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Post by Son of Dorn on Aug 24, 2018 0:51:24 GMT
Remember they say to Shepard, 'we were hoping you could tell us", after Shepard asks what's the situation? Shepard has been locked up for 6 months and only at that time they say that comment. Idiots. Lets lock up Shepard for 6 months and do nothing, and when the reapers show up, we'll ask Shepard "What do we do?" And then they were all surprised when he had no detailed plan ready to go. If they had listened back in 2183 maybe Shepard would have had time to come up with a plan - maybe a lot of heads involved could have come up with it. But no. Be obstinate and then complain when you realized you've doomed the galaxy. Well, they're all dead now and hopefully the next set of rulers to come along will learn. Or you can send the next group of dumbass leaders to us. One must clean up the gene pool and all that...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Aug 24, 2018 1:01:35 GMT
And then they were all surprised when he had no detailed plan ready to go. If they had listened back in 2183 maybe Shepard would have had time to come up with a plan - maybe a lot of heads involved could have come up with it. But no. Be obstinate and then complain when you realized you've doomed the galaxy. Well, they're all dead now and hopefully the next set of rulers to come along will learn. Or you can send the next group of dumbass leaders to us. One must clean up the gene pool and all that... I almost added that the most likely scenario is that the same type of people would end up running things. One can hope they learned though. Or that those kinds of people ended up turned into husks. I really wish it could be proven that the Council died when the Reapers moved the Citadel to Earth. They didn't make the cut scenes so I can dream it's true. My headcanon can dream anything.
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Post by themikefest on Sept 4, 2018 14:10:20 GMT
adult: They fought a terrible war so we wouldn't have to child: And that's why we have peace? adult: Yes. Without everything they accomplished, without the information they passed down, we too would be threatened
In another thread, someone said that a Bioware employee , using twitter I believe, said the next cycle used the crucible. So if the next cycle didn't fight a war and were never threatened, I guess that means they used the crucible while the reapers were in darkspace. That means whoever found the beacon informed whoever, who then...got together with a bunch of others to agree to build this large thing that will destroy something that has yet to be a threat. Ok. After its built, its attached to the Citadel. Obviously the crucible should be in pristine condition since there was no threat for it to get damaged. So did one person or several persons go up to where the catalyst is? What form did the thing take? Instead of saying your the first organic to make it here, did the thing say you're the second organic? Did the thing explain the other organic failed to use the crucible because of bravado? If there was more than one, who volunteered to be the sacrifice? If destroy was chosen, did the others survive the explosion? The same for the green.
The kid says is that why we have peace because they were fighting......who/what? Synthetics?
Is it possible that they encountered a group that wanted to control the reapers like what happened in the prothean cycle and the previous cycle?
The other thing is how long after the crucible was used, did the conversation take place?
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Post by cloud9 on Sept 9, 2018 7:16:42 GMT
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Post by dmc1001 on Sept 9, 2018 17:26:35 GMT
^^^^ I had the same complaint about The Arrival, which is that a relay that survived a nova explosion shouldn't be able to be taken down by an asteroid. The rest is just a stream of sarcasm.
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Post by melbella on Sept 9, 2018 17:43:08 GMT
^^^^ I had the same complaint about The Arrival, which is that a relay that survived a nova explosion shouldn't be able to be taken down by an asteroid. The rest is just a stream of sarcasm.
When did the Alpha Relay survive a nova explosion?
Are you referring to the Mu Relay? I always thought the system was large enough and the relay far enough away from the initial explosion that it was just the force of the blast that caused it to be dislodged and set adrift.
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Post by dmc1001 on Sept 9, 2018 18:03:53 GMT
^^^^ I had the same complaint about The Arrival, which is that a relay that survived a nova explosion shouldn't be able to be taken down by an asteroid. The rest is just a stream of sarcasm.
When did the Alpha Relay survive a nova explosion?
Are you referring to the Mu Relay? I always thought the system was large enough and the relay far enough away from the initial explosion that it was just the force of the blast that caused it to be dislodged and set adrift. The details were always vague. Also, despite what I posted, it was a supernova, not an "ordinary" nova. What I do know is that a supernova contains the entire mass of a star. That's pretty damn powerful.
For more info, go here. (Note, the sun doesn't have enough mass for it but it still gives us an idea.) "Even if we fled to Pluto, we still wouldn’t survive. The tiny dwarf planet would be heated to temps hotter than the surface of the Sun. " That means even a distant object would not survive. The article cites that the effects can reach as far as 50 light years away.
I do see that my wording was confusing.
