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Post by mordivier on Apr 20, 2017 7:37:26 GMT
What do you guys think?
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helios969
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Post by helios969 on Apr 20, 2017 7:53:20 GMT
MEA was a step in the right direction, improving over most aspects. Personally, I hate large open worlds in story heavy games, but it's probably not going away. Honestly, if they'd had a more efficient system for traveling between planets, people would have been less frustrated...something I still hope they implement via patches.
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wright1978
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Post by wright1978 on Apr 20, 2017 8:14:16 GMT
MEA easily, DAI's open world was a horrible empty grindy mess whereas MEA's felt alive. Also the nomad worked so much better than the mount system for traversing the spaces.
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RakiaTime
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Post by RakiaTime on Apr 20, 2017 8:17:44 GMT
Yeah, I'm not gonna vote because i really cant decide, DAI has variety on its side, MEA has size
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Post by Puberty on Apr 20, 2017 8:21:12 GMT
Both are terrible.
But MEA gets my vote simply because the nomad was a better transportation system than the mounts and, unlike DA:I, the banter bug is fixed for me in MEA. So that makes exploring less painful I guess.
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Post by Obsidian Gryphon on Apr 20, 2017 8:45:06 GMT
Both have the good and the bad.
DAI for the laughable travel speed of the mount but map transition is fast. MEA for the extremely tedious travel transition from one planet to another but with a solid vehicle to drive around in. The zones in both games are well created. Quests are like any quests though I've say MEA's is more frustrating / annoying for me. Not voting.
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Conquer Your Dreams
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Post by Conquer Your Dreams on Apr 20, 2017 8:56:17 GMT
Well, I don't think this poll have any sense. Of course MEA got it done much better - BW learn a bit from DAI mistakes - we have Nomad, and we don't have to look for some silly mosaic's, 10 wolf skins or 20 minerals every 5 minutes... but both are terrible in some ways: you are spending hours on those maps, finding a lot of quests - but - those quests are usually very boring, not related to main story AT ALL, Remnant places exactly the same - 1 box, 1 broken console, couple of enemies - that's it. And all those maps are so empty...
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Post by zeypher on Apr 20, 2017 9:02:18 GMT
Hmm kinda torn while MEA did it slightly better the travel time to get there is too damn long. So out of convenience factor i will say DAI as its much easier to get to different maps.
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mesiasmith
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Biotic Player
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Post by mesiasmith on Apr 20, 2017 9:16:49 GMT
DAI +1
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Post by unwanted on Apr 20, 2017 10:18:03 GMT
I was thinking of making such a poll myself. For me, DA:I has to be the worst Bioware title to date. Do you know it took me just over a year to complete? Playing it was akin to mental torture. I only persisted with it to justify the money I spent on that load of old rubbish. Apart from one or two moment in DA:I that were inspiring, it was a complete waste of anyone's time and money. ME:A on the other hand is a much better game even with all it's problems. At least they are creeping in the right direction. They still have far to go if they wish to revitalize the great Bioware titles that made Bioware...great.
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Post by Deleted on Apr 20, 2017 10:52:00 GMT
ME:A, absolutely. he planetary story, lots of voiced dialogue for side quest, and the way more manageable scope of the maps, the companions that comment and banter all the time, rather than stay silent for hours, and their comments are planet-dependent. And the Vaults are really, really awesome! The jump-jets and Nomad's upgrades are also VERY noticeable, and help a great deal to keep the getting around entertaining. Finally, no lockouts on parts of the areas from the War Table that are a part of some mysterious trigger (drove me bonkers). Also love ME:A landscape art far more, so there is that too.
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sjsharp2010
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Post by sjsharp2010 on Apr 20, 2017 11:08:19 GMT
MEA easily, DAI's open world was a horrible empty grindy mess whereas MEA's felt alive. Also the nomad worked so much better than the mount system for traversing the spaces. Agreed I think the maps were just a little too big in DAI given how much running around you have to do in order to find something. I do enjoy both games but I do think Bioware learnt from these mistakes in DAI and improved on it in MEA so it deserves a thumbs up in that over DAI at least. Some of the maps were just a little too open in DAI. Whilst the areas are stil quite open they we re fliled a lot better in MEA. But then some maps in DAI I think were better than others. The Hinterlands for example were OK I think as that at least had people around doing stuff. It was mostly the desert maps that ended up suffering Western approach and the Hissing wastes. The locations were nice enough to look at but there was so little to do in them and that's what hurt it I think. If they only intend to only use the area for a couple of quests then they need to shrink the size of the map more.
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Post by christsuperstar on Apr 20, 2017 11:09:18 GMT
MEA, but it's still pretty bad imo - it was decent at the very beginning of Eos and then very fast declined to near DAI levels of bad - why can't they make far fewer quests, and maybe smaller worlds, but instead make a few more epic af quest series that, potentially, can actually "shape the world", or make for an exciting story in itself, and, if we go really crazy, maybe even have some meaningful impact on the main story line?
