rpgmaster
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 12, 2017 16:56:45 GMT
If the conversation isn't important enough to present it in full cinematic mode - CUT IT!
Quality not quantity.
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Post by KaiserShep on Apr 12, 2017 17:00:26 GMT
A specific example would be more helpful.
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Post by pdusen on Apr 12, 2017 17:00:40 GMT
Who are you?
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Post by Deleted on Apr 12, 2017 17:03:51 GMT
(Shrug) Sour grapes? Same guy bemoaned the other day that it's impossible to RP during the cutscenes, because the dialogue wheel restricts his aweinspiring creativity.
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Post by aglomeracja on Apr 12, 2017 17:08:15 GMT
A specific example would be more helpful. You need and example of non-cinematic conversations in MEA? I'd say it's about 70-80% of it's content...
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Post by chawktrick on Apr 12, 2017 17:10:14 GMT
I actually agree. There are times where I'll enter into a conversation with an NPC or vendor and the focal point ends up being the wall or a nearby tree. It happened to me on the Peebee loyalty mission (no spoilers) - I began speaking to an NPC related to the quest, and based on the way I approached the NPC, Ryder turned and faced the wall the whole conversation.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by bshep on Apr 12, 2017 17:11:44 GMT
Ok champ. You do that when you make your game...
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Post by AnDromedary on Apr 12, 2017 17:12:55 GMT
(Shrug) Sour grapes? Same guy bemoaned the other day that it's impossible to RP during the cutscenes, because the dialogue wheel restricts his aweinspiring creativity. I do understand this concern though. I had a bunch of situations during my playthruogh where I wanted Ryder to say things that would have made perfect sense in the situation but were not on the wheel (because the wheel in 99% of ME:A is not for choosing what to say anymore, it's more about choosing how to say the predetermined answer).
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Post by Deleted on Apr 12, 2017 17:18:49 GMT
(Shrug) Sour grapes? Same guy bemoaned the other day that it's impossible to RP during the cutscenes, because the dialogue wheel restricts his aweinspiring creativity. I do understand this concern though. I had a bunch of situations during my playthruogh where I wanted Ryder to say things that would have made perfect sense in the situation but were not on the wheel (because the wheel in 99% of ME:A is not for choosing what to say anymore, it's more about choosing how to say the predetermined answer). The irony though is that he demands the content made for your head-canon RP cut out. Those little un-cutscened small quests are a treasure trove of imagine-your-own convos/Ryder's reactions etc, and a lot of them have nice, interesting quest-givers and quests, etc. It's million times better than a scroll nailed to a tree in Inquisition in hopes that a passer-by gets enthused over shaking down five nearby shrubs to bring back a ring from a dead fiancée for a random stranger.
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Post by AnDromedary on Apr 12, 2017 17:23:58 GMT
I do understand this concern though. I had a bunch of situations during my playthruogh where I wanted Ryder to say things that would have made perfect sense in the situation but were not on the wheel (because the wheel in 99% of ME:A is not for choosing what to say anymore, it's more about choosing how to say the predetermined answer). The irony though is that he demands the content made for your head-canon RP cut out. Those little un-cutscened small quests are a treasure trove of imagine-your-own convos/Ryder's reactions etc, and a lot of them have nice, interesting quest-givers and quests, etc. It's million times better than a scroll nailed to a tree in Inquisition in hopes that any random passer-by is going to show interest in shaking down five bushes to bring back a ring from a dead fiancée of a stranger. Oh I don't dispute that, Inquisition is way worse with it's filler than ME:A (though ME:A still has too much of it IMO). Also, I don't really mind the non-cutscene dialogue so much. It's better than in DA:I as well, at least here that default camera position is more dialogue like than in DA:I, where it was 5 meters from the characters. It would certainly have been nicer to have custom camera positions but ok, they wanted to save themselves a cinematic designer and a QA person on those, I get that. But the dialogue wheel restrictions, there is some basis for that complaint IMO, definitely. That's all I'm saying.
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Post by alanc9 on Apr 12, 2017 17:54:17 GMT
This sounds like it would make the game worse, not better,
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Post by rasande on Apr 12, 2017 17:57:39 GMT
He is the RPG Master, he is one with the d20 and the loottable. You would be wise to heed his counsel.
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Post by KaiserShep on Apr 12, 2017 18:00:40 GMT
A specific example would be more helpful. You need and example of non-cinematic conversations in MEA? I'd say it's about 70-80% of it's content... 70-80%? I was never a fan of arbitrary numbers myself.
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Post by aglomeracja on Apr 12, 2017 18:10:49 GMT
You need and example of non-cinematic conversations in MEA? I'd say it's about 70-80% of it's content... 70-80%? I was never a fan of arbitrary numbers myself. Feel free to make accurate measurements. Most of this games convos don't include cinematics so asking for a "specific example" is plain trolling. If you haven't encountered convos like that, you didn't play the game. PS. It's estimated number, not arbitrary.
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Post by Link"Guess"ski on Apr 12, 2017 18:37:05 GMT
If the conversation isn't important enough to present it in full cinematic mode - CUT IT! Quality not quantity. 100% agreed. No more stilted pan-around cameras. It's either in-gameplay like in DA:I where you can respond to banter or in cutscenes. Not that shitty in-between economy crap where it feels stilted and lifeless.
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Post by colfoley on Apr 12, 2017 18:41:35 GMT
Now i do feel like I'm playing a different game. I'd say it's more sixty-forty in favor of cinematic conversations.
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Post by Link"Guess"ski on Apr 12, 2017 18:56:30 GMT
The majority of dialogue in the game is certainly not cinematic. Also, what's up with how this is a half step right and two steps backwards from DA:I? They removed the ability to slightly exit the conversation, then reposition and re-enter it, which was helpful for the wonky camera, so you're even more restricted now but at least you can see the faces better. This sounds like it would make the game worse, not better, Do you think this solution is better than ME2? I'd also like to know why if the answer is yes.
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Post by cheeseandonion on Apr 12, 2017 18:58:13 GMT
Ok champ. You do that when you make your game... wew lad
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Post by suikoden on Apr 12, 2017 19:01:59 GMT
Ok champ. You do that when you make your game... Lol the classic "why don't you make a videogame yourself" argument. Complete shit lad - that's even lazier than the devs.
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Post by Deleted on Apr 12, 2017 20:05:46 GMT
I think I'd rather they just switch to first person camera focused on the NPC for the side (not main story related) conversations.
Easier technical solution all around, and more immersive since it more accurately models real life conversations.
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Post by alanc9 on Apr 12, 2017 20:22:59 GMT
Even if you don't like those camera angles -- I'm indifferent, myself -- cutting the convos outright is a stupid response.
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rpgmaster
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 12, 2017 21:52:33 GMT
Even if you don't like those camera angles -- I'm indifferent, myself -- cutting the convos outright is a stupid response. No it isn't. It would give them more time to work on conversations they do consider important.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Apr 12, 2017 22:46:30 GMT
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Post by Nayawk on Apr 12, 2017 23:17:11 GMT
I thought MEA dealt with the non-cinematic conversations much better than DAI. The focusing in is close enough to make the exchange interesting and engaging... DAI is only playable once the camera mod is installed.
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Post by colfoley on Apr 12, 2017 23:22:38 GMT
Even if you don't like those camera angles -- I'm indifferent, myself -- cutting the convos outright is a stupid response. No it isn't. It would give them more time to work on conversations they do consider important. but that's not what you said...
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