R'Shara
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Post by R'Shara on Apr 25, 2017 20:39:41 GMT
We might not consider them RPGs but the people who play and enjoy them do. It's not that big a deal to let them be called RPGs.
It's still people immersing themselves in a role. Instead of a role that you choose to play how you want, you immerse yourself in a role that the developer wants.
Again, not a huge deal.
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Post by Doctor Fumbles on Apr 25, 2017 20:40:37 GMT
Yes, you are correct. JRPGs are more or less you reading a beautifully crafted story with gorgeous graphics. It's more about the theme and story being told then anything else. Exactly. Not RPGs. There's no roleplaying. You are playing the role of a set character. You are put in his position and seeing his story through. RPG don't have to have choices like in TW3 and BioWare games. Look at Persona 5, it is a set RPG character. I dare you to go to a forum on final fantasy and tell them they are not RPGs. JRPGS have been around longer then most western RPGs.
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R'Shara
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Post by R'Shara on Apr 25, 2017 20:40:37 GMT
Yes, you are correct. JRPGs are more or less you reading a beautifully crafted story with gorgeous graphics. It's more about the theme and story being told then anything else. Exactly. Not RPGs. There's no roleplaying. It's a role they're playing in a game. The fact that it's essentially a single role doesn't make it less of one, really.
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Post by Deleted on Apr 25, 2017 20:44:25 GMT
We might not consider them RPGs but the people who play and enjoy them do. It's not that big a deal to let them be called RPGs. It's still people immersing themselves in a role. Instead of a role that you choose to play how you want, you immerse yourself in a role that the developer wants. Again, not a huge deal. It is, depending on what sets your imagination in motion, and what you wish for as an expression of your creativity. Acting or writing or directing or a combination. In other words, it is back to tastes differ.
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Post by R'Shara on Apr 25, 2017 20:46:07 GMT
We might not consider them RPGs but the people who play and enjoy them do. It's not that big a deal to let them be called RPGs. It's still people immersing themselves in a role. Instead of a role that you choose to play how you want, you immerse yourself in a role that the developer wants. Again, not a huge deal. It is, depending on what sets your imagination in motion, and what you wish for as an expression of your creativity. Acting or writing or directing or a combination. In other words, it is back to tastes differ. Well I meant that it's not a huge deal to call it an RPG whether a person thinks a JRPG qualifies or not. That's why we qualify them as a JRPG instead of just an RPG.
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Post by Deleted on Apr 25, 2017 20:49:44 GMT
It is, depending on what sets your imagination in motion, and what you wish for as an expression of your creativity. Acting or writing or directing or a combination. In other words, it is back to tastes differ. Well I meant that it's not a huge deal to call it an RPG whether a person thinks a JRPG qualifies or not. That's why we qualify them as a JRPG instead of just an RPG. That I would not argue, and I would just call them all videogames, and ask what each one is like, rather than rely on genre tag. Speaking of oriental mindsets, I am not invested in finding the right name in order to fix the thing.
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Post by R'Shara on Apr 25, 2017 20:50:59 GMT
Exactly. Not RPGs. There's no roleplaying. You are playing the role of a set character. You are put in his position and seeing his story through. RPG don't have to have choices like in TW3 and BioWare games. Look at Persona 5, it is a set RPG character. I dare you to go to a forum on final fantasy and tell them they are not RPGs. JRPGS have been around longer then most western RPGs. I remember playing Ubisoft games that were basically just a single character, with very limited choices, and they were still called RPGs. Ummmmm (it's been a while) Dragon Riders of Pern was an Ubisoft game. Prince of Persia, the earlier Zelda games, and some others. Heck, Betrayal at Krondor and Return to Krondor are completely linear games and they're considered RPGs.
