ApocAlypsE
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Post by ApocAlypsE on Apr 13, 2017 22:28:49 GMT
So I've finally finished my first playthrough of the game, did about 80-90% stuff that is available in the game I believe, Dunn survived in the end. I have some thoughts about the game. I won't mention bugs and animation issues, because I didn't encounter any game-breaking bug and the animations have been talked to death and they didn't bother me much. The combat: Starting with the strongest aspect of the game. I love the move to a hyper-mobile style with the high jump and the jetpack, the skills that pack a punch, the kick of the weapons. The combat kept me playing in the most sluggish of points in the game, so kudos to BW Montreal for that. One issue that I have is that at the open map sections the usual range is very long, making most weapons outside sniper rifles obsolete, and all weapons start severely underpowered making it hard to play through insanity where the enemies quickly surround you and take you down. Crafting your own weapons is wonderful with the special modifiers you can add to the weapon, but it is a bit of trial and error to see what works. I had wasted a Black Widow with the beam augmentation, making it 4 times weaker than it should have been. The profile system is a decent idea on paper, but in reality the really long cooldown limits you. You have to get used to use your 3 powers and immediately switch profile to minimize downtime. The UI is bad. Why do I need to click 4-5 times to approve something? Why assigning skills and profiles is so unreliable that I find often myself with the old skills? Why I have to navigate through a huge number of folders instead of straight away knowing what I have and what I haven't? Why separating research and development? They should have built upon the ME3 UI, instead they had to reinvent the wheel o_O. The narrative: as the title says: a lack of imagination. The devs should have hanged the following in their office: "A Reaperless Galaxy". You can get the imagination run WILD here, but they opted for the classic "convert more to us" enemies with an unseen empire in the background, more ruins with hidden power, and more humanoid species number 251. I found the background information about the Jardaan more interesting than what we got in the main game. I've wanted to be the first to reach a galaxy where the highly advanced Jardaan, with advanced terraforming technology to be in a war of their lives against an overwhelming enemy. That overwhelming enemy can be a gray goo entity, a Zerg or Flood style swarm, even a synthetic army that rose to power and upgraded itself by reaching a point of technological singularity. The options are many. Hell, even the Kett can be more interesting, for example make them a some sort of an advanced AI and organic hybrid, and for god sake give them a leader that does not look like he has a severe Napoleon complex. There are stuff that are tucked in here. Liara's cameo is very problematic for me. It undermines the credibility of her, that she knows about the Andromeda Initiative and doesn't tell Shepard at any point (not to mention the voice acting, like Ali Hillis said: "not this again "). In the mission with the Salarian ark the choice to save the Krogan scouts vs the Salarian pathfinder feels jammed in without a buildup. The first contact with the Angara is too brief and lacks impact, they starting to trust you way too quickly after you snuck to Aya, there are more examples like that. Another example is the Remnant drive core from Elaaden. Didn't the Krogan boss told that she plans to create a bomb to hit the Nexus with it? Why does everyone forgets that after we get that drive core? There are interesting plot threads in here. The Ryder family secrets quest did surprise me in the end. We still have to know who is the benefactor, as well as the issue of the Quarian ark which is clearly a DLC bait, as well as dealing with the Archon's second in command and possibly bringing the might of the empire on the Heleus cluster. The ending mission is spectacular, this is what should have been in ME3 instead of the COD mission we got there. It is very satisfying to see every ally you gain in the entire course of the game to help you, after such a polarizing game it leaves a good taste in the mouth. The characters: ok, some characters suffer from bad writing making them obnoxious, a prime example for me is Gil, and Peebee for a lesser extent. I know it is a youtube comment level of opinion, but I feel like they are written for 8 year olds but tucked in with some sexuality. BW should have played with the botanist angle of Cora more, rather than making her mention the Asari commando training every 5 sentences. It is told that she is "by the book" but I don't see that