inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 4:57:28 GMT
My Dual PC Storyline: Prologue -“On the Road to Tevinter” (Inquisitor PC) -“Story”- A reflection of a road once traveled while on the road forward. The Inquisitor, now a slave (one among many), traveling with a caravan along the Imperial Highway towards the Capital City of Minrathous. Slipping in and out of consciousness due to the pain of the new lyrium additions running the length of their now crippled arm and up the back of their neck (to facilitate the prosthetic “Artifice”, which was awaiting them at their destination) the Inquisitor begins their story in a very familiar place, the Fade, this time in their dreams and revisiting very familiar memories; The Exalted Council and the incidents surrounding Solas 10 months ago. A Blue Palace … A Mountain Ruin … A Broken Library … An Elven Conclave. Scattered memories that have led to what now is and propel events to come (the very events of “Trespasser” itself).
-“Content”- In short, this prologue is an abridged version of the final DA:I DLC “Trespasser” in order to allow players to play through a shortened, but concise, version of the DLC that had entwined the Inquisitor so fundamentally to the narrative of Solas. Told in a series of memories within the Fade as the Inquisitor “dreams” this retelling will allow new and old players alike to experience its content and more importantly give them a chance to make those major decisions included within that DLC for themselves. The “required” memories will transition from one to the next, altered slightly to allow for the necessary back-story to be portrayed, while narrowing the content enough to save for time. Transitions between each scene can be done either through Fade transitions or transitions through Eluvians (within the Dream) and the sequence of events as described below are those that would best present the needed information (along with a single Codex edit to smooth out the narrative flow). The cinematic content needed to make this work (I timed it) rounds in at about 24.5 minutes, so getting this down to the preferred quest length of 1-1/2 to 2 hour mark is perfectly doable. The Inquisitor PC will be given a preset party of 3 and will begin at level 10 with a default class build to allow for a brief taste of high level play. Finally, since this is a recap section much of the dialogue and set pieces can be recycled from the actual DLC itself, with a small bit of editing to make them more “Fade-like” in order to cut down on the costs a bit. -1) The Opening and Exalted Council cinematics, followed by the Discovery of the Qunari Corpse (Mother Giselle dialogue and optional companion dialogue have been removed for the sake of time). -2) The Crossroads and "Elven Mountain Ruins" sections with the final Qunari report found within the ruins being edited to mention "Dragon's Breath, the link to Fen'Harel, and the Viddesala", but these can remain vague. (This is to facilitate both the post Elven Mountain Ruins cinematic and the Deeproads sections being cut). -3) The Post-Deeproads section cinematic (the discovery of the Gatlock Barrels) and the "Shattered Library" section. -4) Post Shattered Library cinematic (Qunari Spies and Anchor Pain) followed immediately by the Darvaarad Bridge Cinematic (post Dragon fight) and the final pursuit of Solas through the Ancient Elven ruins. Includes Tutorial Boss Fight (Saarath). -5) The Exalted Council final cinematic and Inquisiition decision, followed by the only "new" content within the Prologue which will be an extended version of the after credit scene which curtails a quick rundown of the plan of attack and the prosthetic “Artifice”. - Tutorial Mini-Boss – Saarath - Inquisitor PC Choice: A “Wolf” in Sheep’s Clothing – Save vs Stop Solas - Inquisitor PC Choice: Fate of the Inquistion – Disband or Retain the Inquisition
Are you an already purchased slave that someone has gone through the expense of the arm? If not, how does one explain the arm and is there a slave sell scene of the Quiz to Dorian?
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 5:04:10 GMT
I've not played either of these games but have read books that did something similar. My recommendation is to NOT leave one PC on a cliff Hanger. That is super frustrating to be switched when you are not mentally ready for the switch. Preferably, you should be able to finish a mission, return to home base, have a chat, and then click on something that says...you ready to switch now? I see your note now. Speaking of home bases, can Black Emporium be dropped regarding character customization, as cute as it is, and one just have a mirror at each home base? This was done in Kindom of Amalur. I just don't know why I need to deal with two loading screens just to get a hair cut. Alternatively, there could be some sort of fancy Minrathous barber shop that replaces the Tavern as a place for gossip. Hahaha Yeah I mean anything is possible. I don't know how rare those Magic mirrors are but considering the setting it would be strange for either of the PC's to go all the Way to Kirkwall to just get a haircut or trim a little fat. If anything you could just have "The Black Barbershop", where that creepy old man decided to set up shop somewhere in Minrathous for a time and having himself and his mirror shipped there through express mail lol!  Haha his 8 limbs, that would be an irregular package indeed. Sky rim did an underground surgeon and it cost money. But cost would be annoying, because it's Bioware's mild failure at CC creation that leads to so many changes needing to be made. Maybe Black Emporium could be used for major changes, I just don't think one needs a magical mirror to pluck the brows and cut your hair. Also, tavern gossip is cliche, (also, my character doesnt actually need to drink) so big city Barbor Shop, or a place with actual function, such as CC adjustments place, to get the gossip would be neat and kill two birds with one stone.
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 5:09:13 GMT
You are right on the cuts. [...] You think DA2 way of handling quests was spoilers? I appreciated knowing exactly what kind of quest it was so I could decide to skip it. Those herbalists tasks were listed under secondary. The random items return to owner quests were listed as side. Then companion and...primary? Rather than by location, main, companion distinctions of DAI. But by missing content, I mean the nonlinear state if main missions in DAI. (That would be some savings there.) I had a world state where Alistair was warden. And because I didn't think about it enough, I played Adamant then Winter palace. Well, guess what, now I don't get the Alistair and Morrigan chat in the Garden. The casual clothing wouldn't have to be as extensive as DAI. Maybe 3 outfits with options to color it, instead of 9, of which 6 I hated. It'd be neat if jewelry got animated as well. I know a lot will be up to devs and such, but this is a fan game I will... *chokes on sadness* probably never see become reality. So, I may as well chip in my thoughts towards "perfecting" it. Hmm ... the non-linear state of some of the Main Quests (Act 1 and 3) should be OK to mess around with a little bit fix a little bit of content for each depending on the player's chosen order. That being said they aren't completely flexible of course, there are SOME limitations. Like you can't have a PC skip their own precursor quest, so for example even though they are considered Green Quests the Tevinter PC can't do Quest 19 before they do Quest 16 since they are the PC of both. More you could do it in Main Quest order choices like: 16,17,18.19 ... 16,19,17,18 ... 17,18,16,19 ... 17,16,19,18 ... and so on and so fourth. None of those combinations would break the game and as long as a PC isn't trying to skip over their own story content. That being said looking over it there really isn't much room for error for Quests 3, 4 and 5. Quest 4 could be rewritten a little bit for the loss Archon Radonis if Quest 5 is done first, but it would lose a lot of its impact if he wasn't haunting you through the theft. I'll have to think about it, but maybe its better to think of the ACT 1 Green Quests as more of a Free Roam period like the INTERMISSION of ACT 2, than a flexible Quest period like those of ACT 3. Thanks for bringing that up I may need to do a small addition or edit to explain that.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 5:11:02 GMT
Rather than just dialogue, you could minus friendship points, neutral, or plus points on Calpernia's friend/enemy bar. Could there be dialogue from Dorian, even if it's just one line, about what you chose regarding Solas? I just love continuity recognition of my emotional decisions. It could even be the exact same line with a single word difference. Hunt versus help. Dorian: are you certain that this is the right choice for you? Hunting/helping Solas could be anyone's job." Friendship points could work for her since Marius, Calpernia and Dorian are Advisors for both PC's by ACT 2. As for companions, they are pretty rigidly split between the two PC groups so maybe not all of them for both PCs. As for dialogue for Dorian or even Harding about the choice for Solas, yeah that was the plan. What I meant was because I was physically allowing players to replay (or for new players for play for the first time) the Trespasser decisions, the effect of the Solas choice as a "returning" choice was pretty minimal. Plus, depending on the events of the game a player may change their mind by the end of it all and decide he's not worth saving, or he's better off alive. We only had Advisors one game so far. Why don't they have a friend/enemy bar? Whether rivaled or not, Varric shares advice and commentary either way in DA2. And I've seen an Evil PT of DAI, and Even there, a non friend Varric advises the Quiz to reconsider future decisions. I guess I just am a it irritated that my characters thus far have actually disliked Advisor Leliana, and there is no way for that dislike, mutual or otherwise, to be reflected.
