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Post by simsimillia on Apr 18, 2017 1:28:02 GMT
I went back to a half finished play through of the OT after the disappointment of ME:A, mainly to see if I was being unfair about the writing. Just had Samara's loyalty mission. The dialogue between Samara and Shep before and after the mission is superb. Well written with genuine intelligence, regret, love, duty and honour all coming through due to the writing, direction and voice actress. I can't think of anything comparable in ME:A. This isn't nostalgia. So, get anybody to write the sequel. Just so long as I don't have to hear 'my face is tired' or 'Speedbump!' ever again. Samara, in my opinion is an interesting character, but horribly implemented into Mass Effect 2. Take this, you have this woman who dedicated her entire life to hunting down and killing her murderous daughter. She's this close to finally tracking her down...like really, really close and then some random human comes around and goes: "Hey I'm goin' on a suicide mission, chances of survival are slim, but you wanna in on this?" And she goes: "Sure, just get me that ship name." Right that moment she joins Sheps crew on his crusade is when her character completely falls apart. Other characters are equally stupid integrated. Like, why would Shepard recruit some random guy playing Punisher on Omega? Why some biotic assassin who works alone? A thief? Jack is way to unstable. Then again there is the extremely cheesy Jacob Romance dialogue. The first Mass Effect has some really bad dialogue too.
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Post by Nightlife on Apr 18, 2017 1:34:34 GMT
Writers for Legion, Jack, Mordin and Samara are my top crew-writers - would love to have them back. Drew K making a return would be welcome. I think Mac did less writing for this game since he was project lead - so not sure what that means...
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Post by Deleted on Apr 18, 2017 1:53:45 GMT
I went back to a half finished play through of the OT after the disappointment of ME:A, mainly to see if I was being unfair about the writing. Just had Samara's loyalty mission. The dialogue between Samara and Shep before and after the mission is superb. Well written with genuine intelligence, regret, love, duty and honour all coming through due to the writing, direction and voice actress. I can't think of anything comparable in ME:A. This isn't nostalgia. So, get anybody to write the sequel. Just so long as I don't have to hear 'my face is tired' or 'Speedbump!' ever again. Samara, in my opinion is an interesting character, but horribly implemented into Mass Effect 2. Take this, you have this woman who dedicated her entire life to hunting down and killing her murderous daughter. She's this close to finally tracking her down...like really, really close and then some random human comes around and goes: "Hey I'm goin' on a suicide mission, chances of survival are slim, but you wanna in on this?" And she goes: "Sure, just get me that ship name." Right that moment she joins Sheps crew on his crusade is when her character completely falls apart. Other characters are equally stupid integrated. Like, why would Shepard recruit some random guy playing Punisher on Omega? Why some biotic assassin who works alone? A thief? Jack is way to unstable. Then again there is the extremely cheesy Jacob Romance dialogue. The first Mass Effect has some really bad dialogue too. Agreed. "Dedicates her entire life to tracking and killing her daughter. Agrees to go on a suicide mission with a human she never met, working with an organization that goes against pretty much everything her code stands for, against an enemy no one knows anything about, going to a place nobody ever returned from." But a code that supposedly punishes the wicked and protects the innocent allows its "employees" to do that. Still, it's not surprising, since it's acceptable to kill innocent people that prevent her from continuing her mission. But damn if it's not funny. Then again, she says she only knew that three Ardat Yakshi existed in 2185, all were her daughters. Then six months later she's at a monastery of Ardat Yakshi trying to help them avoid the Reapers. There were only a hundred coming, according to Rila. And Samara specifically mentions that her code covers the rules at the Monastery. So, more than a hundred banshees, and an entire Monastery was built to serve as home to just two Ardat Yakshi, six months prior, as she as aware? :oki:
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Post by colfoley on Apr 18, 2017 2:04:24 GMT
I'd put Cora's arc and mission right up there with Samara. Just better execution and Cora is an interesting character.