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Post by Doctor Fumbles on Apr 25, 2017 20:56:25 GMT
You are playing the role of a set character. You are put in his position and seeing his story through. RPG don't have to have choices like in TW3 and BioWare games. Look at Persona 5, it is a set RPG character. I dare you to go to a forum on final fantasy and tell them they are not RPGs. JRPGS have been around longer then most western RPGs. I remember playing Ubisoft games that were basically just a single character, with very limited choices, and they were still called RPGs. Ummmmm (it's been a while) Dragon Riders of Pern was an Ubisoft game. Prince of Persia, the earlier Zelda games, and some others. Heck, Betrayal at Krondor and Return to Krondor are completely linear games and they're considered RPGs. Zelda is classified as Action/Adventure funny enough. All the others are RPGs though. I have had many talks with people over the years on the differences between Western and Eastern games. Slowly it is becoming one set genre with JRPGs having more choices and western developers focusing more on graphics and music.
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Post by Sylvius the Mad on Apr 25, 2017 21:02:12 GMT
Exactly. Not RPGs. There's no roleplaying. You are playing the role of a set character. You are put in his position and seeing his story through. RPG don't have to have choices like in TW3 and BioWare games. Look at Persona 5, it is a set RPG character. I dare you to go to a forum on final fantasy and tell them they are not RPGs. JRPGS have been around longer then most western RPGs. If I'm making his decisions, then I'm not playing a set role. If I'm not making his decisions, then I'm not roleplaying. I can see how the earliest versions of Dragon Quest would count, but that came well after the first CRPGs from the 1970s. A good test of whether a game is an RPG is whether two playthroughs can have markedly different character personalities. Even if it's the same starting point, can the character behave differently or have different objectives or form different relationships?
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Post by Doctor Fumbles on Apr 25, 2017 21:06:06 GMT
You are playing the role of a set character. You are put in his position and seeing his story through. RPG don't have to have choices like in TW3 and BioWare games. Look at Persona 5, it is a set RPG character. I dare you to go to a forum on final fantasy and tell them they are not RPGs. JRPGS have been around longer then most western RPGs. If I'm making his decisions, then I'm not playing a set role. If I'm not making his decisions, then I'm not roleplaying. I can see how the earliest versions of Dragon Quest would count, but that came well after the first CRPGs from the 1970s. A good test of whether a game is an RPG is whether two playthroughs can have markedly different characters. That may be a test for you, but you can't call the whole Final Fantasy or Persona series a visual novel when VN are something else. You can continue thinking what you want though because I am done with you. The rest of world sees them as RPGs even if you don't.
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Post by R'Shara on Apr 25, 2017 21:19:39 GMT
If I'm making his decisions, then I'm not playing a set role. If I'm not making his decisions, then I'm not roleplaying. I can see how the earliest versions of Dragon Quest would count, but that came well after the first CRPGs from the 1970s. A good test of whether a game is an RPG is whether two playthroughs can have markedly different characters. That may be a test for you, but you can't call the whole Final Fantasy or Persona series a visual novel when VN are something else. You can continue thinking what you want though because I am done with you. The rest of world sees them as RPGs even if you don't. Yeah, you might not consider it an rpg. That doesn't change the fact that you're still Playing a Role in a Game. That the Role is singular and limited doesn't change that it's a Role. Western RPGs are defined as having a lot of different choices on how to play the Role. JRPGs are defined as having very few (if any) choices. They're both still considered RPGs as a genre. I mean tell me how Betrayal at Krondor was or wasn't an RPG? Or Return to Krondor?
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Post by Sylvius the Mad on Apr 25, 2017 21:42:50 GMT
That may be a test for you, but you can't call the whole Final Fantasy or Persona series a visual novel when VN are something else. You can continue thinking what you want though because I am done with you. The rest of world sees them as RPGs even if you don't. Yeah, you might not consider it an rpg. That doesn't change the fact that you're still Playing a Role in a Game. That the Role is singular and limited doesn't change that it's a Role. Western RPGs are defined as having a lot of different choices on how to play the Role. JRPGs are defined as having very few (if any) choices. They're both still considered RPGs as a genre. I mean tell me how Betrayal at Krondor was or wasn't an RPG? Or Return to Krondor? I see the role. I don't see the playing.
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Post by R'Shara on Apr 25, 2017 21:49:14 GMT
Ummmm please explain how it's not playing? You're playing the game, right?