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Post by Quickpaw on Sept 9, 2018 21:52:29 GMT
According to the Wiki (and I do remember Benezia stating this specifically) it wasn't the Mu Relay's own system's Star that went supernova, but one of the nearby system's (likely in the same cluster). masseffect.wikia.com/wiki/Mu_Relay
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Post by Deleted on Nov 30, 2018 13:49:31 GMT
Upon arguing with and trying to talk down Ethan Jeong and only then eventually shooting him when he refused to stand down, Juliana Baynam declears that Shepard is "resorting to shooting people in the back." At no time during that encounter does Jeong turn his back on Shepard, so why does she say this?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Nov 30, 2018 18:29:36 GMT
Upon arguing with and trying to talk down Ethan Jeong and only then eventually shooting him when he refused to stand down, Juliana Baynam declears that Shepard is "resorting to shooting people in the back." At no time during that encounter does Jeong turn his back on Shepard, so why does she say this? It's biotic Shepard, who his biotic powers to cause the weapons fire to shoot past Jeong, circle around and hit him in the back. Mind you, my Shepard is more than happy to shoot him in the face.
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Post by Deleted on Nov 30, 2018 18:34:44 GMT
Upon arguing with and trying to talk down Ethan Jeong and only then eventually shooting him when he refused to stand down, Juliana Baynam declears that Shepard is "resorting to shooting people in the back." At no time during that encounter does Jeong turn his back on Shepard, so why does she say this? It's biotic Shepard, who his biotic powers to cause the weapons fire to shoot past Jeong, circle around and hit him in the back. Mind you, my Shepard is more than happy to shoot him in the face. You just made my day.
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Post by kaedion on Dec 25, 2018 4:16:42 GMT
I know there's loads more but personally, currently, having issues with; Collecting 16 Asari Writings and never being able to read one of them... Collecting 17 Turian insignias, without ever actually seeing what the designated insignias specifically look like. The option to watch a dancer but never pay them ... ? (Or was I too distracted to realize credits being transferred...)
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Origin: ferroboy
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Post by dmc1001 on Dec 26, 2018 9:37:00 GMT
I know there's loads more but personally, currently, having issues with; Collecting 16 Asari Writings and never being able to read one of them... Collecting 17 Turian insignias, without ever actually seeing what the designated insignias specifically look like. The option to watch a dancer but never pay them ... ? (Or was I too distracted to realize credits being transferred...) Don't the asari writings come in handy in ME3?
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Post by themikefest on Dec 26, 2018 12:47:23 GMT
I know there's loads more but personally, currently, having issues with; Collecting 16 Asari Writings and never being able to read one of them... Collecting 17 Turian insignias, without ever actually seeing what the designated insignias specifically look like. The option to watch a dancer but never pay them ... ? (Or was I too distracted to realize credits being transferred...) Don't the asari writings come in handy in ME3? Yes, when talking with Verner. It could mean the difference between 1 war asset or 5 war assets
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Post by Deleted on Dec 26, 2018 16:25:41 GMT
I know there's loads more but personally, currently, having issues with; Collecting 16 Asari Writings and never being able to read one of them... Collecting 17 Turian insignias, without ever actually seeing what the designated insignias specifically look like. The option to watch a dancer but never pay them ... ? (Or was I too distracted to realize credits being transferred...) I agree. The Turian insignias are never even mentioned again and the Matriarch's writings are literally thrown into ME3 as a total afterthought... and are never actually readable. I think some of that is due to the age of ME1 and a lack of resources, so they just skipped the idea of showing us the items we were collecting (which many other games do).
There also should have been some dialogue options with the Asari dancers or at least some more comments from the squad if Shepard sat down to watch. The transfer of credits, whether it's there or not, really is a non-issue in the overall scheme of things, IMO. As it is, the dancers really add nothing to the game at all. I haven't even sat down with one after my first playthrough of ME1. I never even bothered at all in ME2. The resources used on them in ME1 would have been much better spent on allowing us to read the Matriarch's writing and gain some lore on the Asari through them.