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 5:13:05 GMT
My Dual PC Storyline: Prologue -“On the Road to Tevinter” (Inquisitor PC)
[...] Are you an already purchased slave that someone has gone through the expense of the arm? If not, how does one explain the arm and is there a slave sell scene of the Quiz to Dorian? "Someone" has purchased a One Armed Slave with Lyrium Tattoos, Harding will be bringing the prosthetic to Minrathous ahead of the Inquisitor and is waiting for them there with it. And yes there will be a slave sell scene, "Handler" will be picking you up for his Boss at the very beginning of Quest 3. Sorry there is a lot of content I sort of ... excluded, because it was mostly aesthetic and this monster project already was like 30+ Pages long easily. If I had written out every aesthetic scene that I thought up in my head this thing would be absurdly long ... oh and I do have tons of leftovers like that, that I didn't put in this final project LOL!
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 5:16:57 GMT
Friendship points could work for her since Marius, Calpernia and Dorian are Advisors for both PC's by ACT 2. As for companions, they are pretty rigidly split between the two PC groups so maybe not all of them for both PCs. As for dialogue for Dorian or even Harding about the choice for Solas, yeah that was the plan. What I meant was because I was physically allowing players to replay (or for new players for play for the first time) the Trespasser decisions, the effect of the Solas choice as a "returning" choice was pretty minimal. Plus, depending on the events of the game a player may change their mind by the end of it all and decide he's not worth saving, or he's better off alive. We only had Advisors one game so far. Why don't they have a friend/enemy bar? Whether rivaled or not, Varric shares advice and commentary either way in DA2. And I've seen an Evil PT of DAI, and Even there, a non friend Varric advises the Quiz to reconsider future decisions. I guess I just am a it irritated that my characters thus far have actually disliked Advisor Leliana, and there is no way for that dislike, mutual or otherwise, to be reflected. LOL well if it makes you feel better just kill her in one of your DA:O play-throughs, the make sure she doesn't become Divine and disband the Inquisition ... she'll wander off in the Trespasser epilogues as a Lyrium Zombie and will never be heard from again. The reason this story works despite that epilogue is that I can merely state that since the plan was discussed at the end of Trespasser it was put in place before she disappeared. Even with her gone, it will still go on without her.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 5:17:09 GMT
Are you an already purchased slave that someone has gone through the expense of the arm? If not, how does one explain the arm and is there a slave sell scene of the Quiz to Dorian? "Someone" has purchased a One Armed Slave with Lyrium Tattoos, Harding will be bringing the prosthetic to Minrathous ahead of the Inquisitor and is waiting for them there with it. And yes there will be a slave sell scene, Handler will be picking you up for his Boss. Sorry there is a lot of content I sort of ... excluded, because it was mostly aesthetic and this monster project already was like 30+ Pages long easily. If I had written out every aesthetic scene that I thought up in my head this thing would be absurdly long ... oh and I have tons leftover that I didn't put in this final project LOL! Oh, I know. I'm just being a fan. Did you only want me to mention mechanics and glaring plot issues?
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 5:20:12 GMT
"Someone" has purchased a One Armed Slave with Lyrium Tattoos, Harding will be bringing the prosthetic to Minrathous ahead of the Inquisitor and is waiting for them there with it. And yes there will be a slave sell scene, Handler will be picking you up for his Boss. Sorry there is a lot of content I sort of ... excluded, because it was mostly aesthetic and this monster project already was like 30+ Pages long easily. If I had written out every aesthetic scene that I thought up in my head this thing would be absurdly long ... oh and I have tons leftover that I didn't put in this final project LOL! Oh, I know. I'm just being a fan. Did you only want me to mention mechanics and glaring plot issues? LOL well if you'd like to, but again it may end up being a matter of just me trying to cut down on writing by excluding some content. If you feel up to it, feel free! I gotta crash for the night, but I'll try to make time for going through and addressing/editing them later tomorrow. :3
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 5:20:32 GMT
We only had Advisors one game so far. Why don't they have a friend/enemy bar? Whether rivaled or not, Varric shares advice and commentary either way in DA2. And I've seen an Evil PT of DAI, and Even there, a non friend Varric advises the Quiz to reconsider future decisions. I guess I just am a it irritated that my characters thus far have actually disliked Advisor Leliana, and there is no way for that dislike, mutual or otherwise, to be reflected. LOL well if it makes you feel better just kill her in one of your DA:O play-throughs, the make sure she doesn't become Divine and disband the Inquisition ... she'll wander off in the Trespasser epilogues as a Lyrium Zombie and will never be heard from again. The reason this story works despite that epilogue is that I can merely state that since the plan was discussed at the end of Trespasser it was put in place before she disappeared. Even with her gone, it will still go on without her. Nah, It's not like that. I found her a mixture of meh and creepy in Origins. It wasn't until she decided to kidnap a family member against my express wishes for her not to and killing a weaponless nun that I had big issues. And even after those two arguments and not supporting her for Divine, she's still telling me to ha e a good time at the Post Cory party and offering me cake. Um...no. we hate each other. Please recognise that.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 13:50:43 GMT
Main Quest 6 -"The Path to Solas" (Inquisitor PC) Locations - Upper Minrathous / The Silent Plains / Solas -"Story"- Despite the recent death of the Archon plaguing the mind of Dorian (and assuredly Maevaris who had since returned to Qarinas), his death at the hands of what appears to be a radical slave faction and lack of an heir to inherit his title had left the Magisterium in utter disarray; as many of the most prominent Magisters compete and bicker about who shall take his place. Strangely absent Magister Titus of AthValenis, who was considered by many a shoe in for the role, but even Dorian admitted to knowing little of what goes on in that mans mind and regardless there is nothing the Inquisitor can do to rectify the situation without exposing themselves anyway. For the meantime he therefore insists they continue to pursue their only lead on Dread Wolf, in the town of Solas and shall keep in contact as best he can using the Communication Crystal (which he shall intermittently throughout the quest). -"Content"- Exploration of the under-ruins of Solas now accessible after all these thousands of years is due to an active elluvian. Solas, or his Elven agents apparently where already within the ruins and the Inquisitor would need to be careful during their exploration. This quest is very lore intensive and will tell of the myth of Fen'Harel and provides an additional Ancient Elvhen back-story on the history of Fen'Harel and immediately after the creation of the Veil. Gives hints as to what transpired in the transition of the legend of the Dread Wolf from