much when interacting with her. Please show, don't tell. Besides, the issue of the pathfinder successor should have been much more significant. She learned to trust Ryder far too quickly, negating any possible character development. Liam is the resident "boring human male". James occupied that slot the best in all the games. Liam is pretty incompetent and I wonder why he is in the team. For a "crisis response specialist" he does very little crisis response. Besides, it feels that he is written to seem cool to 13 year olds. HUSTL? really? Getting naked for no apparent reason? Drinking beer 10 minutes after liftoff? Thats not professional at all. I liked Vetra. I liked her soft side and protectiveness for her sister, her smoothness when dealing with people, her being sassy, the fact that everyone important in the Nexus is familiar with her. I heard that trying to romance her will lead to a dissapointment on that regard, but I didn't see it so no comment here. Drack is cool I guess, but he is more of Wrex from ME1. I love Wrex, but I kinda wish for something a bit different. Besides, when I saved the Salarians it felt weird that it didn't have any lasting consequences with the relationship with him. Peebee gets on my nerves. She isn't bad or incomprehensible as Sera, but she is selfish, reckless, and talks like a bad disney character. I wish I could kick her out of the ship after her loyalty mission. Sadly she is the only unique and by far the best looking Asari in game, so there is that. Her suddely forgiving Kalinda made me WTF? Also, almost no apparent character development for her. I want to see her slowly learns to work in a team after being a lone wolf for some time. I grew fond of Jaal, that heavy emphasis on family, the eventual communication with the entire team, openly discussing his life and feels with them and Ryder, that weird but eventually endearing talking style. I saw some people dissapointed by him, I wasn't. Not any new species character has to be a troll like Javic. Lexi and Suvi are OK, Kalo Jeff gets on my nerves. I wanted to kick Addison and Tann in the teeth, especially Addison which is incredibly tactless and has hidden agendas, trying so soon to suddenly befriend Ryder after establishing Prodromos. I liked Reyes as a character, he is a good gray moral character, and the game will benefit from having more like him. I would conclude that the characters are often hit and miss. Thats disappointing in the grand scheme of things, because Bioware biggest strength suppose to be their characters. Soundtrack: after the magnificent OST of ME3 and Inquisition, this is a major letdown for me. It is not bad, but it is unremarkable, only the menu theme is memorable out of the bunch. Guess I had to expect that from Pessano, everything I've heard from him was forgettable and just "there", no lasting impact. I wish they brought back Sasha Dykcian and Chris Velasco for the entire game. Well, hope remains for the inevitable DLC. Inquisition had the amazing "Lost Elf" and "Dark Solas theme" from Trespasser, so one can only hope the ME:A DLC will follow. Everything around: The save system. Why disable saving in priority missions? The travel animations were horribly going through every single time, but luckily many became skippable in 1.05. Why do so many quests involve planet hopping? Why so many "collect 20 space bear asses" quests? I don't think the DA:I template works well for a Mass Effect game, and Bioware for the 2nd or even 3rd time doesnt do it well. Too much recycled stuff, too many Super Mario platforming, at least it is not as bad as DA:I this time. The CC is terrible, no need to elaborate that, enough people did it already. The Nomad is a significant impovement over the Make, I will give them that, but it doesn't make sense for it to not be armed. At least it doesn't handle like a floating drunken rhino and it doesn't have a paper tissue armor like the Hammerhead. Conclusion: IMO Bioware fucked it up compared to their standards. It lacks the design and narrative imagination to keep things interesting (ME2 for example was very imaginative), the combat is great but in other areas the game sometimes makes it very hard to like it. But I'm a patient person and in my view Gameplay > story, so I give it a 6/10. BONUS QUESTION: How you would rate the game if theoretically all the technical, animation and UI issues are solved? I would bump it to 7/10 at most I think.
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Post by Kabraxal on Apr 14, 2017 1:57:30 GMT
Heavily disagree on characters and story. I was engrossed and happy they didn't follow the god awful trend in entertainment and try to make everyone broken and everything else a shade of grey murky depression. By the end, I was grinning and having a blast, which is what they advertised.
