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Post by theghostoftimmy on Apr 15, 2017 16:29:36 GMT
I'm aware bonus stats are probably last on the list of anybody's concerns with this game, but I finally got to lvl 2 in health regen cap and was dismayed to see the amount of xp needed to level up increased again. Come on, 1% of the health regen cap is so small I can't even tell if its increased or not, and I need to get an amount of xp equal to leveling 3 characters to level 20 to get 1% more? With the rapidly increasing xp required per bonus level combined with the horribly slow xp gain in this game, we'll be on to the next console generation before anybody gets any real value from bonus stats. Why even have these?
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Schreiner
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Post by Schreiner on Apr 15, 2017 16:38:41 GMT
Still more than nothing. Yeah it will take a long ass time to get those bonus stats up to 10%, but it's not like they're required to farm gold.
Just ignore them, and see them as added (albet small) benefits.
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Post by Clockworkspectre on Apr 15, 2017 17:02:59 GMT
Still more than nothing. Yeah it will take a long ass time to get those bonus stats up to 10%, but it's not like they're required to farm gold. Just ignore them, and see them as added (albet small) benefits. Considering how much BW was emphasizing them, this is the wrong way to look at it. If they really want these stats to be something worth mentioning they really do need some work.
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Zyurat
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BSN's #1 furfag
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Post by Zyurat on Apr 15, 2017 17:15:53 GMT
It's meant to increase the lifespan of the multiplayer since you always have something to look for. Commons at X, then Uncommons at X, then rares, then ultra rares, and then this. You'll die of old age before getting each and every one to level 10.
I have 79 hours and I'm a long way to level three on just one of my skills. The time it takes is ridiculous. Still, I agree with the post above. Just forget about it and have fun. If you think about it then it'll lock you out of whatever you want to play, since you don't level them up at once, you have to farm from a specific role to get a specific bonus. I'm sure as hell not going to try to grind this.
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n7ltrobbiesann7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: N7LtRobbiesanN7
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Post by n7ltrobbiesann7 on Apr 15, 2017 17:19:02 GMT
Still more than nothing. Yeah it will take a long ass time to get those bonus stats up to 10%, but it's not like they're required to farm gold. Just ignore them, and see them as added (albet small) benefits. This. Something totally worth not stressing over.
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Post by missileglitcher on Apr 15, 2017 17:20:07 GMT
No idea why they have this system. Anything less than a 500% increase is worthless. A 10% boost that needs the xp from 200 games is less than pathetic. Some good hard trolling from bioware right there.
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Darks1te
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Darks1te
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Post by Darks1te on Apr 15, 2017 17:21:31 GMT
I'm aware bonus stats are probably last on the list of anybody's concerns with this game, but I finally got to lvl 2 in health regen cap and was dismayed to see the amount of xp needed to level up increased again. Come on, 1% of the health regen cap is so small I can't even tell if its increased or not, and I need to get an amount of xp equal to leveling 3 characters to level 20 to get 1% more? With the rapidly increasing xp required per bonus level combined with the horribly slow xp gain in this game, we'll be on to the next console generation before anybody gets any real value from bonus stats. Why even have these? Better this than daimp clowm fiesta.
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PSN: cato_otac
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Post by cato on Apr 15, 2017 17:35:10 GMT
To be honest I prefer them to be pretty much pointless compared to what I've read about Inquisition's similar mechanic.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Apr 15, 2017 17:45:39 GMT
I'm aware bonus stats are probably last on the list of anybody's concerns with this game, but I finally got to lvl 2 in health regen cap and was dismayed to see the amount of xp needed to level up increased again. Come on, 1% of the health regen cap is so small I can't even tell if its increased or not, and I need to get an amount of xp equal to leveling 3 characters to level 20 to get 1% more? With the rapidly increasing xp required per bonus level combined with the horribly slow xp gain in this game, we'll be on to the next console generation before anybody gets any real value from bonus stats. Why even have these? Better this than daimp clowm fiesta. I would have prefered a system where they let players grind the XP, and then let players choose which stat to increase as a result, rather than typing specific classes to specific bonuses. Thats just silly. I want higher base health as an example, but I don't like any of the classes that offer it.
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Post by azubedo on Apr 15, 2017 17:48:36 GMT
No idea why they have this system. Anything less than a 500% increase is worthless. A 10% boost that needs the xp from 200 games is less than pathetic. Some good hard trolling from bioware right there. 500% health and recharge rate....
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Post by Kenny Bania on Apr 15, 2017 17:50:05 GMT
To be honest I prefer them to be pretty much pointless compared to what I've read about Inquisition's similar mechanic. This.
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Post by capn233 on Apr 15, 2017 18:13:47 GMT
To be honest I prefer them to be pretty much pointless compared to what I've read about Inquisition's similar mechanic. This. These.
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Tigger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: N7 Tigger
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Post by Tigger on Apr 15, 2017 18:59:21 GMT
To be honest I prefer them to be pretty much pointless compared to what I've read about Inquisition's similar mechanic. Yeah. Imagine a Kroguard with 5000 health and shields and a full auto Claymore with a 50 round magazine. Now imagine the no lifer who owns said Kroguard spamming the forum with videos showcasing their "skill".
