AIS-Sona_v7
N2
🔴BSN Rᴇɴᴇɢᴀᴅᴇ
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: AIS-Sona_v5
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Post by AIS-Sona_v7 on Jan 23, 2017 14:12:49 GMT
Going to the Andromeda Galaxy... *micdrop*
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Post by Vortex13 on Jan 23, 2017 14:19:01 GMT
If any and all necessary explanations, history, behind-the-scenes motivations and lore about the Andromeda Initiative, the Nexus, ARKs, and Hyperion, are all exclusively given only in the Nexus Uprising prequel novel, with the bare minimum of a passing mention or Codex entry being all we get in the actual game which most people will be starting with (and likely ignoring the novels), then I will be extremely disappointed. If they can go to the effort of coming with an explanation, any history and lore about the AI and all the other stuff I mentioned above, then for goodness sake put it in the game, not just leave it for the novel writers to sort and map out. Cause if we just jump straight into the action, and even later still have none of the above in the game, then it will be extremely difficult to really form a strong emotional attachment to anyone who is involved with AI, since we have no reason to fully believe or understand anything taking place in the new galaxy, cause they couldn't be bothered putting it in the game. BioWare expecting us to be impressed by a character in the game, who has no development or real arc or backstory whatsoever in the game, but because it was in pages in some book or comic somewhere, is not going to fly. Case in point, the negative reception to both Liara in ME2, and Kai Leng in ME3. Even Brooks in Citadel was forgettable. They should learn from this mistake, and simply not do it again. Seriously, they just need to stop with this and put all this necessary stuff in the games. The books should enlighten and enrich, not steal huge portions of the games necessary character development and lore, backstories etc. leaving the game bare and empty and us having very little emotional attachment to them, much to BioWare's disappointment probably. I don't know. I think Saren is the only real example of a careful balance. He made enough of a lasting impression in ME1, and had a full character arc, and parts of his backstory were hinted at. The book enriched Saren and made us find out more about him, without making us feel afterwards that the Saren in the game needed these book elements. Liara needed the stuff from the comics in the game. I think Leng and Brooks were beyond saving to be honest because by that point a lot of people couldn't care less about Cerberus. I wish I could like something more than once. This is what BioWare needs to do with Andromeda. All this "well if you just read the novels/comics/web series it will explain everything" crap needs to stop. It's lazy writing, and incredibly pretentious of the the game creators (of any game series) to set reading assignments before your fans with the vague insinuation that one isn't a true fan unless they pour over every single piece of content in all forms of secondary media related to a video game. I hated it in ME 2 & 3, I hated it in Halo 4, I hated it in DA:I, and I will really hate it in ME:A if BioWare decides to cop out on explaining anything in-game.
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Post by themikefest on Jan 23, 2017 14:47:01 GMT
It better not. The whole Andromeda Initiative is on thin ice as it is what with leaving the other 99.9999% unexplored portion of the Milky Way behind and brining no vehicle mounted weapons into an unknown and likely hostile galaxy. I really don't want to start up a new game and then have characters with no backstory, and no build up just show up, seemingly out of nowhere, and have the game expect me to gush about them because they featured heavily in some comic or novel. I like to be wrong Another thing is in ME3, James mentions it reminds me of when I blew up that collector ship. Right after the mission, I went to talk to him hoping to get more information about that. Never happened. It only happens in some cartoon 7 months later. By that point, I didn't care anymore. Never saw the cartoon. Heard it wasn't that good.
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Post by Deleted on Jan 23, 2017 16:20:44 GMT
This is why I seriously hope they don't repeat these mistakes, and devote huge portions of character arcs and developments to the books or comics without any of it included in the games themselves. One of my concerns for MEA is that the player will only get a vague explanation about the who/why/how about going to Andromeda. The details will come from a book or comic. I think it makes some sense for them to not create a 400-hour game laden only with huge info dumps about backstories and technobabble that really don't progress the plot of the game. While the ME Trilogy did fail to provide some details that should have been in the game, overall I felt that there was sufficient information there for me to understand the situation and the characters fairly well. The only thing I was confused about was the references to Grayson in ME3, since I had no previous exposure to that name from within the games themselves. If ME:A becomes all about supplying us with unending useless codex details about huge backstories for every single NPC referenced in the game, I'm afraid it's going to be a very, very long and boring game and I'll probably fall asleep playing it numerous (or else just lose interest completely and never finish it).
