zlojeb
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Post by zlojeb on Sept 5, 2016 7:26:06 GMT
These shots remind me of Mass Effect 1 and I can't wait to experience them in Andromeda for the first time. ME1 aged badly, but the planets/satellites in the sky are still looking awesome. Look at those rings and the gas planet, it looks awesome. Fighting the urge to fire up ME1 for the umpteenth time here.
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Post by ApocAlypsE on Sept 5, 2016 7:31:33 GMT
Actually the shots are somewhat akward. In the second and third shots it looks like the moon we on is so close to the parent planet that it should be ripped to shreds and become part of the ring system. The first shot can be forgiven if it is an asteroid.
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Post by straykat on Sept 5, 2016 7:41:42 GMT
I was never that big of a fan of ME1's outdoors stuff to begin with. I'm more nostalgic about their cities and minor NPCs. Those things breathed life into the world to me more. There isn't much to making planets like that. Especially landscapes, rather than levels (there's a bigger art to that).
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Post by zlojeb on Sept 5, 2016 9:16:54 GMT
Oh I agree, planets usually sucked, terrain too monotonous or too awkward to traverse in the Mako, sharp edges combined with Mako controls is a recipe for disaster. But I caught myself just parking the Mako and enjoying the sky view at each planet. The storms, or the parent stars, parent planets for satellites and such. ApocAlypsE Yeah and the orientation on the second one is weird IMHO. Even in ME1 I think all of the planets that appeared were too close to the satellites, I guess these are either asteroids or they took some artistic liberty. Actually, I think only Earth in ME1 was at the reasonable distance.
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Post by Deleted on Sept 5, 2016 9:21:07 GMT
Agreed that's one of thing I missed the most from ME1, the uncharted planet exploration, and while I'd agree there was not much you could do there, those uncharted desolated planets greatly immersed me in the game, made me feel like being a part of wider galaxy and really gave to me an overall positive feeling to the game. Just standing there admiring the emptiness of space gave me peace and gave me the illusion of truly exploring an uncharted planet.
The fact we got this thing back greatly encourage me to be positive about this game. I missed the Mako and the exploration; those two made for me an important part of a Mass Effect experience.
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zlojeb
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Post by zlojeb on Sept 5, 2016 9:30:19 GMT
Yes, exactly. I missed shots like that in ME2 and somewhat in ME3. Considering they emphasize exploration when talking about ME:A, I can't wait to explore again and just absorb the scenery.
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Xerxes52
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Post by Xerxes52 on Sept 5, 2016 9:38:14 GMT
Indeed. While the terrain left much to be desired, the sky boxes on ME1's planets were awesome.
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stysiaq
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Post by stysiaq on Sept 5, 2016 10:36:00 GMT
I was never that big of a fan of ME1's outdoors stuff to begin with. I'm more nostalgic about their cities and minor NPCs. Those things breathed life into the world to me more. There isn't much to making planets like that. Especially landscapes, rather than levels (there's a bigger art to that). I'd say exactly the opposite - I was a huge fan of the dull and mundane planets in ME1 exactly because they were dull and mundane. See, this was exactly my idea of how the space exploration would look like if it would be real. Most planets would be dull rocks with single terrain and nothing of interest, because of the variety of circumstances - distance from the star, size, geological history. Those planets could be interesting to some mining companies - for the resources mostly. That's why there would be some stations and mines there. But it would look just as it looks in ME1 - a field with whole lot of nothing and an odd, box-like space station in the middle of nowhere. Seldom "interesting" planets were interesting because they were so few. I suppose in MEA we will have a "everything is awesome" paradigm, and I'm not averse to that - it's just I appreciate (even if it wasn't the original intent) how ME1 captured the probable cruel emptiness and boredom of other worlds.