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Post by Cyonan on Apr 18, 2017 2:09:26 GMT
Not that Drew is terrible, but I don't get why he gets so much love around here considering the plot to Mass Effect 1 makes no sense at all when you think about it and it wrote the trilogy into a corner by making the Reapers such an unstoppable threat. The plot of ME1 is still better than what came next, and he didn't make them an unstoppable threat (Vigil's existence, the Conduit, the scientists disabling their signal prove this, they could be outsmarted little by little, over millions of years), it was all just horribly extended in the next games. It was never perfect in ME1, true (there were plot holes as well, huge ones, like Saren attacking the Citadel without explanation or discovery on our part), but it was still decent, acceptable. If we spent the whole plot of Mass Effect 2 hunting for the Crucible, and taking the Citadel and the relays completely out of the Reapers's control it would be miles better than unbelievably forgetting about it in ME3. The Collectors were ultimately expendable to the story, they didn't bring anything useful to avoiding or dealing with the Reapers in ME3. We could have discovered they harvested organics in another way, not use an entire game to do that (while that is still indeed Drew's fault to some extent, and I don't know how much.) The worse part is that the Reapers went full retard in ME3 with their strategy, because the galaxy went full retard before (no preparation, no planning, almost everyone still doubting their existence, Shepard being dead for two years while they were still coming), and that is a writing problem (hell, the Council decides to believe you by the end of ME1, then they're still the same jerks in ME2). The way everything was in the galaxy by the time ME3 starts, the Reapers could've won the war before it began. But having an all powerful and unknowable enemy with an unknowable goal (aka. Dark Energy plot, that is mysterious for us in real life) is still better than this: Even worse, the possibility of those Cthulhu machines making a mistake in their calculations and being wrong after all. Oh, please, just no. But that is the most likely scenario, going forward. It did build them up as unstoppable because despite the minor victory the Protheans had with the conduit they were still obliterated. Unstoppable doesn't mean that you can't win a single battle against them. It then took multiple fleets to take down a single Reaper ship(which at the time we didn't know was a capital ship and not their standard). The problem with ME1's plot is that Saren searching for the conduit makes no sense when Sovereign knows how to take control of the Citadel to bring the Reapers back, and Saren already has access to everywhere he needs to go for that with his spectre status and nobody currently suspects him. The whole thing about the conduit is just one big goose chase that if the bad guys weren't brain dead enough to go for it, they would have won about 5 minutes into the game. Which people will say that of course the bad guys sometimes have to act dumb for the sake of story, but that's a pretty big brain fart on their behalf. Good writing should minimize how dumb the bad guys look so as to not make it look like the good guys won largely on the incompetence of their foes. I would argue that as a story standing on its own, Mass Effect 1 is incredibly weak. What made that game so awesome and got most of us to ignore it is the fact that it's extremely good at world building, which is something the second and third games could no longer rely on and their weaker stories start to show. To be honest, I don't think BioWare tends to write very amazing main story arcs in most of their games. The parts that are great are world building and characters. Unfortunately in the context on this thread, even those fell kind of short in Andromeda for the most part. As I said before I'm not saying Drew is a terrible writer or anything. Far from it, but people act like Mass Effect 1 is this masterpiece of storytelling and it was mainly his doing for it being that way. Like everything will be fixed if BioWare just brings him back.
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Post by Deleted on Apr 18, 2017 2:24:41 GMT
It did build them up as unstoppable because despite the minor victory the Protheans had with the conduit they were still obliterated. Unstoppable doesn't mean that you can't win a single battle against them. It then took multiple fleets to take down a single Reaper ship(which at the time we didn't know was a capital ship and not their standard). The problem with ME1's plot is that Saren searching for the conduit makes no sense when Sovereign knows how to take control of the Citadel to bring the Reapers back, and Saren already has access to everywhere he needs to go for that with his spectre status and nobody currently suspects him. The whole thing about the conduit is just one big goose chase that if the bad guys weren't brain dead enough to go for it, they would have won about 5 minutes into the game. Which people will say that of course the bad guys sometimes have to act dumb for the sake of story, but that's a pretty big brain fart on their behalf. Good writing should minimize how dumb the bad guys look so as to not make it look like the good guys won largely on the incompetence of their foes. I would argue that as a story standing on its own, Mass Effect 1 is incredibly weak. What made that game so awesome and got most of us to ignore it is the fact that it's extremely good at world building, which is something the second and third games could no longer rely on and their weaker stories start to show. To be honest, I don't think BioWare tends to write very amazing main story arcs in most of their games. The parts that are great are world building and characters. Unfortunately