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Zip has left the building.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by zipzap2000 on Apr 20, 2017 11:10:59 GMT
Where are you from, man? Who talks like that?) South London. I was born in London.
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Post by vonuber on Apr 20, 2017 11:11:13 GMT
Yeah, that's bad. No choices at all. Not like the original ME where you never had a problem to deal with stupid crew members. That's why the first thing I did after they forced me to join Cerberus - airlocking Miranda, my beloved Cerberus watchdog. Oh you did that one did you? My sole survivor Shep as soon as she had control of the Normandy returned straight back to the citadel, rejoined as a SPECTRE, imprisoned the Cerberus terrorists then used Council resources to investigate the colony disappearances and start the hunt for TIM. It was amazing the lack of forced narrative in ME2.
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Post by friffy on Apr 20, 2017 11:33:46 GMT
Yeah, that's bad. No choices at all. Not like the original ME where you never had a problem to deal with stupid crew members. That's why the first thing I did after they forced me to join Cerberus - airlocking Miranda, my beloved Cerberus watchdog. Oh you did that one did you? My sole survivor Shep as soon as she had control of the Normandy returned straight back to the citadel, rejoined as a SPECTRE, imprisoned the Cerberus terrorists then used Council resources to investigate the colony disappearances and start the hunt for TIM. It was amazing the lack of forced narrative in ME2. At first I though that would be wise and how my Shep would have handled it but - na, much to much goody two shoes. It's ok. Cerberus is fine for the greater good. And the Cidadel never would have accepted it that it wasn't my decision at all that Cerberus cloned me. And I had no problems at all and because of the greater good my Shep throw all of her morality and believes out of the window and happily joined Cerberus - if the Citadel would have or Shep woulnd't have, it would have been "bad writing". And I also would have never learned about Mirandas heart-disrupting past. It touched me deeply...
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blaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by blaw on Apr 20, 2017 11:46:26 GMT
Well, I really loved the quest with the turian ark. The story was great, atmosphere was fantastic and I like avitus rix so much that I would kick Vetra off the Normandy in order to get him as a squadmate.
The best part of the mainstory was the archon ship/salarian ark for me. It had meaningfull choices and you did feel bad for characters who died.
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 20, 2017 13:01:56 GMT
Very little actually felt like the Mass Effect i knew. But Firefighters was the closest because it provided an interesting back story to project overlord. I love renegade plays so much that me2 is still my favorite. I think that affected me alot with MEA and the choices. At most i was a good guy with an attitude. No sense of that person that does what needs to be done. Can't hurt Tann , Addison or the angry soldier. You can't even shoot spender in the head..... I was waiting for that to appear when you learnt of what happened.... jail or exile both are too good for him.... Well, one thing to remember is that Ryder isn't a Spectre. He/She isn't above the law like Shepard was in the OT. Randomly shooting people in the head (as much as they deserved it) is still murder, and Ryder would be subject to the law in that regard. We aren't given carte blanche like in the OT. I think the option to exile Spender (knowing that his "friends" will quickly make short work of him, and failing that, I'm sure Drack has some "vacation time" coming) fit well with the "idea" of shoot him in the head, but it's a "legal" way to do it. In the same vein, hurting the leaders of the Initiative, without the immunity that Spectre status provides, again puts Ryder into a criminal situation. All of that being said, I certainly wouldn't have minded a few slightly more "aggressive" conversation options, but full renegade like in the OT simply wouldn't work without that Spectre status. Isn't that "the?" problem with MEA? By the end of each ME, even ME3, with this paragon/renegade/neutral approach to conversation/decisionmaking I could say: this is MY Shepard. In MEA... all conversation/decisions are made and executed in Ryder character, by the end I had just one feeling: I controlled someone elses character.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 20, 2017 13:18:48 GMT
Well, one thing to remember is that Ryder isn't a Spectre. He/She isn't above the law like Shepard was in the OT. Randomly shooting people in the head (as much as they deserved it) is still murder, and Ryder would be subject to the law in that regard. We aren't given carte blanche like in the OT. I think the option to exile Spender (knowing that his "friends" will quickly make short work of him, and failing that, I'm sure Drack has some "vacation time" coming) fit well with the "idea" of shoot him in the head, but it's a "legal" way to do it. In the same vein, hurting the leaders of the Initiative, without the immunity that Spectre status provides, again puts Ryder into a criminal situation. All of that being said, I certainly wouldn't have minded a few slightly more "aggressive" conversation options, but full renegade like in the OT simply wouldn't work without that Spectre status. Isn't that "the?" problem with MEA? By the end of each ME, even ME3, with this paragon/renegade/neutral approach to conversation/decisionmaking I could say: this is MY Shepard. In MEA... all conversation/decisions are made and executed in Ryder character, by the end I had just one feeling: I controlled someone elses character. Um. Well. See, here's the thing. I've played 1 Ryder all the way through. I'm about halfway through a 2nd. Both are F!Ryders. And they feel quite different to each other. The first one, I played as mostly emotional, with a good dash of logical, slightly less casual or professional. This one, I'm mostly logical, with more professional than emotional and almost no casual responses. And this one is definitely a more by-the-book, serious Ryder. So, I disagree that Ryder's character is any less my own than Shepard was. Hell, Shepard joined Cerberus completely against MY will. From the very beginning of ME2, I lost any and all connection to Shepard as "mine."
