inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
|
Post by decafhigh on Apr 26, 2017 13:10:14 GMT
At best I would say MEA floats between Tier 3 and 4. If they had fixed most of the egregious bugs and animation issues and given us an adequate CC I would have ranked it Tier 3. As it was at release Tier 4.
|
|
inherit
5079
0
Sept 30, 2024 18:27:28 GMT
1,799
ShadowAngel
#more Asari
1,580
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on Apr 26, 2017 13:15:37 GMT
In the spirit of reviews and in ranking...something i wanted to do...rank the games. Well since i do have time to kill i wanted to expand on the concept. Best overall game: ME 2 MEA ME 3 ME 1 Best story: ME A ME 1 ME 3 ME 2 Best cast: ME 2 MEA ME 1 ME 3 Best gameplay: ME A ME 2 ME 3 ME 1 Best End mission: ME 2 MEA ME 1 ME 3 Best antagonist faction: ME 1 ME 3 MEA ME 2 Best side missions: ME A ME 2 ME 3 ME 1. How does Andromeda have best story? Oh well, I'll write it off as all subjective. OK, but how does Andromeda have the best gameplay. I'm not losing this one to no good subjectivity. Objectivity all the way, baby. And Objectively speaking the game play in Andromeda sp is severely flawed. Because it's not focused and controlled at all, and they tossed you all powers too just for measure. All BioWare did was plop the same one group of enemies across majority of spots across a massive world map and then multiplied by 5 more worlds. Brilliant game play design my ass! That's the laziest shit I've ever seen. So clearly you're letting your love for Andromeda blindside you, colfoley. (No offense, by the way, just worded it this way to really get my point across) Don't know about "objectively", but I do agree to an extent. The gunplay itself is great. The overall combat system sucks to me. You're restricted to 3 powers, and if you switch profiles you then have to wait for cooldowns on those, huge turn-off to not even bother and it's why I've pretty much been a soldier/tech user sticking to my 3 main abilities. The powers are less effective in this game cause as I said, we're restricted to 3 when we had 5+ in previous games and the damage output in this game is awful unless you use the top tier weapons. I also dislike the current cover system, I'm not a fan of auto sticking to cover and I prefer the ME3 system where I could move cover to cover at the press of a button, more work, but to me it had an extra benefit. In short, I think the combat gameplay itself is more limited than previous games. as for your mention of them rehashing enemies: I tend to just run by them majority of the time and I'm used to various games doing the same. It's an issue when you use an open world style approach as it takes to much time to make every enemy encounter unique when using this kind of style. It's one I can let slide so long as other elements are done perfectly. It's even worse in Andromeda as I haven't found a boss that people speak of. I've found rehashed mini-bosses like the architect and the floating orb people. might be better for you to expand on how the gameplay isn't focused and controlled so that people know what you're talking about as well.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 15:58:31 GMT
Well, it's a lot more fun to play Andromeda than other MET games, easy to mix and match cool powers, and more Wee! Factor. (Shrug) to me it feels a lot less like work, and a lot more like fun than ME2/3, and way better than ME1, that is just punishing. I like three buttons for powers, and jumping around. Hey, I am not a serious gamer, and I hate abilities bloat, and like 40 keybinds per character, and playing a piano on the keyboard. But here I have all abilities in the world AND only three buttons. It's like having a cake and eating it too. What's not to like? #CasualLivesMatter. I mean, the only good thing that came out from Console World Hostile Takeover is that we have less buttons. So let's celebrate that one. So, I agree, with colfoley , this is the best one for me. Because I am actually playing, enjoying and feeling cool, rather than studying, practicing, working on my skills and feeling frustrated. I'm trying to figure out how MEA isn't the very definition of abilities' bloat. Each category (combat, tech, biotics) has more individual abilities than ever before, along with multiple passives. Some things that were talents in MET are now automatically included with profiles (defense drone, tech armor). Instead of having a specific set of abilities from which to choose ala classes, you now have the entire universe of powers available to you. Plus an additional layer that is the profile selection. I can't speak for m/k controls, but gamepad/controllers always had the ability to map 3 powers plus 1 apiece for squaddies.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 16:11:23 GMT