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Post by stysiaq on Sept 5, 2016 10:36:58 GMT
Indeed. While the terrain left much to be desired, the sky boxes on ME1's planets were awesome. The sky boxes were the primary reason to land
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Post by Deleted on Sept 5, 2016 10:46:42 GMT
I'd say exactly the opposite - I was a huge fan of the dull and mundane planets in ME1 exactly because they were dull and mundane. See, this was exactly my idea of how the space exploration would look like if it would be real. Most planets would be dull rocks with single terrain and nothing of interest, because of the variety of circumstances - distance from the star, size, geological history. Those planets could be interesting to some mining companies - for the resources mostly. That's why there would be some stations and mines there. But it would look just as it looks in ME1 - a field with whole lot of nothing and an odd, box-like space station in the middle of nowhere. Seldom "interesting" planets were interesting because they were so few. I suppose in MEA we will have a "everything is awesome" paradigm, and I'm not averse to that - it's just I appreciate (even if it wasn't the original intent) how ME1 captured the probable cruel emptiness and boredom of other worlds. Agreed they will probably fill most of the new planets in ME:A with something interesting to do as they should. I just hope they won't overdo because having ALL planets rich in fauna and flora who are perfectly habitable would be pretty ridiculous considering how hard NASA is working to find something that closely resemble an habitable planet out there.
I just hope though they will (at least for some planets) give back to us that feeling of space emptiness that ME1 had.
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Post by straykat on Sept 5, 2016 12:12:01 GMT
I was never that big of a fan of ME1's outdoors stuff to begin with. I'm more nostalgic about their cities and minor NPCs. Those things breathed life into the world to me more. There isn't much to making planets like that. Especially landscapes, rather than levels (there's a bigger art to that). I'd say exactly the opposite - I was a huge fan of the dull and mundane planets in ME1 exactly because they were dull and mundane. See, this was exactly my idea of how the space exploration would look like if it would be real. Most planets would be dull rocks with single terrain and nothing of interest, because of the variety of circumstances - distance from the star, size, geological history. Those planets could be interesting to some mining companies - for the resources mostly. That's why there would be some stations and mines there. But it would look just as it looks in ME1 - a field with whole lot of nothing and an odd, box-like space station in the middle of nowhere. Seldom "interesting" planets were interesting because they were so few. I suppose in MEA we will have a "everything is awesome" paradigm, and I'm not averse to that - it's just I appreciate (even if it wasn't the original intent) how ME1 captured the probable cruel emptiness and boredom of other worlds. I'm not against the dullness necessarily. They're just boring as game elements. You can make similar things in your own room, with the right tools. But it isn't easy to make a good game level.
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Post by stysiaq on Sept 5, 2016 15:34:13 GMT
Yes, I agree. ME1 planets were horrible as game levels.
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Post by Adhin on Sept 6, 2016 4:17:24 GMT
I'd say exactly the opposite - I was a huge fan of the dull and mundane planets in ME1 exactly because they were dull and mundane. See, this was exactly my idea of how the space exploration would look like if it would be real. Most planets would be dull rocks with single terrain and nothing of interest, because of the variety of circumstances - distance from the star, size, geological history. Those planets could be interesting to some mining companies - for the resources mostly. That's why there would be some stations and mines there. But it would look just as it looks in ME1 - a field with whole lot of nothing and an odd, box-like space station in the middle of nowhere. Seldom "interesting" planets were interesting because they were so few. I suppose in MEA we will have a "everything is awesome" paradigm, and I'm not averse to that - it's just I appreciate (even if it wasn't the original intent) how ME1 captured the probable cruel emptiness and boredom of other worlds. Agreed they will probably fill most of the new planets in ME:A with something interesting to do as they should. I just hope they won't overdo because having ALL planets rich in fauna and flora who are perfectly habitable would be pretty ridiculous considering how hard NASA is working to find something that closely resemble an habitable planet out there.
I just hope though they will (at least for some planets) give back to us that feeling of space emptiness that ME1 had. Not sure going off NASA or any place on earth atm is the best reference for any of that (which pretty much means no reference is I guess). I mean they can't find one because they can't see any. They've "found" and speculated on thousands of them that could potentially be them but they can't tell with telescopes. We would need a drone of some kind (either fly by or landing) on the planets to actually 'know'. Point of that is, saying NASA hasn't even found one yet? Yeah no shit, it's literally an impossibility for them to at this point. And if a project went through to sent a probe or little robot to hit up said planet to 'see' if it has any kind of life, plant or otherwise, would be a trip of hundreds of years (maybe less if the whole solar sail thing works out eventually). Anyway, I doubt we'll find tons of planets full of fauna. They want them to seem alien for the most part anyway. I definitely agree with wanting that sense of emptiness and wonder they tried to do in ME1 (and kinda half-got there). The whole image in the trailer of having the Tempest land on a moon (that looks similar to our moon) and driving out on the mako from the ship does that for me though so... theres that?
