dm04
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Post by dm04 on Apr 26, 2017 21:56:34 GMT
MEA is pretty much what I expected, though with many shortcomings. Unfinished, unpolished, buggy, too lighthearted. Not MEA, even long before it was announced...what was your initial thoughts? As said, what we got. ME3 virtualy killed Milky Way ME. When a new ME game was announced, I expected some sort of a long range + long term colonization in another galaxy. Not explicitely Andromeda, but a new galaxy. Though I did not expect that many shortcomings, actualy expected a more ME1/2/3 style game. (can not helpmyself but think MEA plays like DAI in space)
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 26, 2017 22:01:48 GMT
Share your thoughts on your ideas about "Mass Effect 4" 4-5 years back when BioWare announced that they're working on a 4th game. What was your initial imagination about the story, timeline and setting for "Mass Effect 4"? Did you think that BW was gonna bring Sheppy back or make one of the endings canon and pick up from it? Share below... To be honest, looking back at their Paragon/Renegade system, I thought it might turn out like this: Neutral: Prime Directive path. Settle a near-suitable planet that would take a lot of time and resources to terra-form causing stress on available resourses to keep the initiative going. Renegade: Assume yourself to be Columbus, Pizarro, Cortez, etc. and take the best habitable planets by force whether they're already populated or not. Paragon: Be the good neighbor, instead of the aggressor and keep trade and diplomacy at the front of discussions. All three would be first contact for the established arriving species. And enough bi-pods already. Give me some freaky stuff like centaurs from Fallout 3. Anyway, that's what I hoped for. Not what I got with more plotholes bigger than Starchild. ie, Who sends an incomplete base of operations to a forward deployment site? The retarded, that's who. Is the game fun to play? HELL YES. Can I play it now after patch 1.05 without losing my shit... Yep. Do I think it's a good Mass Effect game? Yep. Is it underwhelming? Yep. Is it going to improve? Yep.
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Laughing_Crow
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You are in a maze of twisty little passages, all alike.
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Post by Laughing_Crow on Apr 26, 2017 22:05:55 GMT
I kept my expectancies very low; high expectancies usually mean big disappointments when reality clashes what you imagine or hope - especially since the EA takeover. My disappointment with Andromeda was with BioWare for releasing a game too early and with myself for not having the patience to wait until it was released. So here I am, back to waiting for the next patch...
But I'm overall pleased with the direction and scope of the game so far.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 26, 2017 22:05:57 GMT
I expected utter garbage, after where ME2 and ME3 took the series, and then the ending. Oh GOD the ending. Yeah, I heard about Andromeda and I immediately dismissed it and ignored it until 2-3 months before launch. Then after watching enough stuff about it, I went from thinking I'd never even TRY the thing, to cautiously optimistic. It's actually much better than I was expecting, but I was going in with some pretty low expectations.I can't bring myself to do that. I don't care who is in charge, there is something to be said of reputation and consistency. I'm not happy with either, right now though they are working hard to make amends where it's financially feasible.
