pantherdane
N3
Guilty until proven innocent.
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 437 Likes: 585
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pantherdane
Guilty until proven innocent.
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pantherdane
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by pantherdane on Apr 13, 2017 12:49:51 GMT
So I am on record of hating on the game, but I also I want to encourage things I think shows promise or trend I like, so here goes: 1. Family member for PC. I liked it in DAII and I liked it here. 2. Aya, it's a really well designed place, architecturally speaking. 3. Scanner. I like the concept of the scanner, not necessarily it's implentation. I wish it would function like a tricorder, and more things become scannable. Locking it to research was stupid, it should be its own thing. 4. The flying creature in havarl. More wildlife like that please. 5. Jump jet 6. FTL travel screen. Looks like warp speed, I like it. I say give this game a few more patches and DLC and it will please just about everyone, not that a lot of these drama queens will admit it (I'm not accusing you of being one). BTW, I am out of town and playing ME1 on my laptop and it sux. My lappy cant play MEA (too old). People are complaining about MEA and comparing and blah blah blah and ME1 outright SUX.
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Post by jackdaniel on Apr 13, 2017 12:57:43 GMT
So I am on record of hating on the game, but I also I want to encourage things I think shows promise or trend I like, so here goes: 1. Family member for PC. I liked it in DAII and I liked it here. 2. Aya, it's a really well designed place, architecturally speaking. 3. Scanner. I like the concept of the scanner, not necessarily it's implentation. I wish it would function like a tricorder, and more things become scannable. Locking it to research was stupid, it should be its own thing. 4. The flying creature in havarl. More wildlife like that please. 5. Jump jet 6. FTL travel screen. Looks like warp speed, I like it. I say give this game a few more patches and DLC and it will please just about everyone (not that a lot of drama queens will admit it). BTW, I am out of town and playing ME1 on my laptop and it sux. My lappy cant play MEA (too old). People are complaining about MEA and comparing and blah blah blah and ME1 outright SUX. could not disagree more. Once you account for its age, it's probably the best in the mass effect franchise
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Post by leo3abp on Apr 13, 2017 13:54:37 GMT
Unfortunately nothing of that makes a good game, however well implemented those features might be. If there is no interesting relatable protagonist and characters, that player can care about, good dialogues and interesting storiy, then no amount of bells and whistles will help, which is exactly why Andromeda ended up being such a huge failure it is, and a shame on a history of Bioware RPGs. Interestingly enough, the opposite is not true - it is totally possible to overlook lackluster bells and whistles and even lack of polish, if things mentioned before - characters, dialogues, story etc. are of high quality and can captivate a player. Aside from previous BW games, Game of Thrones rpg (2012) illustrates that point well - a terribly flawed low budget game, with a very long wind up time, but if you endured until the second half part, then all the flaws suddenly become secondary and irrelevant thanks to how captivating story and characters get. This thread isn't about claiming that MEA is a good game, it is pointing out some positives with optimism towards future installments in the Andromeda galaxy. I understand you're very disappointed in the characters and writing, but what about the environments or the combat? Those of us who truly enjoy playing MEA and defend it still acknowledge it's not a perfect game and has shortcomings like way too many uninteresting fetch quests and numerous bugs and glitches. Would it kill you to acknowledge MEA has some positives too or is your glass really that empty? I did acknowledged combat on multiple occasions. That, more vertical gameplay and maybe environment (which isn't that impressive or imaginative really - snow and desert planets we have all seein in star-wars, purple-jungle planet in Avatar, Aya was absolutely uninspired piece of crap that didn't even had its own rememberable architecture style... ) are the only thing that keeping Andromeda afloat at 6/10 mark (when it gets into full release state with patches at least, because we clearly playing beta right now). The problem is that characters and writing were things that made all previous BW great, its what carried them through, even Inquisition with all its grind and fetch quests were an ok game because interesting characters carried it. All BW games had flaws like bad animations, bugs, average combat and so on, even stories were not that super imaginative either - we were always fighting some big-big-evil that threatens the world, so I would dare to say that even storywriting was never that impressive in its essence when compared to games like Planescape Torment for example. But the characters, scenes and dialogues what made the world alive and captivated player, caused emotions, made player care. Andromeda virtually has nothing of that. While it might come off that me being very negative and hating on the game, but in fact its more of a "I am not angry, just deeply disappointing" type of thing, except that I am not trying to be smooth on the edges in my posts. I saw and knew before release that animations were bad, there were bugs, and gamestory seemed somewhat lackluster with unimaginative new races we meet etc., but in my worst estimations I could never expected that characters, dialogue and protagonist would be so bland and lifeless as they turned out to be. That was a real hit below the belt, because as I said above - anything could be expected from BW, but certainly not that bad and empty characters and dialogue writing. Therefore I am so bitter.
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myalzalean
N2
Don't tell my wife I'm here
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 120 Likes: 129
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myalzalean
Don't tell my wife I'm here
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myalzalean
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by myalzalean on Apr 13, 2017 14:06:38 GMT
While it might come off that me being very negative and hating on the game, but in fact its more of a "I am not angry, just deeply disappointing" type of thing, except that I am not trying to be smooth on the edges in my posts. I saw and knew before release that animations were bad, there were bugs, and gamestory seemed somewhat lackluster with unimaginative new races we meet etc., but in my worst estimations I could never expected that characters, dialogue and protagonist would be so bland and lifeless as they turned out to be. That was a real hit below the belt, because as I said above - anything could be expected from BW, but certainly not that bad and empty characters and dialogue writing. Therefore I am so bitter. Thanks for your post, I appreciate the candor and honesty you put into it. Unfortunately a lot of us, myself included, interpret that your bitterness is being aimed at those of us who enjoy the game and are doing nothing more than giving our honest reasons for liking the game overall. If anything Bioware has made us emotionally invested in the franchise, both good and bad, that we are all very passionate in our opinions and beliefs regarding the games and it spills over to these forums. I appreciate and respect other people's opinions and viewpoints as long as mine are acknowledged in return, or until it starts feeling like a personal attack. Thanks again.