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Post by theghostoftimmy on Apr 15, 2017 19:07:18 GMT
I'd say this is nowhere near as OP as Inquisition's, even in theory. In inquisition you could have 85% dr against everything, kill everything in a matter of seconds, and have a 100% crit rate if you played long enough. In MEA you could have the luxury of... regenerating your health fully? Having slightly less awful cooldowns on your terrible abilities? None of the available stats increase your damage at any significant rate, and the shield/health ones would make you tankier but even at 100%, 600 total shields you'd hardly be invincible.
IMO keeping the lvl 1-2 xp requirement would be fair (it's 2x more than inquistion's, but seeing as you aren't forced to promote to gain the bonuses and can gain xp faster on gold that's fine in my book), right now it's just working for peanuts.
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 15, 2017 19:35:00 GMT
To be honest I prefer them to be pretty much pointless compared to what I've read about Inquisition's similar mechanic. This. These. All of the above.
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Post by asherax on Apr 15, 2017 19:36:00 GMT
The point of the Prestige stats is that people keep playing for a while. As in, several months, idealy about a year. We're not meant to reach 10% on each one of them within a couple of weeks, but give long term players some prestige as in, having some bonus that takes a lot of time and effort to obtain, but without totally removing gamebalance (or what little there is according to some complaints).
So yeah, prestige is probably fine as it is, and if that's too much effort, then you're obviously not the type of player they are targetting with this reward.
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a tidy workspace is the sign of a deranged mind
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Post by nanotm on Apr 15, 2017 20:00:58 GMT
the xp requirements for each level are kinda over the top, get 1 charcter to level 20 = lvl 1 bonus, level 2 bonus = do it 2 more times, level 3 bonus = do it 4 more times.... i'd guess the level 6 bonus would be 32 times levelling your toon from 1 to 20 (if it sticks to the simple double up arithmetic) which would make the level 10 bonus be the equivalent of 512 times level a toon up from 1>20 and that's for each of the different bonus groups, so your looking at needing to play close on 500,000 games with full team extractions, for the average casual player doing no more than 4 hours per night that would take them a few years, even for a 20+ hr/day grinder its going to take several months to achieve it and that's ignoring all the crash /dc issues and failed games..... yeah its not something that's going to happen very fast that's for sure having said that the "bonus" doesn't actually work consistently off host, don't know if you folks have noticed that but your hp regen just doesn't seem to happen the majority of the time never mind getting it boosted ....
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Post by xaijin on Apr 15, 2017 20:01:06 GMT
To be honest I prefer them to be pretty much pointless compared to what I've read about Inquisition's similar mechanic. Yeah. Imagine a Kroguard with 5000 health and shields and a full auto Claymore with a 50 round magazine. Now imagine the no lifer who owns said Kroguard spamming the forum with videos showcasing their "skill". we already have that without the rollover bonus though. Frankly this should be the point of Apex missions. Win an Apex mission get a one point boost, do 150 Apex missions, max out prestige passives.
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Post by killabkilledb on Apr 15, 2017 20:03:17 GMT
LIAR!
I started the game with 250 shield points. Now after 100 hours of playing I have my shields at level 2 and now come into the game with 255 shield points!
I'M PRACTICALLY INVINCIBLE!!!
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Burninating the thatched roof cottages.
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Post by Pyrceval78 on Apr 15, 2017 20:07:28 GMT
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Post by Deleted on Apr 15, 2017 20:09:00 GMT
According to datamine, going from level 9 to 10 on any stat will require the same amount of XP as leveling a kit from 1-20 100 times.
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Post by I'm Not Dead Just Yet on Apr 15, 2017 20:11:04 GMT
Yeah, I just got one bonus stat to level two yesterday. I was thinking it would increase exponentially. Like level 1 was 1% increase, level 2 would be 3%, level 3 about 6%, etc.
I think the max is level 6 since that is what the challenge requires, so I'm guessing the most you get is a 6% increase for any bonus stat. I'll probably just ignore it for now and let them level up as I play casually. Once I get one or two maxed out (in a long time) I'll start concentrating on only playing certain characters for the other stats until I get them all done.
Will probably take about two or three years I reckon, then I can start enjoying the game.
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Post by killabkilledb on Apr 15, 2017 20:12:53 GMT
I have power recharge three. My cool down on energy drain went from 24 to 23.78 seconds.
MY DPS PRACTICALLY QUADROUPLED.AND WITH THOSE 5 EXTRA SHEILD POINTS I MIGHT AS WELL BE PLAYING WITH godmodehack.exe
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 15, 2017 20:18:08 GMT
In other news, I have heard that some people actually think games are pointless. (This, despite them being low calories, fat free and no added corn syrup.)
Can you imagine that?
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Post by missileglitcher on Apr 15, 2017 20:23:22 GMT
No idea why they have this system. Anything less than a 500% increase is worthless. A 10% boost that needs the xp from 200 games is less than pathetic. Some good hard trolling from bioware right there. 500% health and recharge rate.... A five hundred percent boost isn't that much considering that it would take you a thousand matches to get there. It should be a +1000% boost to make it remotely worthwhile.
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