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Post by derrame on Apr 20, 2017 22:44:55 GMT
MEA is way better, but it's still not good enough
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NUM13ER
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Post by NUM13ER on Apr 20, 2017 22:55:05 GMT
They both suffer from similar issues but Andromeda edges it in few areas.
- Traversal. The mounts in Inquisition were woefully slow to the point I barely used them. Don't expect them to compete with a vehicle but I do expect them to feel like they're significantly cutting down travel time.
- Sidemissions. Inquisition's sidequests felt too much like MMO filler and failed to dress up the fact they were predominately very basic fetch quests. Andromeda still suffers from the same issues but to a lesser extent. It frequently offered more interesting side missions when compared to Inquisition.
There's still a ways to go to convince a lot of players that these huge levels can add something more linear design could not achieve but Andromeda is an improvement (in regards to open world mechanics) IMO, albeit not to the extent I'd hoped.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Deana on Apr 21, 2017 0:14:48 GMT
Neither, I dislike open world in a story driven rpg. If I want open world I can play Skyrim.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 21, 2017 0:22:29 GMT
I said MEA but not overall a fan of open world. It's okay. As the OP said, I can get that in Skyrim, but in Skyrim I always play with mods and stuff that make the game more interesting. I might not mind as much if I could use a console command to alter speed or something but sometimes I just drive and drive from A to Z to C to L to R and then back to Z to N...well, you get the idea. A lot of zigzagging all over the map that I could easily do without.
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Post by duckley on Apr 21, 2017 0:31:38 GMT
I voted DA:I - I prefer the DA series to the ME series and have enjoyed the heck out of DA:I (played it about 14 times...... Having said that I am enjoying exploring this new galaxy. Just a bit too much to do in ME:A and that makes me anxious as a completionist.
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Post by Duke Cameron on Apr 21, 2017 2:39:25 GMT
DAI I could walk in DAI and not get bored. The Nomad become useless to me the minute it won't go up a hill so I end up walking everywhere. Walking around in MEA makes me shut the game off. Wow, really? Like, apart from a couple of caches in hard to reach areas I don't think I ever had to ditch the Nomad to walk up a cliff. Did you try upgrading the 6 wheel drive? I upgraded everything and it still won't go over those small sand dunes on Elaaden or those steep hills on Kadara. Maybe I just don't know how to drive.
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Post by Steelcan on Apr 21, 2017 2:50:53 GMT
I prefer DA:I's since I found the scenery a lot more visually interesting, most things were within walking distance of each other, and rifts and side missions meant I wasn't just walking through for the sake of walking.
Its not perfect though, all the collectables can go fuck themselves.
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Post by Deleted on Apr 21, 2017 3:01:53 GMT
I think Thedas is much more Interesting to explore, and i think they did a better job of actually building the world in DA:I. Still the quest and collectibles are very tedious, and when main quest never take place in those great zones they built, which kind of defeated the purpose of having an open world structure. Its only Hinterlands, Crestwood and Western Approach where the main quest actually takes place. 30% of the zones, awww yeah!
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Post by aglomeracja on Apr 21, 2017 9:57:22 GMT
Open world- MEA Story- DAI Although entertainment factor within story is much better in MEA I would say. The main plot at least plays like a decent/good action shooter thing. DA:I's story is kinda decent on paper but the execution and pacing was just so bad. It tried to be like a mystery plot but it felt perfunctory For me DAI scores higher because of novelty value. MEA feels like one huge deja vu after playing MET.
And I don't value MEA's combat that high since I've discovered build\gear that makes insanity so easy that it actually takes away the whole pleasure.
I'll agree about pacing- at least in MEA you can skip most of additional content and focus on the main story, but then it's too short...
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disgustednoise
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Post by disgustednoise on Apr 21, 2017 10:51:50 GMT
Neither. The "open world" was the weakest part of both games.
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Post by brad2240 on Apr 21, 2017 14:02:50 GMT
MEA by miles.
To me most of DAI's world felt empty, unconnected to the main plot and filled with busywork errands. Just crossing the map was a slog. It was one of the few RPGs I've played where I didn't want to do everything on my first time through.
In MEA the planets feel only as empty as they're supposed to (if that makes sense) and each was relevant to the plot and goals of the game. The Nomad makes simply traversing the terrain fun and most, though not all, of the side content felt connected to the story and worth my time to complete. Unlike DAI with whole zones I tried to avoid.
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Post by alanc9 on Apr 21, 2017 14:58:55 GMT
MEA, definitely. I hated walking around and picking up an elfroot every three steps. I actually loved the Hissing Wastes just because I didn't have to pick up stupid garbage crafting materials every five seconds (and watch a 4 second animation to do it *shudder*). MEA has just the right amount of nodes to pick up and mining if I don't want to bother with hand gathering at all. Have to pick up?
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Post by hector535 on Apr 21, 2017 16:09:26 GMT
Well, MEA was more fast paced so it was easier to explore and the side quests were really good. My problem with Andromeda is that some planets are more polished than others so it's not visually consistent. DAI was very consistent visually and even prettier for me so I wanted to explore a little bit more in DAI because it was prettier, but yeah they were too large and the side quests were tedious.
