Coda
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Coda_939
Posts: 44 Likes: 83
inherit
5963
0
Jan 11, 2020 20:05:19 GMT
83
Coda
44
March 2017
coda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Coda_939
|
Post by Coda on Apr 15, 2017 20:25:37 GMT
I don't see why they insist on doing this now. These kinds of mechanics pretty much guarantee that the game won't have any long term growth, if new players are going to see the monumental grind on top of the bonus stats.
|
|
vomder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: vomder
XBL Gamertag: killer of stars
PSN: vomder
Posts: 396 Likes: 736
inherit
5248
0
Sept 26, 2017 2:21:04 GMT
736
vomder
396
Mar 20, 2017 19:03:31 GMT
March 2017
vomder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
vomder
killer of stars
vomder
|
Post by vomder on Apr 15, 2017 20:27:12 GMT
Well if you really want these to go faster now is the time to do it. That is if they actually fix the double booster equipping.
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Apr 15, 2017 20:29:44 GMT
I'm almost at level 4 Shields bonus stat.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
6208
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 15, 2017 20:38:22 GMT
500% health and recharge rate.... A five hundred percent boost isn't that much considering that it would take you a thousand matches to get there. It should be a +1000% boost to make it remotely worthwhile. it's not 200 games for 10%, it's actually around 1000, if not more
|
|
inherit
6439
0
Feb 26, 2019 15:45:34 GMT
5,013
gethadept
2,596
Mar 28, 2017 14:47:27 GMT
March 2017
gethadept
Tallgeese_VII (Old,playing casual)
|
Post by gethadept on Apr 15, 2017 20:39:49 GMT
10% universal power recharge rate reduction would be extremely useful though.
That one second...
|
|
inherit
2509
0
Apr 16, 2017 11:03:16 GMT
1,411
missileglitcher
710
Dec 30, 2016 16:49:04 GMT
December 2016
missileglitcher
|
Post by missileglitcher on Apr 15, 2017 20:47:13 GMT
A five hundred percent boost isn't that much considering that it would take you a thousand matches to get there. It should be a +1000% boost to make it remotely worthwhile. it's not 200 games for 10%, it's actually around 1000, if not more Damn...that is one hell of a grind! In a way, it's probably a good thing that the current bonus stat boosts are completely worthless, because it means we don't even need to think about them. For instance, I can hardly notice +30% power recharge speeds, or +25 max shields, or even -40% shield regeneration delay...I definitely wouldn't be able to notice a measly 10% difference. So yeah, all in all we can completely disregard the bonus stat perks.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
728
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 15, 2017 20:58:41 GMT
Wait, I thought the thing ends at level 6, so 6% for each stat?
|
|
R1Outcast
N3
That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 360 Likes: 925
inherit
4698
0
925
R1Outcast
That's what she said...
360
Mar 16, 2017 20:38:03 GMT
March 2017
tizodd
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by R1Outcast on Apr 15, 2017 22:40:36 GMT
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
94
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 15, 2017 23:36:30 GMT
Bonus stats are just a bonus gimmick, nothing to actually farm for. Just not worth it.
Given that it took about 600-700 hours to max a manifest in ME3MP, I'm surprised to see someone complaining that he already had to spend 79 Hours!! up to this point. I mean, srsly? The grind was always there, now just more than ever.
|
|
Darks1te
N2
?
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Darks1te
Posts: 221 Likes: 337
inherit
1980
0
Jan 11, 2019 23:49:34 GMT
337
Darks1te
?
221
November 2016
darks1te
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Darks1te
|
Post by Darks1te on Apr 16, 2017 6:36:25 GMT
Wait, I thought the thing ends at level 6, so 6% for each stat? It's 10.
|
|
TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
inherit
4219
0
Jun 13, 2018 21:48:51 GMT
1,378
TormDK
"No Fear! No Pity! NO REMORSE!"
880
March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TormDK
|
Post by TormDK on Apr 16, 2017 7:56:34 GMT
Wait, I thought the thing ends at level 6, so 6% for each stat? It's 10. Rank 6 gets you an achivement though!111!!1!! (which is very important)
|
|
inherit
5240
0
Nov 10, 2017 18:10:29 GMT
651
rolenka
451
Mar 20, 2017 18:06:56 GMT
March 2017
rolenka
|
Post by rolenka on Apr 16, 2017 8:03:33 GMT
I agree the effects are functionally zero and they take too long to get. I would rather they not be included at all than exist as they do now.
To not be functionally zero, it would have to be enough to let you survive an additional hit, for example. As it stands now, the chances of that are infinitesimally small. To the point I doubt it has ever occurred for any player.
|
|
Darks1te
N2
?
Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Darks1te
Posts: 221 Likes: 337
inherit
1980
0
Jan 11, 2019 23:49:34 GMT
337
Darks1te
?
221
November 2016
darks1te
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Darks1te
|
Post by Darks1te on Apr 16, 2017 9:01:44 GMT
I agree the effects are functionally zero and they take too long to get. I would rather they not be included at all than exist as they do now.To not be functionally zero, it would have to be enough to let you survive an additional hit, for example. As it stands now, the chances of that are infinitesimally small. To the point I doubt it has ever occurred for any player. Why? Something is better than nothing, no?
|
|
inherit
5255
0
24
sulaco
17
Mar 20, 2017 20:20:09 GMT
March 2017
sulaco
|
Post by sulaco on Apr 16, 2017 9:39:11 GMT
Typical Bioware, going from one extreme in daimp (10% power gain per week) to another extreme in meamp (10% power gain per year).
What can't they ever find the middle ground.
|
|
Leland Gaunt
N2
Fuck Billy
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: Leland_Gaunt
XBL Gamertag: LeIand_Gaunt
Posts: 149 Likes: 551
inherit
1578
0
Aug 20, 2017 20:44:40 GMT
551
Leland Gaunt
Fuck Billy
149
Sept 14, 2016 21:41:54 GMT
September 2016
lelandgaunt
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Leland_Gaunt
LeIand_Gaunt
|
Post by Leland Gaunt on Apr 16, 2017 10:33:56 GMT
The bonus-stats are abyssmal. So much playtime needed to get a useless 10% increase in the end. I mean, bonus stats are nice, but in this case, they definitely overdid it with the requirements.
It's not like 10% off anything will suddenly make the game too easy. Shit-guns will keep that in check ^^
|
|
Stinja
N2
Posts: 140 Likes: 438
inherit
1600
0
438
Stinja
140
Sept 16, 2016 6:18:21 GMT
September 2016
stinja
|
Post by Stinja on Apr 16, 2017 11:07:07 GMT
Rank 6 gets you an achivement though!111!!1!! (which is very important) Get that in single player. Much easier. Conversely: 5x Golds is far easier than a complete run of SP on Insanity (time wise, if nothing else). Biower can't even balance trophies / achievements...
|
|
inherit
145
0
Aug 22, 2016 19:29:11 GMT
10,121
Kenny Bania
These pretzels are making me thirsty!!!
3,181
August 2016
b00g13man
Mass Effect Trilogy, Jade Empire
13218
8752
|
Post by Kenny Bania on Apr 16, 2017 11:12:56 GMT
Rank 6 gets you an achivement though!111!!1!! (which is very important) Get that in single player. Much easier. Conversely: 5x Golds is far easier than a complete run of SP on Insanity (time wise, if nothing else). Biower can't even balance trophies / achievements... I lol'd.
|
|
inherit
5497
0
643
tatsumaki
223
Mar 22, 2017 12:16:15 GMT
March 2017
tatsumaki
|
Post by tatsumaki on Apr 16, 2017 11:48:53 GMT
They missed out one category. "Increases chance of Ultra Rare from Packs" and/or "Chance to gain additional free pack of the same type upon purchase. This cannot happen more than once"
|
|
treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
inherit
6494
0
468
treoir
528
March 2017
treoir
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by treoir on Apr 16, 2017 12:41:49 GMT
The bonus-stats are abyssmal. So much playtime needed to get a useless 10% increase in the end. I mean, bonus stats are nice, but in this case, they definitely overdid it with the requirements. It's not like 10% off anything will suddenly make the game too easy. Shit-guns will keep that in check ^^ Maybe that 10% bonus will not be game breaking. However, the amount of practice you get, achieving that 10% bonus? That will make the game seem easy.
|
|
inherit
5240
0
Nov 10, 2017 18:10:29 GMT
651
rolenka
451
Mar 20, 2017 18:06:56 GMT
March 2017
rolenka
|
Post by rolenka on Apr 16, 2017 13:51:32 GMT
I agree the effects are functionally zero and they take too long to get. I would rather they not be included at all than exist as they do now.To not be functionally zero, it would have to be enough to let you survive an additional hit, for example. As it stands now, the chances of that are infinitesimally small. To the point I doubt it has ever occurred for any player. Why? Something is better than nothing, no? In this case it isn't. That's my point...
|
|
TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
inherit
4219
0
Jun 13, 2018 21:48:51 GMT
1,378
TormDK
"No Fear! No Pity! NO REMORSE!"