in the context on this thread, even those fell kind of short in Andromeda for the most part. As I said before I'm not saying Drew is a terrible writer or anything. Far from it, but people act like Mass Effect 1 is this masterpiece of storytelling and it was mainly his doing for it being that way. Like everything will be fixed if BioWare just brings him back. Yes, the huge plot hole I mentioned is the cause of the one you're stated: "if Sovereign's plan all along was to override the Citadel control and let the Reapers in, all Saren had to do was to go there while still a spectre by the start of the game and let the Geth attack the Citadel with Sovereign, easy win at the beginning of the game." That's why it all turned to shit when they actually revealed at the end that Saren was planning to attack the Citadel when you meet the Council. WTF? It's never mentioned before, it's never even hinted and makes all that has happened before completely idiotic. Up until that point at the story, Saren is supposed to be trying to find the Conduit which is a way for the Reapers return to the galaxy, we don't know what it is, we don't know what kind of connection it has with these Reapers. We discover Sovereign is the mastermind later in the story, along with the location of the Conduit, which is on Ilos. But by that point, even after knowing that the Citadel and the relays were built by the Reapers instead of the Protheans, it was never stated that the Citadel was a giant mass relay, or that Sovereign's plan was to activate it. It was the MOST gigantic and embarassing plot hole in the entire game. It was ridiculous. But the story in ME1 could've easily worked out with a few tweaks, like not involving the Citadel, the place that their FREAKIN' spectre had access to. They were building their universe and lore in that game, and it was working relatively well up until that point, it was acceptable, had someone not decided make the whole thing absurd. Unstoppable means something is impossible to stop, and that depends what context you are considering. They are absurdly powerful, but in the greater sense, not unstoppable at all. With each passing cycle, things were getting more difficult for them, the crucible was advancing in its design, organic species were getting more and more aware of their presence through the remains of civilizations that came before, it was just building up (how many species were able to prevent them from coming through the Citadel before the Protheans?). In fact, they are defeated eventually if our cycle fails, as one of the epilogues shows. Up until our cycle, their supreme advantage was to catch everyone off guard, killing the galaxy's leadership and disabling the relay network. The story could have gone in many different ways, they just decided to create a deus ex machina in the last game. If you think about it, the only reasonable way to defeat them would have to be using their own technology. It should have just been better implemented across the trilogy, they got dumbed down in the third game to accommodate previous stupid writing. Even without the Crucible in our cycle, we do make a dent in their army, making it easier for future cycles to fight them, and considering the Leviathan states only one is built in each cycle, they are not unstoppable, not when you consider time.
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Post by colfoley on Apr 18, 2017 2:35:58 GMT
Honestly though that's not that big of a plot hole. Consider: Sovereign tried to send the signal out...centuries ago. And it didn't work. He didn't know why. So he spent the rest of the time trying to figure out what went wrong. The Reapers...and sovereign especially...are nothing if not patient. He wouldn't have attacked the Citadel until he was sure of his victory. He wasn't sure until he knew how the protheans sabotaged the Citadel. When he did...his reaction was quick and decisive.
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Post by Deleted on Apr 18, 2017 2:45:04 GMT
Honestly though that's not that big of a plot hole. Consider: Sovereign tried to send the signal out...centuries ago. And it didn't work. He didn't know why. So he spent the rest of the time trying to figure out what went wrong. The Reapers...and sovereign especially...are nothing if not patient. He wouldn't have attacked the Citadel until he was sure of his victory. He wasn't sure until he knew how the protheans sabotaged the Citadel. When he did...his reaction was quick and decisive. But if he wasn't sure why it failed, why not send his indoctrinated agents to verify it for him at the Citadel or go after the beacons before amassing an army of synthetics (that everyone in the galaxy considered hostile) and potentially being discovered? He should've just sent Saren alone, or others before him. As you said, Reapers are nothing if not patient. They never justified the reason as to why Sovereign was after the Conduit before Saren got kicked out of the spectres, all the information we got in the beginning of the game was that Saren wanted the Conduit to bring back the Reapers. That was the whole mystery. We didn't even know Saren was planning to attack the Citadel until Shepard apparently discovered and warned the Council. The point is, after we discovered that the way for the Reapers to return was the Citadel and not the Conduit, all the pursuit of Saren and Sovereign became horrifically stupid. Sovereign always knew where the Citadel was, the goal was always there, and he had the perfect agent to blend in, find out what happened and let him access it, invading with his army of geth and catching everyone off guard, quickly, precise and without any prothean data to temporarily corrupt his attempts. On the other hand, if the Conduit was the real way, and the Protheans somehow messed it up or hid it, then the whole beacon thing would've made sense.
