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Post by pyramidhack on Apr 16, 2017 17:11:12 GMT
Playing the weekend mission with Kett and a major debuff just hilights how annoying it is to fight them. They move and dodge and shake a lot and ar just...argh!
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mihai2011rom
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: mihai2011rom
Posts: 174 Likes: 232
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by mihai2011rom on Apr 16, 2017 17:14:14 GMT
Git gud.
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Post by killabkilledb on Apr 16, 2017 17:15:16 GMT
Bring back geth and the unpatched firebase white!
They are definitely difficult. Its not even a comparison. Kett silver is harder than the other two on gold by far but I kind of enjoy having an enemy that is pretty hard to beat. Makes the game challenging...pugging is frustrating but extracting on gold is all the more sweeter...
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hardcoresalmon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 246 Likes: 1,080
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by hardcoresalmon on Apr 16, 2017 17:21:10 GMT
I would only make a few changes to kett:
Ascendant: Time before orb comes back increased by 50% Fiend: Fix the magnet grabbing through walls Destined: Put a timer on his cloak Upload objective: Upload will now progress when enemies are inside the zones.
They would still be hard but not as overkill compared to the other factions.
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Post by kingmandu on Apr 16, 2017 17:33:51 GMT
Bioware needs to buff Outlaws a lot because I'm pretty tired of pugs farming Outlaw/Zero. It's a total snoozefest on Gold now. I much prefer a chance of not extracting because the enemy is challenging and tough as opposed to what it currently is with Outlaws.
Or just give us more mp credits for running random enemy/random map modes.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 16, 2017 17:52:32 GMT
Bioware needs to buff Outlaws a lot because I'm pretty tired of pugs farming Outlaw/Zero. It's a total snoozefest on Gold now. I much prefer a chance of not extracting because the enemy is challenging and tough as opposed to what it currently is with Outlaws. Or just give us more mp credits for running random enemy/random map modes. Oddly enough, I have been getting tired of PUGs where a level 8 (APEX 321) is hosting a Kett mission with -50% weapon damage along with a level 11 and a level 16. But... ... it is not like anyone has been forcing me to play this game...
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SilentStep79
N1
So...guess I'm here. *blame Andromeda*
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
XBL Gamertag: SilentStep79 capital esses no spaces
PSN: SilentStep79 capital esses no spaces
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So...guess I'm here. *blame Andromeda*
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by SilentStep79 on Apr 16, 2017 17:58:23 GMT
I would only make a few changes to kett: Ascendant: Time before orb comes back increased by 50% Fiend: Fix the magnet grabbing through walls Destined: Put a timer on his cloak Upload objective: Upload will now progress when enemies are inside the zones. They would still be hard but not as overkill compared to the other factions. I like these ideas. Especially the Fiend bit. I'd add fixing their erratic "teleport" attack when changing elevations and that'd be pretty much all of it. Kett on Gold are a good mix of challenging and present enough variety to keep from getting brain dead boring after a couple games. The Pug culture of "giving up" instead of simply using a revive on each death where you can't get them up would do much for making them seem less harsh on ANY difficulty. To me, that's the WORST part of fighting the Kett, period.
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stuffeddodo
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by stuffeddodo on Apr 16, 2017 18:05:40 GMT
I really enjoyed this mission actually. The Kett seem far less annoying than Outlaw (I hate Berserkers constantly staggering me).
The Apex mission is hack/devices so no dealing with Ascendants or Fiends without being able to run away. And it's on Paradox which is pretty and seemed to work well.
I played with AA, my friend with Human Adept (killer character, seriously it scores all the points) and two randoms. Came away fine with only one sync-kill in extraction wave when I was not quick enough to cobra the Ascendant when I spotted one of the randoms was caught.
After tentatively playing the Kett a few times this weekend as an experiment I actually think they are my favourite enemy faction.
The only worry is the teleporting Fiend but even he behaved himself.
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treoir
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 528 Likes: 468
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 16, 2017 18:20:01 GMT
The only worry is the teleporting Fiend but even he behaved himself. If that were the case, why do I so often crash on wave seven kett when I decide to use boosters on that mission?
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deadhead chemistry
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Post by q5tyhj on Apr 16, 2017 18:25:52 GMT
Hopefully no nerf per se, they just need to fix the sync kills so you're not getting synced through the floor, having the fiend teleport halfway across the map to eat you, etc.
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Post by operatorm1 on Apr 16, 2017 18:27:16 GMT
I would only make a few changes to kett: Ascendant: Time before orb comes back increased by 50% Fiend: Fix the magnet grabbing through walls Destined: Put a timer on his cloak Upload objective: Upload will now progress when enemies are inside the zones. They would still be hard but not as overkill compared to the other factions. All good suggestions. Having to reload as a sniper by the time you break the ascendant's orb gives me cancer. For the destined, I'd say their cloak effects should break after some damage taken. They have too much health/shields to be standing there invisible, blasting you the whole freaking time while you have to guess where their face is, and we don't have thermal scopes.
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kresa
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Kresaa
Posts: 71 Likes: 73
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by kresa on Apr 16, 2017 18:28:54 GMT
What they need to do at first is to give us a reason to even think about playing vs the Kett...
Why there is no random enemy faction bonus reward? or something...
Unless you got a strong team, or got most of the items maxed out already it is so not worth it.