savior the betrayer. This is the place the Solas awoke after his millennium asleep "a small town to the North" and the first things he saw when he awoke were the remnants of the history of those who thought he betrayed them, there terror at their quickening, their horror at the world of the Veil and their sealing from the Fade. Fragmented, these legends give a clearer picture of the immediate consequences of the "Fall" of the Ancient Elvhen civilization and give a somewhat clearer picture of who Solas was before he became the "traitor" of his race. It turns out that the Solas agent within the ruins is the very same one that had discovered the Gatlock Barrels back in the Winter Palace during "Trespasser" and after a bit of dialogue a minor Boss Fight occurs and once completed the Inquisitor must the deal with the aftermath. The Agent knew the Inquisitor's identity and as such they remained a threat ... but at the same time they could know much about Solas' network (though perhaps not his exact location due to his mobility) and they were in no small part responsible for preventing the bombing at the Winter Palace ... death was always an option, but their value while alive was certainly noteworthy. Therefore the Inquisitor faces one of two decisions: 1) to capture the Agent and put her into custody of Dorian, which would certainly pose a large risk to the Inquisitor PC's secrecy, but could prove invaluable information on the movements of Solas; 2) Disable the eluvian and leave her trapped, locking her away deep these remote ruin and leaving her alive until such a time where she would no longer pose a threat (presumably after Solas was dealt with). This would deny the Inquisitor potentially vital information, but assuredly preserve their cover for the foreseeable future and preserve a person (despite her intentions) who did save Exalted Council from destruction.Regardless of the decision, upon surfacing from the ruins into the cold night air the Inquisitor and the townsfolk of Solas are greeted with a strange spectacle to the north. Through the dark, orange glows could be seen in the direction of the Capital. Small fires burned across it. Contacting Dorian with the communication crystal ... he doesn't respond. "What on earth is happening to this country?" - Boss Fight - Agent of the Wolf - Inquisitor PC Choice: Agent of the Wolf - Apprehend the Agent vs Entrap within Eluvian Still 're reading, so apologize if this is explained later. The consequence of keeper agent for questioning is less "cover". But for a second play through, what is the gain to make me want to risk my cover again? Because as it's explained now, I would do it the first time to get information, butt then not bother repeating the second time due to loss of points?
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 13:55:11 GMT
Main Quest 7 -"From Hell's Heart..." (Tevinter PC)Locations - Lower Minrathous / Three Imperators' Square / Upper Minrathous-"Story"- With the assassination of Archon Radonis at the hands of the Tevinter PC, Calpernia and her "Preasumptors" have received the full support they needed. Even better, the confusion caused by his death and lack of Heir had left the magisters even more distracted in their squabbles to replace him than anticipated and very few, outside of a few members of the Lucerni faction led by Dorian Pavus, have taken it upon themselves to even investigate the actual group behind his death "corruption of the City indeed". No matter, efforts to discover the truth where now being hindered just as much by the competition for power as they were by the evasive actions of Calpernia's and the Tevinter PC's slave factions. To top it all off non-citizen refugees new to the city and unorganized groups of slaves (fragments of the other faction you did not ally with) had voiced their advocacy for the cause and pledging their support. Though many still remained concerned that this Slave Revolt, despite its new advantages, would end as so many others had in the past. Regardless ... with a government leaderless and the country mired in confusion, there would never again be a better time for a revolution than now, when so many of the Countries remaining heads-of-state were busy fighting amongst themselves.
-"Content"- Slave Rebellion in earnest ... take the Three Imperators'' Square and the Upper City. With hordes of slave rebels (either through pure force of numbers if you allied with the Servus Publicus or through better equipment and supplies due to the farm/industrial slave groups) clashing against a Legion that had been battered by 300 years of war and now found itself disorganized as it catered to the selfish whims of it unorganized and competitive ruling class. Small fires throughout the city were kept mostly contained by the ancient architecture of Minrathous, but smoke filled the air obscuring sight and helping as the Tevinter PC and his party moved throughout the chaos towards the upper levels. Fighting their way through the different sections of the CIty, the Tevinter PC arrives in the Upper Districts to find themselves faced with a single man, somehow remaining calm amongst all this chaos rallying anyone he can to him ... hero of the southern breach and co-leader of the moderate reform faction, Dorian Pavus. - Boss Fight - Magister Dorian Pavus-"Act 1 END Story"- Victory! The battle was not yet finished, but "freed" slaves now swarmed through the gates to the upper city and despite their tremendous losses to the magic of the remaining un-captured or surviving Altus, they were slowly but surely securing the capital. The chains of slavery in Tevinter were falling apart and contact runners had since informed the Tevinter PC that both the Square and Lower City had thus far been secured and the Upper city despite the still heavy resistance of the ruling elite would soon be theirs as well ... "strange no word from the forces at the harbor?". Magister Pavus kneeled on the ground defeated, injured but alive and remained glaring, yet oddly, confused by the actions of the slave radical in front of him "no point in killing an advocate for change, even an opponent, he may still prove useful in reconstruction" thought the Tevinter PC. Before either had a chance to speak however a series of loud explosions rippled through the air, overshadowing the remaining sounds of battle. Smaller detonations could also be heard throughout the lower levels of the city. Both turned their gaze ... TOWARDS THE HARBOR! Even from the upper city dark shadows (Ships) in the smoky night water could be seen moving towards the city, jettisons of fire spouting from their sides ... both Dorian and the Tevinter PC realized what this meant. The rebirth faction led by Calpernia had apparently not been the only ones relying on the instability of Tevinter to make show of their gambit and they weren't the only ones using their enemies in-fighting to improve the chances for victory. The Qunari had watched as the Tevinter people struggled desperately amongst themselves and waited for them to weaken each other in battle before making their move. The mystery of why the Juggernauts, the 3 Golem Guardians of Capital had not activated would have to wait, because now, after 300 years of war ... the Qun was upon Minrathous. ACT 1 ENDBEHOLD MY OBSESSIVENESS LOL! ACT 1, thats it, take it or leave it. ACT 2: The Qunari Conflict, is on its way! So, it doesn't matter which faction you side with, the other side just joins later? Why is Dorian trying to stop the slave rebellion enough to do full blown battle in the street with the T PC?
|
|
Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,886 Likes: 3,056
inherit
634
0
May 14, 2017 17:50:43 GMT
3,056
Cyberstrike
is wanting to have some fun!