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timebean
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It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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It's just a game, folks...
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Post by timebean on Apr 20, 2017 13:37:55 GMT
It felt like Mass Effect to me for... Quest - on the Asari ark (Cora's mission). It felt like the ardakt yakshi (I can't spell that crap, sorry) quest to me...everything is silent, enemies everywhere, corridor style, exploring rooms, after the carnage, etc. I liked it. (Note, I liked Drack's quest the most, but Cora's had that classic ME feel to me). Main Mission - the mission that pulled me in was the base on Veold (saving the Moshae). Before that, I was going through the motions of the game, but I got more invested in the story after that. It was also nice to get to speak to an actual Kett, rather than just shooting them. Although...I did shoot the cardinal.
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 20, 2017 14:03:06 GMT
Um. Well. See, here's the thing. I've played 1 Ryder all the way through. I'm about halfway through a 2nd. Both are F!Ryders. And they feel quite different to each other. The first one, I played as mostly emotional, with a good dash of logical, slightly less casual or professional. This one, I'm mostly logical, with more professional than emotional and almost no casual responses. And this one is definitely a more by-the-book, serious Ryder. So, I disagree that Ryder's character is any less my own than Shepard was. Hell, Shepard joined Cerberus completely against MY will. From the very beginning of ME2, I lost any and all connection to Shepard as "mine." Wish I could have done that... to me the dialogue options are... way too off (not speaking about disabled emoticons). Way too often the few words on the wheel do not correspond with the line that is delivered at the end. And way too often the lines delivered do not fit the situation (like logical, often way too smartass then logical). So, while I would prefer to go logical/professional most of the time, I pick emotional/casual pretty much (way too often ^^). I never had such issues in previous BW games, I always got what I bargained for. Also, no matter what I say, the NPC reaction is the same... sure the responses vary a bit, but that is all. I wish I would have to talk to the NPCs in a proper way or they willbe pissed (like the few Angara that want to live on the Nexus).
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malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Apr 20, 2017 15:45:09 GMT
My favorite side quests was on Havarl, meeting the angara religion leader was just awesome, combine the facts that havarl is my favorite planet.
The best main quest is also for me the salarian ark, tough choice, a darker ambiance with a mad scientists laboratory tone, we need more of that in MEA.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2017 16:19:43 GMT
Where are you from, man? Who talks like that?) South London. I wondered if someone would answer that question. Thanks! To be clear, are we talking about his oft unusual word-choice, or just his accent? I assume both. I honestly just get annoyed by his actions, which causes me to nitpick his canned replies. (Oft repeated replies are the bread and butter of big RPGs.) If he were not impulsive and reckless, I'd likely enjoy his character. I was really looking forward to Liam, before release. I liked his accent, his ethnicity, the idea that he was a former cop... Now, it just feels like I have a 7yo occupying a roster spot. That's a conversation for elsewhere, though. This is the thread of positive things!
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Hope for the best, plan for the worst
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Post by griffith82 on Apr 20, 2017 17:28:21 GMT
Overlord has a good finish, but damn I hate that stupid Hammerhead. Thank the spirits the reapers destroyed it. It was slightly better than the Mako it just was made of tissue paper.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 20, 2017 17:44:09 GMT
Overlord has a good finish, but damn I hate that stupid Hammerhead. Thank the spirits the reapers destroyed it. It was slightly better than the Mako it just was made of tissue paper. There's a number of issues I have with the Hammerhead, but vulnerability is not really one of them. The Hammerhead's maneuverability and tracking projectile weapon essentially makes you invisible. This combination makes it more cheese-worthy than the Mako exploit, where hiding the nose of the tank behind cover basically prevents you from taking any damage (seriously, enemies only target the front end of the Mako). One big gripe of mine is that if flies.....but it doesn't. At least with the Mako or Nomad, we have a full on ground transport, but with the Hammerhead, you have to platform your way around maps when we have ubiquitous flying machines that can make their way to various points with ease. It's sad that this military machine is inferior to a civilian vehicle like the sky car when it comes to traversing an area. It feels so detached from the game. Being DLC, I guess this is to be expected, but it just doesn't seem to really gel well at all with the rest of the game, and I think it has a lot to do with the maps themselves. This is partly a symptom of ME2 in general, but the maps we have for the Hammerhead feel like old school platforming, which makes it feel like I'm playing something else entirely. LotSB's brief sequence with us flying the sky car on Illium was more meaningful than the entire time I've spent with the Hammerhead.
