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Post by colfoley on Apr 25, 2017 0:26:40 GMT
So I am doing this in my own thread for two reasons- A. While there is a review thread in the BSN I disagree with its options. To me 'great' should not be the highest option available. And I have my own system of reviews which is too incompatable with it. B. despite having an official review thread there are at least 2 other review threads out there that the mods have let coexist with the official one. This might be an oversight though so I have no problem IF the mods decide to merge my thread with the official one.
Ground Rules: Little to none. Just tag all story spoilers for the main game up till March 21 2018, and story spoilers on ANY DLC one year after its release date.
Without further ado....
Mass Effect Andromeda: A great game hidden behind a poorly presented one.
Playthrough stats: ~75 hours 90% completion. Female Ryder.
Opening Thoughts: Mass Effect Andromeda reminds me a lot of Dragon Age 2 in overall presentation, polish, and some of the things it did. It just did not have any of that games 'third act problems'. But overall, some of the things that DA 2 got wrong, in terms of polish and padding, ME A also did wrong, and the development cycles of the two games...from what I have read in hindsight, share a lot of the same problems. However, Andromeda still managed to be the better game because it did not fall apart at the end and maintained a strong consistant story throughout with BioWare's usual character writing and the strongest side quests in a BioWare game, at least of this type (open regional game), since Dragon Age Origins.
The Good:
The Main Story: Over the past couple of days I have read a lot of commentary on this games story. To the effect that BioWare should 'fire' this staff of writers because they suck or they cannot write well. I could not more strongly disagree. The story presented in this game is perhaps the strongest Mass Effect story that has ever been. Granted this is one area where I tend to notice more flaws and my opinion tends to sour on story elements in games on repeat playthroughs, but as of right now it is certainly as strong as the story in ME 1, and has no major plotholes. And even manages to fix a lot of the plot hole errors from the MET.
The Characters: Perhaps a first in BioWare history, certainly a first in a while, the characters in this game were a realllly slow burn. It took me a long time to warm up to them, and while none of these characters are my favorite characters in the Mass Effect as an entire series, they still did a good job and this cast for me is closer to Dragon Age Inquisition and Mass Effect 2 then it is to Mass Effect 3 and Dragon Age Origins. You could not just instantly get these characters, and their story...like that of Ryder...evolved and unraveled over the course of the game. And perhaps for the first time, at least for now, I can say the Mass Effect Andromeda cast is all well written, though the verdict is still kind of out on Peebee, so, from best to worst.
Drack: He is the closest character to the cast from the MET overall. I view him as kind of a Dark Mirror for Wrex. He has been alive enough long enough to remember the Krogan Rebellions. He rembers what their culture was like. And he resigned himself to the fact. Wheras Wrex was always kind of a reluctant mercenary. Drack, wallowed in it, and not until he saw he could have hope because of the actions of the Pathfinder did he kind of have a 'Wrex Like' perspective, but he knows he can never truly be a 'leader'...hell more of a pathfinder.
Jaal: First of all I love the Angarra. They are now my favorite species from the MES. And a large part of it is because of Jaal. Kind of a listless warrior poet who needs direction in his life. But its his speech patterns. That is what I like. I don't know if its just the way he speaks, or if its the writers attempt to show that the Angarra are still having trouble matching their voice patterns to MW speech, but its really endearing. His loyalty mission, too, was one of the most powerful quests in the entire game.
Vetra: Probably my most dissapointing companion in the game in a lot of ways, but still ended up being cute, and kind of interesting being the 'anti Turian'. An outcast, BioWare seems to have a 'hard on' for characters who live outside of their societal norms and shun their social standings. But it still works.
Cora: The classic example of the character who grew on me slowly, I did not truly like her until her loyalty mission. But it was fascinating watching her open up. And fascinating watching her become more of a complete person and find her peace again. I mean the events of her loyalty mission, and why she is in Andromeda, shows just how listless she was, and it actually worked.
Liam: Again I did not like him until after his loyalty mission. But I wanna talk about Liam, I really wanna talk about Liam, because he and my Ryder weren't exactly friends, and I can see him and my next Ryder really bumping heads. He makes mistakes, bad decisions, but then he might actually be the best written squad mate in the entire game. And I think he was 'us'. Hopefully we wouldn't make mistakes but of all the characters to join the AI and leave the MW, he had the least reason to. And yet he did...he left a good life behind...and on the other end he came upon a shit show. He tried hard to overcompensate, but there you go.
Peebee: Don't have a lot to say about Peebee, other then...despite the constant complaints of "She is Sera!" from Dragon Age, she really was the anti Sera.
But I think one of the reasons the squad suffered, let alone the secondary characters, is because the real star of the show was...
Ryder: Oh Ryder. It was kind of funny when I played through Inquisition I thought 'these people are the closest to actual people I have ever seen in a game'. Not caricatures, not characters, but people...even a family. And the Inquisitor, while they were doing their own thing, was also kind of just there. Andromeda flips that dynamic. Ryder feels like the most human protagonist character in a BW game, maybe in a video game ever, in history. I mean maybe the dynamic in the Last of Us...but it was a joy to play. And the way they allowed us to Roleplay Ryder, was pretty perfect and I can't wait for my second Ryder to be very different from my first. Combined with the delivery of Fryda Wolf...and I can't just help but rave about how truly magnificent Ryder was.
The Side Quests: It is worth noting out two things: They are massively better then DA I, they really learned their lessons, and they are actual stories. Not all of them are fully perfectly written, not all of them were literary master pieces. They were like episodes of classic television, and even new television. Some of them relate to the themes, some of them don't and are just relatively stand alone. But the fact they are stories make them better. Maybe not quite up there with DA O or Witcher 3, because of what I call a 'flow of information problem' in some of the quests, but if BioWare can continue on this great path, I think they have a solid foundation here with Andromeda to do some truly magnificent story telling in future games.
Viability: Viability is what makes Andromeda tick. And work. It took me a while to figure out, and I think this is a lot of where the criticism about the story comes from, but Andromeda was not about servicing the main story, but everything in the game...from the main story to most of the side content was about making Heleus livable, of course most of these themes came together in the...
The Ending: The Ending of Mass Effect Andromeda was everything I have been asking for in the last two games. It had narrative twists, plot twists, most of your decisions and your hard work mattered, it didn't end with a final cheap anti climactic if you've leveled up enough boss battle. It was just...cool. Seeing everything come together and finally, you did not have some stupid shoe horned decision put in the end of the game which has the potential of ruining everything. It was actually quite...beautiful to watch.
The bad:
The bugs: Are there bugs? Yes. Are they the worst I've experienced in gaming? No. Are they worth pointing out? Sure. BioWare you are on notice. 'Git gud'.
The Archon and the Kett: BioWare again came close to making a good villain. But alas it felt really weak at the end despite numerous opprotunities. Granted the ending did a lot to make the Archon go from just a 'bad' villain to a 'servicable' one. Went a long way to redeeming him. And the Archon and the Kett aren't anywhere near as bad as the Archdemon and the Darkspawn (or Loghain before you make that argument) or the Wild Hunt. But there aren't as good as some of BioWare's classic villains either.
