Sylvius the Mad
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Post by Sylvius the Mad on Apr 26, 2017 20:08:26 GMT
I agree that Bioware games are their own thing. And I don't care how much they are RPGs in the traditional sense, if there is such a thing at all. Either one likes their style of semi-set protagonists and party based gameplay, or not. Question is if open world meshes well with that style. Imo it does not, but perhaps Bioware just needs to adapt it more to fit their style. Right now it seems to me Bioware is trying to make their games fit open world, which is the wrong approach. They should be thinking about how they can use non-linear open world to their advantage. To enrich their narrative, not dilute it. I think if you take all BioWare games, starting with BG1 and ending with Andromeda, including one of SWTOR stories (whichever one), then put them all on the same unified graphics set up, with the same Great Hero protagonist, give him 1 companion from each game, some sort of a power-based fighting style, and each game will just be a smattering of areas in a Super-world, you will find that the world presentation will stick out as a sore thumb mostly in BG1 and Inquisition. Bg1, because there are no quest markers, and Inquisition because there are no quest markers for unpredictable area unlocks and real scarcity of talking/named characters on maps. the rest of them will be a mix of spawns on maps, marked hubs and marked dungeons to clear. There will be named NPCs fairily randomly scattered around with questgiver dialogues and scenery dialogues. Among BioWare's games, BG1 and DAI have the best world design.
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Post by alanc9 on Apr 26, 2017 22:44:56 GMT
There's various documentaries on mass effect where they (Hudson in specific) reference role playing various times. Doesn't need to have "RPG" on the cover to be so. Please link to some of that documentation then. There are casual references to role playing and then there is officially labeling it as a "RPG." Certainly the box describes several elements people often associate with role playing and RPGs... but they stopped short of officially classifying it as a RPG on the box. This argument would have a bit more force if Bio had classified DA:O as an RPG on the box.
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Post by Deleted on Apr 26, 2017 23:12:39 GMT
Please link to some of that documentation then. There are casual references to role playing and then there is officially labeling it as a "RPG." Certainly the box describes several elements people often associate with role playing and RPGs... but they stopped short of officially classifying it as a RPG on the box. This argument would have a bit more force if Bio had classified DA:O as an RPG on the box. Since my point is that the developer is not the one officially classifying ME as an RPG; how does their not officially classifying DA:O as an RPG either on it's box weaken my point? If anything, it strengthens/supports it. From what I can see, many companies avoid stating the supposed genre of the game on the box. Instead, they often use other more general descriptors of the content. My copy of TW3 doesn't state that it's an RPG either. I've done some digging through my old disk cases; and An exception I have is The Elder Scrolls IV: Oblivion, which states that it was "Winner, Best RPG of E3." My copy of TW3, however, does declare that it is a "massive open-world adventure." I don't think the developers want to limit their sales by "boxing their games" into individual genres. Movies do the same thing... stretching the boundaries of a genre so that it winds up with hyphenated, hybrid classifications. I really don't have a problem with it and don't really understand why fans here are so bent on "boxing Bioware in" to producing only a very particular style of RPG game.
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Post by alanc9 on Apr 26, 2017 23:31:42 GMT
Ah, right. I see it now.
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Post by R'Shara on Apr 27, 2017 4:55:29 GMT
Argh. Just starting toward the exit for Techiix again after finishing a side quest. On the way out, Jaal says, "Don't worry they probably won't shoot. They should be warned of our approach." (or something like that.) Then I get further toward the exit and Ryder says, "Daar up ahead." Then Cora chimes in with something about the isolation or weather or something.
So not only is it continuity breaking that Jaal says this again....while I'm leaving....but says it in backwards order......
This happens in sooooo many places. Every time you approach the poacher's camp with the datapad, anytime you drive by a kett camp, even if it's empty. Argh argh.
