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Post by Link"Guess"ski on Apr 23, 2017 21:31:00 GMT
This has been a thing since ME3 but gotten worse to the point where it's begun to bother me. The mix is bad. I'm not sure if it was worse in this or Inquisition but it was noticable in both. I have two complaints. One is 100% a recording/mixing issue and the other is probably technical and game-code related.
1: The vocals are boomy and unfiltered. Particularly when talking to people such as Varric in DA:I or Harry in ME:A if you have a good pair of headphones or even a standard TV speaker you can hear all the "dirt" in his vocals. I used to play music so I've got those sound-studio buddies who know stuff about mixing and I remember one showing me how vocals are usually mastered and he pointed out that in all professional audio mixing you tend to clean up vocals (not like autotuning) so that all the "grhn" and redundant "hhh" sounds aren't there because if they're not removed it sounds like someone speaking into a microphone and not as your ear would hear it on the street. Granted, you do sometimes meet people who have more fat voices than others, but in Andromeda I found it excessive and distracting at times, and it's something I've noticed post ME2 and DA2. Go back to DA2 and compare Varric's voice for example. Some might be direction but in DA2 he sounds like a smarmy and manly man and in DA:I he kinda sounds like a tired old man because the audio captures all the air in his voice and accentuates it by feeding into the bass. A different example would be Game Informer's interview with Joel MacMillan the art director who has kind of a hoarse voice. Due to their standard equipment and probably no audio mixing it sounds almost strange in the clip: It's often the same in Andromeda where it's both really bassy and too dry. I think the mix is bad.
It's not exactly an issue but I used to think the audio, despite being slightly lower bitrate in DA2 and ME2 was some of the best I had heard in games and especially the introductory scene with Vega in ME3 I remember going "The audio sounds a bit punchy."
Where it gets really annoying is during combat I find. There is simply too many bassy audio clips and during long stretches of combat I find myself getting mentally tired of all the noise and I almost want to turn the sound off. The audio still had a bit of BWAM in ME2 but being muted and less "impressive" it created a much more defined sound picture in the middle of combat and if you compare DA2 and DAI again I can remember clearly hearing every sentence the party yells in DA2 but in DAI my memory always includes loud crash and metal noises. It's a bad memory.
2: Frostbite is a bitch... or something. I noticed in both DA:I and ME:A, both frostbite games, there's certain menus in which several options can be picked before closing them that makes the same "confirm" noise play, for as many options as you have chosen, on top of each other. OW! Earrape! It happens when you pick skills for leveling up in Inquisition and when selecting a loadout in Andromeda. Equip different guns, then select mods, unselect some, great, done! Let's close the---*RELOAD NOISE*AAARGH, FUCK!
The techincal reason for this seems rather simple to me. It reminds me of when I was designing my first dialogue prompt in Game Maker back in the day. I had tried to make it so you could talk to an NPC which would play its audible dialogue upon colliding with it. The result was that it started playing the audio overlapping itself, one new audio per millisecond. That hurt my ears too. It happened because I had forgotten to make an if-statement telling the game to only play an audio if the audio was not already playing. Apparently BioWare didn't bother to fix this in Inquisition or Andromeda... well, who knows with Andromeda but it is annoying and intimidating to play around with loadouts too much if you're wearing a pair of headphones.
Either way, I think audio has gotten worse since the last 2-3 BioWare games. Do you agree or are you all for more BWAM BWAM BWAM?
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dm04
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Post by dm04 on Apr 23, 2017 22:05:40 GMT
victim of budget cut?
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Post by rpgmaster on Apr 23, 2017 22:11:23 GMT
The audio is f--king awful for me. I am constantly getting audio drop outs and distortion. I can't imagine this is how it's intended to sound. Easily the most buggy part of the game (and that's saying something).