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Post by AnDromedary on Apr 26, 2017 22:11:12 GMT
Didn't really expect BW to do this (EDIT: well, if they had done EXACTLY that, that would have been quite the coincidence ) but here is what I would have gone for: Make destroy ending canon (before people start an ending discussion, this is mainly for the sake feasibility and not a statement about which ending is best, I think destroy just offers the most interesting scenario for a sequel that could feel like a classic Mass Effect). The player used to be a black ops guy, doing dirty jobs for the Alliance in the 2160s and 70s (e.g. sabotaging Batarian interests in the Verge, maybe even preventative actions against council agents, to cover the Alliance's illegal AI research during the 60s, stuff like that but they definitely have a shady past). During the reaper invasion, the player character got stuck on earth and fought in the resistance. The game starts on earth, in the final hours of the reaper war. This is the Tutorial level. For the tutorial, the player is part of Operation Mantle, basically a massive offensive to divert as many reaper resources as possible from London., while Hammer, Sword and Shield attack London and the Citadel. Beforehand Anderson had organized as many resistance groups on earth as he could reach and set them up to be Mantle and attack reaper installations around the globe as Hammer attacks the beam. As a result we are starting somewhere on earth (maybe even the moon, whatever makes for a cool starting level) and assault a reaper processing facility, fighting Husks, Cannibals, etc.). The Tutorial ends with us destroying the base and cheering as shortly after that the reapers are defeated. - fade to black - Two months later, we are still in the same location. Life is hard. The reapers have been defeated but they left earth in a dismal state. The soil is mostly poisoned, fresh water is scares, so is power (with cloud cover from reaper destruction still block out a lot of sunlight and not much Helium 3 left). It's a post apocalyptic atmosphere with scavengers hunting for food and raiders preying on the week. No one has heard much from the fleet, there is barely any communication with the outside as most technology was broken by the red wave no one showed up to explain what happened. The player character is among the leading people of a small community that built in the rubble. They can walk around a bit, talk to people and get a sense of what the situation is. The whole thing feels a bit depressing. After a few conversations, a shuttle arrives, everyone gathers and is excited. It's basically the first real contact with anyone who might have a clue of what's happening in the grand scheme of things. Some alliance soldiers exit the shuttle and distribute some ration packs. The officer however comes straight to you and informs you that Admiral Hackett has requested your presence and that they are here to pick you up. The shuttle brings you to a dreadnought in orbit where you get to meet Hackett in person (if there is too much talking in a row here, throw in a little skill evaluation thing in for some action). He explains that the fleet was scattered and badly damaged after the reaper defeat. Even they don't know what exactly happened on the Citadel, they only know that Shepard was there, then the thing exploded and set out the wave and beam that destroyed all the reapers. You can ask what happened to Shepard but Hackett will only say that if he were to know anything, it would be classified. He then tells you why you were brought here. Only the Charon relay was destroyed, as it was hit by the full force of the crucible beam. So to connect to the rest of the galaxy, one has to travel to Arcturus via FTL, which of course isolates earth quite a bit). As the energy propagated through the network it got weaker and Mass Relays forther away from earth were just slightly damaged and still work, albeit unreliably (they might just randomly not work sometimes or have lot's of drift but the further away from earth you get, the better the situation is). Ironically, this means that the most established races pre-war were hit the hardest. Obviously the humans are the worst off but salarians, turians, asari, krogan, basically everyone in council space also has traveling issues and the ones who are best off are the Terminus Systems. In this leveled playing field and with all the military losses, the council races took in the war, pirate gangs and mercs from the Terminus as well as younger races that nobody heard of before are trying to seize the opportunity and get their slice of the galactic pie. Therefore, Hackett's top priority is to secure humanity's interests in the galaxy and with your background, you are to help. He wants to make you a Corsair, a secret independent Alliance agent with full autonomy and only underhand connection to the chain of command. You job: To investigate possible threat in the Terminus Systems. They picked up parts of a transmission from Sur'Kesh to an STG team, that was active in the Terminus when the reapers invaded. They don't have specifics but apparently a weapon was mentioned that the STG team is supposed to locate and activate to gain the salarians an advantage. You are to find the team, assess the threat for the Alliance and terminate it if necessary, all under the guise of being a pirate, so if actions are necessary that might compromise Alliance diplomatic relations, you can be disavowed. Fortunately, Hackett has the perfect ship for you. Just before the war, the SSV Carthage, a Normandy SR1 class frigate rolled off the