hardcoresalmon
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Post by hardcoresalmon on May 16, 2017 1:16:29 GMT
wait, the disciple is better than the dhan? Pre patch 1.06 it was, not now. And just because a weapon has higher potential does not automatically make it better, there are many factors. For example, the hesh has the highest potential DPS but the odds of someone shooting it at fast as possible and not missing any shots is very unlikely. So the actual damage in game will be a lot lower.
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Post by bearforms on May 16, 2017 2:23:04 GMT
You sir, are doing god's work. Thank you OP.
Dhan in game really feel like the best weapon right now. However I have been too afraid to try the vanquisher again, as with the minimal nerf, it still may be the best weapon in the game.
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Post by Kenny Bania on May 16, 2017 9:15:18 GMT
wait, the disciple is better than the dhan? Not in this lifetime.
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Post by MrJanisLV on May 16, 2017 9:18:44 GMT
You sir, are doing god's work. Thank you OP. Dhan in game really feel like the best weapon right now. However I have been too afraid to try the vanquisher again, as with the minimal nerf, it still may be the best weapon in the game. What about the Ruzard I think at close range it might even be better than the Dhan. You can also easily max the Ruzard to X.
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Post by Kenny Bania on May 16, 2017 9:35:52 GMT
You sir, are doing god's work. Thank you OP. Dhan in game really feel like the best weapon right now. However I have been too afraid to try the vanquisher again, as with the minimal nerf, it still may be the best weapon in the game. What about the Ruzard I think at close range it might even be better than the Dhan. You can also easily max the Ruzard to X. More damage yes, but it's got a slower rate of fire and reload. It's also less accurate.
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Post by Kenny Bania on May 16, 2017 9:36:35 GMT
You sir, are doing god's work. Thank you OP. Dhan in game really feel like the best weapon right now. However I have been too afraid to try the vanquisher again, as with the minimal nerf, it still may be the best weapon in the game. I second this. Definitely my favourite.
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Post by bearforms on May 16, 2017 10:32:50 GMT
The thing about the Dhan is that it is mid ranged. There is no spread, excellent to hit mid ranged or close ranged target. More of a low clip assault rifle or pistol than a shotgun. Ruzard user has to be close.
and TBH if you look at the damage difference between a rank 1 or rank X weapon, really is minimal. Up ranking a weapon only increase it's damage; not clip size, fire rate etc. So even a rank 1 Dhan is a very effective weapon.
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hardcoresalmon
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Post by hardcoresalmon on May 16, 2017 11:52:50 GMT
EDIT: redid the numbers on the Shadow
I've created a formula to show the Shadow's DPS because it's gets a damage bonus the more you fire. It's probably not perfect but anyway:
Formula: Base damage * (1 + barrel + (0.5 * (shot number/magazine size)))
Base damage: 102 Clip size: 23 Barrel: 21%
1st shot: 102 * (1 + 0.21 + (0.5 * (1/23))) = 125.64 2nd shot: 102 * (1 + 0.21 + (0.5 * (2/23))) = 127.85 ..... 23rd shot: 102 * (1 + 0.21 + (0.5 * (23/23))) = 174.42
The shadow can shoot about 3 full magazines in 20 seconds, so added up: Total Damage: 125.64-174.42 Damage over 1s: 787.09 Damage over 20s: 10867.83
The Shadow does a lot less than what I thought it would do
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Post by peddroelm on May 16, 2017 12:08:35 GMT
I've created a formula to show the Shadow's DPS because it's gets a damage bonus the more you fire. It's probably not perfect but anyway: The damage before: Per shot: 123.42 1s: 740.52 20s: 11848.32 Formula: Base damage * (1 + barrel + (0.5 * (shot number/magazine size))) Base damage: 102 Clip size: 60 Barrel: 21% 1st shot: 102 * (1 + 0.21 + (0.5 * (1/60))) = 124.27 2nd shot: 102 * (1 + 0.21 + (0.5 * (2/60))) = 125.12 ..... 60th shot: 102 * (1 + 0.21 + (0.5 * (60/60))) = 174.42 The shadow can shoot almost 2 full magazines in 20 seconds, so added up: Total Damage: 123.42-174.42 Damage over 1s: 758.37 Damage over 20s: 15720.24 A completely insane buff from before: 5343.35 to 15720.24 that cip size seems high. My shadow 1 fired 20 shots without turbo charge
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hardcoresalmon
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Post by hardcoresalmon on May 16, 2017 12:28:25 GMT
that cip size seems high. My shadow 1 fired 20 shots without turbo charge Ah I didn't know the clip size was changed. It was listed that the weapon will overheat faster in the notes but they didn't specify that it was the magazine that they changed. it used to be 60 at X. I'll change the numbers
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Post by JRandall0308 on May 16, 2017 12:31:58 GMT
I vote we begin referring to that weapon as the Godfather, in honor of the other famous Don.
