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Post by ildun on Apr 17, 2017 1:09:12 GMT
I haven't see anything new in Nexus, is it because this game is still very new, or not many modder have interest in it, or this game is simply very hard to mod? Wish to see gameplay mod, I just need more skill slots, I can't get used to profile favorite
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Post by ShadowAngel on Apr 17, 2017 1:31:36 GMT
Frostbite 3 engine isn't easy to mod off of. You'll see minimal mods at the most, meaning more or less cosmetics and less to do with gameplay.
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flyingovertrout
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Post by flyingovertrout on Apr 17, 2017 1:44:08 GMT
Frostbite not being mod friendly is just part of their SJW agenda to keep you from being able to make an alpha Ryder with proud Nordic features.
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Post by dragontartare on Apr 17, 2017 2:44:53 GMT
According to this thread, the modding tools just came out two days ago. The game itself is less than a month old. Be patient. That said, I doubt we'll see a mod to increase the skill slots, since nothing similar was ever done for DAI and both games use the same engine.
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Post by Sanunes on Apr 17, 2017 4:25:37 GMT
The only mods you will see will be fairly basic by adjusting values to already existing items in the game and maybe a vendor mod.
If you want an example of what you will probably see take a look at Inquisition's mods on The Nexus for I wouldn't expect anything more then that. Since skills buttons require more depth the just adjusting values inside the game files I doubt you will see anything like it.
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FeralEwok
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Post by FeralEwok on Apr 17, 2017 4:32:11 GMT
I wouldn't get my hopes up for more skill slots. That kind of thing requires a new interface/skill buttons (game was made with console controls rather than keyboard/mouse)
As everyone else keeps saying Frostbite is not mod friendly and that's on purpose. They don't want people messing with games that have a MP function with microtransactions or items that normally take a longer time to obtain without purchasing. People crack the SP ini file and it bleds over into the MP (I had this happen when I modded the Valiant N7 rifle ammo count for SP in ME3)
At most we'll see roughly the same content from the DAI Nexus (something tells me MEA is even less friendly mod wise)
That being said I am genuinely surprised there hasn't been a all nude companion mod yet.
That's day one stuff for modders. Bunch of slackers these days.
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Cypher
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Post by Cypher on Apr 17, 2017 4:43:53 GMT
According to this thread, the modding tools just came out two days ago. The game itself is less than a month old. Be patient. That said, I doubt we'll see a mod to increase the skill slots, since nothing similar was ever done for DAI and both games use the same engine. But we will likely see mods that remove the favorite cooldowns on swap, thus working around this limitation.
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shaqfu
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Post by shaqfu on Apr 17, 2017 4:45:43 GMT
Give it time. You'll prob see similar stuff that came out for Inquisition
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Post by Light on Apr 17, 2017 5:34:30 GMT
None of the Mass Effects have been mod friendly. We have just had some great game hackers that have created the original tools for the rest of us. If Rick Gibbed is already working on ME:A then it is just a matter of time before user-friendly tools are available.
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gplayer
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Post by gplayer on Apr 17, 2017 6:30:47 GMT
The frostbite engine is not mod friendly. So what you will see will be comparable to what is available in DA:I. The MET may have not been mod friendly but there was so much you could configure and hack away at. I would be very happy with something in ME:A that removes all load screen and travel animations and just loads the content as soon as its ready.
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Atemporal Vanguardian-Debugger
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Post by Atemporal Vanguardian-Debugger on Apr 17, 2017 6:52:17 GMT
From what I understand coders are looking at MEA currently so see about modding possibilities. The structure of the files is nearly identical to DAI, and the file formats are identical, so in theory modding it should be possible. I'd expect textures, hair edits, armor swaps ala Live Like Viv or the like (a mod that allows the Inquisitor to wear Vivienne's clothes, Dorian and Sera have one too.), and bare bones romance mods. Possibly power and class (or profile, whatever) edits, that kind of stuff. Right now what can be edited in Frostbite are ebx files, plot flags (so, the romance mods, basically), textures, and original meshes. True, full importing of meshes still hasn't been achieved (if you've ever wondered why most of the available hair mods are so...well, underwhelming, it's because no one's figured out how to import a new mesh or an edited mesh that has more vertices than the original. Hence, all mesh mods must be a very very carefully edited version of the original, with no changes to the basic structure.) So I wouldn't expect new models of anything, guns or armor, other than making previously unplayable models equippable by the pc through ebx model swaps or the use of Cheat Engine. All that said, Mass Effect modders have managed to achieve a lot in the past, and imo the mod community tends to be more tech savvy, in a coding sense, than the DA community, for whatever reason. So I wouldn't be too surprised if this is the game where people finally crack some of the trickier issues modding Frostbite presents, but I still wouldn't expect anything near on par with what's achievable now in the old trilogy. Source: bsn.boards.net/post/518374
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