Crafting/ mining: This is probably the only real example I can think of BioWare 'overcompensating to criticism'. The crafting in Inquisition was perfect. You could go out in the world, if you so chose, and harvest materials to get your weapons and armor, or you could just wait for loot options to come up. And despite the relative time you spent collecting materials the results were worth it, and you could really individually your crafting experience. ANd yet, people complained, so BioWare followed every other god foresaken crafting system out there and made level limits and things of that overall nature. And you had NO individuality, and they butchered the 'fade touched materials' system by having augments...which did not do a lot. I know a lot of people complain about the eight power limit in DA I, and the 3 power limit in Andromeda, but fade touched materials was a nice way to kind of get around that.
The Save system: Yeah it was bad, and it could be dangerous if BioWare goes the wrong way with it, but I have heard there are ways of getting around it so I am not going to be too hard on them. But it is worth pointing out.
Final Thoughts/ Verdict: It is kind of hard not to be hard on people, kind of hard not to be hard on the media. As everyone just rushes to judgement and follow the trends, probably in an attempt to sell more copies of their magazine they wanna go 'lets be cool and hip, Andromeda is an easy target.' But...especially after watching the story of Andromeda, all the stories of Andromeda, come together in the ending. It was hard to see what people were complaining about.
Is Andromeda a perfect game? Hell no. No games are, even my favorite game of all time had enough flaws in it to probably sink it if I focused on them. But Andromeda was immersive, it was fun, it had philosophically deep moments, and it had good focus on character. And that is all I really want out of a Mass Effect experience. Out of any experience in any video game or entertainment in general.
Now I might do a more spoilery post later, may even do a thread or two about it, and yes I will tag said spoilers.
But for now Mass Effect Andromeda takes its rightful place among my Tier 1 games. Which now makes the seventh such game. Not an especially strong Tier 1 game mind you. But it is very deserving of it and I can't wait to see what they come up with next.
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timebean
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It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by timebean on Apr 25, 2017 1:16:03 GMT
Tier 3...I wouldn't toss it out an airlock, but I have played much better games (and some of them in this same universe)
For reference, here's the relevant (ie, story-driven) games I have played in your ranking scheme.
Tier 1 = Bioshock, Bioshock Infinite, DAO, ME2, ME3, The Witcher 3, KOTOR2 Tier 2 = DAI, ME1, SOMA, Primordia Tier 3 = DA2, MEA, Bioshock 2, KOTOR 1, Skyrim, Dishonored Tier 4 = The Witcher 2, Kingdoms of Amular, The Longest Journey, Dreamfall Tier 5 = The Witcher, Dreamfall Chapters
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Post by Deleted on Apr 25, 2017 2:54:25 GMT
colfoley - I am in agreement on many points you have made, most of all on plot and characters. For me as well each character build up to a clicking point, and it was certainly the best experience with the cast. There was no "at the first sight" characters, neither in love, nor hate. In terms of stories, I appreciated the cohesive delivery, and my ability to always stay abreast of the plot. I was excited to get a solid happy ending for everyone that you did not have to bend over backwards, research for hours, backtrack, etc to achieve, and create a special character for it, scratch your left ear with your right foot... it was for once for everyone. From what you have not mentioned, I would point out the search for three arcs as one of the best of the major optional sidequest category imo, each with solid character highlight outside the party. I love delivery for both Ryders, and consistently choosing logical/professional for one, and casual/emotional for another and switching genders creates a significantly different Ryder. I enthusiastically join you complimenting the female VA, and I also like the male VA. Where I disagree is on Jaal, whose voice acting slowly eroded the character for me; and Kett... I found kett to be a consistent, low-level threat, with a clear fairily believable goal in mind. That makes them one of the better villains, as normally the villain's reasoning leaves to be desired. I also liked it that repurposed species kept their memories, but compartmentalized them. It is not a new idea, but implementation was not bad. For me, there could be only one tier 1 game, something that changes my views or gives me a completely rapturous experience. I find that I simply cannot experience it if I am not coming back to gaming after a prolonged break. I also need a great romantic story to call a game brilliant. Andromeda did not provide me with out of this world over the top awesome gaming, but I was royally entertained, could not put it down, and I play it non-stop whenever I have a minute. It has things in it that I would define as "put there to please others", like crafting, and I miss stuff, like gearing companions and romance that I would remember forever. Which, I should note is in a way is what other people want, as folks did ask to tome down the role of romances repeatedly... so... another wish granted to other players. i always felt that Andromeda kept in mind my needs as a player, and provided me with what I needed, if not with with everything I wanted, and it did not forget other playstyles while at that. It's 9/10 for me in any other system, and Tier 2, GREAT! In yours.
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Post by colfoley on Apr 25, 2017 3:06:05 GMT
colfoley - I am in agreement on many points you have made, most of all on plot and characters. For me as well each character build up to a clicking point, and it was certainly the best experience with the cast. There was no "at the first sight" characters, neither in love, nor hate. In terms of stories, I appreciated the cohesive delivery, and my ability to always stay abreast of the plot. I was excited to get a solid happy ending for everyone that you did not have to bend over backwards, research for hours, backtrack, etc to achieve, and create a special character for it, scratch your left ear with your right foot... it was for once for everyone. From what you have not mentioned, I would point out the search for three arcs as one of the best of the major optional sidequest category imo, each with solid character highlight outside the party. I love delivery for both Ryders, and consistently choosing logical/professional for one, and casual/emotional for another and switching genders creates a significantly different Ryder. I enthusiastically join you complimenting the female VA, and I also like the male VA. Where I disagree is on Jaal, whose voice acting slowly eroded the character for me; and Kett... I found kett to be a consistent, low-level threat, with a clear fairily believable goal in mind. That makes them one of the better villains, as normally the villain's reasoning leaves to be desired. I also liked it that repurposed species kept their memories, but compartmentalized them. It is not a new idea, but implementation was not bad. For me, there could be only one tier 1 game, something that changes my views or gives me a completely rapturous experience. I find that I simply cannot experience it if I am not coming back to gaming after a prolonged break. I also need a great romantic story to call a game brilliant. Andromeda did not provide me with out of this world over the top awesome gaming, but I was royally entertained, could not put it down, and I play it non-stop whenever I have a minute. It has things in it that I would define as "put there to please others", like crafting, and I miss stuff, like gearing companions and romance that I would remember forever. Which, I should note is in a way is what other people want, as folks did ask to tome down the role of romances repeatedly... so... another wish granted to other players. i always felt that Andromeda kept in mind my needs as a player, and provided me with what I needed, if not with with everything I wanted, and it did not forget other playstyles while at that. It's 9/10 for me in any other system, and Tier 2, GREAT! In yours. i agree. The ark missions were all unique and cool. The only thing i forgot to add to i loved Ryders story arc and character growth from scared kid to bad ass.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 25, 2017 3:21:11 GMT
