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Post by Geitenneuker on Apr 19, 2017 11:00:25 GMT
The recharge boost and that stun prime is amazing. It rematerialises fairly quickly.
Other things are not so great. I am only level 17 but I completely specced out of constructs because they don't seem that effective even though most of the passives benefit the turret. Power restoration? Presumably that only applies to Energy Drain? Not sure what else that would apply to.
However, it does seem that both the Infiltrator Profile AND the Sentinel Profile would be better for a pure tech build, not sure. I cannot seem to let go of the drone though. Thoughts on the best tech profle?
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 19, 2017 13:24:12 GMT
The recharge boost and that stun prime is amazing. It rematerialises fairly quickly. Other things are not so great. I am only level 17 but I completely specced out of constructs because they don't seem that effective even though most of the passives benefit the turret. Power restoration? Presumably that only applies to Energy Drain? Not sure what else that would apply to. However, it does seem that both the Infiltrator Profile AND the Sentinel Profile would be better for a pure tech build, not sure. I cannot seem to let go of the drone though. Thoughts on the best tech profle? If you want to spec into biotics, I think Sentinel is a very solid choice. Added combo damage and reduced tech power cooldowns. Tech armor is quite nice for extra damage resistance as well. The caveat, however, is that you need to invest a fairly significant amount of points into biotics to level the Sentinel profile. Biotics can be fun, but I prefer Tech and Combat for this game. I played enough Adepts in the OT that I kinda got burnt out on the "space magic" thing. Between Infiltrator and Engineer, early game the Infiltrator is arguably better, since it gives cooldown reductions for tech powers. It also gives decent bonuses to weapon use, which certainly ain't bad. Engineer, though, once you get some of your cooldowns to acceptable levels, gives extra combo damage, and as you say, the drone is a very nice profile perk. I don't think you could really go wrong with either profile, to be honest. It's all dependent on what you prefer to get out of each individual profile.
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Post by Geitenneuker on Apr 19, 2017 13:26:08 GMT
The recharge boost and that stun prime is amazing. It rematerialises fairly quickly. Other things are not so great. I am only level 17 but I completely specced out of constructs because they don't seem that effective even though most of the passives benefit the turret. Power restoration? Presumably that only applies to Energy Drain? Not sure what else that would apply to. However, it does seem that both the Infiltrator Profile AND the Sentinel Profile would be better for a pure tech build, not sure. I cannot seem to let go of the drone though. Thoughts on the best tech profle? If you want to spec into biotics, I think Sentinel is a very solid choice. Added combo damage and reduced tech power cooldowns. Tech armor is quite nice for extra damage resistance as well. The caveat, however, is that you need to invest a fairly significant amount of points into biotics to level the Sentinel profile. Biotics can be fun, but I prefer Tech and Combat for this game. I played enough Adepts in the OT that I kinda got burnt out on the "space magic" thing. Between Infiltrator and Engineer, early game the Infiltrator is arguably better, since it gives cooldown reductions for tech powers. It also gives decent bonuses to weapon use, which certainly ain't bad. Engineer, though, once you get some of your cooldowns to acceptable levels, gives extra combo damage, and as you say, the drone is a very nice profile perk. I don't think you could really go wrong with either profile, to be honest. It's all dependent on what you prefer to get out of each individual profile. Do you know if the Engineer profile restoration bonuses apply to his passives as well? And nice to have a fellow techy on board, always preferred tech to biotics or even straight up gunplay to biotics.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 19, 2017 13:32:21 GMT
If you want to spec into biotics, I think Sentinel is a very solid choice. Added combo damage and reduced tech power cooldowns. Tech armor is quite nice for extra damage resistance as well. The caveat, however, is that you need to invest a fairly significant amount of points into biotics to level the Sentinel profile. Biotics can be fun, but I prefer Tech and Combat for this game. I played enough Adepts in the OT that I kinda got burnt out on the "space magic" thing. Between Infiltrator and Engineer, early game the Infiltrator is arguably better, since it gives cooldown reductions for tech powers. It also gives decent bonuses to weapon use, which certainly ain't bad. Engineer, though, once you get some of your cooldowns to acceptable levels, gives extra combo damage, and as you say, the drone is a very nice profile perk. I don't think you could really go wrong with either profile, to be honest. It's all dependent on what you prefer to get out of each individual profile. Do you know if the Engineer profile restoration bonuses apply to his passives as well? And nice to have a fellow techy on board, always preferred tech to biotics or even straight up gunplay to biotics. Some of the bonuses are unclear. "Power restoration and defense?" Not exactly sure what that does, to be honest. I want to see if there's a game manual around somewhere that gives this info. I THINK this applies to the shields you can get back from Energy Drain, etc, but not exactly sure. My preferred main setup uses Energy drain, incinerate and concussive shot, with a second profile (once I have the points) for Incinerate, Cryo beam and Turbocharge for the bigger, armor only bullet sponges. Cryo beam has some great armor debuffs, and Turbocharge turns certain weapons (like my preferred Hornet) into DPS monster bullet hoses. It may not be as effective as a bio-converter augmented Pirahna, but I view the bio-converter aug to be borderline broken and OP as hell, given the tech passives that restore health when using tech powers. Thus, I tend not to use it. Edit: Ok, now I need to know where I can find this information I just located the ME:A "manual" but it's very light on specifics. It only briefly mentions Profiles, without saying anything about what the various bonuses do. I'm gonna jump into the game and browse the codex, maybe that's got some info on the subject.