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Post by setokaiba on Apr 18, 2017 2:52:46 GMT
The plot of ME1 is still better than what came next, and he didn't make them an unstoppable threat (Vigil's existence, the Conduit, the scientists disabling their signal prove this, they could be outsmarted little by little, over millions of years), it was all just horribly extended in the next games. It was never perfect in ME1, true (there were plot holes as well, huge ones, like Saren attacking the Citadel without explanation or discovery on our part), but it was still decent, acceptable. If we spent the whole plot of Mass Effect 2 hunting for the Crucible, and taking the Citadel and the relays completely out of the Reapers's control it would be miles better than unbelievably forgetting about it in ME3. The Collectors were ultimately expendable to the story, they didn't bring anything useful to avoiding or dealing with the Reapers in ME3. We could have discovered they harvested organics in another way, not use an entire game to do that (while that is still indeed Drew's fault to some extent, and I don't know how much.) The worse part is that the Reapers went full retard in ME3 with their strategy, because the galaxy went full retard before (no preparation, no planning, almost everyone still doubting their existence, Shepard being dead for two years while they were still coming), and that is a writing problem (hell, the Council decides to believe you by the end of ME1, then they're still the same jerks in ME2). The way everything was in the galaxy by the time ME3 starts, the Reapers could've won the war before it began. But having an all powerful and unknowable enemy with an unknowable goal (aka. Dark Energy plot, that is mysterious for us in real life) is still better than this: Even worse, the possibility of those Cthulhu machines making a mistake in their calculations and being wrong after all. Oh, please, just no. But that is the most likely scenario, going forward. It did build them up as unstoppable because despite the minor victory the Protheans had with the conduit they were still obliterated. Unstoppable doesn't mean that you can't win a single battle against them. It then took multiple fleets to take down a single Reaper ship(which at the time we didn't know was a capital ship and not their standard). The problem with ME1's plot is that Saren searching for the conduit makes no sense when Sovereign knows how to take control of the Citadel to bring the Reapers back, and Saren already has access to everywhere he needs to go for that with his spectre status and nobody currently suspects him. The whole thing about the conduit is just one big goose chase that if the bad guys weren't brain dead enough to go for it, they would have won about 5 minutes into the game. Which people will say that of course the bad guys sometimes have to act dumb for the sake of story, but that's a pretty big brain fart on their behalf. Good writing should minimize how dumb the bad guys look so as to not make it look like the good guys won largely on the incompetence of their foes. I would argue that as a story standing on its own, Mass Effect 1 is incredibly weak. What made that game so awesome and got most of us to ignore it is the fact that it's extremely good at world building, which is something the second and third games could no longer rely on and their weaker stories start to show. To be honest, I don't think BioWare tends to write very amazing main story arcs in most of their games. The parts that are great are world building and characters. Unfortunately in the context on this thread, even those fell kind of short in Andromeda for the most part. As I said before I'm not saying Drew is a terrible writer or anything. Far from it, but people act like Mass Effect 1 is this masterpiece of storytelling and it was mainly his doing for it being that way. Like everything will be fixed if BioWare just brings him back. I never found any of Bioware villains to be good. Like you I mostly play for the characters and lore of the games.
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Post by Mihura on Apr 18, 2017 3:05:52 GMT
Sack the infantile hacks who wrote this mess and hire these guys: Drew Karpyshyn Chris E'toile Orson Scott Card Alastair Reynolds Scott Murphy & Mark Crowe The person who wrote Drack can stick around but only under strict supervision from these guys.