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Post by themikefest on Jan 23, 2017 17:44:43 GMT
If ME:A becomes all about supplying us with unending useless codex details about huge backstories for every single NPC referenced in the game, I'm afraid it's going to be a very, very long and boring game and I'll probably fall asleep playing it numerous (or else just lose interest completely and never finish it). Never said anything about an endless codex about details. I only mentioned the explanation for going to Andromeda.
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Post by Deleted on Jan 23, 2017 18:03:36 GMT
If ME:A becomes all about supplying us with unending useless codex details about huge backstories for every single NPC referenced in the game, I'm afraid it's going to be a very, very long and boring game and I'll probably fall asleep playing it numerous (or else just lose interest completely and never finish it). Never said anything about an endless codex about details. I only mentioned the explanation for going to Andromeda. Maybe I quoted the wrong post... people seemed to be going on about Bioware putting details in their comics and such that should be in the games. What would make sense to me is just some balance... which I do think they do strive for. I just don't want to have to read an in-game encyclopedia every time I go to play an new installment of this series. I'd rather go out and buy a book if I want that sort of detailed information.
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Post by Treacherous J Slither on Jan 24, 2017 6:29:48 GMT
So i was hanging out on Omega this weekend and I noticed something.
The club Afterlife has a big ass sign that says Afterlife. In English. Why isn't the sign in an alien language like asari or krogan?
Why is Omega even called Omega? Do aliens have a hard on for ancient human history or something?
Also, why are mechs named after Norse gods?
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Post by shechinah on Jan 24, 2017 12:39:33 GMT
, why are mechs named after Norse gods? Now that one actually does make sense because despite what the name might suggest, the Hahne-Kedar is an earth-based manufacturer. The mechs named after norse mythology like FENRIS, LOKI and YMIR are produced by them.
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Post by Vortex13 on Jan 24, 2017 13:35:33 GMT
, why are mechs named after Norse gods? Now that one actually does make sense because despite what the name might suggest, the Hahne-Kedar is an earth-based manufacturer. The mechs named after norse mythology like FENRIS, LOKI and YMIR are produced by them. The bigger question is why is it a human, earth-based company who is supplying the entire galaxy with mechs? You would think that all those other alien species, with thousands of years worth of infrastructure and supply lines, would have the industrial capabilities to produce a series of robotic drones on a galactic level, not some new arrival with barely 30 years under their belt. Unless of course I missed something and humans were the only ones who thought of the concept for mechs, just like carrier class ships.
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Post by Darth Dennis on Jan 24, 2017 17:39:38 GMT
So i was hanging out on Omega this weekend and I noticed something. The club Afterlife has a big ass sign that says Afterlife. In English. Why isn't the sign in an alien language like asari or krogan? I always thought that when I saw the massive number 61 on the Presidium in ME1. It also works the other way in ME3, where the Alliance base on Mars has signs written in an lien language (I think, IIRC).
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Post by Darth Dennis on Jan 24, 2017 17:42:32 GMT
Now that one actually does make sense because despite what the name might suggest, the Hahne-Kedar is an earth-based manufacturer. The mechs named after norse mythology like FENRIS, LOKI and YMIR are produced by them. The bigger question is why is it a human, earth-based company who is supplying the entire galaxy with mechs? You would think that all those other alien species, with thousands of years worth of infrastructure and supply lines, would have the industrial capabilities to produce a series of robotic drones on a galactic level, not some new arrival with barely 30 years under their belt. Unless of course I missed something and humans were the only ones who thought of the concept for mechs, just like carrier class ships. Because Humans are special. It's the same with omni-gel, made by Sirta Foundation. Although there might be different versions for different species, I can't remember whether they changed that.
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dmc1001
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Jan 24, 2017 17:50:51 GMT
The bigger question is why is it a human, earth-based company who is supplying the entire galaxy with mechs? You would think that all those other alien species, with thousands of years worth of infrastructure and supply lines, would have the industrial capabilities to produce a series of robotic drones on a galactic level, not some new arrival with barely 30 years under their belt. Unless of course I missed something and humans were the only ones who thought of the concept for mechs, just like carrier class ships. Fear of AI? Sentient mechs (something that looked sort of like LOKI mechs) arose on the Citadel. They were destroyed, even though all they wanted was to speak with the Council. And then there's the geth. Any Council race who was around during these occurrences might not want to risk making a potential AI. Humans have no such ingrained fear and so went ahead and made them. Note that the rogue VI situation on Luna and the whole Overlord thing shows that humans remain unafraid of AI.