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malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Apr 20, 2017 17:49:17 GMT
It was slightly better than the Mako it just was made of tissue paper. There's a number of issues I have with the Hammerhead, but vulnerability is not really one of them. The Hammerhead's maneuverability and tracking projectile weapon essentially makes you invisible. This combination makes it more cheese-worthy than the Mako exploit, where hiding the nose of the tank behind cover basically prevents you from taking any damage (seriously, enemies only target the front end of the Mako). One big gripe of mine is that if flies.....but it doesn't. At least with the Mako or Nomad, we have a full on ground transport, but with the Hammerhead, you have to platform your way around maps when we have ubiquitous flying machines that can make their way to various points with ease. It's sad that this military machine is inferior to a civilian vehicle like the sky car when it comes to traversing an area. It feels so detached from the game. Being DLC, I guess this is to be expected, but it just doesn't seem to really gel well at all with the rest of the game, and I think it has a lot to do with the maps themselves. This is partly a symptom of ME2 in general, but the maps we have for the Hammerhead feel like old school platforming, which makes it feel like I'm playing something else entirely. LotSB's brief sequence with us flying the sky car on Illium was more meaningful than the entire time I've spent with the Hammerhead. 100% agree with that, I never liked the mako but there was kind of strange fun I had during vehicle combats in ME 1, I had no such things with ME 2 hammerhead, it was a chore to do on the overlord dlc.
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Hope for the best, plan for the worst
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Post by griffith82 on Apr 20, 2017 18:59:38 GMT
It was slightly better than the Mako it just was made of tissue paper. There's a number of issues I have with the Hammerhead, but vulnerability is not really one of them. The Hammerhead's maneuverability and tracking projectile weapon essentially makes you invisible. This combination makes it more cheese-worthy than the Mako exploit, where hiding the nose of the tank behind cover basically prevents you from taking any damage (seriously, enemies only target the front end of the Mako). One big gripe of mine is that if flies.....but it doesn't. At least with the Mako or Nomad, we have a full on ground transport, but with the Hammerhead, you have to platform your way around maps when we have ubiquitous flying machines that can make their way to various points with ease. It's sad that this military machine is inferior to a civilian vehicle like the sky car when it comes to traversing an area. It feels so detached from the game. Being DLC, I guess this is to be expected, but it just doesn't seem to really gel well at all with the rest of the game, and I think it has a lot to do with the maps themselves. This is partly a symptom of ME2 in general, but the maps we have for the Hammerhead feel like old school platforming, which makes it feel like I'm playing something else entirely. LotSB's brief sequence with us flying the sky car on Illium was more meaningful than the entire time I've spent with the Hammerhead. You mean invincible right? I never was especially on the higher difficulty levels. I'm curious to see how I feel about the nomad.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 20, 2017 19:02:33 GMT
Whoops didn't even catch that. I shame my internet family.
I love the Nomad, partly because I just love the way it looks, but mainly because it handles like a dream compared to our old tank. I'm a total sucker for driving sims though so that's a factor.
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Zip has left the building.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by zipzap2000 on Apr 20, 2017 23:44:02 GMT
Well, I really loved the quest with the turian ark. The story was great, atmosphere was fantastic and I like avitus rix so much that I would kick Vetra off the Normandy in order to get him as a squadmate. The best part of the mainstory was the archon ship/salarian ark for me. It had meaningfull choices and you did feel bad for characters who died. I'd trade a thousand Kallo's for one Raeka. And a hundred Jaals for one Raelis.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Apr 21, 2017 0:00:22 GMT
So many to choose from... but the Salarian Ark is definitely up there. Harder decision than even many in the trilogy. Flavour wise though, I liked the entire arc of Cora's and Jaal's loyalty.
The main quest... well, the temple. The game had felt mostly like ME til then, but that quest punched it home that ME was back. Though the final mission is in the discussion. It made sure to continue punching and let me know ME was still going to kick most games' asses.
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