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Post by linksocarina on Apr 25, 2017 22:04:56 GMT
without getting into this much...
historically games such as Final Fantasy, Dragon Quest, Xenoblade and so forth took role-playing mechanics and implemented them into a more pre-defined story-telling often seen in visual novel games. This combined new role-playing mechanics that were designed not for a tabletop, but for a video game to incorporate this, and it resulted in a new genre that was, for all intents and purposes, just as valid as a role-playing game as any. Hell, it was the only viable option from the early to late 90s in the west...most "traditional" RPG's in that time period were shit until Diablo, Baldur's Gate and Fallout kicked it in high gear again.
It is the role-playing aspect of storytelling at it's core, and since the late 1990s several companies have begun to emulate those systems more closely, CD Projekt Red and BioWare included. You see a bit of influence in games like Final Fantasy in them now a days, even back then, although it combined tabletop mechanics as it's system.
It is academic though, ultimately the term JRPG is foolish because it doesn't really define anything but country of origin and prejudiced thoughts on what the mechanics tend to be. It is just as dumb as the term WRPG.
Both should be forgotten and we should focus more on mechanical systems, not press terms.
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Post by Deleted on Apr 25, 2017 22:16:56 GMT
My implication was that you could do better than merely critiquing my critique IF indeed you wanted to help Bioware make the game better... but you don't. I have two people going at me here merely defending TW3 on a Bioware forum because I dared to launch some criticisms against that so-called perfect game. The posts are adding nothing to the purpose of helping Bioware build a better game even though they purport to criticize me on that front as well. Am I upset... no... I'm not swearing at you, am I; and I can assure you that I am many, many decades older than 12... so "bite me." (and if that little phrase coming from me upsets you... welcome to the internet). Oh please, where did I 'go after you?' If you think this... ...is going after you, then you don't handle difference of opinion very well. I don't really care if you dislike TW3, but don't act surprised or like you're being harassed simply because people don't think like you do. You may be decades older than a 12-year-old, but you certainly don't act like it.Just a question - How are statements like the above not "going after me." The entire focus of your posts is to just try to put me down. They have nothing to do with discussing the topics at hand nor do they in any way focus on providing "well-reasoned critiques of what we liked and didn't like about this type of open world." In several of my previous posts I have added to my arguments, pointed to evidence that supports that others also dislike the same parts of TW3 that I don't like, and made suggestions directly to Bioware towards helping them find a balance between open-world style and deep character development. You've proceeded to just call me a 12-year-old, etc. Where is your well-reasoned critique for Bioware?... because I'm certain they really don't care whether or not you call me a 12-year-old, etc. To restate... I think they can improve by backing away from the open-world concept a bit... not going whole hog. Why... because, IMO, TW3 is far too long and the story become too disjointed as the player gets more and more mired in a jumble if side quests. I don't think the side quests are all that well done. Rise of the Tomb Raider handled it's side quests in a much better way. There were fewer of them to start with, but all of them gave worthwhile rewards and were very involved with the archaelogical themes of the story. All Rise of the Tomb Raider lacked, as far as RPG-ness goes, is the ability to mold the personality of Lara Croft (i.e. there were no dialogue selections). TW3 allowed one to make dialogue selections, but they really did not "mold" Geralt's personality or character. His character is basically as set as Lara's. As I said, really all the decisions are geared towards just deciding which NPCs die. Mass Effect has never about that. The Trilogy was about shaping Shepard's character and personality as either a renegade or a paragon. ME:A steps away from that, but the dialogue focus is still more about shaping the PC in some way rather than just deciding who lives and who dies. To me, that character shaping has been what Bioware has done that other companies are not doing... and because of that... it is, IMO, what they should focus on continuing to do.
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R'Shara
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Post by R'Shara on Apr 25, 2017 22:29:54 GMT
Guys, maybe this is a conversation that should be walked away from?
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Post by Deleted on Apr 25, 2017 22:44:26 GMT
It handles the subject better than the alternative threads. It is something we do think about when we select the games to pay for and play. It is also a conceptual clash that will likely play out in the next few years. For me the test will be the Bio's new IP and CDPRs Cyberpunk's direction. It will show if we are likely to see more games with character customization/party play or is it deemed unnecessary and prohibitive, and how the games will be structured in terms of hrs per dollar invested.