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Sylvius the Mad
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Post by Sylvius the Mad on Apr 27, 2017 16:38:25 GMT
This argument would have a bit more force if Bio had classified DA:O as an RPG on the box. What they call it doesn't change what it is. The RPG-ness of any game is undermined whenever the character the player is supposedly playing acts in ways the player cannot predict and does not control. Also, any coherent definition of the genre needs to capture tabletop RPGs, from rules-heavy systems like GURPS to rules-light systems like Risus.
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Post by Deleted on Apr 27, 2017 18:18:49 GMT
This argument would have a bit more force if Bio had classified DA:O as an RPG on the box. What they call it doesn't change what it is. The RPG-ness of any game is undermined whenever the character the player is supposedly playing acts in ways the player cannot predict and does not control. Also, any coherent definition of the genre needs to capture tabletop RPGs, from rules-heavy systems like GURPS to rules-light systems like Risus. Definitions and such distinctions among them change over time though. Saying that cinematic, voice-acted RPG video games need to incorporate 100% player control and the essence of table-top RPGs is like trying to say the definitions of what constitutes or separates a modern hospital from a clinic vs. a hospice vs. an elder care home are the same as it was back in the 1950s or earlier. How they function and, therefore, how they are categorized changes with the technologies involved.
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Sylvius the Mad
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Post by Sylvius the Mad on Apr 27, 2017 21:06:58 GMT
Definitions and such distinctions among them change over time though. Saying that cinematic, voice-acted RPG video games need to incorporate 100% player control and the essence of table-top RPGs is like trying to say the definitions of what constitutes or separates a modern hospital from a clinic vs. a hospice vs. an elder care home are the same as it was back in the 1950s or earlier. How they function and, therefore, how they are categorized changes with the technologies involved. How they function matters less than what they achieve. If the cinematics and the voice-acting preclude sufficient player control, then they shouldn't have cinematics or voice-acting (which I've been arguing for years). Otherwise they just fall in a different category. These modern games may not be RPGs. I would like RPGs.
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Post by linksocarina on Apr 27, 2017 21:56:13 GMT
I think if you take all BioWare games, starting with BG1 and ending with Andromeda, including one of SWTOR stories (whichever one), then put them all on the same unified graphics set up, with the same Great Hero protagonist, give him 1 companion from each game, some sort of a power-based fighting style, and each game will just be a smattering of areas in a Super-world, you will find that the world presentation will stick out as a sore thumb mostly in BG1 and Inquisition. Bg1, because there are no quest markers, and Inquisition because there are no quest markers for unpredictable area unlocks and real scarcity of talking/named characters on maps. the rest of them will be a mix of spawns on maps, marked hubs and marked dungeons to clear. There will be named NPCs fairily randomly scattered around with questgiver dialogues and scenery dialogues. Among BioWare's games, BG1 and DAI have the best world design. id agree with Inquisition. But as it's an extension to the Dragon Age world, the Dragon Age series on the whole is fantastic world design.
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Post by Deleted on Apr 27, 2017 22:29:45 GMT
Definitions and such distinctions among them change over time though. Saying that cinematic, voice-acted RPG video games need to incorporate 100% player control and the essence of table-top RPGs is like trying to say the definitions of what constitutes or separates a modern hospital from a clinic vs. a hospice vs. an elder care home are the same as it was back in the 1950s or earlier. How they function and, therefore, how they are categorized changes with the technologies involved. How they function matters less than what they achieve. If the cinematics and the voice-acting preclude sufficient player control, then they shouldn't have cinematics or voice-acting (which I've been arguing for years). Otherwise they just fall in a different category. These modern games may not be RPGs. I would like RPGs. Then you should play table-top RPGs or silent ones. I still like Tetris, Pac Man and Space Invaders, but it doesn't mean that I feel anything calling itself a video game should have to incorporate 2D and constant waves of enemies at ever increasing speeds to retain the title of being a video game.
