Post by Dar'Nara on Aug 2, 2016 13:21:07 GMT
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Greetings all!
So i had backed up my main 3 posts over from the BioWare forums and thought they'd make a good home right here for anyone interested! This is the second and Like the other's its basically a mod. This one being for ME2 to allow you to change shepard into various NPC's or Squadmates (Garrus, Krogan, Quarian, etc).
Overall i think it adds some fun and may give you a good laugh even though there are some flaws. (Just checkout how a Turian talks if you use that one! ) Also, any references to other posts i've made will be linked in once they are also posted here too. This is a partial direct copy/paste with alot of editing to clean things up.
Also, a heads up i take NO credit for these mods other than the Veetor/Quarian male (But even then credit needs stated for the Tali mod as this is based on that), and some of the re-cook mods. The rest, credit goes to their respective creators and also thanks out to them as well for these.
===
Hello everybody!
So you probably actually knew this was possible. I've beaten Mass Effect 2...i dont even know how many times now and i went looking again to see if we could change Shepard to look like Garrus, or Legion or anything else in fact. Back when i first looked i came up empty. Turns out i didnt look hard enough and in the depths of the old BioWare Social Network there were some .me2mod files that allow us to do exactly that using the ME2ModManager, we can have Shepard look like Garrus, Tali, Thane, heck even Legion if we want. I was even able to use Tali's version to create a Quarian Soilder NPC version that can be used as well (Called him Veetor in the file).
Alas there are some sacrifices you must make if you'd like to use them. To save you time...well...actually for the low cost of 50minutes of your life you can see these customisations in action and then decide if you'd like to use them!
Here's 2 videos of these mods in action. The first showcases the mods themselves and the second is more of a gameplay sample to more emphasize on the problems you may encounter. I've seen people on the Forums here and elsewhere who've wanted to play as another species in Mass Effect 1, 2 and 3 and whilst this is just a stopgap i think some may find it fun. Enjoy!
VIDEO 1: Showcasing the mods - They work!
VIDEO 2: Gameplay sample - Collector area and Tali's Recruitment Mission - Cook mod vs already cooked assets by game
So, you've watched the videos and decided this would be worth it? Or maybe you just want to improve the files/add fixes/create your own? Great! The files are below;
Sidenote: These files shouldnt ever dissapear, but if they do please let me know and i'll re-upload them! As well as being online they are archived on 3 different platforms so there should be no trouble.
FILES: mega.nz/#!CcUWlBbQ!YAQsBQ6EklctcmFbLjdHo4rBA5nJKp3QaVYzZYFrWM4
Please be sure to keep checking back incase there are any bugfixes/etc.
Sooo you've got the files, but now what? If you just want to apply the .me2mod files then copy the ME2 Mod Manager to a conveinent place, i stored it in /Documents/BioWare , run the program, select the mods you want and run the game from the Mod Manager. (BEWARE ANY EDITS YOU'VE MADE TO INI FILES MANUALLY OR WITH OTHER PROGRAMS WILL BE RESET. (Keybindings/etc)) ALSO PLEASE READ ALL NOTES FOR EACH MOD AS IT MAY HAVE USEFUL INFO FOR YOU!
If you want to make any fixes or edits, i am going to assume you already know what your doing.
General Bugs/Sacrifices/Serious Errors
By using these mods you make some sacrifices unfortunately.
Re-Cook mods - Why do i need to keep using these? Cant the game just load the assets required itself?
Solution: No, the game cannot. Each area is hardcoded to load specific .PCC files. This is why if you try to load Krogan assets in an area where they arent usually, you'll need to 're-cook' those assets on-the-fly. It works and only takes 1-2s of your time and a simple press of the key! Re-Cooking is basically a fancy way of saying 'Load (X) please!'
Game crashing to desktop - Usually occurs when trying to use one of the "Re-cook' mods just after the loadscreen dissapears.
Solution: Wait about 2s before using any bound key to 'Re-Cook' assets
Game crashes on (MISSION)
Solution: Unload all mods for that mission or play as an NPC character that isnt one of your squad, playing as a non-squad member doesnt require the streaming fix and so can be loaded without it and thus resolves the crash problem.