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Post by kaedion on Dec 26, 2018 19:36:38 GMT
Don't the asari writings come in handy in ME3? Yeah, like what themikefest very adequately said. ... But that's no fun ... How am I going to make a habit out of using ancient Asari writing/s on artwork, or text documents with a custom font of Asari writing/s, if I have no official visual reference to guide me... (The lack of personal interaction with those writings means) a part of the Mass Effect universe is barren to me and I don't enjoy the blind-spots in my view of it. Thank you for being informative. I agree. The Turian insignias are never even mentioned again and the Matriarch's writings are literally thrown into ME3 as a total afterthought... and are never actually readable. I think some of that is due to the age of ME1 and a lack of resources, so they just skipped the idea of showing us the items we were collecting (which many other games do). There also should have been some dialogue options with the Asari dancers or at least some more comments from the squad if Shepard sat down to watch. The transfer of credits, whether it's there or not, really is a non-issue in the overall scheme of things, IMO. As it is, the dancers really add nothing to the game at all. I haven't even sat down with one after my first playthrough of ME1. I never even bothered at all in ME2. The resources used on them in ME1 would have been much better spent on allowing us to read the Matriarch's writing and gain some lore on the Asari through them.
You're probably right about the lack of resources thing. That kind of response could be probably be applied to a lot of aspects of the game though. (Time to jump on the 'remake M.E. with improvements' bandwagon I guess?) Even if there wasn't any sort of in game scenario (like I've imagined above) to accompany the collection, I still personally want to know which clans are related to what facial markings. I wanna be able to look at a Turian and know a bit more about them as an NPC. (Beyond; "Oh, it's a kindly bareface. Better not trust them too much.") IMO, Those Turian facial tattoos/insignias are similar to recognizing the difference between a Krogan and a Salarian. (Considering the unification war among the Turians.) Personally, I feel like it's kind of a big deal. . . . As for the dancers thing, one of my Shepards has a max number of credits. It seems like throwing a large sum of credits at a dancer would be mildly amusing. (Shepard: *Tips one random dancer enough for them to buy their own ship with and casually leaves the room*) Not a huge important detail or anything, but still. It would have been an extra little element to make some of the npcs feel a bit more like people in that universe.
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Post by Deleted on Dec 26, 2018 21:19:59 GMT
I agree. The Turian insignias are never even mentioned again and the Matriarch's writings are literally thrown into ME3 as a total afterthought... and are never actually readable. I think some of that is due to the age of ME1 and a lack of resources, so they just skipped the idea of showing us the items we were collecting (which many other games do). There also should have been some dialogue options with the Asari dancers or at least some more comments from the squad if Shepard sat down to watch. The transfer of credits, whether it's there or not, really is a non-issue in the overall scheme of things, IMO. As it is, the dancers really add nothing to the game at all. I haven't even sat down with one after my first playthrough of ME1. I never even bothered at all in ME2. The resources used on them in ME1 would have been much better spent on allowing us to read the Matriarch's writing and gain some lore on the Asari through them.
You're probably right about the lack of resources thing. That kind of response could be probably be applied to a lot of aspects of the game though. (Time to jump on the 'remake M.E. with improvements' bandwagon I guess?) Even if there wasn't any sort of in game scenario (like I've imagined above) to accompany the collection, I still personally want to know which clans are related to what facial markings. I wanna be able to look at a Turian and know a bit more about them as an NPC. (Beyond; "Oh, it's a kindly bareface. Better not trust them too much.") IMO, Those Turian facial tattoos/insignias are similar to recognizing the difference between a Krogan and a Salarian. (Considering the unification war among the Turians.) Personally, I feel like it's kind of a big deal. . . . As for the dancers thing, one of my Shepards has a max number of credits. It seems like throwing a large sum of credits at a dancer would be mildly amusing. (Shepard: *Tips one random dancer enough for them to buy their own ship with and casually leaves the room*) Not a huge important detail or anything, but still. It would have been an extra little element to make some of the npcs feel a bit more like people in that universe.Nope, not interested in a remake at all. A game is entitled to reflect the times in which it was created... and that is what ME1 does. IMO, Bioware should just move forward with a continuation of ME:A. They can apply what they've learned to a new story... which gives me another brand new game to play. I would rather new games and new stories to replaying old, redone ones. As long as I have the hardware that will run the old game, I'd also rather replay the original version than a remake anytime.
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Post by kaedion on Dec 26, 2018 22:54:47 GMT
Nope, not interested in a remake at all. A game is entitled to reflect the times in which it was created... and that is what ME1 does. IMO, Bioware should just move forward with a continuation of ME:A. They can apply what they've learned to a new story... which gives me another brand new game to play. I would rather new games and new stories to replaying old, redone ones. As long as I have the hardware that will run the old game, I'd also rather replay the original version than a remake anytime. Hmm. That's surprising. Ultimately; to each their own.
