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Post by SofNascimento on Apr 23, 2017 15:45:21 GMT
It is. And the day/night cycle is a graet evidence of that. Ask how many people think MEA should have one. How many people thought the planets were static and how many people want a day/night cycle for the possible next game. It was an classic element from open world games that was missing in Andromeda, and so it hurted the game. A hub oriented game is something like Rise of the Tomb Rider, or KoTOR. In short, the size of MEA areas is what make it open world, regardless if they are one huge area or 4 or 5 big ones. But that's really just a detail, whatever one calls MEA it won't change its nature. And more importantly, it won't change that does it badly. The problem comes with perception. It doesn't. The problem comes from the game. No matter how you call Andromeda, its problems will be the same. The fetch quests, the static nature of the world, massive techincal problems, sloppy animation, bad design decisions, poor writing, etc. People might word it a bit differently, but the problems will be the same.
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Post by VanSinn on Apr 23, 2017 16:24:52 GMT
The problem comes with perception. It doesn't. The problem comes from the game. No matter how you call Andromeda, its problems will be the same. The fetch quests, the static nature of the world, massive techincal problems, sloppy animation, bad design decisions, poor writing, etc. People might word it a bit differently, but the problems will be the same. The only games to really attempt to not have a static game world are open world/sandbox games. Expecting that out of a game that's not intended to be that is what leads to that complaint. ME3 had the absolute WORST fetch quest system in the history of gaming. And yet ME:A is considered to be the massive failure of the Mass Effect universe. Hell, ME1 had some pain in the ass side missions, but nobody talks about those! Helena Blake, for example. Talk to her on the Citadel, board the Normandy, fly to one randomly generated, lifeless, featureless world, drive the Mako through crazy ass terrain, spend waaaay too long getting to your destination, which happens to be a cut and paste version of the same damn building on every unexplored world in the game, finally have a decent bit of fun in the fight, then get back on the Normandy, fly to ANOTHER system, repeat the above...then get back on the Normandy, fly to a THIRD planet, repeat all the above with the exception that you can talk Helena Blake into dissolving her criminal enterprise instead of a 3rd fight. And many people praise that quest chain because of the different ways you can resolve the situation. Taking out the geth bases on 3? I want to say three different planets, but there may have been a fourth involved. Similar structure to the above, except Geth instead of humanoid opponents. ME:A takes the same concept, but instead of flying to different planets on the Normandy, we're generally driving around with the Nomad. There are multi-planet quests in ME:A too, but it's basically the same concept as ME1, but with larger maps. Expecting elements from open world games, such as more dynamic worlds, day/night cycles, etc, is expecting elements that aren't a part of the type of game ME:A is. I could agree that there are too many "tasks," and I would welcome maybe a 30% reduction in those types of filler for more fleshed out side quests, but the writing is subjective, animations are being fixed (and mostly have been), no AAA game released in the last 10 years has been free from technical issues, the bad design decisions are again a subjective judgement... Honestly, I see way less cringy dialogue in ME:A than I did in the MET games. Some of those lines in ME:A are cringy as FUCK, though, so on some level I'll grant that complaint, but by and large the writing was decent to good. I mean, you're never gonna convince me, I'm never gonna convince you, but some of the main complaints about ME:A come the false belief that it's an open world game, when it just isn't, no matter how much you want to call it one, so that you can call it a BAD open world game.