1,886
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
|
Post by Cyberstrike on Sept 20, 2016 14:17:26 GMT
The only duel protagonist game that I've ever played was Legacy of Kain: Defiance and that only works because it took what 5 games to give both Kain and Razel each a compelling (and extremely convoluted) storylines that were finally paid off and even then each character's solo missions felt like half of a different game than the other one.
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 16:05:08 GMT
Main Quest 6 -"The Path to Solas" (Inquisitor PC) [...] - Boss Fight - Agent of the Wolf - Inquisitor PC Choice: Agent of the Wolf - Apprehend the Agent vs Entrap within Eluvian Still 're reading, so apologize if this is explained later. The consequence of keeper agent for questioning is less "cover". But for a second play through, what is the gain to make me want to risk my cover again? Because as it's explained now, I would do it the first time to get information, butt then not bother repeating the second time due to loss of points? Yeah this is one of those choices that I am considering adding a hard third option to just kill her. Since this Boss fight wasn't in a lot of my earlier designs, the resulting decision is still one of those that I'm playing around with. I would like the risk of being ousted to reflect a positive change in her relationship to the Inquisitor, outside of any additional information/side content that results from her capture. Not sure how I'd approach it yet tbh, but the idea of having her captured, somewhat turned, and then her helping you in some small way in the final ACT was an interesting concept. You're right though this is one of the weaker, more minor choices.
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 16:24:04 GMT
Main Quest 7 -"From Hell's Heart..." (Tevinter PC)Locations - Lower Minrathous / Three Imperators' Square / Upper Minrathous[...] ACT 1 ENDBEHOLD MY OBSESSIVENESS LOL! ACT 1, thats it, take it or leave it. ACT 2: The Qunari Conflict, is on its way! So, it doesn't matter which faction you side with, the other side just joins later? Why is Dorian trying to stop the slave rebellion enough to do full blown battle in the street with the T PC? No, it does matter. You will not get the other faction, but I felt it was remarkably stupid to write the game into a narrative corner like the Mage/Templar decision was where it was all or nothing. You will get neither the other Slave factions leadership, or any organized help from their faction when the rebellion goes down. Those from the other faction that join you're cause are a small minority and are doing so on their own volition. Essentially their scattered small fragments of what you could have gotten ... since in all honesty that is what would probably happen if it came down to having to decide between two factions to support a rebellion. Less radical members of the other faction may filter in, but nothing planned and nothing concrete. Its not enough people that the Tevinter PC can depend on or plan around, there is also no formal alliance with those members so there is no guarantee that many of them wont just surrender or run if things get tough. They are a nice treat of extra help that the Rebellion wasn't planning on having, will use, but won't put too much stock into. Its sort of the same reason that the Liberati and Nobility slave factions weren't approached at all since neither can be depended upon completely, as their lifestyles are so dependent on who their working for to risk it all on a rebellion. If when it gets going and then they want to help, the Rebellion wont deny them that right, but they aren't expected to or planned on to do so. As for Dorian, the Rebellion is assaulting the Upper City and attempting to capture or kill any member of the Magisterium or major member of the Altus community that they can in order to prevent them from consolidating power away from the Rebellion once it takes over the Capital. Essentially if the Qunari hadn't invaded, since the Rebellion couldn't hope to hold the entire nation for an extended period of time the plan was to hold the Capital and the leadership within it Hostage until such a time as the proper reforms for slave freedom, slave governance, and slave rehabilitation into society were properly ratified and then pursued. Dorian is a member of the Magisterium, and a high ranking Altus, as such I guess you could say from his perspective it was self defense. He is attempting to stabilize the situation and rally Legion & Altus forces in the Upper City that had been scattered due to the Magister's bid for the seat of Archon and the subsequent slave revolt, so regardless if he was doing so for merely self defense, or to attempt a counterattack ... from the Slaves perspectives he had to be dealt with. For lack of a better term it is the Tevinter PC's group acting as a representative of the Slave Rebellion that is the aggressor in this situation. Plus, Dorian is pro-slavery, he believes it to be a common necessity (if not necessarily good thing). Even as a reformer of the Tevinter people, he was never going to allow the slaves their freedom ... which the slaves are insisting he do now do as they march across the capital.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 16:27:05 GMT
Still 're reading, so apologize if this is explained later. The consequence of keeper agent for questioning is less "cover". But for a second play through, what is the gain to make me want to risk my cover again? Because as it's explained now, I would do it the first time to get information, butt then not bother repeating the second time due to loss of points? Yeah this is one of those choices that I am considering adding a hard third option to just kill her. Since this Boss fight wasn't in a lot of my earlier designs, the resulting decision is still one of those that I'm playing around with. I would like the risk of being ousted to reflect a positive change in her relationship to the Inquisitor, outside of any additional information/side content that results from her capture. Not sure how I'd approach it yet tbh, but the idea of having her captured, somewhat turned, and then her helping you in some small way in the final ACT was an interesting concept. You're right though this is one of the weaker, more minor choices. There could be companion friendship points involved. Like the Judements from DAI, any one of the options may lose or gain some points. I don't see Scout Harding as the killing type, per se.