Really don't get the knock on character writing since it is no more or less immature than many things in the OT. I think the cringiest moments weren't really writing but the over dramatic krogan fight scene. Gil and Peebee both were amazing to me.
As for you bonus: it will be a 9.5 or so after technical patches. It is one of the best gaming experiences I have had, up with ME1 and 2 and Origins/Inquisition.
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Post by zipzap2000 on Apr 14, 2017 3:21:16 GMT
PeeBee comes good if you take her out and listen to the Banter.
She has more depth in the banter than the escape pod for some reason.
Mostly agree.
Without glitches? 7.5
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ApocAlypsE
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Post by ApocAlypsE on Apr 14, 2017 9:27:03 GMT
Heavily disagree on characters and story. I was engrossed and happy they didn't follow the god awful trend in entertainment and try to make everyone broken and everything else a shade of grey murky depression. By the end, I was grinning and having a blast, which is what they advertised. Really don't get the knock on character writing since it is no more or less immature than many things in the OT. I think the cringiest moments weren't really writing but the over dramatic krogan fight scene. Gil and Peebee both were amazing to me. As for you bonus: it will be a 9.5 or so after technical patches. It is one of the best gaming experiences I have had, up with ME1 and 2 and Origins/Inquisition. I'm not looking for the gray and gloomy, I'm looking for the imaginative. I am all for the idea of exploring the unknown, that kept me hooked to every bit of info we get about ME:A, but going in and discovering that it is not that very interesting was a letdown. At least the setup is there, the Heleus cluster is just a tiny section of the Andromeda galaxy, and Meridian actually did deliver on that front, so there is hope. About the characters, I LOVED the Citadel DLC, so I don't want everything to be dark and gloomy, but I'm asking for a bit more sophisticated and unexpected humor. Glad you liked it. I'm not out of it yet, I plan to do a near 100% playthrough, but I will be taking my sweet time with it. I want to get good with Sombra in Overwatch. Also forgot to mention the soundtrack, edited that into my OP.
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Post by abaris on Apr 14, 2017 10:49:55 GMT
After ten hours or so I rated it a 6. It just didn't take me away in the same way other games in the ME series did.
Now, more than 50 hours in, I would make that a 7, possibly an 8, but that's stretching it to it's limits. The problem is, the game shines more in some of it's side quests than it does only following the main questline. That, and the god awful UI that took some serious getting used to and so I missed out on lots of stuff by simplöy not being able to find it.
There are some purely personal observations preventing me from rating it any higher. One are the jump jets. Now don't get me wrong, I like them in principle, but the devs loved them a little bit too much for my tastes. Virtually every location requires you to use them. Not only that, you have to find the one sweet spot where jumping up really leads to your Ryder grapping the edge and not falling down again. That however is nothing compared to the constant riddles. Personally I hate them. If I wanted to play sudoko, I would do that and not Mass Effect. If I wanted to figure out which console configuration finally opens the (jump) path. I found myself spending an equal amount of time on youtube as actually playing the game. Looking for the solution was the only way to not smashing my controller against the wall in pure frustration. It's not my idea of fun to spend hours upon hours in a dark lit cave to figure out some riddles.
Again from a personal perspective, the lack of character outfits got to me too. You have what? Baggy track suits with short sleeves, baggy tracksuit with long sleeves and baggy track suit with jacket, and for some reason gloves. All fugly, to say the least. Most NPCs are better dressed than my main. In ME and other story driven games with main characters, I always loved to style my player. It was part of the immersion for me. Also, I smell some outfit DLC on the horizon which makes me just a little bit angry.
Same goes for some of the side quests that were off to a good start to simply fade into nothing before being solved. Again, I smell DLC to take care of all the unsolved plot lines.
Other than that, the game is fun. Once I got over the slow start, I found myself in hour long session without wanting to quit. The crew grew on me. Some however never managed. Liam, for me, is entirely bland. Cora doesn't grip me much either, even after resolving her loyalty quest. The others are pretty well done. I mainly took, Drak, Vetra and Peebee on missions. Jaal when he was needed. Hardly Cora or Liam.
