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Post by dark8sage on Apr 14, 2017 6:59:55 GMT
Take away that shit barricade. Put in energy drain.
Buff construct damage by 100%. It would still take a Remnant VI about 6-8 seconds of beam spam to kill a simple red mob. But at least it'd do something other than prime with electric beam.
Reduce the cd on tech skills, especially offensive ones. The cd's are pretty outrageous for how little damage the tech powers and even combo detonations do.
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Post by killabkilledb on Apr 14, 2017 7:10:33 GMT
Take away that shit barricade. Put in energy drain. Buff construct damage by 100%. It would still take a Remnant VI about 6-8 seconds of beam spam to kill a simple red mob. But at least it'd do something other than prime with electric beam. Reduce the cd on tech skills, especially offensive ones. The cd's are pretty outrageous for how little damage the tech powers and even combo detonations do. Barricade is one of the most OP powers in the game. The remnant needs more DPS though.
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Post by saints on Apr 14, 2017 7:29:34 GMT
They should replace the VI with the actual Remnant Architect. That'll show them. It does make me wonder how many Characters we'll get before anything new is put into the game.
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Post by ryuji2 on Apr 14, 2017 7:50:24 GMT
Take away that shit barricade. Put in energy drain. Buff construct damage by 100%. It would still take a Remnant VI about 6-8 seconds of beam spam to kill a simple red mob. But at least it'd do something other than prime with electric beam. Reduce the cd on tech skills, especially offensive ones. The cd's are pretty outrageous for how little damage the tech powers and even combo detonations do. Barricade if spec'd right can make you and anyone else who decided to hug it a weapons platform in addition to being able to either be a constant tech combo spammer(put it on a choke point and if an enemy touches it, they are primed, and then are primed again if they touch it once again, repeatedly), or completely negate shield delay. It's unfortunate that the Architect's Remnant VI does pretty much nothing on higher difficulties, but if you forego it for stuff in every other category, you become a pseudo-human sentinel. It's a neat build, though not what BioWare had in mind I think. Regardless, it's kinda fun.
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Post by dark8sage on Apr 14, 2017 8:17:48 GMT
Take away that shit barricade. Put in energy drain. Buff construct damage by 100%. It would still take a Remnant VI about 6-8 seconds of beam spam to kill a simple red mob. But at least it'd do something other than prime with electric beam. Reduce the cd on tech skills, especially offensive ones. The cd's are pretty outrageous for how little damage the tech powers and even combo detonations do. Barricade if spec'd right can make you and anyone else who decided to hug it a weapons platform in addition to being able to either be a constant tech combo spammer(put it on a choke point and if an enemy touches it, they are primed, and then are primed again if they touch it once again, repeatedly), or completely negate shield delay. It's unfortunate that the Architect's Remnant VI does pretty much nothing on higher difficulties, but if you forego it for stuff in every other category, you become a pseudo-human sentinel. It's a neat build, though not what BioWare had in mind I think. Regardless, it's kinda fun. My problem is that the architect is not a character I deem to be about making power cell rounds across the map, let alone hold territory. I have to play like a complete pussy with him to stay alive, and energy drain would actually help a lot not only for the survival, but because it's more synergistic with tech priming and detonation.
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Post by niroz on Apr 14, 2017 8:30:44 GMT
Barricade if spec'd right can make you and anyone else who decided to hug it a weapons platform in addition to being able to either be a constant tech combo spammer(put it on a choke point and if an enemy touches it, they are primed, and then are primed again if they touch it once again, repeatedly), or completely negate shield delay. It's unfortunate that the Architect's Remnant VI does pretty much nothing on higher difficulties, but if you forego it for stuff in every other category, you become a pseudo-human sentinel. It's a neat build, though not what BioWare had in mind I think. Regardless, it's kinda fun. My problem is that the architect is not a character I deem to be about making power cell rounds across the map, let alone hold territory. I have to play like a complete pussy with him to stay alive, and energy drain would actually help a lot not only for the survival, but because it's more synergistic with tech priming and detonation. " Exchanges personal damage and defense for a deadly robot VI." I think the vision of the kit was suppose to be that you hide behind barricades/cover while you command your "deadly" robot VI to annihilate your foes. Unfortunately, the only thing it annihilates is your faith in the ME:A MP Dev+QA team.