Thane Recruitment - Game crashes fatally with "Runtime terminated in an unusual way!"
Solution: Unload all mods and play the game without them for this portion.
Shepards head is still present when using a casual outfit mod like Tali or the male quarian/veetor/soilder
Solution: Use the ME2 save editor and shrink shepard's head down to the smallest level. Unfortunately the eyes and mouth are still present but usually you wont see them, and now you wont have shepards head poking out the sides. (Your shepard must be bald for this to work, otherwise the hair will still load!)
All sounds are gone and re-loading doesnt help.
Solution: This is because of the streaming fixes, either disable the streaming fix and use a mod that doesnt require it or unload all mods.
Using your Re-Cook mods, in some levels/maps i can see parts of the Normandy (Fish tank/etc)
Solution: None at this time. This is a sacrifice of using assets that arent loaded in the level/map your in, for example the Turian and Krogan assets arent always loaded in some areas. Simply adding a keybind to 'OnlyLoadLevel (ASSET PCC HERE)' is not sufficent as you then need a way to re-apply the NPC/Armor pieces and thats why the locker opens as well because we tell the game to literally spawn the locker/cabin area and then open it. If anyone knows a way around this i'd love to hear it!
The collector vessel mission is broken, i get back to the shuttle and the screen goes black but thats it. Then im killed by husks. Why?
Solution: Unload all mods, restart the mission (loading a save file partway through does not work).
Quick Updates (Last Update: 6th September 2015)
Here will be any major file revisions that include more than just 1 fix/new mod. Make sure you download the main files above first and then overwrite them with any of the fixes below.
New mods added for Turian and Krogan and also re-cook mods. The Re-Cook mods are absolutely required when using some mods. Pay attention to the notes in the mod! Also corrected alot of the other mods to add blank armor pieces with increasing ID numbers to prevent errors (101, 102 and 103 for blank pieces). It is safe to overwrite any files.
Files: mega.nz/#!GAt1BABZ!3l_f3lzfw2GmIcXaABNsxq11Q00tIxYkjmmVevmiWxI
==================================================
Greetings all!
So i had backed up my main 3 posts over from the BioWare forums and thought they'd make a good home right here for anyone interested! This is the second and Like the other's its basically a mod. This one being for ME2 to allow you to change shepard into various NPC's or Squadmates (Garrus, Krogan, Quarian, etc).
Overall i think it adds some fun and may give you a good laugh even though there are some flaws. (Just checkout how a Turian talks if you use that one! ) Also, any references to other posts i've made will be linked in once they are also posted here too. This is a partial direct copy/paste with alot of editing to clean things up.
Also, a heads up i take NO credit for these mods other than the Veetor/Quarian male (But even then credit needs stated for the Tali mod as this is based on that), and some of the re-cook mods. The rest, credit goes to their respective creators and also thanks out to them as well for these.
===
Hello everybody!
So you probably actually knew this was possible. I've beaten Mass Effect 2...i dont even know how many times now and i went looking again to see if we could change Shepard to look like Garrus, or Legion or anything else in fact. Back when i first looked i came up empty. Turns out i didnt look hard enough and in the depths of the old BioWare Social Network there were some .me2mod files that allow us to do exactly that using the ME2ModManager, we can have Shepard look like Garrus, Tali, Thane, heck even Legion if we want. I was even able to use Tali's version to create a Quarian Soilder NPC version that can be used as well (Called him Veetor in the file).
Alas there are some sacrifices you must make if you'd like to use them. To save you time...well...actually for the low cost of 50minutes of your life you can see these customisations in action and then decide if you'd like to use them!
Here's 2 videos of these mods in action. The first showcases the mods themselves and the second is more of a gameplay sample to more emphasize on the problems you may encounter. I've seen people on the Forums here and elsewhere who've wanted to play as another species in Mass Effect 1, 2 and 3 and whilst this is just a stopgap i think some may find it fun. Enjoy!
VIDEO 1: Showcasing the mods - They work!