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Leland Gaunt
N2
Fuck Billy
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: Leland_Gaunt
XBL Gamertag: LeIand_Gaunt
Posts: 149 Likes: 551
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Fuck Billy
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Leland Gaunt on Apr 16, 2017 18:29:12 GMT
The most dangerous thing about Kett are PuGs.
They are the most dangerous thing about MP in general. The game itself is not too hard (mostly derpy), but pugs are dangerous regardless.
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solaxe
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Post by solaxe on Apr 16, 2017 18:58:24 GMT
Say that again after Fiend killsyncs you through a wall, smartass
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Post by deadwooded on Apr 16, 2017 19:05:57 GMT
I would only make a few changes to kett: Ascendant: Time before orb comes back increased by 50% Fiend: Fix the magnet grabbing through walls Destined: Put a timer on his cloak Upload objective: Upload will now progress when enemies are inside the zones. They would still be hard but not as overkill compared to the other factions. the acsendant respawn time and magnet hands are good suggestions. You can't u/u/g PUG yet. You really need a cohesive team to get thru wave 6 Kett Uploads which is what I get the majority of the time when I u/u/g. The Destined are just a in in the ass
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Post by s0ulbearer on Apr 16, 2017 20:07:56 GMT
All everybody on this forum does is beg for things to be easier...
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Post by killabkilledb on Apr 16, 2017 20:11:46 GMT
All everybody on this forum does is beg for things to be easier... It's sad. Make enemies easier, make weapons stronger, make cool downs quicker, make powers and combos stronger and here I am with a squad extracting game after game on gold in 14 minutes. Without kett this meta would be boring. Kett take 18-21 with a decent squad.... sync kills happen and make some rounds longer than they otherwise would be... The other factions need buffs. Leave kett alone.
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Post by gethadept on Apr 16, 2017 20:21:12 GMT
I can't play random enemies because i'm scared of the kett
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megabeast37215
N3
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 568 Likes: 2,040
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Post by megabeast37215 on Apr 16, 2017 20:21:50 GMT
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LemurFromTheId
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
Posts: 542 Likes: 1,539
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LemurFromTheId on Apr 16, 2017 20:28:36 GMT
All everybody on this forum does is beg for things to be easier... While this tends to be true, it's important to recognize that there are good ways to make a game difficult and there are bad ways to make a game difficult. Sadly Bioware has been emphasizing the latter a bit too much lately. That's why even changes that lower the difficulty can still be good changes that make gameplay more fun. I'm all for introducing tactical gameplay mechanics that punish players for their mistakes, but those mechanics must give players a fair chance at avoiding them. I've made a few suggestions in the past, but I don't think Bioware is interested.
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Post by gethadept on Apr 16, 2017 20:30:55 GMT
All everybody on this forum does is beg for things to be easier... While this tends to be true, it's important to recognize that there are good ways to make a game difficult and there are bad ways to make a game difficult. Sadly Bioware has been emphasizing the latter a bit too much lately. That's why even changes that lower the difficulty can still be good changes that make gameplay more fun. I'm all for introducing tactical gameplay mechanics that punish players for their mistakes, but those mechanics must give players a fair chance at avoiding them. I've made a few suggestions in the past, but I don't think Bioware is interested. at least make it possible to use medigel after sync kill. what's up with bw & this weird love for non-revivable kills?
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Post by s0ulbearer on Apr 16, 2017 20:33:33 GMT
While this tends to be true, it's important to recognize that there are good ways to make a game difficult and there are bad ways to make a game difficult. Sadly Bioware has been emphasizing the latter a bit too much lately. That's why even changes that lower the difficulty can still be good changes that make gameplay more fun. I'm all for introducing tactical gameplay mechanics that punish players for their mistakes, but those mechanics must give players a fair chance at avoiding them. I've made a few suggestions in the past, but I don't think Bioware is interested. at least make it possible to use medigel after sync kill. what's up with bw & this weird love for non-revivable kills? At that point just remove sync kills...the only threat they pose over other deaths is the inability to medigel...
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Post by booga81 on Apr 16, 2017 20:36:58 GMT
I'm more afraid of the shitty servers
Dropped into a gold (though I search for silver) for my level 10 insurgent vs Kett on Magam. Wave 6, high value target. Second target is a decendnet, just as we take him down everyone gets booted......I had to put controller down & count to 1000000000000000000
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Post by killabkilledb on Apr 16, 2017 20:37:28 GMT
While this tends to be true, it's important to recognize that there are good ways to make a game difficult and there are bad ways to make a game difficult. Sadly Bioware has been emphasizing the latter a bit too much lately. That's why even changes that lower the difficulty can still be good changes that make gameplay more fun. I'm all for introducing tactical gameplay mechanics that punish players for their mistakes, but those mechanics must give players a fair chance at avoiding them. I've made a few suggestions in the past, but I don't think Bioware is interested. at least make it possible to use medigel after sync kill. what's up with bw & this weird love for non-revivable kills? How about you don't get sync killed or just stick to farming outlaw.
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Ghost Of N7_SP3CTR3
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: N7_SP3CTR3
Prime Posts: 2077
Posts: 393 Likes: 1,659
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voodoo2722
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by Ghost Of N7_SP3CTR3 on Apr 16, 2017 20:38:02 GMT
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