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Post by smilesja on Apr 18, 2017 4:14:38 GMT
It did build them up as unstoppable because despite the minor victory the Protheans had with the conduit they were still obliterated. Unstoppable doesn't mean that you can't win a single battle against them. It then took multiple fleets to take down a single Reaper ship(which at the time we didn't know was a capital ship and not their standard). The problem with ME1's plot is that Saren searching for the conduit makes no sense when Sovereign knows how to take control of the Citadel to bring the Reapers back, and Saren already has access to everywhere he needs to go for that with his spectre status and nobody currently suspects him. The whole thing about the conduit is just one big goose chase that if the bad guys weren't brain dead enough to go for it, they would have won about 5 minutes into the game. Which people will say that of course the bad guys sometimes have to act dumb for the sake of story, but that's a pretty big brain fart on their behalf. Good writing should minimize how dumb the bad guys look so as to not make it look like the good guys won largely on the incompetence of their foes. I would argue that as a story standing on its own, Mass Effect 1 is incredibly weak. What made that game so awesome and got most of us to ignore it is the fact that it's extremely good at world building, which is something the second and third games could no longer rely on and their weaker stories start to show. To be honest, I don't think BioWare tends to write very amazing main story arcs in most of their games. The parts that are great are world building and characters. Unfortunately in the context on this thread, even those fell kind of short in Andromeda for the most part. As I said before I'm not saying Drew is a terrible writer or anything. Far from it, but people act like Mass Effect 1 is this masterpiece of storytelling and it was mainly his doing for it being that way. Like everything will be fixed if BioWare just brings him back. I never found any of Bioware villains to be good. Like you I mostly play for the characters and lore of the games. I disagree with that, Saren and The Illusive Man were good villains.
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Post by sgtsteel91 on Apr 18, 2017 4:21:10 GMT
Would it even be possible to get these hypothetical writers working on ME5/ME:A2?
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Post by Sondergaard on Apr 18, 2017 11:32:46 GMT
I went back to a half finished play through of the OT after the disappointment of ME:A, mainly to see if I was being unfair about the writing. Just had Samara's loyalty mission. The dialogue between Samara and Shep before and after the mission is superb. Well written with genuine intelligence, regret, love, duty and honour all coming through due to the writing, direction and voice actress. I can't think of anything comparable in ME:A. This isn't nostalgia. I noticed you glossed over the fact that Samara and Morinth have an honest-to-god DragonBall Z battle in that mission. "Let's discuss our feelings loudly while we try to kill each other!" Nothing in MEA reaches that level of cringe. I didn't gloss over anything. I'm not pretending that the OT is perfect in every way (though I'm not bothered about the Samara/Morinth fight myself). Just that, in general, the writing is far superior to ME:A.
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Post by Conquer Your Dreams on Apr 18, 2017 11:38:13 GMT
Agree with OP. The time has come, some really talented writers should work on MEA sequel. Like with new Star Wars - different movie - different director and different writers. This is the only way to keep things fresh.
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Post by cheeseandonion on Apr 18, 2017 11:38:19 GMT
And while we're at it: Martin Scorese to direct Spielberg to be executive producer Resurrect Jim Hensen to make the Elcor/Hanar puppets Frank Oz to puppeteer Andy Sirkis to do MoCap for All the CGI aliens Michael Bay to be explosives supervisor Chris Pratt to play Ryder Jennifer Lawrence to play Ryder De-Aged Robin Wright for Cora Proud mystical African for Jaal Another Game of Thrones actor for...whatever and then John Williams to compose. Now we're cooking with gas! Get Simon Pegg and Simon Pegg and Nick Frost in there somewhere and I'm sold.
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Post by themikefest on Apr 18, 2017 11:41:16 GMT
It did build them up as unstoppable because despite the minor victory the Protheans had with the conduit they were still obliterated. Unstoppable doesn't mean that you can't win a single battle against them. It then took multiple fleets to take down a single Reaper ship(which at the time we didn't know was a capital ship and not their standard). That whole scene was setup for the itsy-bitsy-teenie-weenie frigate to take the killshot. After Sovereign's shields were disabled, the thing still wasn't taking any damage. It was the SR1, with a fighter on each side, that destroyed the reaper. There could have been 1000, or 10 000 ships firing at the reaper. It didn't matter. Bioware wanted the frigate to destroy the reaper
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Post by wittand25 on Apr 18, 2017 12:22:50 GMT
Then again, she says she only knew that three Ardat Yakshi existed in 2185, all were her daughters. Then six months later she's at a monastery of Ardat Yakshi trying to help them avoid the Reapers. There were only a hundred coming, according to Rila. And Samara specifically mentions that her code covers the rules at the Monastery. So, more than a hundred banshees, and an entire Monastery was built to serve as home to just two Ardat Yakshi, six months prior, as she as aware? :oki: This is not a fault of ME2 but of ME3. The original creation of the banshee enemies and the original questline in the monestary in ME3 was a lot darker, appearently too dark (if you believe what was found via data mining). But when it was changed, BioWare needed a new explanation for the number of Banshees, so the number of Ardat Yakshis was increased and beeing a little bit Ardat Yakshi was turned more into an inconvinience, the Asari in the Huerta Memorial hospital even talks about her former college beeing one and getting turned into a Banshee during a reaper attack.