production line. Apparently it was badly damaged but not destroyed in a battle against an advance reaper force fairly early in the war near the Terminus Systems but they picked up it's encrypted emergency locator beacon. The ship is a derelict but salvageable. You are assigned an engineer and a biotic commando (human, not asari), both of which will go under cover with you, so you three can pose as a small pirate gang that got lucky and happened upon the derelict ship. With the engineer able to repair it, once you get there, you are to set course for Omega and start your investigation. You have leave to recruit more outside help in the Terminus if needed but only in you assumed position as pirate captain. Then he sends you and your new companions on your way. (I thought maybe the Normandy might even fly them to Arcturus and Joker has a cameo but is not allowed to talk about Shepard either, might be too much but it would be cool to have one last walk through the old ship for the nostalgia). After this setup, the player can basically do the usual ME stuff, travel the galaxy, explore worlds in search for clues as to what the STG team did, what the mysterious weapon is and where to find it. They could pick up crew mates, who would be shady characters but wouldn't know that the player is under cover. I think this could create a nice bit of tension with your crew (not sure if BW games ever had the main character/player interacting with their companions under false pretenses, certainly no ME game has and I think it could be really interesting). During the course of the adventure, the player fights mostly mercs, rival pirates, left over indoctrinated people (maybe even some rare spared reaper forces where the crucible beam got weaker, since the assets are in place anyway from the tutorial level) but also STG personal, asari commandos, turian vigilantes (yep, you get to fight Archangel 2.0 as you are under cover) and even a SPECTRE. You get to discover a new race, that you hadn't heard of before, crash land on a planet with a pre-spaceflight civilization and pick the remains of a reaper corpse in your search for intel. Along the way, you are in sporadic and secretive contact with Hackett. While you are out in the Terminus, the situation for humanity gets worse and worse. Conflict is brewing over desperately needed transport and living space as people get relocated to the less destroyed worlds. The turians want the humans to make a barren but still habitable world with native dextro-aminoacid algae available to them which however is in a strategically important position in the Exodus Cluster. The salarians are secretly trying to undermine asari authority on their border worlds and rumors are that the Krogan warlords from Tuchanka are beginning to salvage abandoned military vessels from the war in preparation for a campaign (and they are uncomfortably close to alliance space). For this to work, the game would probably take place over the course of about 2 years or so. In short, Hackett feels more and more over the course of the game that humanity desperately needs an edge, so your orders change to securing that weapon rather than destroying it. At the same time, Hackett has assumed the role of Commander in Chief of the Alliance. And since the Alliance is under martial law, he is effectively the lone ruler over humanity. Note: This will be a gradual process that escalates throughout the game. While Hackett will certainly become ever sterner and do and say some disturbing things, he'll not become mad with power or obviously corrupted like TIM or Udina back in the day. He just feels that a firm hand is necessary at this time and it is up to the player to decide whether to agree or not. In the end, close to the showdown, a few things happen: - Your team finally finds out who you really are. If you did their loyalty missions and are friends with them, they may stick with you regardless, if not, you might have to fight them. - You get your hands on the weapon. I am not going into the technical specifics of what I want it to be but it's basically a QEC that allows remote destruction of entire planets by destabilizing the subatomic forces between molecules. The destructive potential is devastating and it could be triggered from anywhere in the galaxy with no chance of ever finding the culprit. Basically, it's any terrorists wet dream. (Needless to say we'll see at least one planet disintegrate during the late parts of the game). - Now you have to decide, do you hand that weapon over to Hackett or do you disobey orders and destroy it? - The last level will be different, depending on that decision, in the former case, you need to fight your way back to earth against a coalition of council agents that don't know what you have but just know that it's something dangerous. If you make it, you'll finish the game as a hero of the Alliance but that Alliance has taken on some distinct Starship Trooper qualities (the outro will definitely feature a Starship Trooper like broadcast with Hackett giving you a medal ). If you choose to betray Hackett, he'll send the Alliance flag ship after you (basically a huge dreadnought) (stealth is no good if they have your locator beacon signal) and they will capture the Carthage (gobble it up, think Star Wars Ep 4 beginning). You'll have to fight through parts of the enemy ship, to free the Carthage and escape. The ending will see you on the run, now an outlaw for real on Omega but with a clear conscience. And Admiral Hackett is set up to be the villain for Mass Effect 5. And that's it. Too detailed? Ah, I just have a bit of fun thinking up this sort of stuff.