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 16:36:35 GMT
The only duel protagonist game that I've ever played was Legacy of Kain: Defiance and that only works because it took what 5 games to give both Kain and Razel each a compelling (and extremely convoluted) storylines that were finally paid off and even then each character's solo missions felt like half of a different game than the other one. LOL, that was a good series. This one works in theory because both PC's are interacting at roughly the same time with the exact same contained setting (Tevinter). But again, this is merely a fan concept that has gone well beyond consuming my day to day, so I may be a little biased on the subject lol! Essentially though, the only reason this could work is because the Inquisitor PC was introduced and has an established backstory in another game which allows the Tevinter PC to get most of the early game focus that they need. Trying to pull this off, with this type of RPG format, wouldn't have a chance in hell of working if we were attempting to do with with two brand spanking new PCs since then even their origin content would be split. I guess you could say that the Inquisitor has become a "Hawke" style character for this game, and now the Tevinter PC is a "HoF" style character. One comes into the game with a defined backstory, the other gets to craft their own during the game.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 16:37:54 GMT
So, it doesn't matter which faction you side with, the other side just joins later? Why is Dorian trying to stop the slave rebellion enough to do full blown battle in the street with the T PC? No, it does matter. You will not get the other faction, but I felt it was remarkably stupid to write the game into a narrative corner like the Mage/Templar decision was where it was all or nothing. You will get neither the other Slave factions leadership, or any organized help from their faction when the rebellion goes down. Those from the other faction that join you're cause are a small minority and are doing so on their own volition. Essentially their scattered small fragments of what you could have gotten ... since in all honesty that is what would probably happen if it came down to having to decide between two factions to support a rebellion. Less radical members of the other faction may filter in, but nothing planned and nothing concrete. Its not enough people that the Tevinter PC can depend on or plan around, there is also no formal alliance with those members so their is no guarantee that many of them wont just surrender or run if things get tough. They are a nice treat of extra help that the Rebellion wasn't planning on having, will use, but won't put too much stock into. Its sort of the same reason that the Liberati and Nobility slave factions weren't approached at all since neither can be depended upon completely, as their lifestyles are so dependent on who their working for to risk it all on a rebellion. If when it gets going and then they want to help, the Rebellion wont deny them that right, but they aren't expected to or planned on to do so. As for Dorian, the Rebellion is assaulting the Upper City and attempting to capture or kill any member of the Magisterium or major member of the Altus community that they can in order to prevent them from consolidating power away from the Rebellion once it takes over the Capital. Essentially if the Qunari hadn't invaded, since the Rebellion couldn't hope to hold the entire nation for an extended period of time the plan was to hold the Capital and the leadership within it Hostage until such a time as the proper reforms for slave freedom, slave governance, and slave rehabilitation into society were properly ratified and then pursued. Dorian is a member of the Magisterium, and a high ranking Altus, as such I guess you could say from his perspective it was self defense. He is attempting to stabilize the situation and rally Legion & Altus forces in the Upper City so regardless if he was doing so for merely self defense, or to attempt a counterattack ... from the Slaves perspectives he had to be dealt with. For lack of a better term it is the Tevinter PC's group acting as a representative of the Slave Rebellion that is the aggressor in this situation. Plus, Dorian is pro-slavery, he believes it to be a common necessity (if not necessarily good thing). Even as a reformer of the Tevinter people, he was never going to allow the slaves their freedom ... which the slaves are insisting he do now do as they march across the capital. Are there going to be points involved with either faction? May be certain companions prefer one to the other ? Can't imagine infamy or cover points being involved. I just don't want anyone to be able to argue that the decision, gains and losses, is exactly the same. My initial thought about who I'd pick is the group my T PC was thrown into, the Servus, which was the numbers group out if a sense of camaraderie. But I am unaware if any negatives for this decision other than the ambiguous idea of "supplies" Ouch, is there a way to soften that perspective? Pro slavery vs low on his priority list of things to change? Or maybe a bit like Thomas Jefferson; philosophically opposed but does little to change it? Although I haven't looked into TJ to see if he spoke up about it. Just know he was against it but kept slaves anyway.
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 16:47:14 GMT
Are there going to be points involved with either faction? May be certain companions prefer one to the other ? Can't imagine infamy or cover points being involved. I just don't want anyone to be able to argue that the decision, gains and losses, is exactly the same. My initial thought about who I'd pick is the group my T PC was thrown into, the Servus, which was the numbers group out if a sense of camaraderie. But I am unaware if any negatives for this decision other than the ambiguous idea of "supplies" Ouch, is there a way to soften that perspective? Pro slavery vs low on his priority list of things to change? Or maybe a bit like Thomas Jefferson; philosophically opposed but does little to change it? Although I haven't looked into TJ to see if he spoke up about it. Just know he was against it but kept slaves anyway. Well thats possible, but again from the slaves perspective he is someone in the Capital that needs to at least be captured, and is one of the few Magisters who is remaining level headed enough to present a viable challenge to the taking of the city. From what I understand there have been dozens of failed slave rebellions in Tevinter's history, in the heat of the moment there isn't much room for too much second guessing, because failed slave rebellions don't end well for the slaves. Dorian's perspective on Slavery and trying to figure out where his allegiances lie can wait till things settle down ... which wont happen due to the Qunari using the opportunity to attack. Harsh or not, its just business and its part of the reason I decided to jump right from his defeat at the hands of the Tevinter PC, to forcing the two of them to work together out of necessity next Act. It will give both of them plenty of time to get to know each other and mend/build a relationship as they are fighting for their lives and the nation against the Qun. As for the two slave factions, it essentially boils down to pure numbers vs skills and resources and what economically the country will prioritize on after the slaves are freed. The production and sale of raw resources, or manufactured goods.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 16:55:14 GMT
Main Quest 8 -"Bottom Up Deconstruction" (Inquisitor PC) Locations - Lower Minrathous / Minrathous Shipyard -"Story"- 4 Days had passed before the Inquisitor PC and their group had managed to make their way back into the now Qun occupied Minrathous and traveling on the road without being caught by the invasion that now sprawled across the Sea of Nocen from the Capital all the way to Qarinas had proven no small feat. Minrathous itself still remained partially contested thanks in no small part to the remaining Mages, forces of the Black Divine, and bastions of rebel slaves pitching frenzied, scattered battles all across the city. Minrathous was proving a difficult location to hold, but still the Qunari had timed their assault perfectly. Waiting till both the "Preasumptor" slave faction and Lucerni reform faction/Magisters had all but exhausted themselves against one another before striking ... their Arishok certainly knew what he was doing. The Juggernauts that were meant to protect the capital from invasion had seemingly been disabled by Qun operatives even before the slave rebellion had begun, but it was yet to be determined as to how. Despite the Inquisitor's previous affiliations with the Qunari, their invasion of Tevinter remained a critical problem in the search for, and how to defeat, Solas. Their antagonism against all things magic, along with their history of destroying the cultural heritages of those they conquer would create un-scalable walls in the ways of the Inquisitor's goals; not to mention both Dorian and Maeveris (if she was still alive in Qarinas) were now at the Qun's mercy ... a thought that agreed neither with "Handler" and "Protégé". The Inquisitor would have to take great care however to do as much as they could to assist Tevinter without ousting themselves, which meant "open conflict" with the Qunari was not an option. Whether it was to preserve their cover, preserve their previous alliance with the Inquisition, or simply not draw the wrath of the Qun on the South, the Inquisitor would need to be careful, but at this very moment the Qunari COULD NOT be allowed to take Tevinter. -"Content"- Experiencing small skirmishes through the streets against Qunari forces the Inquisitor eventually finds themselves meeting up with Calpernia, guarded by Marius and her remaining "Preasumptors" who are battling within the heart of the Lower City (an interesting reunion depending on your DA:I decisions). Keeping in contact with Dorian through the communication crystal the Inquisitor had learned he was alive and had remained un-captured, ironically traveling with the very group of slaves that had defeated him not 4 days ago (mostly, out of necessity). Both Dorian and Calpernia's "hero" remained trapped in upper city partially due to the potential allies that still remained battling there, but time was running out if they wished to recruit them. Through the combined efforts of Dorian and Calpernia's group however, a plan was hatched. The Inquisitor, Calpernia, and Marius would assault key points in the lower city, doing as much damage as they can and to dislodge and distract the Qunari from the poorer districts. Hit and run