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Post by ApocAlypsE on Sept 6, 2016 9:07:51 GMT
Let me explain whats the deal with exoplanets. With our current instruments we can't see exoplanet because the light the parent star emits is so much stronger than the reflection from the planet. There are two ways in which we find exoplanets:
1. The first one involves measuring slight periodical light decreases from the star when the planet transits. The frequency of the light decrease tells you how close the planet orbits the parent star. The variation intensity tells you about the planet's radius. Based on the star's light spectrum we can deduct the star type and therefore the orbital period required for the star to be in the habitable zone (where it is possible for liquid water to exist on the surface).
2. The second one is measuring slight wobbles in the star's motion. It allows us to deduct the planet's mass and orbital period based on how strong the wobble is and the frequency of the wobble. Keep in mind that all stars in the galaxy orbit around the galaxy's center.
With those two methods we know (not assume) if there is an exoplanet or a system of exoplanets around a star. Keep in mind that the easiest exoplanets to find are "Hot Jupiters" which are massive gas giants orbiting very close to the star giving fast and strong light decreases and wobbles. With the WEBB space telescope soon launching we will probably be able to infrared image close exoplanets.
Keep in mind that planets that are earth size or smaller are hard to find but we have a bunch of candidates: rocky worlds in the habitable zone, and those are more common than we first thought. Many candidates spin around red dwarf stars with very high probabilty of tidal locking (one side always facing the star while the other is always dark), but there are many that spin around stars like our sun. There is a solar system around KOI-351 that is remarkably similar to ours, so many interesting things do exist in the galaxy.
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Post by Adhin on Sept 6, 2016 9:37:51 GMT
Yeah, not to mention Andromeda is apparently denser in star system (and as such planets orbitting said stars) then our Milky Way.
At this point I just hope BioWare doesn't do what they've been doing with side quests since ME1. Ignoring the simplification of them since ME2, they have had this bad habit of concentrating them in a single area leaving the rest of the game barren as all hell. I mean ME1 you had what, the Citadel? Good stuff but when I left I expected 2 more hub worlds like past games, that didn't turn out quite like that and realized I basically did 95% of the side content (ignoring the 'exploration').
ME2 kinda lacked side stuff, but had more main story stuff pretending to be side stuff which was nice. ME3 we went full creeper (which was a mild step up from DA2's not even eaves dropping but just magically knowing someone needed something). DAI put vast majority of side quests in Hinterlands. Like actual 'travel to this location, talk to people, do side quests' type you know?
Exploration and Wonder aside, I really, REALLY hope MEA is the return of multiple hub worlds/areas. Really hoping hard on that one.
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zlojeb
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Post by zlojeb on Sept 6, 2016 15:47:52 GMT
Yeah, not to mention Andromeda is apparently denser in star system (and as such planets orbitting said stars) then our Milky Way. DAI put vast majority of side quests in Hinterlands. If we really are in one star cluster as that leak suggested, it may be big enough and have lots of uncharted planets to explore as in ME1. Lol the Hinterlands meme will never die it seems.
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Post by Adhin on Sept 6, 2016 16:13:56 GMT
Not, I wasn't.. Wasn't trying to invoke some hinterlands meme. Just pointing out an odd trend since ME1 I wish wasn't a thing but so far hasn't failed. Kinda like how UbiSoft games almost always kill off the female semi-love-ish interest of the main character (that's never really a love interest). Milky Way is 'big enough' technically too. It's one reason prior to the leak I always thought moving to another galaxy was pointless. I just wanted a reboot with out Reapers (and a new character). You know kinda like a Shepard was the first Spectre, but that happened 20 years ago - reapers don't exist blah blah new character we join the Spectres and yeah. I do like the Andromeda thing on the grounds we have 0 real backing. So even if they say we're not from Andromeda and that's some weird concept of not our home galaxy (like that would matter lol). I like that not having the council or any real armies to support us means it's really a frontier for us. That's the main thing I'm excited about. Now, if they can manage to even out them side quest instead of having them ALL on the ARK ship or all on the first planet we run into maybe the curse will be broken.
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Post by Milady on Sept 6, 2016 16:23:46 GMT
Though the terrain could've been more versatile in ME1 I really loved it and often stopped to enjoy the scenery. Though I doubt that the ME:A pics in the OP could happen in real life, it's Sci-fi and we can imagine it's plausible Love it!
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