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Zip has left the building.
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Post by zipzap2000 on Apr 19, 2017 13:42:55 GMT
Its insane how good the drone is.
It makes Milky Way tech armor look so shit it is not even funny.
I haven't bothered with Vanguard too much because energy drain detonations leave electricity pools that stun as well.
So you team up with Cryo gauntlet, drone, energy drain and incinerate and you can stun lock entire mobs, sorta.
It gives you the brief window you need at least in terms of cooldowns/pulling up consumables/jetpacking and if you've specc'd your armor and weapons towards detonations insanity is an absolute breeze.
Charge in, stun 3 mooks throw incinerate, energy drain, detonate all three mooks, then cryo melee and throw. Drone goes off, process starts all over again.
I effing, love it!
Edit: You can also sit in cover next to larger remnant and have a timed primer going off periodically with the drone. So provided they can't shoot through your cover you can continously detonate them.
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Post by Geitenneuker on Apr 19, 2017 13:48:22 GMT
Do you know if the Engineer profile restoration bonuses apply to his passives as well? And nice to have a fellow techy on board, always preferred tech to biotics or even straight up gunplay to biotics. Some of the bonuses are unclear. "Power restoration and defense?" Not exactly sure what that does, to be honest. I want to see if there's a game manual around somewhere that gives this info. I THINK this applies to the shields you can get back from Energy Drain, etc, but not exactly sure. My preferred main setup uses Energy drain, incinerate and concussive shot, with a second profile (once I have the points) for Incinerate, Cryo beam and Turbocharge for the bigger, armor only bullet sponges. Cryo beam has some great armor debuffs, and Turbocharge turns certain weapons (like my preferred Hornet) into DPS monster bullet hoses. It may not be as effective as a bio-converter augmented Pirahna, but I view the bio-converter aug to be borderline broken and OP as hell, given the tech passives that restore health when using tech powers. Thus, I tend not to use it. Edit: Ok, now I need to know where I can find this information I just located the ME:A "manual" but it's very light on specifics. It only briefly mentions Profiles, without saying anything about what the various bonuses do. I'm gonna jump into the game and browse the codex, maybe that's got some info on the subject. That's the thing; only tech power that could benefit from that is energy drain but then again, might be the best tech power so makes sense.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 19, 2017 14:02:55 GMT
Ok, I found a tweet from Ian Frazier about "Power restoration and defense." It's a % bonus to any defensive bonuses you get from passives, and a bonus to the amount of health/shields you get back from powers and passives.
So any tech passive that gives a boost to damage reduction, etc, get a bonus boost to that amount. Life Support (bonus to health regen cap and health regen amount) also gets a bonus depending on profile. This DOES include Energy Drain, but not ONLY energy drain.
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Post by Geitenneuker on Apr 19, 2017 14:59:18 GMT
Ok, I found a tweet from Ian Frazier about "Power restoration and defense." It's a % bonus to any defensive bonuses you get from passives, and a bonus to the amount of health/shields you get back from powers and passives. So any tech passive that gives a boost to damage reduction, etc, get a bonus boost to that amount. Life Support (bonus to health regen cap and health regen amount) also gets a bonus depending on profile. This DOES include Energy Drain, but not ONLY energy drain. This would make the pure engineer build fairly tanky.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 19, 2017 15:11:17 GMT
Ok, I found a tweet from Ian Frazier about "Power restoration and defense." It's a % bonus to any defensive bonuses you get from passives, and a bonus to the amount of health/shields you get back from powers and passives. So any tech passive that gives a boost to damage reduction, etc, get a bonus boost to that amount. Life Support (bonus to health regen cap and health regen amount) also gets a bonus depending on profile. This DOES include Energy Drain, but not ONLY energy drain. This would make the pure engineer build fairly tanky. Not quite as tanky as a Sentinel, since it appears that the bonus applies to tech armor as well, but yeah, a fairly tanky profile, all around.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on Apr 20, 2017 2:43:57 GMT
One thing it took me a while to realize is how the powers improve the more points you put into each "tree". If you fill out thetech tree, even with powers you dont use, assault turret and remnant vi become pretty sturdy, and deal decent damage. It just takes a long time to get there. Add in the bonuses from engineer profile and ( i think its) angaran guerrila armor, and being a tech zookeeper is viable.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2017 7:19:25 GMT
Ok, I found a tweet from Ian Frazier about "Power restoration and defense." It's a % bonus to any defensive bonuses you get from passives, and a bonus to the amount of health/shields you get back from powers and passives. So any tech passive that gives a boost to damage reduction, etc, get a bonus boost to that amount. Life Support (bonus to health regen cap and health regen amount) also gets a bonus depending on profile. This DOES include Energy Drain, but not ONLY energy drain. Thanks for sharing this. I'd suspected the first answer was the case, but I really wanted to ask Ian for an unambiguous answer. I'm glad someone had already done so. I'd like too have more transparency in regard to all of this game's mechanics. We got that for previous games as players mined the game data. (ME3MP BSN community was instrumental in pulling back the veil for ME3, and in getting balance tuned in both MP and SP. It was a cool partnership between the community and the devs. I'm not sure we'll ever see such a thing again.)
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Post by seacrest3000 on Apr 20, 2017 7:36:22 GMT
Does anyone know how much tech power cooldown the drone provides? And whether it increases as you level up the profile?
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