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Post by stiven on Apr 17, 2017 15:16:44 GMT
Just finished the game, and its looks like pure adept more suited for charge+nova+spear, than vanguard. Because at least Adept skills is hitting hard. But there is funny thing, - thanks to +50% recharge biotic speed bonus, and cheap shields - vanguard is good for setting up biotic explosions in quick succession, while in cover. Lol.
Also, do anyone noticed how inconsistent biotic explosions works? Some enemies can be BE(bioticly exploded) but some not. Same inconsistency goes with shields/armors enemies - some abilities like nova, while used to prime BE on armored or shielded enemy, produced damaging explosion. But if you use shokwave with BE prime evolution - damage of such BE (from any detonator) is visible lower than BE from singularity or nova. Somethimes if you shockwave+throw shielded enemy - explosion is happened but causing no damage to the target. Weird. Someone had worked out already how damage from biotic explosions is calculated in ME:A?
Also what armor have you used? Hands/Chest/Legs - N7, chest of which, can be crafted up to 10 lvl from the very beginning. And Helious helmet with +20% ability damage, right? But from your experience what mod, augs, skillets has worked well? Especially on insanity?
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VanSinn
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Post by VanSinn on Apr 17, 2017 15:21:52 GMT
You can keep your fancy schmancy space magic voodoo mumbo jumbo. Tech and combat all the way, baby! (don't mind me, brain is fried from not enough sleep. )
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qwib
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I am Pathfinder rah bah bah
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Post by qwib on Apr 17, 2017 20:05:52 GMT
Adept. Anihilation. Throw. Charge.
I feel like superman.
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Post by dropzofcrimzon on Apr 17, 2017 21:17:24 GMT
Vanguard...vintage heat sink Crusader
Empty clip at mid range, Priming shockwave, charge, Nova, melee....
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Post by spacebeetle on Apr 17, 2017 22:31:34 GMT
Adept. Anihilation. Throw. Charge. I feel like superman. It's the best way to play for me. Tech builds decimate many things just as fast, if not faster (especially armors), but they aren't half as fun as this.
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Post by zipzap2000 on Apr 17, 2017 23:52:23 GMT
Sentinel
Throw E/D incinerate and a Cryo gauntlet VIII.
I melee'd an architect with it twice and survived.
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Post by stiven on Apr 18, 2017 0:42:51 GMT
Meh, Anihilation is overrated. Charge+nova+spear allows do it again and again on insane, without needs to sit in cover.
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Post by jnericsonx on Apr 18, 2017 1:54:56 GMT
Ok, this discussion is relevant to my interests, cause once I finish Voeld, I was gonna rework my Adept into Vanguard, so, no Annhilation to go with Charge+Nova?
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timebean
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Post by timebean on Apr 18, 2017 2:11:51 GMT
There is only one biotic god, foolish creatures!
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Post by Element Zero on Apr 18, 2017 4:02:44 GMT
Ok, this discussion is relevant to my interests, cause once I finish Voeld, I was gonna rework my Adept into Vanguard, so, no Annhilation to go with Charge+Nova? I'd say ditch Nova. It's simply not as good (broken) as it was in ME3. Charge and Lance are both solid choices for a Vanguard (Charge goes without saying.) Annihilation is the obvious choice for your third power, but you could choose something else. The most indestructible build would seem to be Annihilation/Charge/Energy Drain. ED is a crazy good power. It can both prime and detonate, and it adds additional durability. I know that some feel weird about using Biotic and Tech powers in tandem; but that really shouldn't be an issue with Ryder. There are finally no artificial classes, and tech powers literally come from tech--tools you carry/wear into battle. Why would a biotic warrior not use a suitable tech power? Being Tech-averse is almost like being weapon-averse. I should probably construct my Tier X shotgun of choice and get to playing a bit of a Vanguard. Once this NG+ is concluded, I'm restarting with a Level 1 chump, and likely won't begin play as a Vanguard.
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Post by parnashwind on Apr 18, 2017 14:43:15 GMT
Try Tech build. Ordering Zap to attack actually regenerates hp, energy drain regenerate HP + Shield, Cloak and shoot regenerate health... just slap on some bio-conv weapon and you can stand in the open and shoot like Rambo.