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Post by Treacherous J Slither on Jan 24, 2017 19:47:38 GMT
, why are mechs named after Norse gods? Now that one actually does make sense because despite what the name might suggest, the Hahne-Kedar is an earth-based manufacturer. The mechs named after norse mythology like FENRIS, LOKI and YMIR are produced by them. Thanks for the answer. I had no idea.
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Post by Treacherous J Slither on Jan 24, 2017 19:49:16 GMT
Now that one actually does make sense because despite what the name might suggest, the Hahne-Kedar is an earth-based manufacturer. The mechs named after norse mythology like FENRIS, LOKI and YMIR are produced by them. The bigger question is why is it a human, earth-based company who is supplying the entire galaxy with mechs? You would think that all those other alien species, with thousands of years worth of infrastructure and supply lines, would have the industrial capabilities to produce a series of robotic drones on a galactic level, not some new arrival with barely 30 years under their belt. Unless of course I missed something and humans were the only ones who thought of the concept for mechs, just like carrier class ships. We should all pool our money together and buy stock in that company. They're making a killing!
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Post by Treacherous J Slither on Jan 24, 2017 19:52:29 GMT
The bigger question is why is it a human, earth-based company who is supplying the entire galaxy with mechs? You would think that all those other alien species, with thousands of years worth of infrastructure and supply lines, would have the industrial capabilities to produce a series of robotic drones on a galactic level, not some new arrival with barely 30 years under their belt. Unless of course I missed something and humans were the only ones who thought of the concept for mechs, just like carrier class ships. Fear of AI? Sentient mechs (something that looked sort of like LOKI mechs) arose on the Citadel. They were destroyed, even though all they wanted was to speak with the Council. And then there's the geth. Any Council race who was around during these occurrences might not want to risk making a potential AI. Humans have no such ingrained fear and so went ahead and made them. Note that the rogue VI situation on Luna and the whole Overlord thing shows that humans remain unafraid of AI. Everyone is buying them so they're just as fearless as we are apparently. Your explanation is far better than anything i came up with though.
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Post by Vortex13 on Jan 24, 2017 19:55:10 GMT
The bigger question is why is it a human, earth-based company who is supplying the entire galaxy with mechs? You would think that all those other alien species, with thousands of years worth of infrastructure and supply lines, would have the industrial capabilities to produce a series of robotic drones on a galactic level, not some new arrival with barely 30 years under their belt. Unless of course I missed something and humans were the only ones who thought of the concept for mechs, just like carrier class ships. Fear of AI? Sentient mechs (something that looked sort of like LOKI mechs) arose on the Citadel. They were destroyed, even though all they wanted was to speak with the Council. And then there's the geth. Any Council race who was around during these occurrences might not want to risk making a potential AI. Humans have no such ingrained fear and so went ahead and made them. Note that the rogue VI situation on Luna and the whole Overlord thing shows that humans remain unafraid of AI. So if the other Council races are deathly afraid of AI, then why would they allow a member of their government to not only manufacture mechs (which aren't sentient AIs to begin with but that's besides the point) but then purchase them for use as labor and security? It seems a little illogical for that to be the case here. If there was truly such an ingrained fear of potential AI uprising then humanity would have been sanctioned even harder than the quarians for even proposing this as an marketing idea.
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Post by shechinah on Jan 24, 2017 20:50:52 GMT
Now that one actually does make sense because despite what the name might suggest, the Hahne-Kedar is an earth-based manufacturer. The mechs named after norse mythology like FENRIS, LOKI and YMIR are produced by them. The bigger question is why is it a human, earth-based company who is supplying the entire galaxy with mechs? You would think that all those other alien species, with thousands of years worth of infrastructure and supply lines, would have the industrial capabilities to produce a series of robotic drones on a galactic level, not some new arrival with barely 30 years under their belt. Unless of course I missed something and humans were the only ones who thought of the concept for mechs, just like carrier class ships. Now that one I got nothing for. I'd say budget constraints or an oversight but it might not have been amiss with a codex entry either explaining the absence of mechs produced by alien manufacturers or confirming their existence even if they're not due for an appearance.