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Post by R'Shara on Apr 25, 2017 22:50:54 GMT
It handles the subject better than the alternative threads. It is something we do think about when we select the games to pay for and play. It is also a conceptual clash that will likely play out in the next few years. For me the test will be the Bio's new IP and CDPRs Cyberpunk's direction. It will show if we are likely to see more games with character customization/party play or is it deemed unnecessary and prohibitive, and how the games will be structured in terms of hrs per dollar invested. I'm talking about the conversation right before my last post.
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Post by sevalaricgirl on Apr 25, 2017 23:23:13 GMT
This is a fallacy. The reason the story and quests are bad is because the writers are crap, not because of the open world. An open world has nothing to do with garbage auto-dialogue, horrible jokes, infantile characters, cringe inducing romances and insipid, drawn out fetch quests. I agree with you 100%. The open worlds are beautiful. The writing just isn't good.
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Post by Cyan_Griffonclaw on Apr 25, 2017 23:33:08 GMT
This is a fallacy. The reason the story and quests are bad is because the writers are crap, not because of the open world. An open world has nothing to do with garbage auto-dialogue, horrible jokes, infantile characters, cringe inducing romances and insipid, drawn out fetch quests. I agree with you 100%. The open worlds are beautiful. The writing just isn't good. I would go a little further... the writing is okay, but completely unpolished. Bioware didn't have enough time to polish it or didn't plan accordingly. In either case, a sound engineer, the voice actor, the director all have had to heard the lines at least once and approved it. Which is another reason this upsets me.
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Post by Deleted on Apr 26, 2017 1:06:39 GMT
It handles the subject better than the alternative threads. It is something we do think about when we select the games to pay for and play. It is also a conceptual clash that will likely play out in the next few years. For me the test will be the Bio's new IP and CDPRs Cyberpunk's direction. It will show if we are likely to see more games with character customization/party play or is it deemed unnecessary and prohibitive, and how the games will be structured in terms of hrs per dollar invested. I agree... it is a question, in the end, of hrs per dollar invested on both sides. For developers, spending huge bucks and taking years to develop content that players are not shy aobut asking for but that few will ever bother to even see seems like a big waste to me. Developers might be better advised to produce games that are not quite so huge and produce more different ones. I found one article online that indicated TW3 had a completion rate of only 12.6% and another one written 3 months after its release that pegged it at 21.6%. Conversely, I found an article that pegged ME2's completion rate at around 52%. Note, that's just reflecting those who made it to the ending... including those who just did not do the vast majority of the side quests to get to the ending. Also, it doesn't take into consideration, players like myself who have completed ME2 multiple times since only the first time counts for the achievement and that is what these figures are generally based upon. From the player's point of view... I think I would rather invest $40.00 in a shorter game that I'll at least experience in its entirety than fork out $100 for game content that I'll likely wind up only doing 30% or less of... even if I technically complete the game. Making the games smaller would mean the developer's could devote a larger budget to polishing what is there... making sure that everything ties into the main story as it should, doing more thorough testing before release, etc.
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Post by R'Shara on Apr 26, 2017 1:23:37 GMT
It handles the subject better than the alternative threads. It is something we do think about when we select the games to pay for and play. It is also a conceptual clash that will likely play out in the next few years. For me the test will be the Bio's new IP and CDPRs Cyberpunk's direction. It will show if we are likely to see more games with character customization/party play or is it deemed unnecessary and prohibitive, and how the games will be structured in terms of hrs per dollar invested. I agree... it is a question, in the end, of hrs per dollar invested on both sides. For developers, spending huge bucks and taking years to develop content that players are not shy aobut asking for but that few will ever bother to even see seems like a big waste to me. Developers might be better advised to produce games that are not quite so huge and produce more different ones. I found one article online that indicated TW3 had a completion rate of only 12.6% and another one written 3 months after its release that pegged it at 21.6%. Conversely, I found an article that pegged ME2's completion rate at around 52%. Note, that's just reflecting those who made it to the ending... including those who just did not do the vast majority of the side quests to get to the ending. Also, it doesn't take into consideration, players like myself who have completed ME2 multiple times since only the first time counts for the achievement and that is what these figures are generally based upon. From the player's point of view... I think I would rather invest $40.00 in a shorter game that I'll at least experience in its entirety than fork out $100 for game content that I'll likely wind up only doing 30% or less of... even if I technically complete the game. Making the games smaller would mean the developer's could devote a larger budget to polishing what is there... making sure that everything ties into the main story as it should, doing more thorough testing before release, etc. A question about those stats, if you don't mind. Would that completion rate be per account/user? Or just overall completed games out of started games? Because I have about 30 playthroughs of ME2, of which I finished probably 5 or 10. A lot of playthroughs were to play around with mods, different looks, or to get to a specific point in the story to get a screencap or movie (I modded each character into the spot where mShep does that super-creepy smile, for example).