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Post by dark8sage on Apr 14, 2017 8:43:46 GMT
My problem is that the architect is not a character I deem to be about making power cell rounds across the map, let alone hold territory. I have to play like a complete pussy with him to stay alive, and energy drain would actually help a lot not only for the survival, but because it's more synergistic with tech priming and detonation. " Exchanges personal damage and defense for a deadly robot VI." I think the vision of the kit was suppose to be that you hide behind barricades/cover while you command your "deadly" robot VI to annihilate your foes. Unfortunately, the only thing it annihilates is your faith in the ME:A MP Dev+QA team. Remnant VI and engineer profile is just as garbage in SP. Engineer is the WORST profile in SP. This is not an MP dev team fault. It's a class design fault. And it goes for any damaging tech powers. Tech combo detonations and damaging tech powers like overload/incinerate and the constructs are complete garbage compared to weapon enhancing powers like tactical cloak or invasion or turbocharge. Powers are just weak compared to weapons by a mile, and engineers suffer the most because their powers are the least flexible, reliable, and for some fucked up reason scale not with tech power damage and duration but with a separate stat of their own. I like to point at Axton from Borderlands 2 (and I know the turret suffers from scaling in the highest difficulties), but when Axton plops that turret down, it's a murder+debuff machine. What axton trades for that raw sentry power is mobility and flexibility of attacking multiple opponents at a time. The engineer should be the same. Create death zones where the turrets do mean single target and debuffing.
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Post by niroz on Apr 14, 2017 9:27:02 GMT
" Exchanges personal damage and defense for a deadly robot VI." I think the vision of the kit was suppose to be that you hide behind barricades/cover while you command your "deadly" robot VI to annihilate your foes. Unfortunately, the only thing it annihilates is your faith in the ME:A MP Dev+QA team. This is not an MP dev team fault. It's a class design fault. It is the MP dev team's fault. They design the MP characters and the QA team tests them. Yes, the VI is from single player, but the MP team can tweak the numbers which they have done on countless abilities and weapons. Even if they couldn't tweak the numbers, it is their fault for releasing the SA where its signature ability is so horrendous that every "serious" build foregoes wasting any points in the VI tree. Furthermore, the MP dev team are also responsible for the passive trees not working with half of his kit. The ME:A MP team is 100%, without a doubt responsible for the (under)development and release of the Salarian Architect.
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Post by misguidedworm7 on Apr 14, 2017 10:26:59 GMT
The worst gun in the game (carnifex) is four times more powerful than the VI
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Post by flesh on Apr 14, 2017 11:38:03 GMT
Take away that shit barricade. Put in energy drain. Buff construct damage by 100%. It would still take a Remnant VI about 6-8 seconds of beam spam to kill a simple red mob. But at least it'd do something other than prime with electric beam. Reduce the cd on tech skills, especially offensive ones. The cd's are pretty outrageous for how little damage the tech powers and even combo detonations do. Barricade if spec'd right can make you and anyone else who decided to hug it a weapons platform in addition to being able to either be a constant tech combo spammer(put it on a choke point and if an enemy touches it, they are primed, and then are primed again if they touch it once again, repeatedly), or completely negate shield delay. It's unfortunate that the Architect's Remnant VI does pretty much nothing on higher difficulties, but if you forego it for stuff in every other category, you become a pseudo-human sentinel. It's a neat build, though not what BioWare had in mind I think. Regardless, it's kinda fun. I agree with most of this other than the human sentinel comparison. There passive trees are different, I prefer the salarians honestly. For some reason for me at least it seems like he kills faster than the human with the tech debuff. He has a power in his defense that starts the shield regain every 10 secs which makes energy drain pointless in my opinion, main due to tech combos sucking for anything other than stun locking. It does suck the ai his unique skills sucks tho.
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Post by cryosferon on Apr 14, 2017 13:16:06 GMT
how about fix him first before make changes?
like I mentioned countless times: remnant neither repairs itself nor cloaks.
and I heard that duration from the passive tree doesn't affect barricade.
I think Bioware isn't even aware of these things yet
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Post by lexxxich on Apr 14, 2017 14:14:13 GMT
Another thing that messes with classes that use constructs is prohibitive CD on repositioning the turret and the VI. I feel that turret especially suffers from it as it can't move, and it's positioning is far from precise. I'd really like something like attack drone from ME3 back. Human Engineer's best friend, it didn't do much damage, but was great at CC, it's death was AoE damage+detonation, and I could re-drop it instantly.
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Post by dark8sage on Apr 14, 2017 15:08:36 GMT
Yeah, assault turrets are another construct that kind of sucks unless you use it with cryo evolution to prime.
Assault turret is even worse because it fails to deploy half the time when you throw it and there's some slight ground elevation.
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Post by missileglitcher on Apr 14, 2017 15:14:08 GMT
Barricade is awesome, rank 6a makes it an excellent tool for survivability and 5a is good for a bit of extra weapon damage. Incinerate is useless and should be swapped to energy drain. Remnant VI's damage output needs to be increased by 1000%. His cooldowns need to be 2 or 3 seconds instead of 15 seconds.
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