Well, it's a lot more fun to play Andromeda than other MET games, easy to mix and match cool powers, and more Wee! Factor. (Shrug) to me it feels a lot less like work, and a lot more like fun than ME2/3, and way better than ME1, that is just punishing. I like three buttons for powers, and jumping around. Hey, I am not a serious gamer, and I hate abilities bloat, and like 40 keybinds per character, and playing a piano on the keyboard. But here I have all abilities in the world AND only three buttons. It's like having a cake and eating it too. What's not to like? #CasualLivesMatter. I mean, the only good thing that came out from Console World Hostile Takeover is that we have less buttons. So let's celebrate that one. So, I agree, with colfoley , this is the best one for me. Because I am actually playing, enjoying and feeling cool, rather than studying, practicing, working on my skills and feeling frustrated. I'm trying to figure out how MEA isn't the very definition of abilities' bloat. Each category (combat, tech, biotics) has more individual abilities than ever before, along with multiple passives. Some things that were talents in MET are now automatically included with profiles (defense drone, tech armor). Instead of having a specific set of abilities from which to choose ala classes, you now have the entire universe of powers available to you. Plus an additional layer that is the profile selection. I can't speak for m/k controls, but gamepad/controllers always had the ability to map 3 powers plus 1 apiece for squaddies. Yep, but with three only at a time, you collect them, but you use only three at any given moment, and can switch when you wanna do something else. No more feeling obliged to follow some 36 step rotation, that sounds like R-1-2-2-2-B-F-R-3-4-5-5-5... etc. I dunno, I really love this system. I can do whatever, and still play on 6 battle buttons and 6 movement buttons. It's easy, pretty and fun, and offers more and more choices as you level up the same character. No endless alts... easy class swaps. Awesome.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 16:11:29 GMT
I like the tier system, but I am too lazy to make a list and tier the games I have played. Excellent. I don't believe OP has invited everyone to list all of the games they've ever played by tiers. I think OP is just inviting us to choose which tier we believe MEA belongs to.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 16:22:44 GMT
I'm trying to figure out how MEA isn't the very definition of abilities' bloat. Each category (combat, tech, biotics) has more individual abilities than ever before, along with multiple passives. Some things that were talents in MET are now automatically included with profiles (defense drone, tech armor). Instead of having a specific set of abilities from which to choose ala classes, you now have the entire universe of powers available to you. Plus an additional layer that is the profile selection. I can't speak for m/k controls, but gamepad/controllers always had the ability to map 3 powers plus 1 apiece for squaddies. Yep, but with three only at a time, you collect them, but you use only three at any given moment, and can switch when you wanna do something else. No more feeling obliged to follow some 36 step rotation, that sounds like R-1-2-2-2-B-F-R-3-4-5-5-5... etc. I dunno, I really love this system. I can do whatever, and still play on 6 battle buttons and 6 movement buttons. Yeah, okay. My reaction to it is pretty much the opposite. Instead of having a much smaller set of abilities from which to choose, now I'm looking at a huge pool of them plus the extra layer that is the profile choice. That 'obligation of rotation' isn't something I ever felt in MET, but it's been added to MEA because of the profile switching.