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Post by Deleted on Apr 26, 2017 1:58:25 GMT
Because I have about 30 playthroughs of ME2, of which I finished probably 5 or 10. A lot of playthroughs were to play around with mods, different looks, or to get to a specific point in the story to get a screencap or movie (I modded each character into the spot where mShep does that super-creepy smile, for example). You've got too much time on your hands...
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Post by Deleted on Apr 26, 2017 2:35:04 GMT
I agree... it is a question, in the end, of hrs per dollar invested on both sides. For developers, spending huge bucks and taking years to develop content that players are not shy aobut asking for but that few will ever bother to even see seems like a big waste to me. Developers might be better advised to produce games that are not quite so huge and produce more different ones. I found one article online that indicated TW3 had a completion rate of only 12.6% and another one written 3 months after its release that pegged it at 21.6%. Conversely, I found an article that pegged ME2's completion rate at around 52%. Note, that's just reflecting those who made it to the ending... including those who just did not do the vast majority of the side quests to get to the ending. Also, it doesn't take into consideration, players like myself who have completed ME2 multiple times since only the first time counts for the achievement and that is what these figures are generally based upon. From the player's point of view... I think I would rather invest $40.00 in a shorter game that I'll at least experience in its entirety than fork out $100 for game content that I'll likely wind up only doing 30% or less of... even if I technically complete the game. Making the games smaller would mean the developer's could devote a larger budget to polishing what is there... making sure that everything ties into the main story as it should, doing more thorough testing before release, etc. A question about those stats, if you don't mind. Would that completion rate be per account/user? Or just overall completed games out of started games? Because I have about 30 playthroughs of ME2, of which I finished probably 5 or 10. A lot of playthroughs were to play around with mods, different looks, or to get to a specific point in the story to get a screencap or movie (I modded each character into the spot where mShep does that super-creepy smile, for example). I think judging by the end of the first paragraph of the post, it is counted on finished at least once, as the post qualifies the achievement and states that repeats are discounted. yet, the success of a game is not measured in completion or hours put into it, it is in the willingness to purchase again. I am not a typical customer, and not the one the companies generally target, as I buy very, very few games, but yes, for me the tag "huge" and "over hundred hours" is a deterrent. I know that for the time I have for gaming the PT will stretch out for a month or more, and it is hard for me to stay with it. So far I did finish almost every game I have ever started at least once, and I skip a lot of optional content. I was here when folks repeatedly asked for the game's to be longer, and now we do have the longer games. So, I guess we see the outcome.
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Post by alanc9 on Apr 26, 2017 2:37:25 GMT
I found one article online that indicated TW3 had a completion rate of only 12.6% and another one written 3 months after its release that pegged it at 21.6%. Conversely, I found an article that pegged ME2's completion rate at around 52%. Note, that's just reflecting those who made it to the ending... including those who just did not do the vast majority of the side quests to get to the ending. A question about those stats, if you don't mind. Would that completion rate be per account/user? Or just overall completed games out of started games? Because I have about 30 playthroughs of ME2, of which I finished probably 5 or 10. A lot of playthroughs were to play around with mods, different looks, or to get to a specific point in the story to get a screencap or movie (I modded each character into the spot where mShep does that super-creepy smile, for example). Dunno about CDPR, but when Bio reported stats like that in the past it was by account. And as mentioned, achievements always are by account.
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