So I am doing this in my own thread for two reasons- A. While there is a review thread in the BSN I disagree with its options. To me 'great' should not be the highest option available. And I have my own system of reviews which is too incompatable with it. B. despite having an official review thread there are at least 2 other review threads out there that the mods have let coexist with the official one. This might be an oversight though so I have no problem IF the mods decide to merge my thread with the official one. Ground Rules: Little to none. Just tag all story spoilers for the main game up till March 21 2018, and story spoilers on ANY DLC one year after its release date. Without further ado.... Mass Effect Andromeda: A great game hidden behind a poorly presented one. Playthrough stats: ~75 hours 90% completion. Female Ryder. Opening Thoughts: Mass Effect Andromeda reminds me a lot of Dragon Age 2 in overall presentation, polish, and some of the things it did. It just did not have any of that games 'third act problems'. But overall, some of the things that DA 2 got wrong, in terms of polish and padding, ME A also did wrong, and the development cycles of the two games...from what I have read in hindsight, share a lot of the same problems. However, Andromeda still managed to be the better game because it did not fall apart at the end and maintained a strong consistant story throughout with BioWare's usual character writing and the strongest side quests in a BioWare game, at least of this type (open regional game), since Dragon Age Origins. The Good: The Main Story: Over the past couple of days I have read a lot of commentary on this games story. To the effect that BioWare should 'fire' this staff of writers because they suck or they cannot write well. I could not more strongly disagree. The story presented in this game is perhaps the strongest Mass Effect story that has ever been. Granted this is one area where I tend to notice more flaws and my opinion tends to sour on story elements in games on repeat playthroughs, but as of right now it is certainly as strong as the story in ME 1, and has no major plotholes. And even manages to fix a lot of the plot hole errors from the MET. The Characters: Perhaps a first in BioWare history, certainly a first in a while, the characters in this game were a realllly slow burn. It took me a long time to warm up to them, and while none of these characters are my favorite characters in the Mass Effect as an entire series, they still did a good job and this cast for me is closer to Dragon Age Inquisition and Mass Effect 2 then it is to Mass Effect 3 and Dragon Age Origins. You could not just instantly get these characters, and their story...like that of Ryder...evolved and unraveled over the course of the game. And perhaps for the first time, at least for now, I can say the Mass Effect Andromeda cast is all well written, though the verdict is still kind of out on Peebee, so, from best to worst. Drack: He is the closest character to the cast from the MET overall. I view him as kind of a Dark Mirror for Wrex. He has been alive enough long enough to remember the Krogan Rebellions. He rembers what their culture was like. And he resigned himself to the fact. Wheras Wrex was always kind of a reluctant mercenary. Drack, wallowed in it, and not until he saw he could have hope because of the actions of the Pathfinder did he kind of have a 'Wrex Like' perspective, but he knows he can never truly be a 'leader'...hell more of a pathfinder. Jaal: First of all I love the Angarra. They are now my favorite species from the MES. And a large part of it is because of Jaal. Kind of a listless warrior poet who needs direction in his life. But its his speech patterns. That is what I like. I don't know if its just the way he speaks, or if its the writers attempt to show that the Angarra are still having trouble matching their voice patterns to MW speech, but its really endearing. His loyalty mission, too, was one of the most powerful quests in the entire game. Vetra: Probably my most dissapointing companion in the game in a lot of ways, but still ended up being cute, and kind of interesting being the 'anti Turian'. An outcast, BioWare seems to have a 'hard on' for characters who live outside of their societal norms and shun their social standings. But it still works. Cora: The classic example of the character who grew on me slowly, I did not truly like her until her loyalty mission. But it was fascinating watching her open up. And fascinating watching her become more of a complete person and find her peace again. I mean the events of her loyalty mission, and why she is in Andromeda, shows just how listless she was, and it actually worked. Liam: Again I did not like him until after his loyalty mission. But I wanna talk about Liam, I really wanna talk about Liam, because he and my Ryder weren't exactly friends, and I can see him and my next Ryder really bumping heads. He makes mistakes, bad decisions, but then he might actually be the best written squad mate in the entire game. And I think he was 'us'. Hopefully we wouldn't make mistakes but of all the characters to join the AI and leave the MW, he had the least reason to. And yet he did...he left a good life behind...and on the other end he came upon a shit show. He tried hard to overcompensate, but there you go. Peebee: Don't have a lot to say about Peebee, other then...despite the constant complaints of "She is Sera!" from Dragon Age, she really was the anti Sera. But I think one of the reasons the squad suffered, let alone the secondary characters, is because the real star of the show was... Ryder: Oh Ryder. It was kind of funny when I played through Inquisition I thought 'these people are the closest to actual people I have ever seen in a game'. Not caricatures, not characters, but people...even a family. And the Inquisitor, while they were doing their own thing, was also kind of just there. Andromeda flips that dynamic. Ryder feels like the most human protagonist character in a BW game, maybe in a video game ever, in history. I mean maybe the dynamic in the Last of Us...but it was a joy to play. And the way they allowed us to Roleplay Ryder, was pretty perfect and I can't wait for my second Ryder to be very different from my first. Combined with the delivery of Fryda Wolf...and I can't just help but rave about how truly magnificent Ryder was. The Side Quests: It is worth noting out two things: They are massively better then DA I, they really learned their lessons, and they are actual stories. Not all of them are fully perfectly written, not all of them were literary master pieces. They were like episodes of classic television, and even new television. Some of them relate to the themes, some of them don't and are just relatively stand alone. But the fact they are stories make them better. Maybe not quite up there with DA O or Witcher 3, because of what I call a 'flow of information problem' in some of the quests, but if BioWare can continue on this great path, I think they have a solid foundation here with Andromeda to do some truly magnificent story telling in future games. Viability: Viability is what makes Andromeda tick. And work. It took me a while to figure out, and I think this is a lot of where the criticism about the story comes from, but Andromeda was not about servicing the main story, but everything in the game...from the main story to most of the side content was about making Heleus livable, of course most of these themes came together in the... The Ending: The Ending of Mass Effect Andromeda was everything I have been asking for in the last two games. It had narrative twists, plot twists, most of your decisions and your hard work mattered, it didn't end with a final cheap anti climactic if you've leveled up enough boss battle. It was just...cool. Seeing everything come together and finally, you did not have some stupid shoe horned decision put in the end of the game which has the potential of ruining everything. It was actually quite...beautiful to watch. The bad: The bugs: Are there bugs? Yes. Are they the worst I've experienced in gaming? No. Are they worth pointing out? Sure. BioWare you are on notice. 