tactics, multiple targets, guerrilla warfare ... if the Inquisitor ever needed a good test for their new prosthetic's combat abilities this would certainly be it. "Don't get caught" In the mean time Dorian and the Tevinter PC would do what they could to find a way to rally the forces of the Upper City, which would be necessary if they ever hoped to push the Qun out of Minrathous. - Note: Calpernia assists on part of this mission - Note: If the Agent of Solas was captured, they will remain in the "Preasumptor's" custody until the Qun is dealt with. Side quests or additional dialogue will become available depending on this decision for both PCs.Main Quest 9 -"Top Down Reconstruction" (Tevinter PC) Locations - Upper Minrathous / Circle of Magi / The Argent Spire -"Story"- 4 Days of Hell in Upper City, on the run with Dorian Pavus (a temporary alliance of Convenience). Despite his injuries slowing him down the Magister's help had proven invaluable, allowing the Tevinter PC and a small handful of allies to avoid the Qun for as long as they had, but safe spaces were running in short supply now. The only other "saving grace" was the Qunari's desperate efforts to deal with the Altus survivors was keeping them busy throughout upper city and despite the Altus being outnumbered and exhausted they were proving remarkably resilient. This is why the Slave Revolt had decided on a quick-brute force assault, capturing or killing as many upper tier mages as they possibly could in quick succession would have avoided this type of prolonged conflict, but when the Qunari began their assault many of those captured mages were released and in many cases, just like the Tevinter PC, they had begun fighting out of desperation with their would be slave captors (it seemed they all had found a common enemy in the Qunari). The Qun's primary forces were still centered on the Upper City, splitting their focus between defeating the remaining Magisters and their Laetan mages held up in the Circle of Magi and the forces of the Black Divine who had rallied the remaining legionnaires to him within the Argent Spire. Neither group could last forever though and if they were to be useful the Tevinter PC would need to move soon. To that end Magister Pavus had been keeping in contact with an "agent" through a communication crystal who had recently allied themselves with Calpernia's remaining forces in Lower Minrathous ... though both he and Calpernia were remaining frustratingly vague on their identity. -"Content"- Whomever it was that was currently helping Calpernia and Marius it would now be their job to dislodge Qunari positions in the poorer districts (which would only be possible because of the aforementioned Qun's heavy focus on the still partially uncontrolled upper city). The Tevinter PC and Dorian's job, to get over their differences and rally the remaining bastions of holdout forces throughout Upper Minrathous to set up an organized push to "save" the city. Time was not on their side however and a choice would have to be made if they wished to reinforce the positions of either major faction. But who to choose, The Black Divine or save the Magisters? The Black Devine would rally the people to the rebellions cause, but it was never the legion that was the core of Tevinters strength. Sacrificing the Circle of Magi and its defenders would represent a critical blow to the Military power of Tevinter. The few remaining Magisters and their Laetan forces would have both the offensive "power" and resources at their disposal to more efficiently deal with the Qunari within the country and help rebuild the nation afterward, but their survival would assuredly present a hindrance to the radical reform policies the slave rebellion had fought so hard for. Either way the only chance would be to rally any slave, altus & legion holdouts they found along the way and reinforce their chosen "ally" and a strange Altus, who had seemed to have become oddly fascinated with the Tevinter PC (especially if they were female) had pledged themselves to that cause ... for the moment. - Tevinter PC Companion: Male Human - (Knight Enchanter) - Love Interest - Altus - Tevinter PC Choice: Religion vs the State - Save the Black Divine vs Save the Magister Holdouts Guerilla warfare? Glyphs and traps or sniper powers required to one hit kill? Or maybe timed fighting; kill this group in ten seconds or someone notices? 2nd: could outcomes of the game be whether the slave rebellion succeeds? Evil TPC Archon could very well turn on the very slaves that helped him her get there.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 16:59:14 GMT
Are there going to be points involved with either faction? May be certain companions prefer one to the other ? Can't imagine infamy or cover points being involved. I just don't want anyone to be able to argue that the decision, gains and losses, is exactly the same. My initial thought about who I'd pick is the group my T PC was thrown into, the Servus, which was the numbers group out if a sense of camaraderie. But I am unaware if any negatives for this decision other than the ambiguous idea of "supplies" Ouch, is there a way to soften that perspective? Pro slavery vs low on his priority list of things to change? Or maybe a bit like Thomas Jefferson; philosophically opposed but does little to change it? Although I haven't looked into TJ to see if he spoke up about it. Just know he was against it but kept slaves anyway. Well thats possible, but again from the slaves perspective he is someone in the Capital that needs to at least be captured, and is one of the few Magisters who is remaining level headed enough to present a viable challenge to the taking of the city. From what I understand there have been dozens of failed slave rebellions in Tevinter's history, in the heat of the moment there isn't much room for too much second guessing, because failed slave rebellions don't end well for the slaves. Dorian's perspective on Slavery and trying to figure out where his allegiances lie can wait till things settle down ... which wont happen due to the Qunari using the opportunity to attack. Harsh or not, its just business and its part of the reason I decided to jump right from his defeat at the hands of the Tevinter PC, to forcing the two of them to work together out of necessity next Act. It will give both of them plenty of time to get to know each other and mend/build a relationship as they are fighting for their lives and the nation against the Qun. As for the two slave factions, it essentially boils down to pure numbers vs skills and resources and what economically the country will prioritize on after the slaves are freed. The production and sale of raw resources, or manufactured goods. Oh yes,from POV of the rebelling slaves,he's as good as a proslaver. It's just if he actually was, he's no longer very romanceable in my eyes. His ideas on the matter in DAI is he had just never much throughout about it.it would be sad to learn that after thinking on it, he was actually FOR it. So, siding with the factions outcomes are going to be more of an idea rather than have significant effects. Which I'm fine with, so long as the choosing at the start has relationship effects.
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 17:05:48 GMT
Main Quest 8 -"Bottom Up Deconstruction" (Inquisitor PC)
[...] Guerilla warfare? Glyphs and traps or sniper powers required to one hit kill? Or maybe timed fighting; kill this group in ten seconds or someone notices? 2nd: could outcomes of the game be whether the slave rebellion succeeds? Evil TPC Archon could very well turn on the very slaves that helped him her get there. Yeah those sort of things. Brutal tactics over direct combat since the Inquisitor is still supposed to be recovering from the prosthetic to a certain degree. There may even be environmental stuff that the player can use to do extra damage to opponents like gatlock barrels. Timed fighting is also a possibility, but the penalty for failing would be called in reinforcements making the fight much more difficult. As for the Slave Rebellion's success ... there is no viable way IMO to write a total failure. Instead the Moderate vs Radical reputation was supposed to facilitate for that a bit through the given epilogues the player gets. If you are too extreme towards one or the other it will reflect the success of the Rebellion. As for a Tyrant Tevinter PC ... hmm that will mostly reflect directly in their post game DLC since it takes place post the Archon decision. Tevinter's alliance with the Qunari will have options that reflect the various types of a Tevinter PC leader, Archon or no. Historically speaking (if we're still talking Greek City state definition of Tyrant) they were normally authoritarian and power hungry, but were quite charismatic and functional leaders. They tend to obtain power for their bloodline through their popularity and then it takes on average about 3 generations for their successors to really screw things up and the people to demand the families removal from power. I was sort of going along these lines when I designed that option.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 17:08:25 GMT
Main Quest 10 -"A Bridge Between Two Peoples" (Tevinter PC)Locations - Upper Minrathous / 3 Imperators' Square / The Bridge of Minrathous -"Story"- Now that the remaining Tevinter forces had been rallied and Qunari defensive positions in the lower capital had been weakened it was time to push the Qun out of the Capital. However, to do so it would require the reclamation of two key points. The "Juggernauts", the Giant Golem Guardian's of Minrathous, had not activated in the city's defense (presumably due to sabotage), which continued to allow swarms of Qunari reinforcements into the city from Dreadnaughts in the Harbor. The "Juggernauts" would need to be reclaimed and if possible awakened if there were to be any chance to hold a city under siege. The other location would be the Great Bridge of Minrathous which connected the Capital to the mainland. In times of emergency it could be destroyed in order to isolate the capital from land invasion, but in the chaos that followed a slave uprising and the subsequent invasion of the Qun ... the opportunity had been missed to do so. Regardless the destruction of the bridge was not the goal if the Capital ever had hope of dislodging the Qunari from the rest of the nation. Tevinter would require it intact, which meant capturing and holding it. Dorian's "agent" along with a few remaining "Preasumptors: would be placed in charge of discovering and activating the Juggernauts, while the rallied forces in Upper Minrathous led by the Tevinter PC and Dorian would be in charge of taking and holding the bridge until the harbor could be reclaimed. "This is gonna suck..."