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Post by dm04 on Apr 23, 2017 17:05:32 GMT
So, there has been a lot of discussion over the last couple of days over Open World games and whether or not BioWare does them well. Now, as some people who know and read my posts I find this terminology for both Mass Effect Andromeda and Dragon Age Inquisition. I still use the term from time to time out of force of habbit and that there is no other alternative...well, I want an alternative. I want to find a name that we can use to define games like DA I, ME A, and other previous BioWare games like DA O, and even games like Kingdoms of Amalur, that actually fits those games rather then the silly 'open world'. I rather like the term 'hub based game' but feel we can do better. Open Worlds game also has some slight appeal to me but I think that could be confusing. What say you BSN? The term "open world" is actualy not THAT wrong. While MEA starts as zoned and restricted, at some point it becomes open world, usualy after you finish the main story (here defeating archon). Open world is about going from A to B to C and backagain without restricitons, that is all. I gues many people are confused, becaue there is another term: sandbox. So, to some degree, MEA is open world, and actualy BW do not fail at making open worlds... but they never created a sandbox... witcher 3 is not a sandbox, it is like MEA... world restriced by the story, but it becomes open at some time... on the other hand, Skyrim and Fallout are sandbox (though actualy not realy good... TES Daggerfall was better).
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Post by SofNascimento on Apr 23, 2017 17:06:34 GMT
It doesn't. The problem comes from the game. No matter how you call Andromeda, its problems will be the same. The fetch quests, the static nature of the world, massive techincal problems, sloppy animation, bad design decisions, poor writing, etc. People might word it a bit differently, but the problems will be the same. Hell, ME1 had some pain in the ass side missions, but nobody talks about those! I did, repeatedly. Not only about it, but about ME1's many, many other flaws. And I even said, multiple times, that if Andromeda had the same problems of ME1 they would not be forgiven. And about ME3, a huge number of people criticizes it for its fetch quests. So it's not only Andromeda, and ME3 is far, very far from an open world, nor are its fetch as impactiful in the overall quality of the game.
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Post by VanSinn on Apr 23, 2017 17:16:12 GMT
Hell, ME1 had some pain in the ass side missions, but nobody talks about those! I did, repeatedly. Not only about it, but about ME1's many, many other flaws. And I even said, multiple times, that if Andromeda had the same problems of ME1 they would not be forgiven. And about ME3, a huge number of people criticizes it for its fetch quests. So it's not only Andromeda, and ME3 is far, very far from an open world, nor are its fetch as impactiful in the overall quality of the game. Then it appears this just isn't the type of game for you. I suggest you find another type of game to play? If the filler content of the Mass Effect games doesn't appeal to you...um, just don't do 'em? I promise your gameplay experience won't suffer for ignoring the tasks. I, for one, abhorred the pure linearity of ME2 and ME3. ME1 had the right idea, in my opinion, with more exploration leading up to the shooting gallery combat sections. Implementation of much of that wasn't the best, and ME:A improves upon that drastically in my opinion. More improvements would certainly be welcome, but ME:A did much of what ME1 did better. If you don't like that kinda game, that's fine, that's your opinion. But that doesn't make it an objectively bad game, just subjectively bad from your perspective. Way too many people, however, latch on to these kinds of complaints and state them as absolutely true facts with no possibility of a differing opinion.
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Post by Link"Guess"ski on Apr 23, 2017 17:23:56 GMT
So, there has been a lot of discussion over the last couple of days over Open World games and whether or not BioWare does them well. Now, as some people who know and read my posts I find this terminology for both Mass Effect Andromeda and Dragon Age Inquisition. I still use the term from time to time out of force of habbit and that there is no other alternative...well, I want an alternative. I want to find a name that we can use to define games like DA I, ME A, and other previous BioWare games like DA O, and even games like Kingdoms of Amalur, that actually fits those games rather then the silly 'open world'. I rather like the term 'hub based game' but feel we can do better. Open Worlds game also has some slight appeal to me but I think that could be confusing. What say you BSN? Using the term CDPR coined: "Regional open world". But I usually call DA:O and MEA "open-zone" games or "open area". I would not put those in the same bin as DA:O or ME2 which feel like hub based games. I much prefer hub based by the way. Open world only works for story driven games if it really adds to it. Witcher 3 found the right formula for it I think but it can be improved upon and I think the size of the world can be reduced. InFamous is a game I have fond memories of for how it did its condensed and GTA-like open world area.
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Post by Space Cowboy on Apr 23, 2017 17:24:12 GMT
I guess it's open world in the sense that it isn't the opposite. Whatever that would be called. Closed world? ME2 would be closed world I guess. As someone else said in both ME1 and mea you can free roam and revisit areas you've been to before. The second and third games you couldn't.