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Post by Deleted on Apr 14, 2017 17:42:59 GMT
I'd probably rate it higher than you did–maybe an 8/10 as the game stands right now. I had a good time overall, but I still agree with a lot of what you said, particularly this: "The narrative: as the title says: a lack of imagination."
For a game that's about new experiences, pioneering, and exploring the unknown, there are sadly few moments of absolute wonder throughout. The opening on Habitat 7 where we had no idea what to expect...seeing those giant floppy things flying across Havarl (even though we'd already seen them on Habitat 7)...meeting the angara...walking/driving around Khi Tasira and Meridian: had there been more moments like those, the game would have felt more like what they intended. Instead, we mostly just get..."video game." Shooting mooks, insects, dogs, and dinosaurs. An over-reliance on SAM and our scanner to immediately decipher everything we see. The fact that we're only "exploring" places other people–even humans–have already somewhat settled and put up pre-fabs. This is part of a whole new galaxy, but I felt more like I was stepping into the unknown in the first couple of hours on Eden Prime and the Citadel in the original game.
I'm not sure what the solution is or what they could have done, but maybe the open world aspect (and its obligatory countless, largely meaningless quests) has something to do with it. Or it was just the wrong focus. I'd rather be running exploratory missions with the science team (something more substantial than "Task: Scan Rocks") than shooting yet another group of kett who pour out of a drop ship.
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Post by geralt on Apr 15, 2017 0:08:03 GMT
So I've finally finished my first playthrough of the game, did about 80-90% stuff that is available in the game I believe, Dunn survived in the end. I have some thoughts about the game. I won't mention bugs and animation issues, because I didn't encounter any game-breaking bug and the animations have been talked to death and they didn't bother me much. It does vary a lot between players, but I had a far bit bad bugs, including getting killed in 2 separate conversations being the worst. Also have "fell through" ground that should be solid, and vanguard charge can get you into some very bad spots you can't get out of. For folk like me it heavily taints the experience, not because there is bugs, but because there was so many, and directly impactful ones to boot. Agree the combat is mostly good, though I'm not keen on the radar system that sometimes can't display where enemies are, or the combat UI though that's more personal taste I guess. I'd like to see the number of abilities for profiles going up to 5, though I don't see such a big change getting made. Crafting I'm not so keen on, just far too many resources and tiers of weapons/armour. (Not helped by the UI which is next.) Totally agree with this, needs a big re-work. Although I'd happily take just a setting in the options to disable all confirmation prompts for the interim. Agree with the lacking of imagination observation, for the most part it just seems all vanilla. Probably worse for folk like me that have played Dragon Age Inquisition, felt a lot of the side quests mirrored what was in that game, but made more tedious due to all the extra travel points required to get from A to B. A lot of the other plot points felt either half-baked, or just struck me as being cut down for either money or time. I thought we'd have a degree of specifying how to build the outposts, but that seems to have been restricted to Eos only, I was also expecting a few customization options and to see gradual change/evolution to outposts and the planets. Sadly that seems restricted to radiation & temperature readouts only, I.E. stuff you can't see so that left basically nothing for the developers to change as a time/money saver. The potential is all there, but it needs much stronger writing and thinking through in order to get it to those heights. This could have been as captivating as ME1, without the baggage of having to introduce absolutely everything about the universe, a lot of that work was already done for this game. Hit & miss is how I would sum up the squad & crew as well, not really a great deal to say about them on top of that as well. They're either pretty bland/stereotyped, or a lot like a character from a previous game. Only thing I was fully on-board with was keeping the numbers of them down, ME2 had far too many squad-mates that just caused a lot of problems down the road. I still don't like the concept behind "loyalty" missions, especially if it's were going to follow anything like the ME2 SM logic. I'd rather that term just get dropped and have them called character quests, with your dialogue & plot choices over the course of the game shaping a hidden value you never get to see. Would like it to work as how friend/rival did in DA2, they won't leave or betray you, but this system can still offer a different kind of relationship with a character with your choices. While I approve of P/R being removed, the interrupts have took a big step back IMO, too many have little value and others are common sense to do anyway. (Such as hug your sibling after seeing them wake, I mean why wouldn't you after that?) I like the soundtrack, but I can see why it's a letdown to folk, and for me it took listening to it outside the game to apprecaite it fully. I have the music up full in game settings, but it still sounds too quiet versus everything else. So while playing it comes across as very subtle and subdued, which is maybe why you feel as you do about it. Been moaning about the save system since the trial, actually a big step back and very frustrating. Pretty much the rest I can't disagree with so won't say much else. I rated this game a 4/10 due to all the problems with it upon release, even if those hadn't been there, I'd be very hard-pressed to push it over 6/10. You can tell by a lot of the content this was put together by a mostly inexperienced team. I do want to like it, I see the potential, but I can't excuse all that just because it's a Mass Effect game, or that the folk are doing their best with it. Objectively taking out the bugs with release, it's not that bad, but not that great either. Especially when you factor in the time and resources that was given to making it, far more in excess what ME2 & 3 were given, and I would rate those games much better at least on the technical scale. (Though they did have their own issues!)
