applepiesvk
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Apr 23, 2017 16:40:02 GMT
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applepiesvk
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applepiesvk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by applepiesvk on Apr 13, 2017 20:18:51 GMT
Hey, I don´t know if I am the only one, or is there more like me, but I´ve found worst aspect of game or rather most annoying one, being required hold E or T during the interactions with objects and characters. It is beyound my comprehension to understand how could anyone think that this was the good idea to implement. With characters it is even more annoying though, because most if not all characters can be interact only from certain angle.
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MarilynRobert
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 986 Likes: 2,148
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robmar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by MarilynRobert on Apr 13, 2017 21:57:11 GMT
I wonder if we have to hold E or T because it takes that long for the object to react?
It is annoying that often the person you want to talk to is facing something so that it's hard to get in front of them to get the E to respond when you click it. We should be able to click on E from in front or behind the person and get a response.
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Parachroma
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 69 Likes: 98
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parachroma
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Parachroma on Apr 14, 2017 1:44:03 GMT
Yes, instead of wasd, I use qwes (it's just more comfortable). Why in the hell would you create a permanent bind to E?
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Apr 15, 2017 4:45:17 GMT
I imagine it was due to the way they wanted to map buttons on controllers.
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