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Post by Marduk on Apr 21, 2017 16:11:25 GMT
For a game that came out 3 years after Inquisition, one would expect more and while there are improvements, certain questionable choices hold them back. thankfully some of them are patched and hopefully it still can be improved.
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Post by hector535 on Apr 21, 2017 16:14:53 GMT
For a game that came out 3 years after Inquisition, one would expect more and while there are improvements, certain questionable choices hold them back. thankfully some of them are patched and hopefully it still can be improved. One thing that led me down was the graphics in general. I thought it was going to be prettier than Inquisition and it's not. The retail version is not what they advertised but it's still a fun game for me.
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Post by alanc9 on Apr 21, 2017 16:25:18 GMT
On a related topic, how should OW work? A couple of weeks ago we had a fairly hot argument about this on the DAI board. Some folks were saying that the worst quests were ones where you had to work to find what you were looking for, such as the mage and templar bases in the Hinterlands. I thought all the quests should have worked like that.
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Post by ShadowAngel on Apr 21, 2017 16:29:52 GMT
I prefer the inquisition since it can keep me entertained for 3 years and Andromeda has already lost its appeal to me after 3 weeks.
Inquisition beats Andromeda in narrative, has a better plot being how it's not doing what other DA games have done and Andromeda suffers so much from being a copy/paste of ME1 rather than being new.
The characters in the inquisition are far better as well.
I also feel the inquisition has better combat. You're not restricted to just 3 abilities and you can still use your squad in tactical view.
Multiplayer is much more stable than Andromeda
The CC was much better, animations included which just adds to character personalization.
Has an actual inventory system that actually works as it should, Andromeda has no reasons to have one if you can't change gear on the fly. The crafting is also more organized but ultimately stil serves the same purpose as Andromedas.
Has much better interactive environments. While andromeda looks prettier (and that doesn't mean inquisition isn't pretty cuz it is) the inquisitions worlds can change from night to day after certain events unfold and it feels more of your decisions actually carried over resulting in certain events playing out different and having an after effect.
Much less buggy and even it had stupid bugs. I've had no banter, cutscenes freezing resulting in me having to replay it, character conversations in the hawke/warden storyline just stopping and having to restart various times to progress. I'll take that over falling through geometry, getting stuck to objects, seeing duplicate characters, having the audio bring up character dialogue when I have yet to even recruit said companion, etc etc.
Honestly I only see Andromeda being better by environment looks, and the side quests aren't as tedious. It also encourages exploration where as even though inquisition is open world esq, I never felt the need to explore.
Andromeda is the first mass effect game that I view inferior to a dragon age game.
As for the title question: Andromeda has the better open world, but it's not the better game.
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Post by jastall on Apr 21, 2017 17:12:35 GMT
MEA.
The Nomad alone makes traversal far more fun. There weren't herbs every step of the way. No shards either, and jumping puzzles were rendered decently fun with the jetpack. Quests were also better overall.
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Post by griffith82 on Apr 21, 2017 17:16:58 GMT
How I feel every time a new thread is made on the same thing.
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Post by KaiserShep on Apr 21, 2017 17:19:15 GMT
I prefer the inquisition since it can keep me entertained for 3 years and Andromeda has already lost its appeal to me after 3 weeks. Inquisition beats Andromeda in narrative, has a better plot being how it's not doing what other DA games have done and Andromeda suffers so much from being a copy/paste of ME1 rather than being new. The characters in the inquisition are far better as well. I also feel the inquisition has better combat. You're not restricted to just 3 abilities and you can still use your squad in tactical view. Multiplayer is much more stable than Andromeda The CC was much better, animations included which just adds to character personalization. Has an actual inventory system that actually works as it should, Andromeda has no reasons to have one if you can't change gear on the fly. The crafting is also more organized but ultimately stil serves the same purpose as Andromedas. Has much better interactive environments. While andromeda looks prettier (and that doesn't mean inquisition isn't pretty cuz it is) the inquisitions worlds can change from night to day after certain events unfold and it feels more of your decisions actually carried over resulting in certain events playing out different and having an after effect. Much less buggy and even it had stupid bugs. I've had no banter, cutscenes freezing resulting in me having to replay it, character conversations in the hawke/warden storyline just stopping and having to restart various times to progress. I'll take that over falling through geometry, getting stuck to objects, seeing duplicate characters, having the audio bring up character dialogue when I have yet to even recruit said companion, etc etc. Honestly I only see Andromeda being better by environment looks, and the side quests aren't as tedious. It also encourages exploration where as even though inquisition is open world esq, I never felt the need to explore. Andromeda is the first mass effect game that I view inferior to a dragon age game. As for the title question: Andromeda has the better open world, but it's not the better game. In terms of narrative and characters, I'm of the opinion that Dragon Age has always been the superior property all around, so not much would really change for me here.
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