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Sylvius the Mad
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Post by Sylvius the Mad on Apr 27, 2017 22:42:26 GMT
Then you should play table-top RPGs or silent ones. Tabletop games are multiplayer. I only play single-player games. But I do still play silent games. I also continue to ask that the voiced games contain a silent option (simply being able to turn off the PC voice would have improved all of BioWare's voiced games tremendously). If that's what you like, and there's no other way to categorize the thing you like, then you should. Also, I remember back in the day when "video game" did refer exclusively to shallow actiony games like that. CRPGs and flight sims and whatnot were "computer games", a very different class of entertainment product. I liked computer games. I never liked video games.
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Post by Deleted on Apr 27, 2017 23:00:13 GMT
Then you should play table-top RPGs or silent ones. Tabletop games are multiplayer. I only play single-player games. But I do still play silent games. I also continue to ask that the voiced games contain a silent option (simply being able to turn off the PC voice would have improved all of BioWare's voiced games tremendously). If that's what you like, and there's no other way to categorize the thing you like, then you should. Also, I remember back in the day when "video game" did refer exclusively to shallow actiony games like that. CRPGs and flight sims and whatnot were "computer games", a very different class of entertainment product. I liked computer games. I never liked video games. Thing is what we tended to think of as a video game vs. a computer game has changed in the last 40 years. When some one says "computer game" to me, I now tend to think of solitaire, majong, checkers... i.e. games that don't contain moving cinematics. A video game to me is more like an interactive movie... the level of "action" vs. "story depth" doesn't factor into that distinction. The older arcade video games, like Space Invaders, are now left in this limbo between the two because they were coined "video games" to distinguish them from the more mechanical arcade games like pinball.
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Sylvius the Mad
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Post by Sylvius the Mad on Apr 28, 2017 16:50:47 GMT
Thing is what we tended to think of as a video game vs. a computer game has changed in the last 40 years. When some one says "computer game" to me, I now tend to think of solitaire, majong, checkers... i.e. games that don't contain moving cinematics. A video game to me is more like an interactive movie... the level of "action" vs. "story depth" doesn't factor into that distinction. The older arcade video games, like Space Invaders, are now left in this limbo between the two because they were coined "video games" to distinguish them from the more mechanical arcade games like pinball. And that's a problem. Your definitions leave a new gap. Where would grand strategy games like Europa Universalis fall in your definition? Frankly, I'd rather play an RPG that played like Crusader Kings than I would one that played like God of War.
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Post by linksocarina on Apr 28, 2017 17:21:10 GMT
Thing is what we tended to think of as a video game vs. a computer game has changed in the last 40 years. When some one says "computer game" to me, I now tend to think of solitaire, majong, checkers... i.e. games that don't contain moving cinematics. A video game to me is more like an interactive movie... the level of "action" vs. "story depth" doesn't factor into that distinction. The older arcade video games, like Space Invaders, are now left in this limbo between the two because they were coined "video games" to distinguish them from the more mechanical arcade games like pinball. And that's a problem. Your definitions leave a new gap. Where would grand strategy games like Europa Universalis fall in your definition? Frankly, I'd rather play an RPG that played like Crusader Kings than I would one that played like God of War. Europa Universalis is a video game. You just named what the sub-genre of game it is though. That is really the hairline fracture I keep pushing for.