|
|
inherit
1033
0
Member is Online
35,188
colfoley
18,412
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 26, 2017 16:25:04 GMT
In the spirit of reviews and in ranking...something i wanted to do...rank the games. Well since i do have time to kill i wanted to expand on the concept. Best overall game: ME 2 MEA ME 3 ME 1 Best story: ME A ME 1 ME 3 ME 2 Best cast: ME 2 MEA ME 1 ME 3 Best gameplay: ME A ME 2 ME 3 ME 1 Best End mission: ME 2 MEA ME 1 ME 3 Best antagonist faction: ME 1 ME 3 MEA ME 2 Best side missions: ME A ME 2 ME 3 ME 1. How does Andromeda have best story? Oh well, I'll write it off as all subjective. OK, but how does Andromeda have the best gameplay. I'm not losing this one to no good subjectivity. Objectivity all the way, baby. And Objectively speaking the game play in Andromeda sp is severely flawed. Because it's not focused and controlled at all, and they tossed you all powers too just for measure. All BioWare did was plop the same one group of enemies across majority of spots across a massive world map and then multiplied by 5 more worlds. Brilliant game play design my ass! That's the laziest shit I've ever seen. So clearly you're letting your love for Andromeda blindside you, colfoley. (No offense, by the way, just worded it this way to really get my point across) what you are talking about I'd consider more world design then actual game play. Which is not a category i ranked As far as the gp is concerned it was fast and fluid. The RP mechanics were top notch...giving us four options not tethered by morality. Etc. As for the story glad you bought it up...and speaking of rose tinted goggles...when it comes to story all three ME games had major plot holes and major leaps in logic. MEA has none...that I've noticed...plus nice plot/ narrative twists...plus is actually reasonably tight.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 16:30:46 GMT
Yep, but with three only at a time, you collect them, but you use only three at any given moment, and can switch when you wanna do something else. No more feeling obliged to follow some 36 step rotation, that sounds like R-1-2-2-2-B-F-R-3-4-5-5-5... etc. I dunno, I really love this system. I can do whatever, and still play on 6 battle buttons and 6 movement buttons. Yeah, okay. My reaction to it is pretty much the opposite. Instead of having a much smaller set of abilities from which to choose, now I'm looking at a huge pool of them plus the extra layer that is the profile choice. That 'obligation of rotation' isn't something I ever felt in MET, but it's been added to MEA because of the profile switching. I switch profiles rarely. But compared to switching a subclass (specialty) in SWTOR, it's literally one click of a button vs a serious undertaking. Compared to all other games I've played, where you want a new class = start an alt & start from the beginning (and if you are lucky, you don't have to pay to add it), this is really whimsical and easy.
|
|
inherit
1033
0
Member is Online
35,188
colfoley
18,412
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 26, 2017 16:36:06 GMT
Only gameplay changes I'd make are just copy...straight out copy inquisitions crafting system and eliminate the cool down on powers when switching profiles instead adding a cool down when you can switch profiles again. (Like a minute)
|
|
qwib
N3
I am Pathfinder rah bah bah
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 322 Likes: 418
inherit
3959
0
418
qwib
I am Pathfinder rah bah bah
322
Feb 27, 2017 16:07:42 GMT
February 2017
qwib
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by qwib on Apr 26, 2017 16:42:24 GMT
Solid/Good game. Will not give it a great, because there are just too many issues.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 16:46:01 GMT
Only gameplay changes I'd make are just copy...straight out copy inquisitions crafting system and eliminate the cool down on powers when switching profiles instead adding a cool down when you can switch profiles again. (Like a minute) I'd bring back classes, the powerwheel (including mini-map), and control of squadmate powers. I found that the class system helped define Shepard, and gave me different perspectives for role-play. I tried to do that in MEA, but eventually succumbed to investing and using powers from different trees - because I found that limiting myself to only 3 powers and one profile became detrimental to combat success in some of the encounters. I also still find the notion that SAM is re-configuring Ryder's skills a bit disconcerting. Different strokes and all.
|
|
inherit
6143
0
731
jclosed
339
Mar 26, 2017 12:17:45 GMT
March 2017
jclosed
|
Post by jclosed on Apr 26, 2017 16:47:13 GMT
With about 220 hours played, I set my final score on Tier 2+ (just above Tier2).
|
|
inherit
525
0
58
Indomito
56
August 2016
idomito
|
Post by Indomito on Apr 26, 2017 18:13:41 GMT
Interesting results. To me it´s betwen tier 4 and 3. If they make good DLC 3 for sure.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 19:02:24 GMT
Only gameplay changes I'd make are just copy...straight out copy inquisitions crafting system and eliminate the cool down on powers when switching profiles instead adding a cool down when you can switch profiles again. (Like a minute) I'd bring back classes, the powerwheel (including mini-map), and control of squadmate powers. I found that the class system helped define Shepard, and gave me different perspectives for role-play. I tried to do that in MEA, but eventually succumbed to investing and using powers from different trees - because I found that limiting myself to only 3 powers and one profile became detrimental to combat success in some of the encounters. I also still find the notion that SAM is re-configuring Ryder's skills a bit disconcerting. Different strokes and all. Reminds me Matrix and Dollhouse, and I like the irony of the double fifth wall, the SAM and the Player... mainly I am happy not making alts to try an ability.
|
|
LilTIM
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 155 Likes: 247
inherit
4471
0
Mar 14, 2017 19:09:14 GMT
247
LilTIM
155
March 2017
liltim
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by LilTIM on Apr 26, 2017 19:27:43 GMT
T4, maybe with all patches and dlc i would consider going up to T3.