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Post by laxian on Apr 18, 2017 15:46:20 GMT
Ok, this discussion is relevant to my interests, cause once I finish Voeld, I was gonna rework my Adept into Vanguard, so, no Annhilation to go with Charge+Nova? I'd say ditch Nova. It's simply not as good (broken) as it was in ME3. Charge and Lance are both solid choices for a Vanguard (Charge goes without saying.) Annihilation is the obvious choice for your third power, but you could choose something else. The most indestructible build would seem to be Annihilation/Charge/Energy Drain. ED is a crazy good power. It can both prime and detonate, and it adds additional durability. I know that some feel weird about using Biotic and Tech powers in tandem; but that really shouldn't be an issue with Ryder. There are finally no artificial classes, and tech powers literally come from tech--tools you carry/wear into battle. Why would a biotic warrior not use a suitable tech power? Being Tech-averse is almost like being weapon-averse. I should probably construct my Tier X shotgun of choice and get to playing a bit of a Vanguard. Once this NG+ is concluded, I'm restarting with a Level 1 chump, and likely won't begin play as a Vanguard. Haven't tried that build (but I will) - but I agree, mixing and matching is what's so fun about this (sadly: Only 3 slots...I'd love to mix my adept (Singularity, Double-Throw and Backlash ATM) with some tech-powers, but I loath ditching the powers I have!) greetings LAX ps: I want fucking REAVE back (I mean it was in the fucking BOOK - one Asari on the Nexus Security Team uses it against someone who helped hold some people hostage...so gimme REAVE back (I'd even trade it for Singularity if I had to ^^))
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Post by anubiros on Apr 18, 2017 20:54:28 GMT
I played through insanity as a pure adept. Took a while to figure out the right rhythm to combat, but it was very rewarding in the latter half of the game.
My build was singularity, throw and lance. I don't know all the evolutions off the top of my head, but combo damage for throw, exploding singularity and shield powered lance are the most important ones. For insanity, you'll also want the saving barrier evolution for the barrier passive, it saved my ass more often than I could count.
Since this build focuses on combo explosions, I used the adept profile. Its passive causes every enemy affected by your singularity to take additional damage every time you trigger a combo.
I used the Heleus Icon helmet and N7 arms/legs for power damage. As chest armor, I picked the Remnant Reborn armor to reduce shield regen delay with a shield oscillator augment which restores shields on kills.
For weapons I used a Vanquisher sniper rifle and an Equilizer pistol. Both with a power booster augment (more power damage when the clip is full). Any ultra rare melee weapon is fine, just need the 5 augment slots.
Besides the special augments mentioned above, I put reaction optimizers into every slot of every piece of equipment for a huge combo damage bonus.
Now here's what makes the build work: Fusion Mod of Adrenaline. Resets all power cooldowns whenever you kill an enemy.
This turns you into an unstoppable murder machine. Use singularity. Once it hits, use throw to cause an explosion, if multiple enemies are present, use lances on different enemies to cause more explosions. Watch the health of the enemies, make sure one has low health (spam lances on one enemy if necessary), then trigger singularity again to make it explode. This should kill at least the one low health enemy, resetting your cooldowns and restoring shields. Repeat until all enemies are dead.
Helps a lot to bring Cora along with this build, her shield boost is amazing for spamming lance and her cryo ammo helps with armored enemies, which are the only enemies you can't just steamroll.
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Post by tatsumaki on Apr 18, 2017 21:31:59 GMT
greetings LAX ps: I want fucking REAVE back (I mean it was in the fucking BOOK - one Asari on the Nexus Security Team uses it against someone who helped hold some people hostage...so gimme REAVE back (I'd even trade it for Singularity if I had to ^^)) Did you miss the Reave dubstep music that came with it?
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Post by garrusfan1 on Apr 18, 2017 22:17:03 GMT
Meh, Anihilation is overrated. Charge+nova+spear allows do it again and again on insane, without needs to sit in cover. How do you people get anihalation to trigger comobo's. I used that and then charge and got nothing. And it was in the field so it should have worked.
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Post by garrusfan1 on Apr 18, 2017 22:18:12 GMT
greetings LAX ps: I want fucking REAVE back (I mean it was in the fucking BOOK - one Asari on the Nexus Security Team uses it against someone who helped hold some people hostage...so gimme REAVE back (I'd even trade it for Singularity if I had to ^^)) Did you miss the Reave dubstep music that came with it? Doesn't reave make you able to control people? Is that even biotics or just thrown in as a "biotic" power.
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Post by Lady Artifice on Apr 18, 2017 22:35:57 GMT
Did you miss the Reave dubstep music that came with it? Doesn't reave make you able to control people? Is that even biotics or just thrown in as a "biotic" power. Reave is just biotic energy/life drain, except gorgeous.
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Post by laxian on Apr 18, 2017 23:34:50 GMT
Did you miss the Reave dubstep music that came with it? Doesn't reave make you able to control people? Is that even biotics or just thrown in as a "biotic" power. You are thinking about DOMINATE (was it called that? The bonus-power you can get if you trade Samara for Morinth in ME2), REAVE just damages enemies (it's a damage over time effect) and gives you some damage reduction during its duration greetings LAX
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qwib
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I am Pathfinder rah bah bah
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Post by qwib on Apr 24, 2017 19:19:54 GMT
Meh, Anihilation is overrated. Charge+nova+spear allows do it again and again on insane, without needs to sit in cover. How do you people get anihalation to trigger comobo's. I used that and then charge and got nothing. And it was in the field so it should have worked. You have to wait a couple of seconds, before annihilation works for the throw or lance, or whatever you use. You use the Charge more to get in the middle of the enemies and recharge your Shields. Or maybe use your Squadmates to set off Combos for the Charge. That also works. The Charge and Annihiliation isn't exactly combo friendly on it's own.