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Post by jf8350143 on Apr 15, 2017 0:44:41 GMT
Why does so many people think Drack is just another Wrex?
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Post by gplayer on Apr 15, 2017 6:07:19 GMT
I largely agree. I would add is that the story seems very linear compared to what we had in the original trilogy.
This was also the first time I strongly wished I could kick people off the team like Peebee and Liam. I also felt that what was an hommage to original ME players was actually lazy artwork and writing. I don't need to hear about Okeer again and I definitely did not need the Tempest to look like the Normandy. I was also upset to learn at the end that they are bringing in all the milky way species into future games. Quarian, Hanar, Volus & Elcor arks? Are we going to see a Geth ark because someone is too lazy to write a new AI species?
With regards to game play I would say the weapons do too little damage - but thats a nuisance. What annoyed me is that you could not make augmentations. They are a finite supply and its really hard to tell how crappy some of them are until you try them. I also wished there was a bit more flexibility. If Addison wants to talk to me on the vidcon and I happen to be passing by Operations in the nexus, I should be able to have that same conversation. I also did not like when I needed to talk to someone on the Tempest I could not do it remotely, I have to get aboard the tempest and the tempest has to depart. ME is like those old sci fi movies like Blade Runner or Space Odyssey where they completely misjudged how people in the future will communicate.
There is also an issue with the plot flags, squad mates and SAM will fail to acknowledge what part we are in the story and repeat a comment or a phrase in reference to a quest item that has already been completed.
Then there are the standard ME annoyances like not being able to just board your ship without departing, or landing the ship without leaving it with a squad. Then there is the cut scenes of leaving and going which get on my nerves. With the engine used in previous games it was easy to go in get rid of these. In this game not so much. The new option of skipping animation for in-system travel (needs to be all travel and all landing/take off scenes) should have been a gameplay setting and not a button I have to push each and every time.
Edit: Regarding Drack. First let me say I do not warm up to the 'Krogan attitude' quickly. It was not until a few play throughs into ME1 that I would talk to Wrex and spared his life. It was not until my second ME2 play through that I let Grunt out of the growth pod. So it was not until my 2nd and 3rd playthrough that I started to really talk to Drack. He is no Wrex, but I do wonder why they would bring an old geezer who is mostly prosthetic with them to Andromeda.
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Post by NormandySR3 on Apr 18, 2017 5:28:45 GMT
Lack of imagination just about sums it up.
There is no new or interesting twists. All the planets are completed the same way; battle the same enemies, fetch the same side quests. There is no sense of urgency, nor a cohesive whole to the story. And the characters don't seem to care about their mission all that much. Overall, a disappointment.
