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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Apr 22, 2017 15:07:14 GMT
Hi. I'm on my second full PT as a Paragon Fem-Shep Vanguard. I sort of know what I'm doing but still run into very basic problems. Dumb question for the day; how do you replenish grenades? I had assumed that when you landed on a planet, you would have your full load of grenades. I know where you can reload medi-gels on the Normandy, but what of grenades?
Also, shield boost - when do you use it? Do you want to hit it as you enter a room full of enemies? Or are you supposed to use it when your shields are weak? (How would you know that's the case?) What does barrier do that shield doesn't?
What's the benefit of building up First Aid in your companions? Does it contribute to how much your PC can heal the group?
So far, I'm enjoying the old game. Just curious as to how different ME2 & ME3 are from the first game? (I'll let the dust settle before asking how Andromeda fits in...) I've been fooling with the Dragon Age series for the past couple years and that game clearly reinvented itself with every release.
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Post by Deleted on Apr 22, 2017 16:13:07 GMT
Grenades: you'll find some in crates, but I don't think you can replenish them anywhere else.
Shield boost: it speeds up shield recovery, so it doesn't do anything when your shield already is full. Thus, save it until your shields are low (always keep an eye on the health/shield stats in the lower left).
Barrier in principle strengthens your shield for a limited time by a few 100 hit points. This is the power you'd use in your example (entering a room full of enemies).
First aid improves the amount of health restored when using medi-gel. If I'm not mistaken, ME1 determines the amount by adding the first aid skill level of all three squadmates. It's a great skill to spend squadmate skill points on because you can spend your own skill points on something else instead.
As for reinventing itself... yes, Mass Effect does that too, most notably in ME2. It's a pretty radical change of direction.
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Post by deadlydwarf on Apr 22, 2017 16:55:48 GMT
Grenades: you'll find some in crates, but I don't think you can replenish them anywhere else. Shield boost: it speeds up shield recovery, so it doesn't do anything when your shield already is full. Thus, save it until your shields are low (always keep an eye on the health/shield stats in the lower left). Barrier in principle strengthens your shield for a limited time by a few 100 hit points. This is the power you'd use in your example (entering a room full of enemies). First aid improves the amount of health restored when using medi-gel. If I'm not mistaken, ME1 determines the amount by adding the first aid skill level of all three squadmates. It's a great skill to spend squadmate skill points on because you can spend your own skill points on something else instead. As for reinventing itself... yes, Mass Effect does that too, most notably in ME2. It's a pretty radical change of direction. Thanks for the info. I'm on Feros now and started it with zero grenades. I hope when they give that knockout grenade upgrade, they actually give a bunch of them. Otherwise, the colony will be massacred. How many of the companions carry over to the next game for anything more than cameos in the follow-up games?
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Post by Deleted on Apr 22, 2017 17:24:23 GMT
I know there's a grenade container in the middle of the thorian gas return "mission", but I don't know if there's a refill shortly before. This never affected me because I use grenades so rarely, so I have them full almost all the time. If you're out of grenades there, I've read somewhere that knocking them out in melee also saves them, but no promise, never tried it.
Returning as squadmates are:
Tali: ME2 and 3 Garrus: ME2 and 3 Liara: ME3, and in the Shadow Broker DLC for ME2 Ashley/Kaidan: ME3
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Post by deadlydwarf on Apr 22, 2017 17:42:34 GMT
I know there's a grenade container in the middle of the thorian gas return "mission", but I don't know if there's a refill shortly before. This never affected me because I use grenades so rarely, so I have them full almost all the time. If you're out of grenades there, I've read somewhere that knocking them out in melee also saves them, but no promise, never tried it. Returning as squadmates are: Tali: ME2 and 3 Garrus: ME2 and 3 Liara: ME3, and in the Shadow Broker DLC for ME2 Ashley/Kaidan: ME3Thanks. So much for maintaining romances from game to game!
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Post by Deleted on Apr 22, 2017 18:20:36 GMT
Well when they're coming back in ME3 you can tell them: sorry I dated a psychopath murderer/terrorist organisation officer in the meantime, but you didn't want to join me, so it's kinda your fault. Wanna have a drink in my new captain's quarter?