It's still not well defined. By this criteria dao is open world bease we can go back to the deep roads or brecilian forest. But calling dao open world is just wrong.
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Post by Link"Guess"ski on Apr 23, 2017 17:45:01 GMT
The problem comes with perception. It doesn't. The problem comes from the game. No matter how you call Andromeda, its problems will be the same. The fetch quests, the static nature of the world, massive techincal problems, sloppy animation, bad design decisions, poor writing, etc. People might word it a bit differently, but the problems will be the same. Not to be confused with "this game is the worst thing I have ever played", just to make things clear. We don't think Andromeda is terrible as a video game, but it is underwhelming... and boring. It's just far from the AAA standards of 2017 and well below the bar set for the quality of features in previous Mass Effect games. Again, it doesn't mean there is no quality just that it's worse despite being newer.
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Post by VanSinn on Apr 23, 2017 17:49:12 GMT
It doesn't. The problem comes from the game. No matter how you call Andromeda, its problems will be the same. The fetch quests, the static nature of the world, massive techincal problems, sloppy animation, bad design decisions, poor writing, etc. People might word it a bit differently, but the problems will be the same. Not to be confused with "this game is the worst thing I have ever played", just to make things clear. We don't think Andromeda is terrible as a video game, but it is underwhelming... and boring. It's just far from the AAA standards of 2017 and well below the bar set for the quality of features in previous Mass Effect games. Again, it doesn't mean there is no quality just that it's worse despite being newer And I disagree. I see the faults in ME:A, and I'm not shy about talking about them. But every AAA game in the last 10 years has had at least as many technical flaws as ME:A did (Edit: every AAA game in the last 10 years that I've played, to be more specific), the writing and characters are entirely subjective topics, and many of the other complaints are because people think ME:A is an open world/sandbox, when it's a better version of ME1, a hub/zone game. ME:A's zones are simply larger.
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Post by Link"Guess"ski on Apr 23, 2017 18:00:36 GMT
Are you nuts? The hell they don't. Last time a high-profile AAA release shipped in such a state as Andromeda was Assassin's Creed Unity. The game is a technical mess that generally plays well but it's still a technical mess and especially in the story/cutscene department it constantly fucks up.
And also, in what way is it a better version of ME1? Becuase the level design is better? Apparently some of you find fun in just walking around a map which I seem to miss. Going from A to B in a story-driven game has one thing it needs: An inspiring imagery or music or atmosphere. Andromeda seems more deliberate than ME1's UNCs maybe but they're still just wide open maps without anything interesting in them. Andromeda spreads maybe 10-20 half-decent side missions across each world but ME1 kept a single side mission to each UNC where going from drop-point to the location of the quest took maybe 1-5 minutes and then the side-quest was resolved in a brief encounter or conversation and it was memorable, and all of it held up by the incredible context of Mass Effect that shone so brightly in ME1. In Andromeda the context for anything that happens is much more vague and sometimes nonsensical, like the Exiles in general. The Roekaar are also just the new "excuse-faction" which happens to be everywhere so you can shoot things. In ME1 it was simple. There were bandits, Renegade Krogans and Geth... and husks and a lot of the time it wasn't even as if combat was the highlight. I felt like I was experiencing a world. In Andromeda I feel like I'm going through the motions to tick some boxes and have some conversations that are written to pad out the game with super cliched sci-fi tropes.