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Post by luke on Apr 23, 2017 22:36:59 GMT
I really liked the audio design in Andromeda, and this is coming from an audio engineer (so I'm like one of those sound-studio guys you mentioned). Excessive "h" and sibilant sounds seem to have been handled really well in my opinion. Vocals are more "gritty", but that's not necessarily a bad thing. I watched a video the other day that compared audio across the Mass Effect series (including Andromeda), and I'd completely forgotten how tinny ME2's audio had been. Mass Effect Andromeda has the best audio in the franchise as far as I'm concerned.
I tried not to pay too much attention to the audio, so there's probably a fair bit that I've missed, but I couldn't help picking up on some details, it's automatic. I remember exploring caves on Kadara and Voeld, and being impressed by the changes in reverberation and filtering when moving through passages. It's a pretty standard thing, it's just that Bioware did a particularly good job, have a listen next time you go through.
There's a few bugs here and there, but that's nothing to do with mixing.
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Post by Link"Guess"ski on Apr 24, 2017 0:33:17 GMT
It's just, i noticed when someone like Harry who has a sort of hoarse voice talks you can hear a lot of snotty sounds when he talks. It sounds like "I'm notgnhr happy to leavemhmmy post, but I'm gettingnhrg too old for that sortrhn of addrhnrenaline rush!"
And it's too bassy.
I would agree the audio is a bit tinny in ME2 too, but I found particularly in DA2 there was such a great sense of room in the audio when people were shouting and in the cityscape because the mastering felt right. Again, it was slightly on the tinny side but this is just so spongy and filthy sounding.
Some sounds like the jet-pack obviously sounds nice. Some of the guns sound great too. I would say this may have been worse in DA:I but I found in that game and this one to some extent that too many sounds hit into the ground in a pretty obnoxious way as if some audio-fool at BioWare just said "let's crank up the bass and the BWAN BWAN" in every sound. At least they seemed to get rid of the annoying Banshee noises in this game. (They were overused in DA:I)
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Fen'Harel Faceman
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GIF Addict
Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Apr 24, 2017 0:48:12 GMT
The only problem I had with the audio was during the memory sequences the echo-reverb is terrible - one scene I almost can't understand what's being said. Other than that, I play on normal cheapo headphones so I don't notice anything else.
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Post by Pearl on Apr 24, 2017 2:37:45 GMT
I don't like how severely the audio distorts when you're standing near a Singularity. I understand why the did it, but goddamn is it annoying.
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Post by Shinobu on Apr 24, 2017 4:25:30 GMT
The sound behind the player is decreased too much. I played an audiolog in Alec's cabin and just twirled in place right next to it. When Ryder's back was toward the thing it became way too soft. I also find I'm having trouble picking up squadmates' comments when they're behind Ryder.
Transportation sounds are great. Jetpack, trams, the Tempest, the Nomad all sound wonderful. I also like the way sound echoes in Remnant vaults. Kudos.
Combat sounds are not great. I think the new BE noise was going for the "awesome" of the possessed A-bomb, but instead it's annoying because it is "deafening" and, coupled with the lack of sound behind me, means I can't use my ears to pinpoint enemies the way I could in ME3MP. (In general I feel MP is too noisy, which makes tactical awareness more difficult than it should be. For example, I hear the noise when everyone else picks up ammo as loud as if I had done it myself no matter where they are on the map.) Shield boost now sounds disappointingly like a door slamming. The Avenger no longer makes the iconic Avenger whine, which would be an easy way to hearken back to the original trilogy. I'm glad the iconic "out of ammo sound" is back but it is too quiet.
I'd really have preferred they used most of the gun (Avenger), combo (BE) and power (shield boost) sound effects from ME3.
Edited for clarity.
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Post by KaiserShep on Apr 24, 2017 7:32:06 GMT
Just for fun, walk by one of those angarans you save back on Havarl when you go inside the research station. Jesus Fancy Christ is he loud.