It would have to be a mind blowing dlc/expansion that is perfectly integrated and improves the base game for T2, so i'm sticking with T3 top.
|
|
inherit
3368
0
Oct 31, 2021 13:08:53 GMT
4,203
cheeseandonion
2,538
February 2017
cheeseandonion
|
Post by cheeseandonion on Apr 26, 2017 19:49:54 GMT
Tier four, it's a game that strives to be average. By far the weakest in the series. If I'm going to copy your rating table thing it'd go Best overall game: ME 1 ME 3 ME 2 ME A
Best story: ME 1 ME 3 ME A ME 2
Best cast: ME 2 ME 3 ME 1 ME A
Best gameplay: ME 3 ME A ME 2 ME 1
Best End mission: ME 2 ME 1 ME 3 ME A
Best antagonist faction: ME 1 ME A ME 2 ME 3
Best side missions: ME 1 ME 2 ME 3 ME A
|
|
inherit
6868
0
Nov 26, 2018 12:44:17 GMT
57
klijpope
48
April 2017
klijpope
|
Post by klijpope on Apr 26, 2017 20:39:30 GMT
The characters in the OT, on the whole, were larger-than-life psychopaths (Garrus, Wrex, Mordin, Jack, Miranda, Thane, Samara, Zaeed, Grunt, Jaavik) who made jokes about murdering people. That was fun, it fit the tone.
Andromeda's characters are more three dimensional (maybe not quite 3D, maybe 2.5D). Drack is a retired psychopath; Liam postures as one because of his self-esteem issues, but isn't. Cora is too boring (which can be an effective character trait). Jaal is up for destroying kett, but is otherwise not fond of killing. Vetra regrets the dodgy things she has to do, and one of PeeBee's catch-phrases is an appalled "So much violence".
Basically, most of the OT squad mates are defined for their propensity for and enjoyment of violence. All the MEA squad-mate's key traits are not really related to violence; only Drack has the killing stories and his heart really isn't in it any more.
Most importantly, though, and this is not about dissing the OT at all, the reason we love Garrus and Tali especially is that they carried over from 1 into 2. The very fact that you import your story from one game to another is itself a big part of the magic. I can expect all these new squad-mates getting a lot more love when they reappear in any sequel.
|
|
inherit
1033
0
Member is Online
35,188
colfoley
18,412
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 26, 2017 20:50:48 GMT
The characters in the OT, on the whole, were larger-than-life psychopaths (Garrus, Wrex, Mordin, Jack, Miranda, Thane, Samara, Zaeed, Grunt, Jaavik) who made jokes about murdering people. That was fun, it fit the tone. Andromeda's characters are more three dimensional (maybe not quite 3D, maybe 2.5D). Drack is a retired psychopath; Liam postures as one because of his self-esteem issues, but isn't. Cora is too boring (which can be an effective character trait). Jaal is up for destroying kett, but is otherwise not fond of killing. Vetra regrets the dodgy things she has to do, and one of PeeBee's catch-phrases is an appalled "So much violence". Basically, most of the OT squad mates are defined for their propensity for and enjoyment of violence. All the MEA squad-mate's key traits are not really related to violence; only Drack has the killing stories and his heart really isn't in it any more. Most importantly, though, and this is not about dissing the OT at all, the reason we love Garrus and Tali especially is that they carried over from 1 into 2. The very fact that you import your story from one game to another is itself a big part of the magic. I can expect all these new squad-mates getting a lot more love when they reappear in any sequel. interesting point.
|
|
mofojokers
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 203 Likes: 350
inherit
7477
0
Jun 28, 2017 21:12:11 GMT
350
mofojokers
203
Apr 10, 2017 23:00:41 GMT
April 2017
mofojokers
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
|
Post by mofojokers on Apr 26, 2017 21:10:41 GMT
Near perfect is an option and people voted for it? Guess maybe BioWare don't need to fix anything. Unfortunately those are the ones that allow companies to get away with it. No company or game is perfect and those that would call MEA near perfect are gonna hurt the future games..... Horizon Zero Dawn had a budget of 47 million and is in same league and class as MEA. The difference between the two final products hurts me because i love Mass Effect...