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Post by colfoley on Apr 23, 2017 18:01:13 GMT
So, there has been a lot of discussion over the last couple of days over Open World games and whether or not BioWare does them well. Now, as some people who know and read my posts I find this terminology for both Mass Effect Andromeda and Dragon Age Inquisition. I still use the term from time to time out of force of habbit and that there is no other alternative...well, I want an alternative. I want to find a name that we can use to define games like DA I, ME A, and other previous BioWare games like DA O, and even games like Kingdoms of Amalur, that actually fits those games rather then the silly 'open world'. I rather like the term 'hub based game' but feel we can do better. Open Worlds game also has some slight appeal to me but I think that could be confusing. What say you BSN? The term "open world" is actualy not THAT wrong. While MEA starts as zoned and restricted, at some point it becomes open world, usualy after you finish the main story (here defeating archon). Open world is about going from A to B to C and backagain without restricitons, that is all. I gues many people are confused, becaue there is another term: sandbox. So, to some degree, MEA is open world, and actualy BW do not fail at making open worlds... but they never created a sandbox... witcher 3 is not a sandbox, it is like MEA... world restriced by the story, but it becomes open at some time... on the other hand, Skyrim and Fallout are sandbox (though actualy not realy good... TES Daggerfall was better). so your argument is MEA becomes open world...after you've done like ninety percent of the content.
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Post by RoboticWater on Apr 23, 2017 18:07:53 GMT
I did, repeatedly. Not only about it, but about ME1's many, many other flaws. And I even said, multiple times, that if Andromeda had the same problems of ME1 they would not be forgiven. And about ME3, a huge number of people criticizes it for its fetch quests. So it's not only Andromeda, and ME3 is far, very far from an open world, nor are its fetch as impactiful in the overall quality of the game. Then it appears this just isn't the type of game for you. I suggest you find another type of game to play? If the filler content of the Mass Effect games doesn't appeal to you...um, just don't do 'em? I promise your gameplay experience won't suffer for ignoring the tasks. I, for one, abhorred the pure linearity of ME2 and ME3. ME1 had the right idea, in my opinion, with more exploration leading up to the shooting gallery combat sections. Implementation of much of that wasn't the best, and ME:A improves upon that drastically in my opinion. More improvements would certainly be welcome, but ME:A did much of what ME1 did better. If you don't like that kinda game, that's fine, that's your opinion. But that doesn't make it an objectively bad game, just subjectively bad from your perspective. Way too many people, however, latch on to these kinds of complaints and state them as absolutely true facts with no possibility of a differing opinion. I, for one, can enjoy these types of games, but Andromeda isn't a very good example of one. I suppose it's something of an accolade to be better than ME1 in some regards (no all, unfortunately), but in a decade I'd expect more, especially given Andromeda's competition. But I'll indulge you for a moment; let's ignore all the side content in Andromeda: what kind of game are we left with? A bad one. Core combat is good as usual, better with mobility but worse with squad control and power options, but just about everything else is worse for wear. Quality is all over the place in almost every area: dialog, quests, loot, encounters, animations, etc.. At least with Inquisition, I knew at the end of my mundane adventures, I'd be able to get some enjoyment from my companions and a fairly solid main quest. Andromeda just isn't consistent enough to get that. And of course, this is all on the supposition that we can easily ignore all the side content. Completionist tendencies aside (which they sort of shouldn't be given that "get out of the Hinterlands" became a meme), how is it that I tell a good quest from a bad one having only the initial quest prompt? I guess it's nice that quests are sorted in the journal, but that still doesn't stop them from being a mixed bag within their own tier, and it still means I have to consciously decide not to do content in a game based on an immersion-breaking understanding that the quest probably won't be any fun. And how does doing that affect the experience? In, wait for it, The Witcher 3 I was impressed by how often such mundane premises could lead to interesting or utterly absurd outcomes. A simple quest to retrieve a pan has both narrative depth and charm. It really kinda sucks that in BioWare's newest games I don't feel like turning over every stone because I know I probably won't find anything interesting. For a game about the wonders of exploration like Andromeda, that's especially unfortunate.