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Post by Deleted on Apr 28, 2017 17:25:11 GMT
Thing is what we tended to think of as a video game vs. a computer game has changed in the last 40 years. When some one says "computer game" to me, I now tend to think of solitaire, majong, checkers... i.e. games that don't contain moving cinematics. A video game to me is more like an interactive movie... the level of "action" vs. "story depth" doesn't factor into that distinction. The older arcade video games, like Space Invaders, are now left in this limbo between the two because they were coined "video games" to distinguish them from the more mechanical arcade games like pinball. And that's a problem. Your definitions leave a new gap. Where would grand strategy games like Europa Universalis fall in your definition? Frankly, I'd rather play an RPG that played like Crusader Kings than I would one that played like God of War. No, it's not a problem... because I don't need to put any game into a single "genre box" in order to decide whether or not I want to play it. It's also not "my definition," but one that was in common use in my area way back when a group of us would go to arcades. We all knew if we suggested playing a "video game" we were heading to section of those games with screens and not the pinball machines... and, as I said, it's a definition that keeps changing as the technology and times have changed. Any game ultimately is what it is and the genre label is a meaningless categorization or generalization made mostly so that the developers can get awards based on such categorizations and so that retailers can decide what shelf to put it on. In judging whether or not to buy a game, I don't look for the genre catch phrases... I read the details of the game itself and if I think it's something that might interest me at the price it's being offered, I'll buy try and try it out. If I don't think it will interest me, I just don't buy it. If I try it and I'm not having fun playing it, I'll quit playing it (as I've just done with TW3). If I really enjoyed playing the first time, I'll probably go back to play it time and again (I've played through the MET over 30 times and still enjoy it, I still play Minecraft with some friends and we're still enjoying that; I also still enjoy playing Tetris or Space Invaders; Super Mario, Pinball, Checkers, Chess, Pick-up Sticks, Bridge and about 150 different versions of Solitaire - mostly with a real card deck, etc. etc.). I enjoy games of different kinds... not games just of a particular genre label that's mostly meaningless anyways. If you want to use the genre label as an excuse to restrict yourself, that's up to you.
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Post by Addictress on Apr 29, 2017 3:25:01 GMT
Computer games were cinematic long before videogames on consoles.
I grew up on King's Quest adventure games which were basically like linear RPGs on PC in the late 80's and 90's. They actually filmed live actors for 1992. King's Quest VI. What did consoles have at that time? Jigglypuff and Crash Bandicoot?
Don't even talk to me about computer games, you babies.
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Post by Addictress on Apr 29, 2017 3:37:02 GMT
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Post by linksocarina on Apr 29, 2017 4:32:48 GMT
Computer games were cinematic long before videogames on consoles. I grew up on King's Quest adventure games which were basically like linear RPGs on PC in the late 80's and 90's. They actually filmed live actors for 1992. King's Quest VI. What did consoles have at that time? Jigglypuff and Crash Bandicoot? Don't even talk to me about computer games, you babies. You do realize most of those king quest games were not good right, from a technical and even mechanical standard. Not all, of course. But considering late 80s and early 90s gaming was dominated by consoles because they were actually fun on both levels should say something. It is why the live actor sort of fmv sub genre is dead.
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Post by Addictress on Apr 29, 2017 4:33:44 GMT
Okay so you're immediately disqualified
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Post by KaiserShep on Apr 29, 2017 4:39:06 GMT
Computer games were cinematic long before videogames on consoles. I grew up on King's Quest adventure games which were basically like linear RPGs on PC in the late 80's and 90's. They actually filmed live actors for 1992. King's Quest VI. What did consoles have at that time? Jigglypuff and Crash Bandicoot? Don't even talk to me about computer games, you babies. This reminds me of Enter the Matrix, where you actually had actual original footage. That game sucked though, and I really wanted it not to. Damn that sequence flying the Logos was garbage.
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Post by linksocarina on Apr 29, 2017 4:51:47 GMT
Okay so you're immediately disqualified I didn't realize we were in competition. Good to know apparently, but I reject such a notion.
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Post by Fen'Harel Faceman on Apr 29, 2017 5:49:59 GMT
Computer games were cinematic long before videogames on consoles. I grew up on King's Quest adventure games which were basically like linear RPGs on PC in the late 80's and 90's. They actually filmed live actors for 1992. King's Quest VI. What did consoles have at that time? Jigglypuff and Crash Bandicoot? Don't even talk to me about computer games, you babies. You do realize most of those king quest games were not good right, from a technical and even mechanical standard. Not all, of course. But considering late 80s and early 90s gaming was dominated by consoles because they were actually fun on both levels should say something. It is why the live actor sort of fmv sub genre is dead. I think that had more to do with the fact that PC's were 2 grand and had monochrome monitors and a console was like $300 - $400. I didn't get to play King's Quest games unless I was at my friends house 'cause my parents couldn't afford to get us a PC. Had to make do with my Intellivision.
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