I still think it should be possible to "lose" the game, with wrong/stupid choices and not doing anything other than main mission, like you could in ME2 if you were the worst player ever, or wanted to simply try being the worst possible Shepard.
It shouldn't be that hard, with the amount of resources that was available.
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fredvdp
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Post by fredvdp on Apr 20, 2017 11:15:39 GMT
Both games did it quite poorly and suffered from largely the same issues, but I give DAI the advantage because I think ME's combat style is even less suited for open world than DA's.
I also despise the planet hopping missions (e.g. Peebee's loyalty mission) and having to watch the entire planet transition video while the game is loading. I feel like a chump for installing the game on an SSD.
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FeralEwok
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Post by FeralEwok on Apr 20, 2017 11:32:37 GMT
While it wasn't amazing exploration, it was still actually enjoyable from time to time in Andromeda. I at least felt a sense of purpose in what I was doing there. My character came to a new galaxy to explore and that's what they are going to do. Finding a path for the milky way species is in the job title. The mystery of what is out there or the feeling of knowing you are the first human to do _____ here is an appealing aspect of the game (and something you'd hope to see in a sci-fi game about traveling somewhere completely new.) I can't say running and around and getting my boots dusty in Inquisition had the same impact.
In Inquisition it was a slog with a whole lot of maps that had zero relevance to the plot or anything of significance and felt like the design intent was to simply just stretch your playtime and pad the game with "content." When I got to the large night time desert (after having finished every other) I took one look around at that giant sandbox and just said "nah, I'm good" and abandoned it completely...on my first playthrough no less. I was obsessed with Bioware games at that point so the thought that they would have persuaded me to just not even bother finishing...no starting...an entire map was crazy to me. So little time in that game was spent on the core story, the rest of it was spent with me running around wondering what am I doing and why should I care.
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kaind
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Post by kaind on Apr 20, 2017 11:55:49 GMT
I felt like they were extremely similar, so it's about the same.
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Post by Deleted on Apr 20, 2017 12:01:18 GMT
DAI because it has less open world in it
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sriep
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Post by sriep on Apr 20, 2017 12:03:11 GMT
In MEA, I think they fixed many of the mistakes they made in DAI. While the main story was much stronger in DAI, the micro-stories were much better done in MEA. Also, I felt much more motivated to finish the planets in MEA, then the areas in DAI.
Although overall MEA does feel a bit 'smaller' then DAI.
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Civ
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Post by Civ on Apr 20, 2017 12:19:31 GMT
Tough to compare the two; DA:I had a huge playbook to draw from. ME:A had to be somewhat original
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Darth Wraith
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Post by Darth Wraith on Apr 20, 2017 12:20:08 GMT
I have to throw my vote to ME:A, mostly because it allowed you to steer around the "grindy" trash mobs that you had to wade through in DA:I. Don't get me wrong, I loved Inquisition, but there were times when I could have happily avoided some of the "stop and kill these idiots"-encounters.
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Post by Ieldra on Apr 20, 2017 12:24:29 GMT
For all my criticism of MEA and the fact that I enjoyed DAI more than MEA overall, MEA did open world much better than DAI.
DAI easily wins the writing contest though...
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Post by parnashwind on Apr 20, 2017 12:31:33 GMT
DAI has better animation, better CC, better conversations and more interesting companions.
MEA has better gameplay, game mechanics and better combat.
While MEA improved in some areas, it got worse in many areas too. Wish Edmonton was making MEA, am sure it be much better.
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mmoblitz
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Post by mmoblitz on Apr 20, 2017 12:32:35 GMT
Both are terrible. But MEA gets my vote simply because the nomad was a better transportation system than the mounts and, unlike DA:I, the banter bug is fixed for me in MEA. So that makes exploring less painful I guess. Fully agree. Needed an option for neither. I think I would rather have the banter bug back though. That way I wouldn't have to listen to the often times cringe worthy banter. I actually turned on the subtitles and turned off sound depending on who I had with me. Listened to music instead. If I had to pick a winner, it would be DAI and that is only for story, which is the only reason I buy Bioware games.
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piratesnugglecakes
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Post by piratesnugglecakes on Apr 20, 2017 12:40:17 GMT
Neither did it very well but it bothered me less in DAI. Thinking about it, in DAI, because of the war, I didn't really expect to see a lot going on in the areas I was travelling to. It was supposed to be desolate because people had run off. What bugs me right now in MEA, is I go to planets that are very far apart and except for the terrain, I'm not seeing any unique creatures. For a new galaxy and for explorers, it's pretty empty. That takes away some enjoyment of my favorite part of the game, driving around in the nomad.
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kelarqshah
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Post by kelarqshah on Apr 20, 2017 12:43:02 GMT
I'd go with DAI for the simple reason that quest areas were handled more ergonomically and map transitions were faster. You could 100% a lot of areas in DAI and never have to go back. In MEA I got sick of going back to Eos for the 12th time, especially when the quests often weren't worth the time and there was no visible change to the environments
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