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Post by numark on May 17, 2017 1:38:22 GMT
What about the Reegar Carbine? Didn't see that in either 1.05 or 1.06 tables.
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Post by donkeyjote on May 17, 2017 2:08:23 GMT
Direct Comparison: Notes: -I can't accurately represent the shadow's DPS, it gets a damage bonus the more you shoot, up to 50%, so it most likely has the highest DPS. -I don't have the stats of the X5 Ghost, I may update it later -Dat Hornet Buff... -I'm amazed the sweeper was never touched -I didn't include the venom or lanat charged damage because I'm unsure the time it takes to charge, the zalkin has been put to 3 shots per second. -The soned and cyclone have their charge up time added to their reloads. Thank you! The Hornet buff is indeed a bit exaggerated. I'm actually sad to see that the Valkyrie at X doesn't outclass a Hornet at X. It's bullshit and they need to fix this! Yes, them not buffing the Sweeper is NONSENSE! They better take care of it in the next patch. Here's what I want: --Buff to damage for the Valkyrie --Slight nerf to damage for the Hornet --Buff to damage and slight buff to ROF for the Carnifex --Massive damage buff for the Sweeper
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Post by JRandall0308 on May 17, 2017 2:24:14 GMT
Poor Venom.
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Astronautic
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Post by Astronautic on May 17, 2017 4:25:10 GMT
I don't care if The Venom is trash, it's soooo satisfying to use.
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Post by apathetichero on May 17, 2017 23:06:31 GMT
Thanks for the charts, they're great!
One thing, Hornets real rate of fire is ~390RPM (simple stopwatch testing shows 6.35s to empty 41 rounds), the 950 listed must just be the burst rate.
That must be why its so high in your charts? I ran it and it definitely didn't feel much better than the equalizer.
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Post by codephat on May 17, 2017 23:11:15 GMT
Goodness I love people like you.
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Post by Mobius Y on May 17, 2017 23:16:03 GMT
What about the Reegar Carbine? Didn't see that in either 1.05 or 1.06 tables. That would be because it's not in multiplayer. Yet.
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Post by Evil on May 18, 2017 0:40:47 GMT
Good work so far hardcoresalmon . If you're willing, there's another chart you could make that I for one would be interested to see: Theoretical DPS to weight ratio. Same chart with the same data, just with the DPS numbers divided by the weight to show how much "bang for your buck" you're getting when trading cooldowns for firepower.
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hardcoresalmon
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Post by hardcoresalmon on May 21, 2017 4:13:26 GMT
Updated:
-Corrected a few numbers, The soned had a slight reload time before and the hornet has a slightly lower ROF than before. -Added the lanat and venom charged, the shadow with calculated numbers and the X5 Ghost.
The venom will do a lot of damage charged, if you calculate the total damage: (422 * (1 + 0.21)) + ((422 * 0.67)*4) = 1641.58 total
The problem is most shots will miss.
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unclemonster
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Post by unclemonster on Jun 6, 2017 16:36:48 GMT
Good work so far hardcoresalmon . If you're willing, there's another chart you could make that I for one would be interested to see: Theoretical DPS to weight ratio. Same chart with the same data, just with the DPS numbers divided by the weight to show how much "bang for your buck" you're getting when trading cooldowns for firepower. That's easy... ROZERAD CRUSHES ALL!!!!
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Post by hanskey on Jun 6, 2017 17:15:10 GMT
hardcoresalmon - I've been doing a lot of updates, including the"S" weapons and the Ghost. Also, Peddro got nearly all the correct headshot multipliers with some further testing, and I have determined how burst fire-weapons "Refire Counter" actually works, giving me very solid numbers for time to empty a full mag for those guns (it is higher effective RoF than I initially calculated). I also added a new calculation using that information - Single Mag Average DPS = Total Damage for Mag/Time to Empty Mag (in seconds). Anyway, you might checkout that link I shared previously to the spreadsheet I'm maintaining, as that will have all the latest updates. There are a few known corrections I still need to make and I'll attempt to get those done today and let you know.
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Post by ramsen on Jun 6, 2017 19:51:25 GMT
I don't care if The Venom is trash, it's soooo satisfying to use. I've been using it for the shotgun banner and it's actually pretty good, but the charge mechanics are terrible. I have no idea if I'm charging half the time. Seems ideal for Kroguard and HAdept.
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Post by Mobius Y on Jun 26, 2017 23:16:48 GMT
Are you intending to continually update this as each major balance change comes out? Totally understandable if not.
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Post by unclemonster on Jun 27, 2017 12:14:09 GMT
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