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whanzephruseke
N2
The fic must flow.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 61 Likes: 51
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whanzephruseke
The fic must flow.
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April 2017
whanzephruseke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by whanzephruseke on Apr 13, 2017 17:09:30 GMT
I disagree with the idea that the "tension" in the last section of the main, "critical" patch should be extended to the whole of the main plot. I wasn't necessarily referring to the "tension" of the final mission (it actually felt a lot less tense than the final missions of the first three games, imho). I meant that I want to see more characters involved in missions other than just the two squadmates you take with you. I want the choices you've made to influence the way things play out, even if it's only in which characters show up in each role or minor dialogue changes. I want all missions to feel like they're more than just "kill wave of bad guys, rinse, repeat" or "reach a certain threshold in X score," even if that's what it actually boils down to in terms of gameplay mechanics. BioWare has proven now that they are capable of delivering this in a single mission, but now I'd like to see them implement it on the scale of an entire game.
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whanzephruseke
N2
The fic must flow.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 61 Likes: 51
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whanzephruseke
The fic must flow.
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April 2017
whanzephruseke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by whanzephruseke on Apr 13, 2017 17:13:13 GMT
Would be very interesting to have literally played some kind of total nobody, freshly awakened from cryo - a janitor, lowly technician or cook, and then watched as they rose through the ranks, learning combat skills, and gaining insights as you played. Sadly, I suspect that few people would enjoy this except me - I've always loved the idea of your character being utterly 'crap' and unskilled when starting a new game, and working your way up; but I think most people prefer to start with reasonably strong characters. I would play the shit out of that game. The short time you play as Joker during ME2 is honestly my favorite part.
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Fogg
N3
Karma whoring over on Reddit, actual opinions on BSN
Posts: 876 Likes: 1,793
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Karma whoring over on Reddit, actual opinions on BSN
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Post by Fogg on Apr 13, 2017 17:15:10 GMT
There are some things in ME:A I'd also like to see unchanged in future games.
- The loot system! It's optional. No need to search every corner of a room during important missions.
- The size of the Tempest. It's small and cosy, just you and your crew.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
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Post by VanSinn on Apr 13, 2017 17:26:23 GMT
I disagree with the idea that the "tension" in the last section of the main, "critical" patch should be extended to the whole of the main plot. I wasn't necessarily referring to the "tension" of the final mission (it actually felt a lot less tense than the final missions of the first three games, imho). I meant that I want to see more characters involved in missions other than just the two squadmates you take with you. I want the choices you've made to influence the way things play out, even if it's only in which characters show up in each role or minor dialogue changes. I want all missions to feel like they're more than just "kill wave of bad guys, rinse, repeat" or "reach a certain threshold in X score," even if that's what it actually boils down to in terms of gameplay mechanics. BioWare has proven now that they are capable of delivering this in a single mission, but now I'd like to see them implement it on the scale of an entire game. Ah, I misunderstood your point then. My apologies. I certainly wouldn't argue with more involvement of that type, but I wonder just how much of a PITA it would be to thread it through-out a full game, to the same level you see in the final mission of ME:A. If you're not asking for THAT level of involvement, I would agree for "it was great, give us a bit more next time."
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Post by Deleted on Apr 13, 2017 17:55:20 GMT
Definitely not my favorite Bioware game ...but it was still a Bioware game and I am a fan. Things I really liked: -Jump jet. -Havaarl. -Vetra. Vetra. Vetra. -Also Drack and Jaal. I liked a lot of the squad actually but isn't as good as the trilogy squads.The remnant, the jaardan, the kett, and the angara are all interesting additions to ME lore. -I liked the main story and side mission stories. Peebee's being my favorite.
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whanzephruseke
N2
The fic must flow.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 61 Likes: 51
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whanzephruseke
The fic must flow.
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April 2017
whanzephruseke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by whanzephruseke on Apr 13, 2017 18:57:06 GMT
I wasn't necessarily referring to the "tension" of the final mission (it actually felt a lot less tense than the final missions of the first three games, imho). I meant that I want to see more characters involved in missions other than just the two squadmates you take with you. I want the choices you've made to influence the way things play out, even if it's only in which characters show up in each role or minor dialogue changes. I want all missions to feel like they're more than just "kill wave of bad guys, rinse, repeat" or "reach a certain threshold in X score," even if that's what it actually boils down to in terms of gameplay mechanics. BioWare has proven now that they are capable of delivering this in a single mission, but now I'd like to see them implement it on the scale of an entire game. Ah, I misunderstood your point then. My apologies. I certainly wouldn't argue with more involvement of that type, but I wonder just how much of a PITA it would be to thread it through-out a full game, to the same level you see in the final mission of ME:A. If you're not asking for THAT level of involvement, I would agree for "it was great, give us a bit more next time." I know it would take a long time to perfect, but I think it's a good goal to work towards. BioWare has been moving away from being a trendsetter in game design, focusing instead on pretty open worlds and "customization" with no real meaning. Hell, BioWare made a name for themselves by responding to the game industry saying "You can't have deep story and characters in a mainstream video game" with "Hold my beer." I want to give the feedback that implementation of this relatively novel type of game design is what the fans really want, regardless of how we might complain about the flaws in the packaging, so budget more for game design and less for unnecessary packaging, ffs.
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