'Git gud'. The Archon and the Kett: BioWare again came close to making a good villain. But alas it felt really weak at the end despite numerous opprotunities. Granted the ending did a lot to make the Archon go from just a 'bad' villain to a 'servicable' one. Went a long way to redeeming him. And the Archon and the Kett aren't anywhere near as bad as the Archdemon and the Darkspawn (or Loghain before you make that argument) or the Wild Hunt. But there aren't as good as some of BioWare's classic villains either. Crafting/ mining: This is probably the only real example I can think of BioWare 'overcompensating to criticism'. The crafting in Inquisition was perfect. You could go out in the world, if you so chose, and harvest materials to get your weapons and armor, or you could just wait for loot options to come up. And despite the relative time you spent collecting materials the results were worth it, and you could really individually your crafting experience. ANd yet, people complained, so BioWare followed every other god foresaken crafting system out there and made level limits and things of that overall nature. And you had NO individuality, and they butchered the 'fade touched materials' system by having augments...which did not do a lot. I know a lot of people complain about the eight power limit in DA I, and the 3 power limit in Andromeda, but fade touched materials was a nice way to kind of get around that. The Save system: Yeah it was bad, and it could be dangerous if BioWare goes the wrong way with it, but I have heard there are ways of getting around it so I am not going to be too hard on them. But it is worth pointing out. Final Thoughts/ Verdict: It is kind of hard not to be hard on people, kind of hard not to be hard on the media. As everyone just rushes to judgement and follow the trends, probably in an attempt to sell more copies of their magazine they wanna go 'lets be cool and hip, Andromeda is an easy target.' But...especially after watching the story of Andromeda, all the stories of Andromeda, come together in the ending. It was hard to see what people were complaining about. Is Andromeda a perfect game? Hell no. No games are, even my favorite game of all time had enough flaws in it to probably sink it if I focused on them. But Andromeda was immersive, it was fun, it had philosophically deep moments, and it had good focus on character. And that is all I really want out of a Mass Effect experience. Out of any experience in any video game or entertainment in general. Now I might do a more spoilery post later, may even do a thread or two about it, and yes I will tag said spoilers. But for now Mass Effect Andromeda takes its rightful place among my Tier 1 games. Which now makes the seventh such game. Not an especially strong Tier 1 game mind you. But it is very deserving of it and I can't wait to see what they come up with next. Well-written and thought out. I can't rate that it high since I raged quit on the PS4 prior to patch 1.05. By then, other games recaptured my attention, but I will be back once the collector's edition and the DLC are all in one discounted package. By then, most of the bugs will be fixed, the storylines filled out and enough time has gone by to get my Mass Effect crack-cocaine in my system again.
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Post by suikoden on Apr 25, 2017 8:14:19 GMT
T1) BG2 / Suikoden 1+2 / FF7 / Final Fantasy Tactics / Civ IV
T2) BG1 / Witcher 3 / ME1 / ME3 / Suikoden 3 / Diablo 3 / Link to the Past / SMT: Nocturne / Civ 3
T3) ME2 / Suikoden 5 / P3 / Wild Arms / Civ 2 / Witcher 1+2 / DA:O / Growlanser Generations
T4) Koudelka / Chrono Cross / Shadow Hearts / Civ 6
T5) Fallout 4 / ME:A / FF13 / Civ 5 / DA:2 / DA:I
Surprised so many Tier 4+5 scores - I think maybe people are starting to move on from the game, and/or are becoming disillusioned from their initial impressions.
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danielhungary
N3
Games: Dragon Age: Origins, Dragon Age Inquisition, Jade Empire, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: CountofHell_HUN
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Post by danielhungary on Apr 25, 2017 9:52:44 GMT
Tier 1-Amazing/Brilliant/ Near Perfect
Chrono Cross, Chrono Trigger, Final Fantasy Tactics, Final Fantasy VI, VII, VIII, IX, Vagrant Story, Dragon Quest VII, Dragon Quest VIII, Persona 5, Mass Effect Trilogy, Tactics Ogre Let Us Cling Together, The Legend of Dragoon, Demon's Souls, Dark Souls II Scholar of the First Sin, Dark Souls III
Tier 2-Awesome/great Fire Emblem Path of Radiance, Fire Emblem Shadow Dragon, Valkyrie Profile Lenneth, Persona 2 Eternal Punishment, Persona 2 Innocent Sin, Borderlands 2, Earthbound, Breath of Fire IV, Final Fantasy XII, Dragon Quest IV, V, VI, Parasite Eve, Bloodborne, Dark Souls, Dark Souls II, Nioh, Persona 3 FES, Persona 4, Baten Kaitos.
Tier 3-Good/Solid
Mass Effect Andromeda, Diablo III, Diablo II, Diablo II LoD, Sacred 2 Fallen Angel, Septerra Core, Borderlands, Dragon's Crown, Rogue Galaxy, Final Fantasy XIII, Witcher 3 The Wild Hunt, Dragon Age Inquisition, Deus Ex Human Revolution, Deus Ex Mankind Divided, Diablo, Diablo Hellfire, Fire Emblem The Sacred Stones, Hoshigami Remix Ruining Blue Earth, Secret of Evermore, Final Fantasy Tactics Advance, Final Fantasy Tactics A2.
Tier 4- Alright Children of Mana, Final Fantasy III, Darkstone, Technomage, Final Fantasy II, Final Fantasy XII Revenant Wings, King's Field IV, Odin Sphere, Dragon Age Origins, Dragon Age II, Dungeon Siege III, Skyrim, Untold Legends Dark Kingdom, Kingdoms of Amalur, Jade Empire
Tier 5- Garbage/poor/ awful
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Post by colfoley on Apr 25, 2017 23:15:32 GMT
So it seems Ryder family secrets is bugged for.me. while this is not enough to knock it down a tier...yet. I am not happy.
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Post by Terminator Force on Apr 25, 2017 23:44:11 GMT
Near perfect is an option and people voted for it? Guess maybe BioWare don't need to fix anything.
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Post by Obsidian Gryphon on Apr 26, 2017 0:11:53 GMT
I'd thought there isn't a T1 in my experience but then I listed the games I played and realised it isn't true. T1 : Unreal Tournament 1999 / Classic T2 : Blade Runner Thief The Dark Project Thief The Metal Age Grim Fandango Rome Total War Shogun Total War II Half Life II Free Space I & II Wing Commander series Star Wars Dark Forces Star Wars Jedi Knight KOTOR Baldur's Gate I & II T3 : The Longest Journey System Shock 2 Dishonored I & II Wolf Among Us Tomb Raider I & II Tomb Raider I & II (rebooted series) Mafia I & II Cognition : A Erica Reed Thriller Memoria Command and Conquer I, II, III Mass Effect Trilogy Dragon Age Series COD 4 Modern Warfare Planet Coaster Horizon Zero Dawn The Last Guardian T4 : Doom (rebooted) Batman TTS Assassin's Creed Battlefleet Gothic Armada Life Is Strange MEA Middle Earth Shadow of Mordor Alien Isolation
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Post by colfoley on Apr 26, 2017 1:32:16 GMT
In the spirit of reviews and in ranking...something i wanted to do...rank the games. Well since i do have time to kill i wanted to expand on the concept.