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Post by VanSinn on Apr 23, 2017 18:08:12 GMT
Are you nuts? The hell they don't. Last time a high-profile AAA release shipped in such a state as Andromeda was Assassin's Creed Unity. The game is a technical mess that generally plays well but it's still a technical mess and especially in the story/cutscene department it constantly fucks up. Skyrim and Fallout 4 were fucking DISASTERS when they were released. Bugs galore, broken quests everywhere, flying wildlife, physics system breaks...at LEAST twice as bad as ME:A in the bug/broken quest department, and I guarantee you if it weren't for fan made Unofficial patches, they'd STILL be broken worse than ME:A is now. The Witcher 3 had as many broken quests, headless/t-pose characters floating around the screen, invisible horse with floating eyes, falling through the world...It's been patched brilliantly, and is a very solid game NOW, but when released it was as bad or worse than ME:A on launch. Alpha Protocol was a wonderful game FILLED with technical jank and stupidness. You already mentioned AC:U, so no need to go there either. Yet ME:A gets all of the heat. I'm not gonna deny ME:A had (and has) issues. But no worse than most of the AAA games I've played on release in the last few years.
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Post by Link"Guess"ski on Apr 23, 2017 18:09:15 GMT
Open world has a very clear definition in my mind: The entire game takes place in one big physical game world where aside from houses or caves it's all loaded simultaneously as opposed to being broken up into multiple maps. This is what GTA was and what Skyrim is known for. Those games coined the term.
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Post by colfoley on Apr 23, 2017 18:14:01 GMT
Are you nuts? The hell they don't. Last time a high-profile AAA release shipped in such a state as Andromeda was Assassin's Creed Unity. The game is a technical mess that generally plays well but it's still a technical mess and especially in the story/cutscene department it constantly fucks up. Skyrim and Fallout 4 were fucking DISASTERS when they were released. Bugs galore, broken quests everywhere, flying wildlife, physics system breaks...at LEAST twice as bad as ME:A in the bug/broken quest department, and I guarantee you if it weren't for fan made Unofficial patches, they'd STILL be broken worse than ME:A is now. The Witcher 3 had as many broken quests, headless/t-pose characters floating around the screen, invisible horse with floating eyes, falling through the world...It's been patched brilliantly, and is a very solid game NOW, but when released it was as bad or worse than ME:A on launch. Alpha Protocol was a wonderful game FILLED with technical jank and stupidness. You already mentioned AC:U, so no need to go there either. Yet ME:A gets all of the heat. I'm not gonna deny ME:A had (and has) issues. But no worse than most of the AAA games I've played on release in the last few years. it's funny i either really do not notice or am really lucky with my games. Granted Skyrim was buggy as hell. But aside from the broken Skellige most wanted Witcher and FO weren't too bad. Generally speaking though MEA isn't that buggy. Not on a Skyrim level, or DA O or ME 2. Hell its a bit of a foot race with three too...what with the delayed texture pop ins.
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Post by colfoley on Apr 23, 2017 18:14:40 GMT
Open world has a very clear definition in my mind: The entire game takes place in one big physical game world where aside from houses or caves it's all loaded simultaneously as opposed to being broken up into multiple maps. This is what GTA was and what Skyrim is known for. Those games coined the term. and the exact opposite of MEA.
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Post by dm04 on Apr 23, 2017 18:17:31 GMT
so your argument is MEA becomes open world...after you've done like ninety percent of the content. 90% ? Actualy earlier, but definitely when Archon is dead. Take "mission exclusive" areas away (like loyalty missions, or habitat 7) and there you go: Nexus (+Hyperion), Eos, Aya, Havarl, Voeld, Kadara, Elaaden, H047. We get them before we confront Archon for the first time. We start with Nexus, then go to Eos, then Aya, with this we got Havarl and Voeld, with rescuing the Moshea on Voeld we get Kadara... on Kadara Port our little krogan goes on his own business, when you return to the Tempest, you get Elaaden. I am not sure how tied H047 is to Kadara, maybe you have to meet the Turians on Havarl first, but I got H047 after returning to the Tempest (and I actualy retrieved just the transponder there). When you follow the priority mission, it actualy does not take that long to open the complete world. So, from this point on the MEA world is open, you can go wherever you like. So long story short: yes, the world is restricted and becomes open when you have done some of the content first. As I remeber, it was true for the previous games as well (except ME3).