VIDEO 2: Gameplay sample - Collector area and Tali's Recruitment Mission - Cook mod vs already cooked assets by game
So, you've watched the videos and decided this would be worth it? Or maybe you just want to improve the files/add fixes/create your own? Great! The files are below;
Sidenote: These files shouldnt ever dissapear, but if they do please let me know and i'll re-upload them! As well as being online they are archived on 3 different platforms so there should be no trouble.
FILES: mega.nz/#!CcUWlBbQ!YAQsBQ6EklctcmFbLjdHo4rBA5nJKp3QaVYzZYFrWM4
Please be sure to keep checking back incase there are any bugfixes/etc.
Sooo you've got the files, but now what? If you just want to apply the .me2mod files then copy the ME2 Mod Manager to a conveinent place, i stored it in /Documents/BioWare , run the program, select the mods you want and run the game from the Mod Manager. (BEWARE ANY EDITS YOU'VE MADE TO INI FILES MANUALLY OR WITH OTHER PROGRAMS WILL BE RESET. (Keybindings/etc)) ALSO PLEASE READ ALL NOTES FOR EACH MOD AS IT MAY HAVE USEFUL INFO FOR YOU!
If you want to make any fixes or edits, i am going to assume you already know what your doing.
General Bugs/Sacrifices/Serious Errors
By using these mods you make some sacrifices unfortunately.
Re-Cook mods - Why do i need to keep using these? Cant the game just load the assets required itself?
Solution: No, the game cannot. Each area is hardcoded to load specific .PCC files. This is why if you try to load Krogan assets in an area where they arent usually, you'll need to 're-cook' those assets on-the-fly. It works and only takes 1-2s of your time and a simple press of the key! Re-Cooking is basically a fancy way of saying 'Load (X) please!'
Game crashing to desktop - Usually occurs when trying to use one of the "Re-cook' mods just after the loadscreen dissapears.
Solution: Wait about 2s before using any bound key to 'Re-Cook' assets
Game crashes on (MISSION)
Solution: Unload all mods for that mission or play as an NPC character that isnt one of your squad, playing as a non-squad member doesnt require the streaming fix and so can be loaded without it and thus resolves the crash problem.
Thane Recruitment - Game crashes fatally with "Runtime terminated in an unusual way!"
Solution: Unload all mods and play the game without them for this portion.
Shepards head is still present when using a casual outfit mod like Tali or the male quarian/veetor/soilder
Solution: Use the ME2 save editor and shrink shepard's head down to the smallest level. Unfortunately the eyes and mouth are still present but usually you wont see them, and now you wont have shepards head poking out the sides. (Your shepard must be bald for this to work, otherwise the hair will still load!)
All sounds are gone and re-loading doesnt help.
Solution: This is because of the streaming fixes, either disable the streaming fix and use a mod that doesnt require it or unload all mods.
Using your Re-Cook mods, in some levels/maps i can see parts of the Normandy (Fish tank/etc)
Solution: None at this time. This is a sacrifice of using assets that arent loaded in the level/map your in, for example the Turian and Krogan assets arent always loaded in some areas. Simply adding a keybind to 'OnlyLoadLevel (ASSET PCC HERE)' is not sufficent as you then need a way to re-apply the NPC/Armor pieces and thats why the locker opens as well because we tell the game to literally spawn the locker/cabin area and then open it. If anyone knows a way around this i'd love to hear it!
The collector vessel mission is broken, i get back to the shuttle and the screen goes black but thats it. Then im killed by husks. Why?
Solution: Unload all mods, restart the mission (loading a save file partway through does not work).
Quick Updates (Last Update: 6th September 2015)
Here will be any major file revisions that include more than just 1 fix/new mod. Make sure you download the main files above first and then overwrite them with any of the fixes below.
New mods added for Turian and Krogan and also re-cook mods. The Re-Cook mods are absolutely required when using some mods. Pay attention to the notes in the mod! Also corrected alot of the other mods to add blank armor pieces with increasing ID numbers to prevent errors (101, 102 and 103 for blank pieces). It is safe to overwrite any files.
Files: mega.nz/#!GAt1BABZ!3l_f3lzfw2GmIcXaABNsxq11Q00tIxYkjmmVevmiWxI
==================================================