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Post by abaris on Apr 18, 2017 9:21:18 GMT
Then there are the standard ME annoyances like not being able to just board your ship without departing, or landing the ship without leaving it with a squad. Then there is the cut scenes of leaving and going which get on my nerves. With the engine used in previous games it was easy to go in get rid of these. In this game not so much. The new option of skipping animation for in-system travel (needs to be all travel and all landing/take off scenes) should have been a gameplay setting and not a button I have to push each and every time. The above mentioned are all hidden load screens, far as I am aware. You can't possibly skip them, since the new environment loads in the background. How they resolved that is up for debate, but I'm pretty certain there's loading going on in the background whenever the ship taking off scene or the travel between systems is displayed. Agree on the skip button though. There should be an option to generally disable it.
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Post by aglomeracja on Apr 18, 2017 10:35:40 GMT
After resolving most technical issues I would rate it 6,5\10. Bump from 5,5\10.
I agree with most things you said, especially regarding the narrative. I disagree about Peebee- unlike most of MEA companions she has some energy, and her character does develop, though you probably have to romance her and listen to banter with other comps. The latter may be true for most of them, it seems that character development manifests itself mostly during banter.
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Post by Link"Guess"ski on Apr 18, 2017 10:59:52 GMT
More and more I've been having the feeling that there must be some kind of recipe inside BioWare that they use for their games that they will fall back to whenever they're unsure of what to do because after DA2 experimented too much and ME3 fucked fans over by taking a risk that completely failed to pay off both DA:I and Andromeda have fallen back to incredibly tropey and cliched storytelling and it's especially strange with Andromeda because the premise on paper is so incredibly bold and ballsy for the franchise and for it to end up being reduced to ME1 2.0 with a monolithic hero and monolithic villain and aliens that convert people just like the Reapers and Geth in ME1 it's strange because I think a lot of the writers at BioWare are actually more clever than what Andromeda shows in the script they wrote for it.
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Post by duskwanderer on Apr 18, 2017 11:10:58 GMT
For me, the story did lack. There's nothing wrong with exploration, but such games need metrics that make exploration the main focus of the game. Combat, no matter how fun, is not like that. Exploration type games come with stuff the Long Dark, Subnautica, or even Stranded Deep: Enemies that are very difficult to fight, where an omnipresent danger lurks around the corner waiting to kill you. Unless you're playing on super-hard difficulty, Andromeda isn't like that.
And then, of course, the characters can be fairly annoying. I liked Vetra, and Peebee was a lot of fun. But Cora was overly whiny and (after Kaidan's well adjusted nature or Jack's "actually has something to be upset about") Cora just came off as pathetic. Liam blended into the background, Drack was just "BLARG, I'm an old krogan, KROGAN RULE" and Jaal was a whiny piece of work. I found myself finding the side characters of Kallo and Suvi more interesting, even if not much happened with them.
It was a little to MMO, maybe the game was made to sell multiplayer micro-transactions in mind. There were parts of the story I liked (and in the broad strokes, maybe I did) but getting down to the minutiae, the horrendous amounts of glitches, and the fact that the game thinks better dude-screwing-dude scenes and a better introduction to a side character because the special snowflakes are offended shows a real lack of commitment to making the game better for all people, not just some.
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Post by gplayer on Apr 18, 2017 12:07:10 GMT
Then there are the standard ME annoyances like not being able to just board your ship without departing, or landing the ship without leaving it with a squad. Then there is the cut scenes of leaving and going which get on my nerves. With the engine used in previous games it was easy to go in get rid of these. In this game not so much. The new option of skipping animation for in-system travel (needs to be all travel and all landing/take off scenes) should have been a gameplay setting and not a button I have to push each and every time. The above mentioned are all hidden load screens, far as I am aware. You can't possibly skip them, since the new environment loads in the background. How they resolved that is up for debate, but I'm pretty certain there's loading going on in the background whenever the ship taking off scene or the travel between systems is displayed. Agree on the skip button though. There should be an option to generally disable it. No I understand they want you to enjoy the animation while the next environment loads. My issue is that the animation is way longer than the time needed to load. When I replace those bik files in MET with loading images it only lasts the actual load time, which is very short. The only animation I like is Tempest take off from Elaadan - its soooo Tatooine!