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Post by SofNascimento on Apr 23, 2017 18:19:29 GMT
I did, repeatedly. Not only about it, but about ME1's many, many other flaws. And I even said, multiple times, that if Andromeda had the same problems of ME1 they would not be forgiven. And about ME3, a huge number of people criticizes it for its fetch quests. So it's not only Andromeda, and ME3 is far, very far from an open world, nor are its fetch as impactiful in the overall quality of the game. Then it appears this just isn't the type of game for you. I suggest you find another type of game to play? If the filler content of the Mass Effect games doesn't appeal to you...um, just don't do 'em? I promise your gameplay experience won't suffer for ignoring the tasks. I like any kind of games, my problems with Andromeda has nothing to do with its genre, but with its shortcomings. And punishing the player for wanting to play the game is a mistake. If I could know before hand that a quest would be meaningless and by the time I would finish it it would have been a waste of time I wouldn't do it, but how can I know? I expect quests in games to be good, to find something in them that makes them interesting. It's not anyone thought that the developers were no capable of creating interesting quests and filled the game with bad ones.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 23, 2017 18:19:55 GMT
Skyrim and Fallout 4 were fucking DISASTERS when they were released. Bugs galore, broken quests everywhere, flying wildlife, physics system breaks...at LEAST twice as bad as ME:A in the bug/broken quest department, and I guarantee you if it weren't for fan made Unofficial patches, they'd STILL be broken worse than ME:A is now. The Witcher 3 had as many broken quests, headless/t-pose characters floating around the screen, invisible horse with floating eyes, falling through the world...It's been patched brilliantly, and is a very solid game NOW, but when released it was as bad or worse than ME:A on launch. Alpha Protocol was a wonderful game FILLED with technical jank and stupidness. You already mentioned AC:U, so no need to go there either. Yet ME:A gets all of the heat. I'm not gonna deny ME:A had (and has) issues. But no worse than most of the AAA games I've played on release in the last few years. it's funny i either really do not notice or am really lucky with my games. Granted Skyrim was buggy as hell. But aside from the broken Skellige most wanted Witcher and FO weren't too bad. Generally speaking though MEA isn't that buggy. Not on a Skyrim level, or DA O or ME 2. Hell its a bit of a foot race with three too...what with the delayed texture pop ins. I've been really lucky with ME:A, as far as broken quests and other bugs are concerned. I've had 2 quests that are bugged and I can't complete, and I haven't run across any animation bugs that I've really noticed. I mean, yeah, I saw the terrible Addison animations, since that was just terrible animation and not an actual bug. That particular scene, though, was VASTLY improved with the 1.05 patch. I do, however, understand that while I've gotten lucky with ME:A, many people have run into issues, so I'm fully on board with ME:A's flaws.
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Post by colfoley on Apr 23, 2017 18:19:57 GMT
so your argument is MEA becomes open world...after you've done like ninety percent of the content. 90% ? Actualy earlier, but definitely when Archon is dead. Take "mission exclusive" areas away (like loyalty missions, or habitat 7) and there you go: Nexus (+Hyperion), Eos, Aya, Havarl, Voeld, Kadara, Elaaden, H047. We get them before we confront Archon for the first time. We start with Nexus, then go to Eos, then Aya, with this we got Havarl and Voeld, with rescuing the Moshea on Voeld we get Kadara... on Kadara Port our little krogan goes on his own business, when you return to the Tempest, you get Elaaden. I am not sure how tied H047 is to Kadara, maybe you have to meet the Turians on Havarl first, but I got H047 after returning to the Tempest (and I actualy retrieved just the transponder there). When you follow the priority mission, it actualy does not take that long to open the complete world. So, from this point on the MEA world is open, you can go wherever you like. So long story short: yes, the world is restricted and becomes open when you have done some of the content first. As I remeber, it was true for the previous games as well (except ME3). i really do not see how that makes the game open world. I mean yes you can go anywhere but what's the point if you've done everything?