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Post by guanxi on Apr 18, 2017 12:30:39 GMT
BioWare could hire a great team of writers but if the next game is another re-hash of Mass Effect 1 even great writing will not save it.
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Post by Sondergaard on Apr 18, 2017 15:08:17 GMT
This is not a fault of ME2 but of ME3. The original creation of the banshee enemies and the original questline in the monestary in ME3 was a lot darker, appearently too dark (if you believe what was found via data mining). But when it was changed, BioWare needed a new explanation for the number of Banshees, so the number of Ardat Yakshis was increased and beeing a little bit Ardat Yakshi was turned more into an inconvinience, the Asari in the Huerta Memorial hospital even talks about her former college beeing one and getting turned into a Banshee during a reaper attack. Do tell. I always thought that Samara had the only three full Ardat Yakshi and the others were potential Ardat Yakshi, but I freely admit I'm probably just filling in the blanks myself.
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Post by Deleted on Apr 18, 2017 15:24:38 GMT
Everyone has their favourites. Tastes differ.
I want either JE or DA2 writing and development teams back, because for my tastes they did the most things right as a stand-alone game. JE is ancient now, but DA2 is close enough.
The story-line development, and break-downof local issues, multiple antagonists, the protagonist, the team and its intergration into the plot, sensible romantic strategy, sensible fighting style and class buildups. Their only problem from my perspective was they did not have enough landscape/locale artists but they are no longer short-handed on that front.
I like how Andromeda did things in respect to storyline as much as DA2, but the DA2 protagonist's set up was a bit more flexible, and cast was tighter, and more focused, so I liked it more. Andromeda wins by a large margin in landscapes over DA2 though.
One thing that no other BioWare game of the past decade delivered, save for Andromeda, is a traditional honest to God happy ending. And you know, I appreciate it, as I am getting tired of my protagonist disabled, abandoned by lovers, cursed, or dead in every game I've played. I did not know how much I missed the Happy Ending till I actually had time to get over my surprise when Andromeda ended well...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 18, 2017 16:22:08 GMT
The story of North by Northwest doesn't make sense when you think about it but it's still a great story and script. That you are so immersed in the story that you don't think about logic flaws until you think about it later is a sign of good writing. Bad and boring writing is when you think about how stupid it is while watching/playing it (ie, ME:A). You basically just said " if you don't think about it, it's a great story" lol. I don't agree with that because a great story can stand up to logical criticism and don't need the excuse "don't think about it" That's not what I said at all! I said if the writing is good it will draw into the story so your mind wont be wandering and thinking about stuff that doesn't make sense.
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rpgmaster
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 220 Likes: 483
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 18, 2017 16:24:44 GMT
Sack the infantile hacks who wrote this mess and hire these guys: Drew Karpyshyn Chris E'toile Orson Scott Card Alastair Reynolds Scott Murphy & Mark Crowe The person who wrote Drack can stick around but only under strict supervision from these guys. Now, now. There's no need for that kind of sexism here.
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rpgmaster
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 220 Likes: 483
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 18, 2017 16:26:05 GMT
Would it even be possible to get these hypothetical writers working on ME5/ME:A2? Every writer has his price!
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Post by Trilobite Derby on Apr 18, 2017 16:50:10 GMT
Ooo! Ooo! Can we kidnap Diane Duane? She has a genius for making me cry like a big tittybaby, at least on the inside, and laugh like a complete idiot too. She's my new vote for dream author to steal. Maybe Garth Nix and Diane Duane's authorial brain-baby. I feel like that would be very, very Mass Effecty.
...And probably filled with random cats, but whatever.
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Post by rolenka on Apr 18, 2017 16:52:50 GMT
Timothy Zahn
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