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Post by bigdawg13 on Apr 24, 2017 19:43:10 GMT
Always put off by the so-called SP vanguard builds I'm seeing online. Vanguard profile in Andromeda is defined by strong melee and biotic recharge. Quite a few vanguard builds rely on biotic damage (adept would be better) or combo damage (sentinel would be best). One so-called vanguard build basically spammed charge and shield-powered nova back-to-back. Where's the melee?
It'd be like building an adept who relied entirely on weapon damage, turbocharge, grenades, etc. Or maybe a soldier who relied on assault turret and his VI (i.e. tech constructs) to kill things. Maybe a sentinel who spammed turbocharge, invasion, and tactical cloak (i.e. No combo damage whatsoever). It's at conflict with the profile.
All I'm saying is if you plan on using biotic damage, or combo damage, maybe pick a different profile.
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qwib
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I am Pathfinder rah bah bah
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Post by qwib on Apr 24, 2017 20:23:13 GMT
Always put off by the so-called SP vanguard builds I'm seeing online. Vanguard profile in Andromeda is defined by strong melee and biotic recharge. Quite a few vanguard builds rely on biotic damage (adept would be better) or combo damage (sentinel would be best). One so-called vanguard build basically spammed charge and shield-powered nova back-to-back. Where's the melee? It'd be like building an adept who relied entirely on weapon damage, turbocharge, grenades, etc. Or maybe a soldier who relied on assault turret and his VI (i.e. tech constructs) to kill things. Maybe a sentinel who spammed turbocharge, invasion, and tactical cloak (i.e. No combo damage whatsoever). It's at conflict with the profile. All I'm saying is if you plan on using biotic damage, or combo damage, maybe pick a different profile. I doubt anyone uses pure biotics with the actual Vanguard Profile. It's just that we are used to any Charge build being part of the Classic Vanguard.....
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smellycatbutts
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Post by smellycatbutts on Apr 24, 2017 21:21:43 GMT
Originally, I hated the combat, and did some whining about it earlier, but I love it now. I want to make a pathfinder for each profile, but the up close and personal builds are my favorite. I only play on hardcore or normal. I think I'd find the insanity difficulty too tedious. (DAI was fun on insanity though).
Anyway, I have a vanguard and adept build. I still prefer the vanguard, bc the damage with melee is awesome. Vanguard is like a real KE of DAI. Charge, Nova, Backlash. It's all about high risk, high reward close up fights. Charge=shield regen. Nova=draw shields to use power. Melee=recover shields and health (using kett carfalan), etc. Shield regens with kills too. My vanguard has a shotgun, but mostly uses biotics and melee. But shotgun recharges shields with reload, so she uses the dhan. Her one weakness are enemies that have one hit kill animation when too close.
Adept, I have to be more careful with. My adept uses annihilation, lance, and throw. It's all biotic combos with her and shotgun. She has the N7 piranha.
Biotic builds are the most fun for me so far. I most enjoyed the tech classes in the trilogy, but I don't have as much fun with them here. I have an engineer build, but hiding behind cover all the time just doesn't feel as engaging.
I am having fun with my pure soldier build.
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VanSinn
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Post by VanSinn on Apr 25, 2017 4:11:44 GMT
Originally, I hated the combat, and did some whining about it earlier, but I love it now. I want to make a pathfinder for each profile, but the up close and personal builds are my favorite. I only play on hardcore or normal. I think I'd find the insanity difficulty too tedious. (DAI was fun on insanity though). Anyway, I have a vanguard and adept build. I still prefer the vanguard, bc the damage with melee is awesome. Vanguard is like a real KE of DAI. Charge, Nova, Backlash. It's all about high risk, high reward close up fights. Charge=shield regen. Nova=draw shields to use power. Melee=recover shields and health (using kett carfalan), etc. Shield regens with kills too. My vanguard has a shotgun, but mostly uses biotics and melee. But shotgun recharges shields with reload, so she uses the dhan. Her one weakness are enemies that have one hit kill animation when too close. Adept, I have to be more careful with. My adept uses annihilation, lance, and throw. It's all biotic combos with her and shotgun. She has the N7 piranha. Biotic builds are the most fun for me so far. I most enjoyed the tech classes in the trilogy, but I don't have as much fun with them here. I have an engineer build, but hiding behind cover all the time just doesn't feel as engaging. I am having fun with my pure soldier build. I actually tend to get up close and personal with my tech builds. I still use cover, but I can get pretty mobile, even on Insanity. Energy Drain, Incinerate and Concussive Shot (replace CS with Overload or Throw for combo detonators, depending on what you want) makes for a pretty good short/mid-range build that can get up close and personal. Here's the build I was using on Insanity during that run, but I caution you. My mouth and throat got really dry while recording, and I didn't realize just how "smacky" I sounded until well after I uploaded it. The last 4 minutes or so has gameplay if you want to skip the build itself. I deleted that save file so I wouldn't run into the "bullet sponge" enemies on my Insanity run, so I'm working on getting a new Ryder up to a high enough level I can re-do this video with better voice-over quality.
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