|
|
inherit
6868
0
Nov 26, 2018 12:44:17 GMT
57
klijpope
48
April 2017
klijpope
|
Post by klijpope on Apr 26, 2017 21:32:39 GMT
Horizon Zero Dawn had a budget of 47 million and is in same league and class as MEA. The difference between the two final products hurts me because i love Mass Effect... They're not, though. HZD is a much more tightly focused experience, with an enjoyably deep combat system the game concentrates on. HZD goes out of its way to reduce the amount of dialogue (folk won't talk to Aloy as she's an outcast) to control the experience. Despite the open-world trappings, it has more in common with a Naughty Dog game. Also, like Naughty Dog, they are a Sony second-party developer; they do not face the same kind of market pressures a financialised company like BioWare/EA do. MEA has to be an expansive experience, with a large cast, and multiple biomes. It's a much more ambitious endeavour, especially since both games had a similar budget. HZD certainly achieves what it set out to do more effectively than MEA. But given the ambition, that MEA nearly achieves it is pretty cool, all told. The one definitive area where HZD is superior to MEA is in the implementation of it's scanner; they're about as important in both games, but Aloy's is much cooler.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 22:38:31 GMT
Most importantly, though, and this is not about dissing the OT at all, the reason we love Garrus and Tali especially is that they carried over from 1 into 2. The very fact that you import your story from one game to another is itself a big part of the magic. I can expect all these new squad-mates getting a lot more love when they reappear in any sequel. Another thing that I think made the MET squaddies feel more distinctive is that each of them could fulfill a specific combat role. Even though they had some unique custom abilities, they generally fit the class templates. The ability to control their power usage also helped to distinguish their combat roles. I enjoy taking Peebee to remnant sites / vaults, because she's so into rem-tech - but her skills aren't really optimal for fighting synthetics. Contrast that with Tali - your resident geth expert, who also had matching combat skills. As much as I enjoy the MEA squaddies' personalities and whatnot, this combat system does not do them any favors.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Apr 26, 2017 22:57:18 GMT
Near perfect is an option and people voted for it? Guess maybe BioWare don't need to fix anything. Unfortunately those are the ones that allow companies to get away with it. No company or game is perfect and those that would call MEA near perfect are gonna hurt the future games..... Horizon Zero Dawn had a budget of 47 million and is in same league and class as MEA. The difference between the two final products hurts me because i love Mass Effect... Unfortunately, HZD also costs over 500$ to try...
|
|
inherit
1033
0
Member is Online
35,188
colfoley
18,412
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 26, 2017 23:02:09 GMT
Near perfect is an option and people voted for it? Guess maybe BioWare don't need to fix anything. Unfortunately those are the ones that allow companies to get away with it. No company or game is perfect and those that would call MEA near perfect are gonna hurt the future games..... Horizon Zero Dawn had a budget of 47 million and is in same league and class as MEA. The difference between the two final products hurts me because i love Mass Effect... i think most of the criticisms i have seen about MEA are what is going to hurt gaming long term. Sure it has its fair share of bugs and minor issues and hiccups here and there but the game does have a solid core and things like bugs and polish and some of the minor writing miscues can be improved with experience, time, and money.
|
|
dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
inherit
7767
0
432
dm04
342
Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by dm04 on Apr 26, 2017 23:22:45 GMT
i think most of the criticisms i have seen about MEA are what is going to hurt gaming long term. Sure it has its fair share of bugs and minor issues and hiccups here and there but the game does have a solid core and things like bugs and polish and some of the minor writing miscues can be improved with experience, time, and money. Add some major issues to the list, but in general yeah, bugs, minor issues, hiccups here and there can be fixed and the major issues, some decent DLCs can fix that to some degree, let's hope, I surely do.
|
|
inherit
3840
0
Sept 27, 2018 21:00:22 GMT
297
zeypher
304
Feb 24, 2017 19:59:42 GMT
February 2017
zeypher
|
Post by zeypher on Apr 27, 2017 6:51:10 GMT
I keep hoping for more skill slots, as its that limitation that sours me on the game. Blasting into orbit to read my email, i can deal with but 3 skill slots i just cant.
|
|