sdzald
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 367 Likes: 307
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sdzald
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sdzald on Apr 13, 2017 16:57:41 GMT
If I had been in charge I would have kept the ME universe on the shelf. Let it sleep in the glory it was. I would have created an entirely new Sc-Fi series with NO ties to ME.
This game would have been a very good start to a new series. Because they made it based in the ME world their hands were tied from the start and it was going to be very hard for them to create a game that was both like MET and yet different then MET. It would have taken some real heart, talent and effort and frankly I don't think Bioware/EA was able to pull it off.
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cotheer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 116 Likes: 210
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by cotheer on Apr 13, 2017 17:05:11 GMT
Agree with pretty much everything except 2 (we finally have crafting system worth having) and 7 (good luck having environmental protection on a bike).
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Post by Deleted on Apr 13, 2017 17:21:10 GMT
This is what Andromeda needed, according to the gospel of myself: 1. A detailed/better/more expansive Character Creator. Better hair. Better skin. No gender locked things. Lots of variation. Different colored eyes (left eye brown, right eye blue, for example). Better makeup options. Lol...what was with that "eyeliner?" Or the options for eye shadow? Bizarre. Think DA:I's CC, but better. As for genetic sync - our parents should've just been adoptive. It would've given the Ryder character more depth and background - like...what happened to Ryder's real parents? If adoptive, our parents could've been any alien race, not just human. That would've been a compelling setup. I call dibs on Turian parents. 2. Less crafting. A personal preference. Just buy the armour you want and mix/match. Hunting for craft items is busy work assigned to us to fill gameplay hours. It's a scam. Let us earn credits during in depth cinematic quests and side quests. Then we can spend those credits however we please. There can still be some crafting I guess, but really who cares? Superfluous. 4. Diverse face models for aliens. I think the Asari in this game are a good example of why copying and pasting is not only distracting, but downright sad. DA2 made this same mistake with dungeons, houses, and caves. So very sad; so very lazy. (At least DA2 had an excuse - they were rushed.) The Asari all had the same face! It was so distracting....and confusing....and stupid....and sad. 8. If a companion has something to tell us on the Tempest, why can't they just tell us on the Nexus? And vice versa. That was obnoxious. Peebee is standing right there on the Nexus, but she has something to tell me back on the ship. So irritating. I understand if they want to meet me somewhere specific to talk, but the constant back and forth between nexus and Tempest....... 9. We needed a much better organized menu system. Nuff said. I agree with these most. I would also add.. I thought the pacing was off. For the romances and for the story. Too many side quests all at once, and they were poorly organized in the menu when they were given to you. The story could have been more streamlined, incorporating the terraforming of planets, and Kadara's more indepth colonization quest line but the FLOODING of side quests slowed the story down way too much. It would have been really nice if we got a "Go check on each colony" for a lot of the unimportant quests after the story line finished and then you would have had so much to do with your character after the end. That coupled with some sort of LI repeating romance dialogue or scene would be much more enjoyable then the overwhelming amount of quests every time you set foot on a new planet. I feel bad saying that I didn't appreciate the exploration aspect of the game. ME 2 is my favorite game and I personally would have liked a more linear game then throwing back to one ME 1 way too much. (Which had an amazing story but aspects like the inventory system and the endless driving just doesn't fly like it use to. It isn't user friendly.) I liked Haavarl most, and would have preferred zones that size. Because Mass Effect is about hoping around to different planets it will probably never be an OPEN WORLD, no zone game... I wish they wouldn't try to compete with games that are.
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Post by babe145869 on Apr 15, 2017 0:34:49 GMT
1) I would have made a more detailed character creation.
2) Made Dad injured but still alive and able to talk to, at the med bay (like sara/Scott that spent most of the game.) So you could ask advice and what not.
3) Would have made an option to mute SAM's non-critical info. I don't need to hear that I'm entering/leaving a hazertious area constantly, unless my health was so critically low that I'm going to die. I don't need to hear when/where I can mine, in the nomad, constantly.
4) I would have made the navigation UI a combination of ME1 and 2. You mark the big map then tap a button, if you want a hint, but not have to see it if you didn't need help.
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