Best overall game: ME 2 MEA ME 3 ME 1
Best story: ME A ME 1 ME 3 ME 2
Best cast: ME 2 MEA ME 1 ME 3
Best gameplay: ME A ME 2 ME 3 ME 1
Best End mission: ME 2 MEA ME 1 ME 3
Best antagonist faction: ME 1 ME 3 MEA ME 2
Best side missions: ME A ME 2 ME 3 ME 1.
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Post by klijpope on Apr 26, 2017 2:18:29 GMT
I think there's a great 60 hour, 8/10 game in ME:A, but it took me 100 hours to find it. The plot lost some coherence for me on Voeld (went there first), and didn't regain it until Kadara. I went to Havarl first on my second PT and this made much more sense.
Despite continuity issues if you "play it wrong", like I did first time, and the Elaaden plots feeling a bit undercooked, I'm pretty impressed with the ambition of the game. I don't think BioWare have quite cracked the open-world/narrative divide just yet, but they are on the right track. They really need to work on their Journal and Map systems though.
Best Sub-Plot: Reyes vs Sloane, with a dash of romance for Sara Best Squad-Mate: Drack; a slow burn, but now my favourite Krogan (yeah, he better than Wrex+Grunt, and those are the names of the dogs I would have if I had dogs) Best Planet: Havarl
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
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Post by VanSinn on Apr 26, 2017 2:45:49 GMT
As much as I've talked up this game on these forums, I'd probably put it on the border of Tier 2/3 on your scale. For me, 7.0 or so is "decent," 7.5 is "pretty good" 8.0 is "good" 8.5 is "damn good" 9.0 is "excellent" and above 9.0 is borderline perfect. Right now, I'd call ME:A a solid 8.0, with the potential to get to 8.5-8.8 if the bugs and a few other technical things can be addressed through patches.
Story-wise, I think it's Bioware's strongest offering since ME1, with perhaps DA:O having a bit more cohesive of a narrative. DA:O didn't quite grab me like ME1 did, though, so...
That being said, there are some issues I had with the main story. The main one being the Archon/Meridian plotline being just that bit too disconnected from the "setting up outposts and getting the AI back from the brink of utter failure" story arc. The Angara are a very solid addition to the MEverse, and their presence was intended to help tie the two aforementioned story arcs together, through the Moshae and the things we learn from her. It just didn't quite work, in my opinion. I mean, it worked enough I could see what Bioware was going for, but it just wasn't a strong enough connection to really do the job. I would have liked a few more fleshed out side quest chains on a couple or all of the various planets that tied the two "halves" into a more coherent whole.
I think both halves of the story were pretty well done, just a bit too separate for my tastes. I did, however, appreciate the use of the Nomad in ME:A. In ME1, we used the Normandy to go through Mass Relays, to get to different planets that each had a small piece of side content, or were one of the main story planets. Instead of using Normandy cutscenes (and a bunch of sometimes annoying Mako driving), ME:A reduced the number of explorable planets, made the maps larger, and gave us the Nomad to drive from main mission to main mission. If you run into some side content along the way, more's the better, because ME:A's side content was pretty danged well done, at least for what it was. The filler quests were still filler quests, but they at least tied into the narrative of settling a new galaxy, or other world-building elements.
I would easily have been willing to give up a chunk of those filler quests for the meatier side content I mentioned earlier, to tie the story together a bit more fully.
So, ME:A is, right now, around an 8.0 game for me. Once the final patch has been applied, we'll see how far it'll go up, but I could see it going to 8.5 at least. 9.0 might be stretching it, but who knows. Maybe Bioware will wow me.
I will say, though, that if BW keeps the formula of ME:A, tightens up the main story, lessens the overall amount of filler quests, and increases the amount of more fleshed out side content, any potential sequel could easily be in the 9.0-9.5 range, in my opinion.
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Post by colfoley on Apr 26, 2017 3:58:02 GMT
As much as I've talked up this game on these forums, I'd probably put it on the border of Tier 2/3 on your scale. For me, 7.0 or so is "decent," 7.5 is "pretty good" 8.0 is "good" 8.5 is "damn good" 9.0 is "excellent" and above 9.0 is borderline perfect. Right now, I'd call ME:A a solid 8.0, with the potential to get to 8.5-8.8 if the bugs and a few other technical things can be addressed through patches. Story-wise, I think it's Bioware's strongest offering since ME1, with perhaps DA:O having a bit more cohesive of a narrative. DA:O didn't quite grab me like ME1 did, though, so... That being said, there are some issues I had with the main story. The main one being the Archon/Meridian plotline being just that bit too disconnected from the "setting up outposts and getting the AI back from the brink of utter failure" story arc. The Angara are a very solid addition to the MEverse, and their presence was intended to help tie the two aforementioned story arcs together, through the Moshae and the things we learn from her. It just didn't quite work, in my opinion. I mean, it worked enough I could see what Bioware was going for, but it just wasn't a strong enough connection to really do the job. I would have liked a few more fleshed out side quest chains on a couple or all of the various planets that tied the two "halves" into a more coherent whole. I think both halves of the story were pretty well done, just a bit too separate for my tastes. I did, however, appreciate the use of the Nomad in ME:A. In ME1, we used the Normandy to go through Mass Relays, to get to different planets that each had a small piece of side content, or were one of the main story planets. Instead of using Normandy cutscenes (and a bunch of sometimes annoying Mako driving), ME:A reduced the number of explorable planets, made the maps larger, and gave us the Nomad to drive from main mission to main mission. If you run into some side content along the way, more's the better, because ME:A's side content was pretty danged well done, at least for what it was. The filler quests were still filler quests, but they at least tied into the narrative of settling a new galaxy, or other world-building elements. I would easily have been willing to give up a chunk of those filler quests for the meatier side content I mentioned earlier, to tie the story together a bit more fully. So, ME:A is, right now, around an 8.0 game for me. Once the final patch has been applied, we'll see how far it'll go up, but I could see it going to 8.5 at least. 9.0 might be stretching it, but who knows. Maybe Bioware will wow me. I will say, though, that if BW keeps the formula of ME:A, tightens up the main story, lessens the overall amount of filler quests, and increases the amount of more fleshed out side content, any potential sequel could easily be in the 9.0-9.5 range, in my opinion. i generally agree. But which is why i said everything in the game serves to make heleus viable. Even the main story does so and is just a small piece of the puzzle. That being said i felt bioware did an exceptionally good job tying OT together in the end. Sure the main and side stoties could have been more supportive but there was a lot of payoff if you put the effort in.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Apr 26, 2017 4:05:59 GMT