On an unrelated note, I do find the FENRIS mechs rather adorable and am I still a bit disappointed that we never had one. Could have been a neat ability for an Engineer even do I do like the drones.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Jan 24, 2017 22:26:42 GMT
Fear of AI? Sentient mechs (something that looked sort of like LOKI mechs) arose on the Citadel. They were destroyed, even though all they wanted was to speak with the Council. And then there's the geth. Any Council race who was around during these occurrences might not want to risk making a potential AI. Humans have no such ingrained fear and so went ahead and made them. Note that the rogue VI situation on Luna and the whole Overlord thing shows that humans remain unafraid of AI. So if the other Council races are deathly afraid of AI, then why would they allow a member of their government to not only manufacture mechs (which aren't sentient AIs to begin with but that's besides the point) but then purchase them for use as labor and security? It seems a little illogical for that to be the case here. If there was truly such an ingrained fear of potential AI uprising then humanity would have been sanctioned even harder than the quarians for even proposing this as an marketing idea. Perhaps afraid that if they did turn into AI it would look bad on them. Humans just don't seem to care. Also, how do we know Hahne-Kedar wasn't making the mechs before humans got an ambassador on the Citadel? We really don't know one way or the other. I guess we could poke holes in things all day or just come up with something that's at least mildly plausible.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Jan 25, 2017 1:38:14 GMT
Fear of AI? Sentient mechs (something that looked sort of like LOKI mechs) arose on the Citadel. They were destroyed, even though all they wanted was to speak with the Council. And then there's the geth. Any Council race who was around during these occurrences might not want to risk making a potential AI. Humans have no such ingrained fear and so went ahead and made them. Note that the rogue VI situation on Luna and the whole Overlord thing shows that humans remain unafraid of AI. Everyone is buying them so they're just as fearless as we are apparently. Your explanation is far better than anything i came up with though.
Everyone being.....every merc group we come across? In particular, the Blue Suns. Not exactly the most law-abiding citizens there, even if they are sometimes employed to provide security. I imagine the Terminus is a huge market for mechs as well, where the Council fears to tread. Also, Ilium, where Council laws are "relaxed" to compete better with Terminus markets.
Where in Council space do we see any mechs being used? (no, the geth attacking the Citadel doesn't count ).
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Post by Treacherous J Slither on Jan 25, 2017 2:31:44 GMT
Everyone is buying them so they're just as fearless as we are apparently. Your explanation is far better than anything i came up with though.
Everyone being.....every merc group we come across? In particular, the Blue Suns. Not exactly the most law-abiding citizens there, even if they are sometimes employed to provide security. I imagine the Terminus is a huge market for mechs as well, where the Council fears to tread. Also, Ilium, where Council laws are "relaxed" to compete better with Terminus markets.
Where in Council space do we see any mechs being used? (no, the geth attacking the Citadel doesn't count ).
The Citadel for one. It doesn't get more "Council space" than that!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Jan 25, 2017 2:53:25 GMT
The ones used by the Blue Suns mercs in Garrus' loyalty mission?
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Jan 25, 2017 6:00:28 GMT
Mark Shepard:
Diplomatic Ships: Finally had our meeting with the salarian dalatrass, Primarch Fedorian and Wrex. The asari weren't joining because the dalatrass was upset that the krogan were coming - yet, the dalatrass is there. In exchange for krogan help on Palaven, Wrex wanted a cure for the genophage. The dalatrass was completely opposed but Wrex knew about Maelon's data (that Mordin and I had saved after we stopped his experiments on Tuchanka) and that the salarians were holding some female krogan who had been cured. The dalatrass finally admitted it and, under duress, told us where they were being held. Then, when I said we were going to get them, she had the gall to call me a bully. At a guess, the salarians would not be helping Earth or with building the Crucible.
Sur'Kesh: We were told we couldn't land at this STG facility. Wrex got angry and jumped out of the shuttle. Finally, the word came from the dalatrass and the rest of us landed. Kirrahe, now a major, was here. He told me he would fight for Earth regardless of what the politicians decided. Nice to know friendships I'd made meant something.