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Post by RedCaesar97 on Apr 23, 2017 1:27:20 GMT
Hi. I'm on my second full PT as a Paragon Fem-Shep Vanguard. I sort of know what I'm doing but still run into very basic problems. Dumb question for the day; how do you replenish grenades? I had assumed that when you landed on a planet, you would have your full load of grenades. I know where you can reload medi-gels on the Normandy, but what of grenades? Also, shield boost - when do you use it? Do you want to hit it as you enter a room full of enemies? Or are you supposed to use it when your shields are weak? (How would you know that's the case?) What does barrier do that shield doesn't? What's the benefit of building up First Aid in your companions? Does it contribute to how much your PC can heal the group? So far, I'm enjoying the old game. Just curious as to how different ME2 & ME3 are from the first game? (I'll let the dust settle before asking how Andromeda fits in...) I've been fooling with the Dragon Age series for the past couple years and that game clearly reinvented itself with every release. 1. Grenades are sometimes in crates that you can open or unlock. Grenade pickups can be rare in ME1. I find that it is only really annoying on Feros, when it is the only time where they are actually very useful. (They are also somewhat useful on Nodacrux -- unlocked after completing the main mission on Feros -- since there are Thorian Creeperss there.) If you have Pinnacle Station DLC and beat all the missions, you can get access to a box that will replenish all your grenades at any time. If i recall, there is also a place on Asteroid X-57 (Bring Down the Sky DLC) where you can replenish your grenades as well; I think it is in one of the far corners of the map. 2. Shield Boost will restore some of your shields. It is best used when you lose all your shields and are taking fire. Your HUD (heads up display)/the interface on the screen should show you your health and shields. Your health is red. Your shields are indicated by blue lines. When you have no more blue lines, your shields are gone. Basic/Advanced/Master Shield Boost determines how much shields it can restore. Master Shield Boost will restore +50% of your shields per second, for two seconds, meaning it can restore +100% of your shields after 2 seconds. Barrier adds shields for a limited time. I think Master Barrier adds like +1000 shields or something? Bastion (Adept) and Shock Trooper (Vanguard) specializations have a bonus to Barrier that has a shield regeneration (+40 shields per second or something like that?) as long as Barrier is active. That is on top of the massive amount of shields Barrier can give you. 3. When using First Aid, the game adds all the First Aid bonuses from Shepard and your squadmates (including bonuses from passives and Omni Tools). First Aid will then replenish that much health to Shepard and squadmates. First Aid has a flat health increase (+50 or +100 I think); First Aid bonuses are then added on top of that. Basic First Aid (rank 1) adds +100 health when healing. Putting 1 point into Shepard's or squadmate First Aid is a general must-have, since it adds up rather quickly. (The one exception might be Ashley in New Game+.) First Aid has diminishing returns after rank 1. I would not put more than 1 point into it unless you need to put points into it to unlock another power, such as Medicine on Engineer Shepard or Kaidan.
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Post by RedCaesar97 on Apr 23, 2017 1:33:38 GMT
I know there's a grenade container in the middle of the thorian gas return "mission", but I don't know if there's a refill shortly before. This never affected me because I use grenades so rarely, so I have them full almost all the time. If you're out of grenades there, I've read somewhere that knocking them out in melee also saves them, but no promise, never tried it. After you start fighting Thorian Creepers and controlled colonists, There is a grenade container just outside the entrance to the tower, next to the walkway that leads around the colony. It has 5 grenades. There is no refill before that unfortunately. You can use melee to knock the colonists out. I have done it. However, some colonists are out of reach, and I have occasionally ran into issues where melee will only knock them down instead of unconscious, forcing you to use a grenade. Which is a shame, because the Anti-Thorian grenade mods can outright kill Thorian Creepers.
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deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Apr 23, 2017 21:04:09 GMT
I know there's a grenade container in the middle of the thorian gas return "mission", but I don't know if there's a refill shortly before. This never affected me because I use grenades so rarely, so I have them full almost all the time. If you're out of grenades there, I've read somewhere that knocking them out in melee also saves them, but no promise, never tried it. After you start fighting Thorian Creepers and controlled colonists, There is a grenade container just outside the entrance to the tower, next to the walkway that leads around the colony. It has 5 grenades. There is no refill before that unfortunately. You can use melee to knock the colonists out. I have done it. However, some colonists are out of reach, and I have occasionally ran into issues where melee will only knock them down instead of unconscious, forcing you to use a grenade. Which is a shame, because the Anti-Thorian grenade mods can outright kill Thorian Creepers. Thanks for the explanation of how to read shield status on the HUD display in your previous post. That's one of those things I missed with my "play first, ask questions later" approach to games. If the game tutorial doesn't hit me over the head with something, I'll miss it in the codex. For whatever reason, I've never noticed finding grenade caches, just the grenade upgrades. Oh well... Funny you should mention the second Exogeni lab; I just finished that before reading your post. I always use the creepers and the husks as an excuse to go wild with the shotgun! For Vanguard, which would you choose? Shock Trooper or Nemesis? I chose nemesis because of the promise of stronger biotics, though I really haven't noticed any difference.
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Post by RedCaesar97 on Apr 24, 2017 1:14:16 GMT
For Vanguard, which would you choose? Shock Trooper or Nemesis? I chose nemesis because of the promise of stronger biotics, though I really haven't noticed any difference. I would choose Shock Trooper. I have chosen Nemesis once, but was not that impressed with it. Shock Trooper is worth it for the Barrier bonus alone (improved recharge speed + constant shield regeneration). Shock Trooper also reduces the recharge speed of Adrenaline Burst, which is nice occasionally. Nemesis improves biotic damage and force, but that only really improves Warp, which is good power but generally you will not be using it that frequently. It also improves the radius of Lift, but chances are you will not notice the extra radius, unless you do not have Master Lift. You need Master Lift to lift a Geth Colossus (largest enemy in the game), so Nemesis can improve the Lift Radius in case you do not have Master Lift (like maybe you left it at Advanced). Still, I would go Shock Trooper. It improves survivability which is better on higher difficulties.
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