As much as I've talked up this game on these forums, I'd probably put it on the border of Tier 2/3 on your scale. For me, 7.0 or so is "decent," 7.5 is "pretty good" 8.0 is "good" 8.5 is "damn good" 9.0 is "excellent" and above 9.0 is borderline perfect. Right now, I'd call ME:A a solid 8.0, with the potential to get to 8.5-8.8 if the bugs and a few other technical things can be addressed through patches. Story-wise, I think it's Bioware's strongest offering since ME1, with perhaps DA:O having a bit more cohesive of a narrative. DA:O didn't quite grab me like ME1 did, though, so... That being said, there are some issues I had with the main story. The main one being the Archon/Meridian plotline being just that bit too disconnected from the "setting up outposts and getting the AI back from the brink of utter failure" story arc. The Angara are a very solid addition to the MEverse, and their presence was intended to help tie the two aforementioned story arcs together, through the Moshae and the things we learn from her. It just didn't quite work, in my opinion. I mean, it worked enough I could see what Bioware was going for, but it just wasn't a strong enough connection to really do the job. I would have liked a few more fleshed out side quest chains on a couple or all of the various planets that tied the two "halves" into a more coherent whole. I think both halves of the story were pretty well done, just a bit too separate for my tastes. I did, however, appreciate the use of the Nomad in ME:A. In ME1, we used the Normandy to go through Mass Relays, to get to different planets that each had a small piece of side content, or were one of the main story planets. Instead of using Normandy cutscenes (and a bunch of sometimes annoying Mako driving), ME:A reduced the number of explorable planets, made the maps larger, and gave us the Nomad to drive from main mission to main mission. If you run into some side content along the way, more's the better, because ME:A's side content was pretty danged well done, at least for what it was. The filler quests were still filler quests, but they at least tied into the narrative of settling a new galaxy, or other world-building elements. I would easily have been willing to give up a chunk of those filler quests for the meatier side content I mentioned earlier, to tie the story together a bit more fully. So, ME:A is, right now, around an 8.0 game for me. Once the final patch has been applied, we'll see how far it'll go up, but I could see it going to 8.5 at least. 9.0 might be stretching it, but who knows. Maybe Bioware will wow me. I will say, though, that if BW keeps the formula of ME:A, tightens up the main story, lessens the overall amount of filler quests, and increases the amount of more fleshed out side content, any potential sequel could easily be in the 9.0-9.5 range, in my opinion. i generally agree. But which is why i said everything in the game serves to make heleus viable. Even the main story does so and is just a small piece of the puzzle. That being said i felt bioware did an exceptionally good job tying OT together in the end. Sure the main and side stoties could have been more supportive but there was a lot of payoff if you put the effort in. I have to say Bioware did a great job of putting out all the big fires at once under patch 1.05. My friend Paul finished the game on the PS4 and he said he only had to reset a couple of times because of a weird audio issue (gun won't stop making the firing noise or someone in the background is repeating the same phrase over and over again and he can't hear the person he's interacting with) or just a level that didn't load. Not bad. If I had seen this game at the start, I probably would've been annoyed at the sitcom-quality writing, but the combat, the scenery and the Nomad are fun. I would've complained about the lack of music, but I would've still given the game an a 7 or an 8 to start with after a complete run. It's Montreal's first bite on Frostbite and they're going to build off this. I know it. But GOD DAMN IT!!! THAT'S NOT WHAT HAPPENED! Still, the developers have to got to be proud of themselves getting the game to this point in so short of a time. It wasn't their fault to release this game on that date.
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Post by Doctor Fumbles on Apr 26, 2017 4:06:29 GMT
I like the tier system, but I am too lazy to make a list and tier the games I have played.
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danielhungary
N3
Games: Dragon Age: Origins, Dragon Age Inquisition, Jade Empire, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: CountofHell_HUN
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Post by danielhungary on Apr 26, 2017 8:03:51 GMT
So it seems Ryder family secrets is bugged for.me. while this is not enough to knock it down a tier...yet. I am not happy. Try and reload one early stock save file, this worked for me when Liam's Loyalty does not progressed near the end of the mission then i was restarted the whole mission.
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danielhungary
N3
Games: Dragon Age: Origins, Dragon Age Inquisition, Jade Empire, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: CountofHell_HUN
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Post by danielhungary on Apr 26, 2017 8:06:35 GMT
I like the tier system, but I am too lazy to make a list and tier the games I have played. I was listed only the RPG games i played.
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Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Apr 26, 2017 8:23:00 GMT
Tier 1 - Dragon Age: Inquisition and Origins, Mass Effect 2, MassEffect Andromeda, Mass Effect 1, Final Fantasy X, Tales of Vesperia, Oblivion, Uncharted 2, Chrono Cross, Persona 4 Golden, and Saint's Row the Third
Tier 2 - Final Fantasy V-IX, Tales of Symphonia, every Fallout from 3 to now, Morrowind, Skyrim, Saint's Row IV, Assassin's Creed Black Flag and Syndicate and 2, Infamous Second Son, Little Big Planet, Super Metroid, Twilight Princess and Link Between Worlds, Diabo II
I would love to keep going, but I've played hundreds of games and it would take forever. I guess a small sampling of the garbage tier would help give a bit of context for my tastes though.
Garbage Tier - Tharsis, The Witcher franchise, every FF since Squaresoft died(okay... save Crisis Core), Half Life (oddly love portal), Breath of the Wild, Bioshock Infinite, Moder Warfare 2... there is another tier saved for outright broken games, luckily I have fared well in not wasting money on such games so I that is nearly empty.