Just as we were entering the elevator, alarms went off. Something was attacking though it didn't seem like it was Reapers. In the facility, I found Mordin Solus in charge. He was Wrex's inside source and, unlike when we ran with Cerberus, he not wanted to cure the genophage. Things were looking up. Downside was that only one of the females was still alive and very weak. We were going to have to take her out using unorthodox means. It was Cerberus who wanted her dead.
The salarians are experimenting on the yahg, the race from which the former Shadow Broker came. They're a brutal species who was prevented from leaving their planet due to massacring the first contact team. Given what I'm seeing it just makes the dalatrass's objections to cure the genophage extremely hypocritical.
Mordin attributed my help in getting he and the krogan female to the shuttle to my "affinity for destruction". Sounds about right. I capped it all off by taking out an Atlas mech.
Normandy: Mordin was going to begin synthesizing a cure using "Eve" (the krogan female), Maelon's data and Wrex's DNA. Then Fedorian and Wrex both came to me with "secret" problems they had.
War Assets: 1393 + Major Kirrahe = 1413/2 = 706
Crew check-in: Joker: Doesn't trust the krogan. EDI: Had questions about the genophage. Cortez: Convinced him to take a break. Vega: Weapons mods. KEI-9: Strolling. Allers: Arguing with a crew member. Donnelly and Daniels: Discussing EDI. Adams and Chakwas: Discussing her abduction by the Collectors. Mordin, Eve and Wrex: Discussing cure and Wrex's distrust of Mordin. Garrus: Thought someone maght try to set him up with Eve. Liara: Ready for the next mission. Pets: Enjoying looking at one another. Traynor: Enjoying the benefits of serving on my ship.
Emails: A report from Earth said M-920 Cains can take out Reapers. Already knew it when I used one on the human Reaper at the Collector Base. Glad Earth has figured it out. Feron sent me some information. Kirrahe reminded me an STG team would work with us.
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Post by Treacherous J Slither on Jan 25, 2017 10:45:44 GMT
The ones used by the Blue Suns mercs in Garrus' loyalty mission? Still counts.
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Nov 27, 2024 16:29:47 GMT
January 1970
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Post by Deleted on Jan 25, 2017 13:10:40 GMT
The Krogan Rebellions
We are told that in the Krogan Rebellion, the Council forces ultimately had to deploy the genophage because of Krogan manpower advantages. Here is the problem: The Krogan head count could have trillions more than the Council forces and it would not matter in the slightest if their fleet was smaller and inferior. Krogan ground troops can't seize planets unless their ships can secure relays and the space above those planets and keep any ground invasion supplied. Anything that happens on a planet's surface would ultimately be a sideshow to what went on it above it, in space.
In order for Krogan manpower to be a tipping point in their favor, they'd also have a greater ability than the Council to churn out warships and transports. Otherwise, that manpower advantage is stranded on Tuchanka and completely useless. The Krogan having a greater industrial output than the Council however does not make sense in the slightest, considering they controlled far less star systems than their Council adversaries, and their home world was a post-apocalyptic ruin. The Asari-Salarian-Turian coalition should have had a decisive resource advantage and been able to outpace the Krogan in warship production, probably by several times over.
Manpower should count for fuck-all in a Sci Fi space war.
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Toledo wombat
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 161 Likes: 570
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Toledo wombat
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toldeowombat
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
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Post by Toledo wombat on Jan 25, 2017 20:55:02 GMT
Ok, got one for you.
How does the Normandy pick up the Mako from planets in ME1? Does the Normandy land and scoop it up? Does it launch off a cliff and land in the Normandy's cargo bay? What confuses me is the end of the Therum mission, which i've played this week. Shepard calls up Joker for a speedy pick up as the ruins they're in are collapsing, I assume thanks to Shep blowing a hole in the bottom with that mining laser. Shep, Liara and friends run out and get picked up. The Mako's at the bottom of the hill about a mile away. Joker then makes a quip about avoiding landing in volcanoes, but mines and volcanoes are very different things. But did he have to go back for the Mako?
Also a problem in Virmire, right? The Normandy picks up Shep and who ever's not left behind, but again, we left the Mako a couple of miles away. I guess in this case there's a couple of squadmates who aren't involved in getting into the base and could have collected the Mako. They could also have rescued the other human teammate though.
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