R1Outcast
N3
That's what she said...
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R1Outcast
That's what she said...
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Post by R1Outcast on Apr 23, 2017 15:26:09 GMT
I just saw a tooltip that read: "Ascendant's barrier renders him impervious to most weapons." Has anyone found a weapon that can bypass the barrier? I always shoot the orb until the barrier drops, but the tooltip reads "most" weapons.
Have I missed something or is this just an inaccurate tooltip?
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kaisershep
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Post by KaiserShep on Apr 23, 2017 15:29:38 GMT
It's probably inaccurate. I tried a cobra just to see and it didn't do the trick.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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sanunes
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Post by Sanunes on Apr 23, 2017 18:25:59 GMT
You never know a good orbital weapon might do the trick.
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Post by KaiserShep on Apr 23, 2017 18:39:16 GMT
I do want to point out that an "electromagnetic shield" doesn't work that way. You certainly can't use it to squish people...
But then lore isn't a very strong point of ME:A anyway. Or Mass Effect in general, really.
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Post by KaiserShep on Apr 23, 2017 18:51:46 GMT
Or Mass Effect in general, really. I'd say that Biotics for example make more sense, because they rely on a fantasy elements. It's much easier to suspend disbelief for something like that, that the BS about the "electromagnetic powers" of the Angarans or the ascendants.
And it's not like the rest of ME:A is much better honestly.
Point is, zany science is pretty much integral to the franchise.
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Post by KaiserShep on Apr 23, 2017 18:58:58 GMT
Point is, zany science is pretty much integral to the franchise. I think that there's various levels of zany science, and that as time goes we see the ME franchise taking a nosedive in terms of consistency, logic, immersion, etc. Eh, it's suffered worse. Much worse. Anyway, since this doesn't really answer the OP's question, in which case I'd say no, there's no weapons that can bypass the shield. The orb is the thing you have to disable first. Safe to assume any weapon that can do the trick, we couldn't wield anyway.
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kaisershep
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Post by KaiserShep on Apr 23, 2017 19:02:55 GMT
Eh, it's suffered worse. Much worse. Well, starbrat's "logic" aside, it still seems like a consistent downtrend to me. I'm actually talking about Project Lazarus. I consider it the crown jewel of bullshit science in the franchise so far. Can't forget our good friend the thorian either, that manages to grow asari bodies, complete with biotic abilities, and create a full set of armor around them and then provide them with weapons. Whacky cartoonish shit like this is part and parcel, just sometimes it manages to get swept under the rug.
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Post by Lady Artifice on Apr 23, 2017 19:51:05 GMT
Well, starbrat's "logic" aside, it still seems like a consistent downtrend to me. I'm actually talking about Project Lazarus. I consider it the crown jewel of bullshit science in the franchise so far. Can't forget our good friend the thorian either, that manages to grow asari bodies, complete with biotic abilities, and create a full set of armor around them and then provide them with weapons. Whacky cartoonish shit like this is part and parcel, just sometimes it manages to get swept under the rug. And the silliest part of it was how unnecessary it was. It wasn't like they killed off Shepard in the first game and had to rectify the problem. They elected to kill them off in the beginning of the game, to create the problem, to give themselves a chance to carry out the most ridiculous possible solution. It was the most ludicrous thing.
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zipzap2000
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Post by zipzap2000 on Apr 24, 2017 7:33:09 GMT
Thing about the Thorian and Project Lazarus ptoject and Legion and even giant immortal robot space squids is, even though most of it was ridiculous as fuck, it was all still cool as fuck.
Presentation counts.
I like the impenetrable barrier of doom that squashes you when you get cocky.
I have noticed though the shield doesnt provide immediate protection to the user.
I can get two shots through on the carnifex when he first raises it.
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Post by KaiserShep on Apr 24, 2017 7:47:49 GMT
Thing about the Thorian and Project Lazarus ptoject and Legion and even giant immortal robot space squids is, even though most of it was ridiculous as fuck, it was all still cool as fuck. Presentation counts. I like the impenetrable barrier of doom that squashes you when you get cocky. I have noticed though the shield doesnt provide immediate protection to the user. I can get two shots through on the carnifex when he first raises it. I actually thought the presentation of the Thorian after its buildup was pretty godawful, to be frank. The buildup of it was good, but when I saw it spit out that fully armed clone, I thought it was friggin hilarious in kind of a bad way. I just had fun ragdolling the clones and the creepers off the ledges at that point and shut my brain off, but I'll never forget how stupid it was. The end of that mission is kind of annoying though because the creepers are just vomit husks that are irritating to fight. Project Lazarus was better presented, but the fact that it essentially ended up being perfectly interchangeable with a regular coma after being spaced or something, and learning of the details of Shepard's death, it soured much of the game for me. The reapers are much better in presentation, but again, ME2 takes them down a notch and then brings it all home with Contrabot. Legion is easily the best presented thing and is downright fascinating a character. Everything else is kinda shite or worse in retrospect.
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Post by Element Zero on Apr 24, 2017 7:48:48 GMT
I think that there's various levels of zany science, and that as time goes we see the ME franchise taking a nosedive in terms of consistency, logic, immersion, etc. Eh, it's suffered worse. Much worse. Anyway, since this doesn't really answer the OP's question, in which case I'd say no, there's no weapons that can bypass the shield. The orb is the thing you have to disable first. Safe to assume any weapon that can do the trick, we couldn't wield anyway.This is the point, and the part that makes the in-game description accurate. Could you nuke a shielded Ascendant and kill him? Seems likely. That being the case, "most weapons" are ineffective is an accurate description. If they'd said all weapons, we'd have a thread about an army of "Invincible Ascendants Conquering Andromeda". The clear intent of the description is that our small arms aren't going to penetrate the barrier. Shoot the orb, OP.