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Post by Qui-Gon GlenN7 on Apr 26, 2017 8:44:16 GMT
So it seems Ryder family secrets is bugged for.me. while this is not enough to knock it down a tier...yet. I am not happy. lol
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dm04
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 26, 2017 11:22:16 GMT
I rated MEA to be T4: alright, it can be solid when all the probles are solved (on this one I see it like @terminator Force, with all the flaws the game has, even the "perfect" voters see the flaws, how can anyone vote perfect? that is completely lost to me...), it could even become "good" with some strong DLCs, but it can never become perfect, that train is gone. Story: The start is actuly quite good, hard to believe for "die hard" ME fans, but as a new start for ME (since ME3 ending butchered any possibility of a new ME game after that), it works. Lets go with it. New galaxy, ne start, great. Even in Andromeda the story is fine, the outposts, the remnant, the kett, sure it could be better, but it could be much worser. However, the narrative fails, the delivery fails, and while the writing itself is, overall, not bad, it fails as well. Because... well, everything that could go wrong, WENT wrong. And because of this, everything just does not seem right. While I do not have a problem with the "humoristic" approach to the events, after all humor is a countermeasure to fear and stress, everything feels and plays like, as many already stated, like a college roadtrip. The sense of "problems" are there to some degree on Habitat 7 and even on Eos (sites 1+2), but after the first monolith? Bam gone ... I could actualy feel the chars are on edge while exploring site 1... and after Peebee came, everything became a joke and way too lighthearted. I see why BW, eventualy, wanted MEA to be more lighthearted and not as grim and serious as ME.... but the setting itself do not fit lighthearted. Dialogue: On "average" the conversations are ok. But alas, they got a heavy problem as well. First, the words on screen (dialog wheel) do not always match the lines delivered afterwards, while that is not true for everything, there are way too many options suffering this "fate" (I am continuously saving before every conversation because of that, never did that in ME1-3). Second, various lines do not match the situation AT ALL, and while, again, it is not true for every line, it is true for way too many. While I think their new approach/system is better then the old paragon/renegade, it fails too often. Like... there is a situation that BEGS us to be logical/profesional but we can go emotional/casual as well and then it fails, emotional? Ok, but please another words. A small example: someone dies (offscreen) and Ryder have the option to say "I'm sorry", I pick that on the wheel, the line delivered: "My dad died too. Such things happen." Ehem? I would expect that delivery to come from "professional" or "logical" and not emotional... Third, no matter what we as the protagonist say, the outcome is always the same. While the answers do ware a bit based on our 4 options, the outcome is the same. I can be emotional towards a griefing father and he is just "ok" and I can be profesional and he is just "ok" with it. This is something that made MEOT (even ME3) great, whatever we said, we could expect the NPC we are talking to is going to respond accordingly. Renegade? Check. Paragon? Check. Neutral? Check. The replayability suffers here. This whole thing feels like playing one of those "interactive" movies, the char is glued to a track, and while we can go back and forth in an "open world", when it comes to the game story, or our story, tehre is just one outcome (to me it appears as if BW exchanged variety with content quantity). Characters (crew/squad): The squad and crew are actualy not that bad as many people say. Like... Peebee is annoying, but she is GOOD at beying annoying. They certainly hit the spot. And this is true for everyone else aboard the Tempest. They got a background story which is not utterly bad (yah some could be better, but nothing realy gamebreaking). But tahts all... some conversation aboard the Tempest? Provide only to their background. Banter when driving the Nomad around: Background. A few lines when on hubs: background. What made the chars in ME1-3 likable and "alive" was their involment in the story. Garrus did not became one of the strongest NPCs ever created just because of his ME background. It were his actions... he could be "trained" to be a real killer and realy helpfull during combats, but it were his lines that made a great NPC. Every comment and side note to every conversation, to every of our decisions, his stance on paragon and renegade, his comments during missions... And that is true for everyone else in MEOT, some more and some less, but it was there. MEA? While this stuff is not completely absent, it lacks and is nothing combared to MEOT. There are few lines when doing the "kett" storyline, the squadmate who is running the loyalty missions says a lot (thats why we like them, I gues, the loyalty missions) and everyone else says... about nothing? Peebee says a lot during Coras mission, while Cora says nothing in Liams mission (just an example). While just talking (this could be because we no longer have squad with us when on hubs), there is nothing. Some cutscenes is all. And when doing sidemissions, it is the mission folk and Ryder. Everytime my squadies say something, or a cutscene involving them, it is likt christmas to me. Missions: In its own right, they are decent and ok, even the "filler" tasks are ok. The problem is.. they lack in consistency and continuity... and thus break immersion, a lot, and not just way too often, but like always. The missions need you to finish mission X,Y and Z and have the knowledge of A, B and C to make sense. But such conditionals are non existant (Whether there is a bug, or they forgot, or just did not care is irrelevant.) The game requires all the missions to be finished ina particular order, but this order is missing, we do not know what to do first. I see the problem in this "open world", as we drive around and "explore" we run into missions and finish them when it is possible, rarely we go from A to B and ignore everything along the way. They did not want us to revisit each planet a dozen times, but I do not see the problem. There are dozens of fast travel points, cut the damn landing/launching (make it skippable) of the tempest, and we got the email... so, why not sending us an email with a text like: troubles reported in quadrant A2 without giving us a navpoints, add a coordinate system to the map, so we know, generaly, where to go and thats it. Progression: there is no sense of progression, this was always a problem with ME, but not as "noticable" as in MEA. In the OT various events, progression, fired when another mission was finished. We did A with a specific outcome, then we finshed B, and when we got either an email with something about A or the mission C (example: ME3 grissom academy, we rescue Sanders, but we do not have her email thanks right after the mission, this is different in MEA, we do something and the email is right there. I had a conversation with Peebee, she said "I have to figure this out, bye". So I moved from her escape pod section to the cluster map (like 3m) when SAM said "you have new email", I turned around, checked email and there it is, email from Peebee saying "I figured this out, visit me"... eh what?) Exploration: I do not see any, the planets are beautiful, I like Eos, or Voeld, or Elaaden, Havarl and Kadara not so much, but they are nice. I love driving the Nomad around (never had a problem with it, or the Makko... I gues that was a console problem, or they fixed it long before I played ME the first time). And thats it. Exploration? Exploration is about the unknown and the sense of "what is up ahead, what is behind that hill or mountain"... here? Well, behind that mountain is my nav point for the mission I want to finish, most likely in a prefab building, and along the way are 5 random encounter camps. Maybe if we had just a basic coordinate system telling us "the mission is in B2" and we would not see the navpoint unless we are in B2, maybe if driving would not trigger some random encounter every 100m or there be a dozen mission to finish before we reach our "true" destination. Gameplay: Possibly the biggest disappointment in MEA. They gave us SO many features, but nothing is done right and/or finished. Crafting? Nice, but paired with ME2 style mining and actualy even worse, because we have to drive the Nomad over large boulders? Nah. And this tier systems, shall that be fun, what is the point? Yah we had 10 tiers in ME and in ME3, but it did not feel realy necessary there as well, and here we can craft, um ok. At least we got augments, at least somethig not completely useless, on the other hand, I always use the same augments, most are just pointless. Inventory? Yay it is back, missing it since ME, but what is that? The only purpose this inv serves is limitation and they fail even at that doing right... got 200 shield capacitors on me... yay. Why would anyone want to have like all weapons/armors available? I know such people exist, but here? We tend to use the same weapon and armor all the time anyway. If, at least, could change it on the fly. Btw, getting a higher tier weapon in ME was good, MEA... hit a new tier