-"Content"- Reclaiming the Capital was necessary for the country to be reborn and as such the Tevinter PC would need to re-secure the bridge leading from Minrathous to the mainland. If necessary the bridge could be destroyed, turning the Capital into an isolated fortress, but it would also cripple any hope of supplies and reinforcements coming from the farmland and garrisons to the south (assuming they still exist). After all, even if this "agent" of Dorian's managed to reactivate the Golems the seas would still be besieged so it's doubtful they could expect assistance from the water. Leading the hodgepodge force of Upper Minrathous the Tevinter PC would first need to re-secure the 3 Imperetors Square and then with whatever forces they had left would need to capture and hold the bridge until pressure was removed when the Juggernauts came online. Calpernia, guarded by Marius, with whatever forces that remained to her in the lower district would do what she could in the mean time to further weaken the Qunari presence there, a presence the "Agent" had already previously severely damaged. After that it was just a matter of holding one bottle-necked bridge from any additional Qunari that would dare cross from the mainland until the remaining Teviter leadership (the Tevinter PC included) devised a plan to break the siege of the whole country. - Note: Calpernia and Dorian assist on the final part of this missionMain Quest 11 -"Juggernaut" (Inquisitor PC)Locations - Lower Minrathous / Minrathous Shipyards / Minrathous Harbor -"Story"- The hit and run tactics in throughout the lower levels of Minrathous had worked, at least to a certain degree. By dislodging minor defensive fortifications throughout the lower district the Inquisitor PC and the "Praesumptors" had managed to prevent the Qunari from putting down roots ... and by keeping them mobile, they kept them very distracted, which allowed for Calpernia's "Champion" to gather the remaining defensive forces. Despite this good fortune, for every moment they wasted more Qunari Dreadnaughts continued to bring more and more troops into the city from the Harbor. Luckily, Dorian and the Tevinter Rebel had managed to gather a sizable resistance in the Upper reaches of the city and were just about ready to make their move. -"Content"- By using the combined forces up the upper city and the remaining resistance groups left in the lower district the Tevinter PC would lead a force to reclaim the bridge that linked the Capital to mainland of the Valerian Fields to the South. The Inquisitor's job would be do get to the "Juggernauts" and reactivate any of them they could if it was possible. The question was, how best to go about it. The Tevinter PC and their remaining forces would be getting hammered away at on the Bridge of Minrathous as the Inquisitor PC and Marius would attempt to re-wakening the Colossal beings in the Harbor. Every moment they took to complete their mission would be another moment for more Tevinter forces to be butchered on the bridge ... if they took too long the Bridge would fall and all this would be a waste. The Inquisitor then had a choice on their hands: 1) Risk gaining fame amongst the people and heightening the chances of ousting themselves to Solas' spy network by making leading a direct assault on the Qunari in between them and the Harbor, but by doing so they would save many lives doing battle with Tevinter PC on the bridge; or 2) Use the side streets pointed out by the "Praesumptors" to make their advance which was far less flashy and preserve the Inquisitor's secrecy, but it took quite a bit longer and that extra time needed would certainly result in many deaths on the Tevinter PC's front. Either way the Inquisitor will discover that only one of the three "Juggernauts" remained in any condition to awaken and it would be one hell of a battle to release its wrath upon the Qunari fleet. - Inquisitor PC Choice: Methods of Reclamation - Direct vs Indirect Approach - Note: Marius assists on this mission I hope all this happens on a stormy night with lightening and thunder. :3 I hope the next closest country King/Queen write a letter or try to send help so you can meet like... an Antivan Guard NPC similar in scale to See Barras. Is there going to be a "you failed" screen for taking too long?
|
|
cardbutton
N2
The end of the end of the end, is the end.
Posts: 218 Likes: 294
inherit
1168
0
294
cardbutton
The end of the end of the end, is the end.
218
August 2016
cardbutton
|
Post by cardbutton on Sept 20, 2016 17:20:02 GMT
Oh yes,from POV of the rebelling slaves,he's as good as a proslaver. It's just if he actually was, he's no longer very romanceable in my eyes. His ideas on the matter in DAI is he had just never much throughout about it.it would be sad to learn that after thinking on it, he was actually FOR it. So, siding with the factions outcomes are going to be more of an idea rather than have significant effects. Which I'm fine with, so long as the choosing at the start has relationship effects. Yeah since the Quest is done from the Tevinter PC's perspective and the Inquisitor is still in the ruins under Solas, its the Tevinter PC's perspective that is all that matters. Before this goes down the Inquisitor through optional dialogue will be privy to some of Dorian's specific opinions on slavery and it won't paint him in a bad light, just show how strange the position is that the nation needs Slaves currently to survive and that he doesn't know what he would do for the poor and the desperate if slavery was abolished right this second. He is more distracted with fighting tooth and nail for even the most moderate reforms, let alone trying to deal with the intricacies of that massive headache. Dorian will remain just a lovable as he always was, Magister Pavus however will be a man who is shown to have to make tough decisions and be harsh at times. As for the decisions ... I designed the Inquisitor PC's decisions to more reflect and grow on who they are as an Individual and what they as a person are willing to do to save the world, or just save a friend from himself. The Tevinter PC's decisions will reflect who they are, but they are more focused on what sort of Tevinter they are trying to build. In order for this to be properly pulled off since player save state Tevinter's could be wildly different by the Epilogues of the base Game we'll probably need a significant time skip before DA5 begins, but that should be fine since I figured thats where they were going to begin with. The Epilogue sections will reflect this dynamic as well. The Inquisitor's Epilogue section will be very personal, very character driven, very focused on them, their fates and their loved ones/companions. The Tevinter's base game epilogues will have a little bit of that, but mostly focus on the Tevinter they helped create and their role in it. The Post Game DLC for the Tevinter PC will like "Trespasser" get far more into the intricacies of the Tevinter PC's fate and the fate of their companions.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 18:09:45 GMT
On a different note I was thinking about extra-ish content for fun for this little project and kind of like the Idea of Shale and Fenris having minor side quests at some point during the game (provided the player's didn't kill them, cuz they both can die at a player's hands). I don't think I'll invest a lot of effort on these concepts and I'm not sure where I'll place them yet, but I'll add em to the PC Content portions at the beginning of a chosen ACT when if figure it out in BOLD font. Fenris is for the Inquisitor PC because I actually adore the idea of knowing what his opinions on a person intentionally putting Lyrium Tattoo's on themselves would be. Shale will be given to the Tevinter PC, considering her history with Mages and her search for a way to return to being a Dwarf. Plus, Mage Hunting skills wont help you against a Golem lol! Edit: After some thought I've decided against adding these two characters for budgetary reasons and because I thought it more prudent to do something I'm honestly surprised Bioware hasn't done yet. DA:O's origin stories were often completed during the Main Quests, but I realized I had no real space to continue this game's Origin stories during the main quest series, and I believed it would feel a little too "convenient" if I tried to shove them in. Instead ... I'm going to give both PC's a series of "Companion Quests" of their own that span throughout the game. Let's call them "Personal Quests" for now. I'll put some more thought into it and consider making a write up to explore this concept further at some point, but for now lets just go with the idea that the Inquisitor PC gets 2 chains of 4 Quests reflecting the "Disband/Retain" choice, and the Tevinter gets 4 Chains of 4 Quests, one for each Origin story. Isn't one of your DLCs dwarves focused? Shale should show up then. Honestly, if Fenris doesn't show up during the uprising of Tevinter, he will never show up at all, as none of the DLCs involve something he cares about as much. Maybe the Warden one...if Hawke went there, but otherwise not?