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Post by zipzap2000 on Apr 24, 2017 8:11:09 GMT
Thing about the Thorian and Project Lazarus ptoject and Legion and even giant immortal robot space squids is, even though most of it was ridiculous as fuck, it was all still cool as fuck. Presentation counts. I like the impenetrable barrier of doom that squashes you when you get cocky. I have noticed though the shield doesnt provide immediate protection to the user. I can get two shots through on the carnifex when he first raises it. I actually thought the presentation of the Thorian after its buildup was pretty godawful, to be frank. The buildup of it was good, but when I saw it spit out that fully armed clone, I thought it was friggin hilarious in kind of a bad way. I just had fun ragdolling the clones and the creepers off the ledges at that point and shut my brain off, but I'll never forget how stupid it was. The end of that mission is kind of annoying though because the creepers are just vomit husks that are irritating to fight. Project Lazarus was better presented, but the fact that it essentially ended up being perfectly interchangeable with a regular coma after being spaced or something, and learning of the details of Shepard's death, it soured much of the game for me. The reapers are much better in presentation, but again, ME2 takes them down a notch and then brings it all home with Contrabot. Legion is easily the best presented thing and is downright fascinating a character. Everything else is kinda shite or worse in retrospect. I honestly never noticed or heard it mentioned till i heard it from you guys. Even now it doesn't bother me. The sack breaks and the clone slides out like a new born puppy with that creepy look and that creepy music. Its a scooby doo level horror scene I agree but in a fantasyland sci fi with space squids and magic spikes that turn people into zombies (In seconds on eden prime.) it worked and I just ran with it.
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Party like it's 2023!
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kaisershep
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Post by KaiserShep on Apr 24, 2017 8:21:48 GMT
I try to forget that part of the mission. My favorite bit is trying to save the colonists by lobbing gas grenades at them, and then reloading and starting over because I forgot to change from incendiary to the actual anti-thorian gas.
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R1Outcast
N3
That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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R1Outcast
That's what she said...
360
Mar 16, 2017 20:38:03 GMT
March 2017
tizodd
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Post by R1Outcast on Apr 24, 2017 11:33:18 GMT
This is the point, and the part that makes the in-game description accurate. Could you nuke a shielded Ascendant and kill him? Seems likely. That being the case, "most weapons" are ineffective is an accurate description. If they'd said all weapons, we'd have a thread about an army of "Invincible Ascendants Conquering Andromeda". The clear intent of the description is that our small arms aren't going to penetrate the barrier. Shoot the orb, OP. There are actually two sentences in the tooltip. The second sentence mentions shooting the orb to make the Ascendant vulnerable. The first sentence is still incorrect since it reads " Ascendant's barrier renders him impervious to most weapons". The fact, it seems, is that the barrier renders an Ascendant impervious to all weapons a character can carry. I was just wondering if I had missed some game mechanic that involved destroying the barrier with brute force instead of destroying the orb. The tooltip should read: " Ascendant's barrier renders him impervious to weapons". That would be a more accurate description.
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elementzero
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Post by Element Zero on Apr 24, 2017 16:22:00 GMT
This is the point, and the part that makes the in-game description accurate. Could you nuke a shielded Ascendant and kill him? Seems likely. That being the case, "most weapons" are ineffective is an accurate description. If they'd said all weapons, we'd have a thread about an army of "Invincible Ascendants Conquering Andromeda". The clear intent of the description is that our small arms aren't going to penetrate the barrier. Shoot the orb, OP. There are actually two sentences in the tooltip. The second sentence mentions shooting the orb to make the Ascendant vulnerable. The first sentence is still incorrect since it reads " Ascendant's barrier renders him impervious to most weapons". The fact, it seems, is that the barrier renders an Ascendant impervious to all weapons a character can carry. I was just wondering if I had missed some game mechanic that involved destroying the barrier with brute force instead of destroying the orb. The tooltip should read: " Ascendant's barrier renders him impervious to weapons". That would be a more accurate description. I still think, if one is really concerned about accuracy, that it would need to specify "small arms", or use another phrase that makes it clear that Ryder's weapons won't penetrate the barrier. As I said before, I have no doubt that some silly thread would've appeared suggesting, "Why haven't the kett conquered Andromeda, if Ascendant are invincible?" People on the internet love to complain about strange things. This thread, though, is understandable. It makes sense that you'd want better clarity from a tip. It's not like we're talking about the codex. Useful info is probably more important in a tip than is nuanced accuracy. I get your point.
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laxian
N3
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Post by laxian on Apr 24, 2017 20:18:12 GMT
You never know a good orbital weapon might do the trick. Ok, you've got a new task: FIND ME A MAIN-GUN FOR THE TEMPEST (I haven't found any in the game and they stated, sadly, that the ship is unarmed and it will probably stay that way...damned, I'd rather have a military vessel with less comfort (and more bunks! I don't want my people to sleep in the engine-room, in the tech- and bio-labs, in the kitchen etc. etc.) then our Tempest, as coold as the captains cabin is...also: I'D take a central elevator over those ladders!)) I'd love to test one on our "friend" greetings LAX
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