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Post by Deleted on Dec 27, 2018 9:32:50 GMT
Nope, not interested in a remake at all. A game is entitled to reflect the times in which it was created... and that is what ME1 does. IMO, Bioware should just move forward with a continuation of ME:A. They can apply what they've learned to a new story... which gives me another brand new game to play. I would rather new games and new stories to replaying old, redone ones. As long as I have the hardware that will run the old game, I'd also rather replay the original version than a remake anytime. Hmm. That's surprising. Ultimately; to each their own. I'm surprised that you're implying you don't like something completely new over rehashing old stories over and over again... but, as you say, to each their own.
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Post by kaedion on Dec 27, 2018 20:58:53 GMT
Hmm. That's surprising. Ultimately; to each their own. I'm surprised that you're implying you don't like something completely new over rehashing old stories over and over again... but, as you say, to each their own. Okay, I wasn't sure if you wanted to get into it, so I left things at that, in order to not come across as overly stand-offish ... But if you do want to talk about it; What good is a *new* game/story if you are making fixes *for old games, in your new games* ... As with the Asari dancer thing... In ME1, she's there, but the flaw is that there's no option to give her credits. There's a similar Asari Dancer in Mass effect 2, but she's incorporated a fix (that should have been applied to her in ME1.) Now, in Me2 you can tip an Asari dancer. (Why not just put that option in ME1 instead of reusing an old asset with one improvement in a new game. That dancer in me2 could have been an opportunity to script something else in place of that old fix. ) Instead of making new games with the old problem's fixes incorporated into them, it would make more sense to me, to make fixes when and where they are required... New games should be an entirely new experience. If there was something wrong with the previous game, I don't want things from that old game, in a new game, with improvements made. Because then there is a staleness there. (I think you avoided the Asari dancer in ME2 altogether? I know, the dancer is just a meager example. But the principle is the same. You were bored with the Asari after the first time you interacted with her in me1? There was no point in interacting with her in a new me2 experience? A new experience is not as interesting---if it's just a similar, redone experience, with improvements that should have been made to the original issue...) A remake would be a better way of fixing issues that could be addressed, without rehashing those issues into an all "new game" experience. Expectations of a remake would be improved graphics, and functionality. Additional things that weren't there before would freshen up a replay. I like completely new experiences. I feel like they shouldn't be too familiar to previous ones, otherwise it's not really a new game. Which is why I like remakes, with additional upgrades and fixes that wouldn't have been possible on older tech. (Final Fantasy Tactics remade for the PSP included multiplayer, which I enjoyed, and still do...) Resources, space, sprites, understanding of how to put something into a game, technology to play the game with, that all improves with time. And if people are going to be replaying an older game, why not have that experienced optimized to suit the times... Newer generations aren't going to gain anything by experiencing mistakes previously made, that were already fixed (later, through other games) and never presented in material that they're experiencing for the first time. (Example; a new gen player is just going to see the same issues already seen, and potentially waste some effort trying to conceive fixes for those things, rather than seeing those things in an optimized state. There's no need to think about the fixes for a newer mind, because older minds would have already found solutions. Those solutions just wouldn't be observable at the time of play for a newcomer. And presentation is an important detail. It could be the determining factor of maintaining the audiences attention.) Random general example; I wasn't interested in a Voltron experience. (It would have been from the 80's. That was before my time.) But I recently experienced Voltron via Dreamwork's remade animated series. And I really enjoyed it. There hasn't been much news for Mass Effect recently. I don't know if they have enough employees at the moment, or they know that there has been a decline in interest since ME:A, or if they just aren't sure what to write at this point... All I know is, here and now, I'm re-playing the original Mass Effect experience (using the trilogy set) seeing flaws where there shouldn't be any, because things can be fixed, *especially* if they have no interest in moving forward for the time being; for whatever reason. Anyways, that's just my two cents.
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Post by themikefest on Apr 16, 2019 11:31:01 GMT
After talking to sovereign, Joker says it's coming your way, and it's coming hard. So where was sovereign when the bomb was being dropped off?
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Post by AnDromedary on Apr 16, 2019 16:27:13 GMT
After talking to sovereign, Joker says it's coming your way, and it's coming hard. So where was sovereign when the bomb was being dropped off? Yea, I am always wondering that, too when I replay the game. Must be cut content or something.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
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Post by dmc1001 on Apr 16, 2019 20:14:24 GMT
After talking to sovereign, Joker says it's coming your way, and it's coming hard. So where was sovereign when the bomb was being dropped off? I was just wondering that last night when I played Virmire.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
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Post by dmc1001 on Apr 16, 2019 21:37:28 GMT
Rachni babies explode. What evolutionary advantage could it possibly bring when the children are prone to blow up? Terrorist babies?
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