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Post by JiM on Apr 24, 2017 9:57:40 GMT
I'd really prefer they used most of the gun (Avenger), combo (BE) and power (shield boost) sound effects from ME3. I've always wondered how they made the sound of ME3's biotic explosions. It's easily one of the best "boom" sound effects I've heard in gaming. Should've been a keeper for sure.
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fredvdp
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Post by fredvdp on Apr 24, 2017 11:22:00 GMT
I don't have an ear for subtle noise, but there are some issues that I wish they could fix.
The volume in the rear channels is far too low and needs to be increased.
Some audio can drop when cloaked as an infiltrator. I can't hear the reload sound when cloaked, which is a bit annoying because now I can neither hear nor see anything, except for the clip size in the HUD.
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Post by pdusen on Apr 24, 2017 12:25:14 GMT
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Apr 24, 2017 19:37:12 GMT
So it does not matter if set up for 7.1 Surround or Stereo or have the Dynamic range set to Wide (Cinema)? I have had none of these problems so far... maybe I am just lucky.
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Post by luke on Apr 24, 2017 19:50:39 GMT
So it does not matter if set up for 7.1 Surround or Stereo or have the Dynamic range set to Wide (Cinema)? I have had none of these problems so far... maybe I am just lucky. Not sure what you're asking here. Are you asking "is there a difference between Stereo, 7.1 and Cinema?", because there absolutely is. I agree that sounds coming from the rear/ side are far too quiet. Localisation capabilities seemed good to me though.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Apr 24, 2017 20:02:55 GMT
So it does not matter if set up for 7.1 Surround or Stereo or have the Dynamic range set to Wide (Cinema)? I have had none of these problems so far... maybe I am just lucky. Not sure what you're asking here. Are you asking "is there a difference between Stereo, 7.1 and Cinema?", because there absolutely is. I agree that sounds coming from the rear/ side are far too quiet. Localisation capabilities seemed good to me though. I was asking if there was a difference between having a Stereo setup with Dynamic Range set Wide (Cinema) versus a Surround setup with the Dynamic Range set to Wide (Cinema) and vice versa with lower dynamic ranges. I see people talking about sound issues but not mentioning what their sound setups are which gets confusing to me. If someone has stereo but dynamic range of wide and some else has a dynamic range of narrow but surround and the sound issues are the same then can understand... but if they are different that where I go... what???
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Post by luke on Apr 24, 2017 20:15:47 GMT
Not sure what you're asking here. Are you asking "is there a difference between Stereo, 7.1 and Cinema?", because there absolutely is. I agree that sounds coming from the rear/ side are far too quiet. Localisation capabilities seemed good to me though. I was asking if there was a difference between having a Stereo setup with Dynamic Range set Wide (Cinema) versus a Surround setup with the Dynamic Range set to Wide (Cinema) and vice versa with lower dynamic ranges. I see people talking about sound issues but not mentioning what their sound setups are which gets confusing to me. If someone has stereo but dynamic range of wide and some else has a dynamic range of narrow but surround and the sound issues are the same then can understand... but if they are different that where I go... what??? Okay, I think I understand what you're getting at. So, there is a difference between stereo and surround set ups when both are using a wide dynamic range, although that's to do with the number of speakers used (whether they're real or virtual). Having a wide dynamic range will probably sound better with a surround set-up, or when using headphones. However, it runs the risk of making some issues worse (like rear sounds being too quiet). Dynamic range controls are nothing to do with your speaker set-up so it's all down to personal preference, though some dynamic range options are better for certain set-ups. Hope that helps clear things up.
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Post by blaw on Apr 24, 2017 21:57:07 GMT
Yeah, I noticed thoses issues too.
Especially when there is much going on the audio mix becomes hilariously bad. The ingame sounds and the music are often in each others way and the result is a confusing mess. It seems like the sound departments just rolled with the original soundtrack mix and didn't bother to change things so that sounds become clearer.
The last few Bioware games didn't have that problem. What the hell happened
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