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
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Post by VanSinn on Apr 23, 2017 18:24:45 GMT
Then it appears this just isn't the type of game for you. I suggest you find another type of game to play? If the filler content of the Mass Effect games doesn't appeal to you...um, just don't do 'em? I promise your gameplay experience won't suffer for ignoring the tasks. I like any kind of games, my problems with Andromeda has nothing to do with its genre, but with its shortcomings. And punishing the player for wanting to play the game is a mistake. If I could know before hand that a quest would be meaningless and by the time I would finish it it would have been a waste of time I wouldn't do it, but how can I know? I expect quests in games to be good, to find something in them that makes them interesting. It's not anyone thought that the developers were no capable of creating interesting quests and filled the game with bad ones. Well, I'll be completely honest here, and say that the Witcher 3 bored me nearly to tears. Much of the world I experienced was well done, and well fleshed out, but the combat and gameplay itself was boring AS FUCK. I'm certainly not gonna go on any message boards and bitch about how TW3 was a terrible game. I accept that it wasn't the game for me and I moved on. I simply never could connect with Geralt and his monotone, no inflection voice. I never felt connected with the world, and most of the side content in that game that I experienced was go here fight this monster, get this loot, and the combat system didn't even let me enjoy even THAT part. So, I uninstalled and went and played other games.
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RoboticWater
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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roboticwater
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Apr 23, 2017 18:28:31 GMT
Are you nuts? The hell they don't. Last time a high-profile AAA release shipped in such a state as Andromeda was Assassin's Creed Unity. The game is a technical mess that generally plays well but it's still a technical mess and especially in the story/cutscene department it constantly fucks up. Skyrim and Fallout 4 were fucking DISASTERS when they were released. Bugs galore, broken quests everywhere, flying wildlife, physics system breaks...at LEAST twice as bad as ME:A in the bug/broken quest department, and I guarantee you if it weren't for fan made Unofficial patches, they'd STILL be broken worse than ME:A is now. The Witcher 3 had as many broken quests, headless/t-pose characters floating around the screen, invisible horse with floating eyes, falling through the world...It's been patched brilliantly, and is a very solid game NOW, but when released it was as bad or worse than ME:A on launch. Alpha Protocol was a wonderful game FILLED with technical jank and stupidness. You already mentioned AC:U, so no need to go there either. Yet ME:A gets all of the heat. I'm not gonna deny ME:A had (and has) issues. But no worse than most of the AAA games I've played on release in the last few years. But it is worse. Andromeda broke where it mattered most: the presentation. BioWare's legacy, especially in the past decade, is almost exclusively founded on presentation. Their stories have never been literary masterpieces and their characters usually followed the same tropes, but what set BioWare apart from the competition was their ability to take their average stories and elevate them above everyone else's with impressive storytelling. So it's kind of a big deal when so much of Andromeda's jank is centered around its cutscenes, VO, character appearances, and animations. Nothing ruins good storytelling faster than idiotic camera placement, bland dialog delivery, repeated and dumb looking faces, and lame animations. If BioWare wanted their game to be judged next to games like Fallout or Skyrim, then they shouldn't have made a Mass Effect sequel. In Skyrim I can do just about whatever the hell I want, so I expect a degree of jank. I can't become the leader of every faction in Andromeda or shoot a fury spell at some random NPC. There can't be a three way be a three way battle between me, my Imperial troops, a Stormcloak camp, and a dragon. Of course Andromeda isn't as buggy as Skyrim it has no right to be. And no Witcher 3 was most certainly not worse than Andromeda at release.