and craft your stuff, even better with the augments, then what merchants/drops could offer (what a waste of a merchant system), the next upgrade comes in... 10 levels, do not bother to think you will get anything between (ie) 20 and 29. Andromeda viability points... now that is again a good idea, but... why do I have to hit the Tempest, with all this damn landings and launches, every 45min to collect the "fruits" of my workers? Even Skyrim, 6 years old, got the "accumulation" of this ressources right. Also, there are this emails, so you go back to the Tempest, and check your emails, usual destroying more immersion, and then go grab some rewards. My suggestions, dont do it. Go back to the tempest if you must, but ignore everything alongthe way unless you finished something big. And one thing about this AVP... we ake up colonists to make some chores for us... so there are more people around, why don't the outpost grov accordingly? And thats about it, I could add more things, but this are actualy my major problems with MEA which bother me most. Bugs can be fixed (facial expressions, mobs hanging in the sky, MEA crashing to desktop), this sudoku puzzles can be patched away (on the other hand, not all consoles are puzzle locked and we got this override keys, so...), gameplay issues can be improved (mission continuity, inventory, crafting, avp, progression). And it will make MEA solid. Though, there cant be done much with story (to most part the lighthearted approach and tone) and dialogues and the crew/squad, it CAN be fixed, but that is so much work, we could as well get another game, so basicaly, they could improve in DLCs which could make the game good but thats it, the game is too far from being T2 and especialy T1. Edit: a small "contribution" to the continuity/delivery problem/consistency/immersion problem Kadara... Nakmor Drack: Krogan Betrayal... reach the position when SAM says: anti vehicle mines, best approach on foot. Ok, so out of the Nomad, go to the building on foot. Half way through, the NPCs notice me and start talking, yet in the same second SAM: there is an unknown mineral nearby, please scan... interrupting half of the NPC dialog. Whatever, they turn hostile, we can start shooting now. It is possible to kill them all pretty fast, but what happens now: 1) even though they are not done telling the "story", they are dead and stop (yah great) 2) a bug kicks in and they keep talking altough very dead (yah great as well)
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Post by zeypher on Apr 26, 2017 11:52:49 GMT
Dialogue: On "average" the conversations are ok. But alas, they got a heavy problem as well. First, the words on screen (dialog wheel) do not always match the lines delivered afterwards, while that is not true for everything, there are way too many options suffering this "fate" (I am continuously saving before every conversation because of that, never did that in ME1-3). Second, various lines do not match the situation AT ALL, and while, again, it is not true for every line, it is true for way too many. While I think their new approach/system is better then the old paragon/renegade, it fails too often. Like... there is a situation that BEGS us to be logical/profesional but we can go emotional/casual as well and then it fails, emotional? Ok, but please another words. A small example: someone dies (offscreen) and Ryder have the option to say "I'm sorry", I pick that on the wheel, the line delivered: "My dad died too. Such things happen." Ehem? I would expect that delivery to come from "professional" or "logical" and not emotional... Third, no matter what we as the protagonist say, the outcome is always the same. While the answers do ware a bit based on our 4 options, the outcome is the same. I can be emotional towards a griefing father and he is just "ok" and I can be profesional and he is just "ok" with it. This is something that made MEOT (even ME3) great, whatever we said, we could expect the NPC we are talking to is going to respond accordingly. Renegade? Check. Paragon? Check. Neutral? Check. The replayability suffers here. This whole thing feels like playing one of those "interactive" movies, the char is glued to a track, and while we can go back and forth in an "open world", when it comes to the game story, or our story, tehre is just one outcome (to me it appears as if BW exchanged variety with content quantity). Gameplay: Possibly the biggest disappointment in MEA. They gave us SO many features, but nothing is done right and/or finished. Crafting? Nice, but paired with ME2 style mining and actualy even worse, because we have to drive the Nomad over large boulders? Nah. And this tier systems, shall that be fun, what is the point? Yah we had 10 tiers in ME and in ME3, but it did not feel realy necessary there as well, and here we can craft, um ok. At least we got augments, at least somethig not completely useless, on the other hand, I always use the same augments, most are just pointless. Inventory? Yay it is back, missing it since ME, but what is that? The only purpose this inv serves is limitation and they fail even at that doing right... got 200 shield capacitors on me... yay. Why would anyone want to have like all weapons/armors available? I know such people exist, but here? We tend to use the same weapon and armor all the time anyway. If, at least, could change it on the fly. Btw, getting a higher tier weapon in ME was good, MEA... hit a new tier and craft your stuff, even better with the augments, then what merchants/drops could offer (what a waste of a merchant system), the next upgrade comes in... 10 levels, do not bother to think you will get anything between (ie) 20 and 29. Andromeda viability points... now that is again a good idea, but... why do I have to hit the Tempest, with all this damn landings and launches, every 45min to collect the "fruits" of my workers? Even Skyrim, 6 years old, got the "accumulation" of this ressources right. Also, there are this emails, so you go back to the Tempest, and check your emails, usual destroying more immersion, and then go grab some rewards. My suggestions, dont do it. Go back to the tempest if you must, but ignore everything alongthe way unless you finished something big. And one thing about this AVP... we ake up colonists to make some chores for us... so there are more people around, why don't the outpost grov accordingly? My two biggest issues as well.
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Post by Deleted on Apr 26, 2017 12:18:57 GMT
colfoley I was reading your follow up post, and what occurred to me after thinking on the ME2 cast/final mission is that if I shaved the ME2 joinable cast to only 7 characters with 6 of them the romances, chances are, the cast won't be as overall likeable as the Andromeda's across the playerbase. So now, I am wondering if it is Andromeda that needs multiple DLCs with extra companions rather than ME2, that went way overboard in the # of joinables -but that's what gave each of us an impression that ME2 cast is awesome... because it is simply far easier to come upon the favourites, and it could afford "love/hate" characters.
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Post by Terminator Force on Apr 26, 2017 12:46:43 GMT
In the spirit of reviews and in ranking...something i wanted to do...rank the games. Well since i do have time to kill i wanted to expand on the concept. Best overall game: ME 2 MEA ME 3 ME 1 Best story: ME A ME 1 ME 3 ME 2 Best cast: ME 2 MEA ME 1 ME 3 Best gameplay: ME A ME 2 ME 3 ME 1 Best End mission: ME 2 MEA ME 1 ME 3 Best antagonist faction: ME 1 ME 3 MEA ME 2 Best side missions: ME A ME 2 ME 3 ME 1. How does Andromeda have best story? Oh well, I'll write it off as all subjective. OK, but how does Andromeda have the best gameplay. I'm not losing this one to no good subjectivity. Objectivity all the way, baby. And Objectively speaking the game play in Andromeda sp is severely flawed. Because it's not focused and controlled at all, and they tossed you all powers too just for measure. All BioWare did was plop the same one group of enemies across majority of spots across a massive world map and then multiplied by 5 more worlds. Brilliant game play design my ass! That's the laziest shit I've ever seen. So clearly you're letting your love for Andromeda blindside you, colfoley. (No offense, by the way, just worded it this way to really get my point across)
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Post by Deleted on Apr 26, 2017 12:58:12 GMT
Well, it's a lot more fun to play Andromeda than other MET games, easy to mix and match cool powers, and more Wee! Factor. (Shrug) to me it feels a lot less like work, and a lot more like fun than ME2/3, and way better than ME1, that is just punishing. I like three buttons for powers, and jumping around. Hey, I am not a serious gamer, and I hate abilities bloat, and like 40 keybinds per character, and playing a piano on the keyboard. But here I have all abilities in the world AND only three buttons. It's like having a cake and eating it too. What's not to like? #CasualLivesMatter. I mean, the only good thing that came out from Console World Hostile Takeover is that we have less buttons. So let's celebrate that one. So, I agree, with colfoley , this is the best one for me. Because I am actually playing, enjoying and feeling cool, rather than studying, practicing, working on my skills and feeling frustrated.
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