880
March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TormDK
|
Post by TormDK on Apr 16, 2017 17:38:05 GMT
Why? Something is better than nothing, no? In this case it isn't. That's my point... Huh? How can something not be better than nothing? By the time someone has maxed their manifest, they will have several of those bonus stats at cap. It will likely also matter on Platinum once that becomes reality.
|
|
inherit
5240
0
Nov 10, 2017 18:10:29 GMT
651
rolenka
451
Mar 20, 2017 18:06:56 GMT
March 2017
rolenka
|
Post by rolenka on Apr 16, 2017 22:55:38 GMT
In this case it isn't. That's my point... Huh? How can something not be better than nothing? By the time someone has maxed their manifest, they will have several of those bonus stats at cap. It will likely also matter on Platinum once that becomes reality. Because they are small enough to be functionally zero. Let's say you have 1,000 health and you are hit for 300 damage per attack. You have 5 bonus health. 1,005 - 300 = 705 705 - 300 = 405 405 - 300 = 105 105 - 300 = dead Now let's try with zero bonus health. 1,000 - 300 = 70 700 - 300 = 400 400 - 300 = 100 100 - 300 = dead Either way, it takes four attacks to kill you. Functionally zero. The chances of the bonus health saving you for an additional hit are infinitesimally small. A thousand players playing for a thousand hours, and I'd bet you could count the times it mattered on one hand.
|
|
inherit
2197
0
90
asherax
86
Nov 26, 2016 19:35:11 GMT
November 2016
asherax
|
Post by asherax on Apr 16, 2017 23:10:31 GMT
Huh? How can something not be better than nothing? By the time someone has maxed their manifest, they will have several of those bonus stats at cap. It will likely also matter on Platinum once that becomes reality. Because they are small enough to be functionally zero. Let's say you have 1,000 health and you are hit for 300 damage per attack. You have 5 bonus health. 1,005 - 300 = 705 705 - 300 = 405 405 - 300 = 105 105 - 300 = dead Now let's try with zero bonus health. 1,000 - 300 = 70 700 - 300 = 400 400 - 300 = 100 100 - 300 = dead Either way, it takes four attacks to kill you. Functionally zero. The chances of the bonus health saving you for an additional hit are infinitesimally small. A thousand players playing for a thousand hours, and I'd bet you could count the times it mattered on one hand. Correct me if I'm wrong, but aren't prestige boni percentage based? So even lvl 1 prestige bonus to health would add 10 health to a base health of 1,000. lvl 5 would mean 1,050 health. Effectively, increasing the range of damage taken per hit which you could survive. Another thing noone mentioned, is whether the bonusses are additive or multiplative with bonusses from passive skills and such. Even if they're "just" additive, they do bring surviving an extra hit that one little step closer. Why wouldn't a 5% bonus help, when a 30% bonus does? Both help, even if a 30% bonus obviously helps more. Save
|
|
inherit
5240
0
Nov 10, 2017 18:10:29 GMT
651
rolenka
451
Mar 20, 2017 18:06:56 GMT
March 2017
rolenka
|
Post by rolenka on Apr 17, 2017 0:14:27 GMT
Because they are small enough to be functionally zero. Let's say you have 1,000 health and you are hit for 300 damage per attack. You have 5 bonus health. 1,005 - 300 = 705 705 - 300 = 405 405 - 300 = 105 105 - 300 = dead Now let's try with zero bonus health. 1,000 - 300 = 70 700 - 300 = 400 400 - 300 = 100 100 - 300 = dead Either way, it takes four attacks to kill you. Functionally zero. The chances of the bonus health saving you for an additional hit are infinitesimally small. A thousand players playing for a thousand hours, and I'd bet you could count the times it mattered on one hand. Correct me if I'm wrong, but aren't prestige boni percentage based? So even lvl 1 prestige bonus to health would add 10 health to a base health of 1,000. lvl 5 would mean 1,050 health. Effectively, increasing the range of damage taken per hit which you could survive. Another thing noone mentioned, is whether the bonusses are additive or multiplative with bonusses from passive skills and such. Even if they're "just" additive, they do bring surviving an extra hit that one little step closer. Why wouldn't a 5% bonus help, when a 30% bonus does? Both help, even if a 30% bonus obviously helps more. SaveObviously I used arbitrary numbers to explain what I'm talking about more clearly.
|
|
inherit
5464
0
Jul 23, 2017 21:24:14 GMT
110
victornero7
55
March 2017
victornero7
|
Post by victornero7 on Apr 17, 2017 0:35:38 GMT
tbh everything on this game is just as pointless
|
|