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Post by colfoley on Apr 23, 2017 18:33:48 GMT
It may be a glass half full approach to game design...but flaws...especially minor technical issues aren't that bad. Take DA I for instance. At this stage in its development it had flaws. Heck I'd even go out on a limb that despite its relative polish it had more flaws then MEA yet i liked DAI more and it would become my.favorite game.of all time. Why? Because what the game did well it hit homeruns on...almost entirely. The music. The characters. The crafting. The gameplay. The RPG and the morally gray choices. MEA may not ever be THAT good but I'm not going to sit here and wallow in what went wrong...especially when what went wrong has been plaguing gaming in general. Yes when the industry grows up and maybe bugs and glitches aren't as much of a thing I'll treat a game like MEA with more skepticism. Until then...I'll keep enjoying the crap out of it.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Sept 18, 2021 9:17:16 GMT
1,429
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January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
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Post by VanSinn on Apr 23, 2017 18:35:59 GMT
Skyrim and Fallout 4 were fucking DISASTERS when they were released. Bugs galore, broken quests everywhere, flying wildlife, physics system breaks...at LEAST twice as bad as ME:A in the bug/broken quest department, and I guarantee you if it weren't for fan made Unofficial patches, they'd STILL be broken worse than ME:A is now. The Witcher 3 had as many broken quests, headless/t-pose characters floating around the screen, invisible horse with floating eyes, falling through the world...It's been patched brilliantly, and is a very solid game NOW, but when released it was as bad or worse than ME:A on launch. Alpha Protocol was a wonderful game FILLED with technical jank and stupidness. You already mentioned AC:U, so no need to go there either. Yet ME:A gets all of the heat. I'm not gonna deny ME:A had (and has) issues. But no worse than most of the AAA games I've played on release in the last few years. But it is worse. Andromeda broke where it mattered most: the presentation. BioWare's legacy, especially in the past decade, is almost exclusively founded on presentation. Their stories have never been literary masterpieces and their characters usually followed the same tropes, but what set BioWare apart from the competition was their ability to take their average stories and elevate them above everyone else's with impressive storytelling. So it's kind of a big deal when so much of Andromeda's jank is centered around its cutscenes, VO, character appearances, and animations. Nothing ruins good storytelling faster than idiotic camera placement, bland dialog delivery, repeated and dumb looking faces, and lame animations. If BioWare wanted their game to be judged next to games like Fallout or Skyrim, then they shouldn't have made a Mass Effect sequel. In Skyrim I can do just about whatever the hell I want, so I expect a degree of jank. I can't become the leader of every faction in Andromeda or shoot a fury spell at some random NPC. There can't be a three way be a three way battle between me, my Imperial troops, a Stormcloak camp, and a dragon. Of course Andromeda isn't as buggy as Skyrim it has no right to be. And no Witcher 3 was most certainly not worse than Andromeda at release.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Cyan_Griffonclaw
Dang it.
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March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Apr 23, 2017 18:49:41 GMT
Are you nuts? The hell they don't. Last time a high-profile AAA release shipped in such a state as Andromeda was Assassin's Creed Unity. The game is a technical mess that generally plays well but it's still a technical mess and especially in the story/cutscene department it constantly fucks up. Skyrim and Fallout 4 were fucking DISASTERS when they were released. Bugs galore, broken quests everywhere, flying wildlife, physics system breaks...at LEAST twice as bad as ME:A in the bug/broken quest department, and I guarantee you if it weren't for fan made Unofficial patches, they'd STILL be broken worse than ME:A is now. The Witcher 3 had as many broken quests, headless/t-pose characters floating around the screen, invisible horse with floating eyes, falling through the world...It's been patched brilliantly, and is a very solid game NOW, but when released it was as bad or worse than ME:A on launch. Alpha Protocol was a wonderful game FILLED with technical jank and stupidness. You already mentioned AC:U, so no need to go there either. Yet ME:A gets all of the heat. I'm not gonna deny ME:A had (and has) issues. But no worse than most of the AAA games I've played on release in the last few years. VanSinn... the game deserves accolades and criticisms. Unfortunately, many of us are fans of the Bioware's self-made franchises in Dragon Age and Mass Effect. Some of us cringe at the direction each one has taken while others see improvements. However, the shitstorm that followed after release is justified in my opinion. If Bioware is going to claim victory in it's history it better keep the history straight or it will become a watered-down mess that will devolve into selling the IPs to a competitor.
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