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Post by timebean on Apr 19, 2017 3:05:29 GMT
Banter greatly improves all the characters. Limited to Tempest interactions, they are terribly bland. But letting them develop through NOMAD rides? HUGE improvement. Everyone knows taking a road trip with your buddies brings you all closer together (or...at least helps you determine which friend you no longer want in the group).
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Post by ApocAlypsE on Apr 27, 2017 8:36:30 GMT
Banter greatly improves all the characters. Limited to Tempest interactions, they are terribly bland. But letting them develop through NOMAD rides? HUGE improvement. Everyone knows taking a road trip with your buddies brings you all closer together (or...at least helps you determine which friend you no longer want in the group). Actually playing with 1.05 and taking Liam alot with me I went with my opinion about him from "meh" to "I hate the guts of that guy". What a judgemental asshole and a hypocrite. Lecturing Vetra about responsibility? Really? After the shit he pulled off in his loyalty mission? Shame that he is the only squadmate to have Overload...
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Post by zeypher on Apr 27, 2017 12:26:19 GMT
You wont need overload by 50 and beyond powers kinda start to suck.
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Post by ApocAlypsE on Apr 27, 2017 12:28:44 GMT
You wont need overload by 50 and beyond powers kinda start to suck. I don't intend to NG+, I have no patience for bullet sponges. I don't take him everywhere, but I take him more than I would have liked.
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Post by Deleted on Apr 27, 2017 12:53:05 GMT
I actually quite liked Gil and Liam.
Granted, Jill is the worst thing in Andromeda imo, but Gil himself, overworked, overcaffienated, given to penning and sharing with his boss idiotic poetry once sleep deprivation kicks in, and hilariously convinced of his own brightness feels like you have one of the bioWare's techies on board for the trip. Where he a Quarian, he'd be my fav character even with That Jill's Thing.
Liam is not truly competent, and not truly incompetent. He tries hard, don't really see bigger picture, wants to play any careful political games, and is really attached to his pathetic interests in life. The offices of the world are full of his kind. And that's the thing, spaceships are teaming with the crews that stuffed with the unique creatures of godly intergrity and never put in question skill sets. He openly feels like one of many that's forever faking hoping to make it, and that's neat.
They both feel like they look. Not uber attractive, but not ugly. They are the Regular Urban 30 something in Space.
Jaal would have been fine, if they did not make listening to him into a Zen challenge to meditate away the impulse to hit the space bar before he labors to the end of the sentence at a speed of a lichen growth.
Everyone else is just a take on the blueprints delivered and approved previously.
What the game does not have is over the top characters Bio normally delivers, and it shows. But, hey, we also do not have anyone to rabidly hate, because, really, Liam and PeeBee are slim pickings compared to the titans of hate inspiring chars like Miranda, Anomen and Morrigan.
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Post by zeypher on Apr 27, 2017 13:27:27 GMT
LOL what, quite a lot of poeple hate Liam and Peebee. Besides Miranda was one of the good human companions.
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Post by abaris on Apr 27, 2017 21:24:04 GMT
Banter greatly improves all the characters. Limited to Tempest interactions, they are terribly bland. But letting them develop through NOMAD rides? HUGE improvement. Everyone knows taking a road trip with your buddies brings you all closer together (or...at least helps you determine which friend you no longer want in the group). What a judgemental asshole and a hypocrite. Liam's probably the worst character. I love the banter between Drak and him though, when Liam says something and Drak advices him to grow some hair on his privates before commenting. Although it's curious that Krogans would comment on that, since they are giant turtles or something like that and certainly don't grow any hair.
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Post by ApocAlypsE on Apr 28, 2017 10:21:57 GMT
Liam's probably the worst character. I love the banter between Drak and him though, when Liam says something and Drak advices him to grow some hair on his privates before commenting. Although it's curious that Krogans would comment on that, since they are giant turtles or something like that and certainly don't grow any hair. It's all in the translation xD
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