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,573
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Sept 20, 2016 18:27:30 GMT
Main Quest 18 -"A Dragon's Deal" (Inquisitor PC) Locations - The Hundred Pillars / The Deep Roads-"Story"- If any being in this world would know a method to bypass Solas’ abilities it would be something almost as old as he was, if not older. A Dragon God. A ruler of Old Tevinter. A creature of legend stated to have led the the Ancient Magisters into the Golden City which tainted them for their sin. This was one of those very beings responsible for the existence of Corypheus himself and now, strangely, the Inquisitor would require the help of one of those beings if they were ever hoped to stop Solas. "Elven God or no, he still was remarkably powerful". Razikale, the dragon goddess of Mystery, even if Titus’ map is correct would a creature like that even make a deal assuming it had yet to fall to the Blight? Was falling to the Blight it's intent all along, or did it revile the idea as any sentient creature would? The Inquisitor and the world knew so little, but this was the only lead of merit the they had and they would be a fool not to pursue it. So now, with preparations complete, into the depths of those lost catacombs they would go.-"Content"- Battling their way through the Deep Roads the Inquisitor PC eventually finds themselves in the place indicated by Titus' map. A large cavern with a single narrow path leading across an abyss to an island precariously placed above. In its center, the creature stirred " Razikale?," whatever it was it appeared as a Dragon, just as legends said. A dome of light kept the creature in, preventing its escape " why does that dome look so familiar?". Moving closer the Inquisitor PC begins to notice strange blackened masses littering the perimeter of the "cage". Dark spawn corpses ... their wounds seemingly self inflicted, black blood seeping eerily within the boundaries of the prison. A voice in the Inquisitors head “you ... are not my servant? Where is Titus? Has the fool sent you in his stead? No ... your are here for another purpose ... no matter”. Its only when the Inquisitor PC approaches the " Cage" do they begin to notice something was wrong. Whatever this " Old God" was, the creature was clearly tainted ... or at least in the midst of being tainted. With the self-inflicted wounds of the darkspawn presumably intended to expose it to their blood. It's lower extremities held a sickly pallor, its scales molting off ... while the rest of its form still remained pristine and despite the creature's obvious disfigurements it is still a remarkable sight. An example of the most "noble" dragon the Inquisitor had ever encountered, and they've encountered quite a few. In any event, they were "safe" for the moment and contact had been achieved, " I guess it was time to deal." Despite remaining remarkably tight lipped about other topics, " Razikale" made no secret as to what her intentions were. Her deal was straight forward, she wanted her freedom. Not just from this cage, but from her wretched corrupted body. She intended to shed the parts of her "self" that had fallen already to the blight, both the physical and spiritual, weakening her in the short term but preserving her sanity and allowing a chance to find a replacement host at a later date. "Makes sense her Arch Demon counterparts could body-hop, as could Corypheus, why couldn't she?" Razikale also made no secret her intention upon attaining her freedom. Once free and a new host had been procured she intended to free her last remaining sibling, Lusacan the Old God of Night, before the blight could claim him ... little else but the preservation of the last of her kind (herself included) would entice her to part with the desired information and this was her price demanded. In exchange she offered the means the Inquisitor would need to do battle against Solas " a chance to even the playing field a bit", she claimed, along with one other addendum. The information given was not equivalent to the price paid, both parties recognized this and Razikale had a solution. The Inquisitor would be allowed to choose one of two "additions" in exchange for her freedom: 1) A personal boon, a magic of the Old Gods to help them in their battle against Solas, or 2) A restriction to Razikale's freedom condemning her to never again play at god. The choice was the Inquisitor’s to make and once decided a gaess would be created to ensure both parties held up their end of the bargain " for security "... - Additional Option for WoS Inquisitors - Razikale pauses a moment, before the contract is formed and gazes at the Inquisitor quizzically … " perhaps there is another way". “You are a vessel … one who is still remains half full and one that holds Elven Mysteries that interest even me. An ... alteration to our deal perhaps?" As Razikale had previously said she would require a new host, a replacement body to pursue her brother's freedom ... perhaps the Inquisitor would make an ideal candidate. In any other situation she would consume the host’s original mind and erode it till nothing remained, as would any Spirit or Demon who inhabited a mortals form, but the WoS presented an intriguing alternative to the hazards of becoming an abomination. " That writhing mass of Ancient voices, one which remains barely a whisper to you, interests me far more than your petty thoughts and includes secrets even I would gladly sacrifice a portion of my freedom to obtain. The Gaess that compels you to obay Mythal might perhaps work for me instead and serve as a makeshift “Veil”, separating our two minds." Razikale then offers an additional choice. The Inquisitor becomes her new host receiving both her boon + the ability to partially restrict her and in return she gains access to their body and the information contained in the WoS. She shall become a “ room-mate” of sorts sharing your form equally, with all that entails, including control. The two of you would be shackled together, perhaps for an eternity ... Something Corypheus once said flashes into the Inquisitor PC's mind " I will not suffer even an unknowing rival" ... unknowing indeed, who would have thought the Inquisitor would be given the option to obtain the powers of an " Ancient Tevinter God"? The choice to accept that power however, and the price that came with it, is in the end theirs to make. - Inquisitor PC Choice: Razikale's Deal - Personal Boon vs Restriction on Freedom vs WoS Abomination Confused. Doesn't she enter the Quiz PC either way? Or is she like flemyth,and her soul will go into a locket you can't part with?
|
|