email or other stupid shit. It probably bothers me the most because it's a design-thing that you see in all AAA games right now. If it were just a quirk for a BioWare game who cares, but there's a sense of lethargy to booting up another game made by another dev and then seeing them do the exact same things beat for beat as the guys who made Far Cry or that specific part in The Last of Us. Mass Effect 1 didn't put in logs everywhere on Eden Prime where workers describe the sound of indoctrination to each other.
|
|
inherit
209
0
3,640
zipzap2000
Zip has left the building.
2,263
August 2016
zipzap2000
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by zipzap2000 on Apr 12, 2017 1:23:36 GMT
If I was about to die unexpectedly in a possibly violent fashion I might leave a note or voice mail message. Thats why I carry a datapad with me everywhere I go. You never when you'll die unexpectedly. Sometimes I just record the message in the off chance an unexpected death takes me by surprise. The only last message that matters is the one from Charr. Oh, blue rose of Illium .
|
|
inherit
3657
0
2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
|
Post by Revan Reborn on Apr 12, 2017 1:31:58 GMT
While I think the premise of all of these victims leaving their last moments on a datapad may seem silly, it's obviously there for more practical reasons of bringing life and history to the environment. I always appreciate the notes, as I feel it brings a presence to the area you are inhabiting. It's environmental storytelling by providing more context and background to where you are and what happened there. I've never had a particular issue with it.
|
|
peabuddie
N2
You did good, kid.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Posts: 149 Likes: 116
inherit
2828
0
116
peabuddie
You did good, kid.
149
Jan 15, 2017 21:03:09 GMT
January 2017
peabuddie
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
|
Post by peabuddie on Apr 12, 2017 1:58:57 GMT
... will always run for the nearest paper or data pad and write their final moments and make sure to give some emontional reason why their life matters. JOM, but what is the problem with the people that wrote these games? I just... is it so hard to understand that reading some people final moments like it was a book narrative is bizarre? There is more than one datapad that you find in this game that the person who wrote it is interrupted mid sentence, like you're reading their thoughts. Am I being unreasonable here? Should I consider a note that reads something like "they are burning the house, oh my god the fire is spreading, it's so bright and hot and yellow... I love my sister and I hope she she lives a good life, if anyone reads this please tell her I love her. Oh god the fire caught my leg! The pain... I'm in pain please send help, please s." to be good writing? This is pretty much standard death behavior since System Shock 1994
|
|
Nayawk
N3
Posts: 476 Likes: 671
inherit
183
0
671
Nayawk
476
August 2016
nayawk
|
Post by Nayawk on Apr 12, 2017 2:42:15 GMT
I don't have a problem with it, as a few people have said it is hardly just a game/movie thing, there are examples of this kind of behaviour in the real world. You just have to watch the news to see examples of people in plane crashes/ferry sinkings/car accidents leaving phone messages to loved ones.
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Apr 12, 2017 9:39:44 GMT
... will always run for the nearest paper or data pad and write their final moments and make sure to give some emontional reason why their life matters. JOM, but what is the problem with the people that wrote these games? I just... is it so hard to understand that reading some people final moments like it was a book narrative is bizarre? There is more than one datapad that you find in this game that the person who wrote it is interrupted mid sentence, like you're reading their thoughts. Am I being unreasonable here? Should I consider a note that reads something like "they are burning the house, oh my god the fire is spreading, it's so bright and hot and yellow... I love my sister and I hope she she lives a good life, if anyone reads this please tell her I love her. Oh god the fire caught my leg! The pain... I'm in pain please send help, please s." to be good writing? This is pretty much standard death behavior since System Shock 1994 If think there are cases where it can work. Especially if it's audiologs. But almost everyone keeping a diary until their last moments is not, as I see it, very elegant. There are some moments of more finesse in Andromeda, but not as much as I'd hoped.
|
|
cotheer
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 116 Likes: 210
inherit
5178
0
Jan 25, 2018 13:58:19 GMT
210
cotheer
116
March 2017
cotheer
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by cotheer on Apr 12, 2017 10:06:35 GMT
The realistic thing people would do is instantly wipe their explicit image and video folders to avoid posthumous embarrassment. "Pathfinder, this datapad has been wiped. Metadata suggests it was 8 zetebytes of video." "Pathfinder, there are couple of generators in near vicinity, which, if activated, will enable me to restore some of the data." "SAM, lock the door!" "Locking the door, Pathfinder"
|
|
inherit
3368
0
4,207
cheeseandonion
2,540
February 2017
cheeseandonion
|
Post by cheeseandonion on Apr 12, 2017 10:13:33 GMT
Here may be found the last words of Joseph of Arimathea: "He who is valiant and pure of spirit may find the Holy Grail in the Castle of Aaaaaaaaaaaaaargh."
|
|
Sondergaard
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Posts: 572 Likes: 975
inherit
1505
0
Sept 27, 2024 16:57:55 GMT
975
Sondergaard
572
Sept 8, 2016 21:17:59 GMT
September 2016
sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
|
Post by Sondergaard on Apr 12, 2017 10:19:02 GMT
I thought the message left by Jonah's mother in ME2 was an excellent example of this being done well. But in general it is over used, especially in text where it often makes little to no sense. Escape, fight or desperate typing? I'll take desperate typing every time, thank you.
|
|
inherit
1638
0
Aug 24, 2018 17:43:50 GMT
407
Gekrakel (Mark)
222
Sept 20, 2016 15:30:04 GMT
September 2016
mark
Gekrakel / Feqlar
|
Post by Gekrakel (Mark) on Apr 12, 2017 19:38:13 GMT
Here may be found the last words of Joseph of Arimathea: "He who is valiant and pure of spirit may find the Holy Grail in the Castle of Aaaaaaaaaaaaaargh." Lol.. that is what I was looking for...
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Apr 13, 2017 0:48:25 GMT
I can't believe I forgot to mention this:
This is an utterly amazing moment in the trilogy, using characters that maybe you spend 5 minutes with. I can sum all "last notes" from DAI and MEA that it won't scratch the surface of this scene.
So the problem is not with "death notes", but how they were used in these games.
|
|
inherit
The Smiling Knight
538
0
24,167
smilesja
14,587
August 2016
smilesja
|
Post by smilesja on Apr 13, 2017 1:12:05 GMT
As others have said, It's not ME: A that does it, but other games as well.
|
|