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Post by Deleted on Apr 26, 2017 22:12:14 GMT
I agree with you. I prefer classes. Not having classes, for me, does not lead to replayability. What stopped you from playing a single class? I never understand this complaint. I played Vanguard all game, only switched profiles once to Explorer to see what it was. . You still have to go through the process of profile switching if you ever want to use more than 3 activated skills... which feels a lot like respeccing to me. Not being able to use squadmate powers means that you can't count on them to fill in the gaps for any weaknesses in your chosen class. Also, the design of some encounters favor some skills/builds and make it much more difficult for others to succeed.
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Post by kotoreffect3 on Apr 26, 2017 22:12:42 GMT
I was expecting a game that would take place several years or decades after the reaper war. I expected the Leviathans and the Yahg to emerge as new threats and I expected to see post reaper war political fallout. Had a lot of scenarios floating around in my head. I guess that is where things get tricky. A game set in the Milky Way would have a lot of major variables to deal with even before the ending. Mainly the fate of the krogan, quarians, geth, and to a lesser extent the rachni. Of course the endings determined the fate of the reapers. Though I think they could have written something in like having most of the reapers return to dark space if the player didn't pick destroy. But still overall too many variables. Personally I wouldn't mind if bioware had picked a canon and went with it but the whining and crying from the internet would have reached new heights. So basically it would have been another Tuesday for the internet. So yeah bioware should have picked a canon.
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VanSinn
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Post by VanSinn on Apr 26, 2017 22:20:10 GMT
I expected utter garbage, after where ME2 and ME3 took the series, and then the ending. Oh GOD the ending. Yeah, I heard about Andromeda and I immediately dismissed it and ignored it until 2-3 months before launch. Then after watching enough stuff about it, I went from thinking I'd never even TRY the thing, to cautiously optimistic. It's actually much better than I was expecting, but I was going in with some pretty low expectations.I can't bring myself to do that. I don't care who is in charge, there is something to be said of reputation and consistency. I'm not happy with either, right now though they are working hard to make amends where it's financially feasible. Well, to clarify, since I realize that didn't say it exactly how I meant it. After ME2 and ME3, my desire to play any new Mass Effect game was pretty much zero. Mass Effect Andromeda was simply a game I had no interest in. 2-3 months before release, I watched some of the gameplay footage, and other promotional stuff, and it looked enough like ME1 that I figured I'd at least give it a try. I wasn't expecting it to be bad, but I wasn't expecting it to be good either. I basically figured I'd give Bioware another chance after the end of the MET, and if it was a good game, I'd be happy, if not, that would be it. ME:A ain't perfect, by any means, but it's a damn sight better than I would have believed it'd be 4-5 months ago.
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VanSinn
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Post by VanSinn on Apr 26, 2017 22:22:19 GMT
I was expecting a game that would take place several years or decades after the reaper war. I expected the Leviathans and the Yahg to emerge as new threats and I expected to see post reaper war political fallout. Had a lot of scenarios floating around in my head. I guess that is where things get tricky. A game set in the Milky Way would have a lot of major variables to deal with even before the ending. Mainly the fate of the krogan, quarians, geth, and to a lesser extent the rachni. Of course the endings determined the fate of the reapers. Though I think they could have written something in like having most of the reapers return to dark space if the player didn't pick destroy. But still overall too many variables. Personally I wouldn't mind if bioware had picked a canon and went with it but the whining and crying from the internet would have reached new heights. So basically it would have been another Tuesday for the internet. So yeah bioware should have picked a canon. If Bioware had picked a canon ending out of the BS that was ME3, I wouldn't be playing the abomination of a game that was developed from that.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 26, 2017 22:24:04 GMT
I was expecting a game that would take place several years or decades after the reaper war. I expected the Leviathans and the Yahg to emerge as new threats and I expected to see post reaper war political fallout. Had a lot of scenarios floating around in my head. I guess that is where things get tricky. A game set in the Milky Way would have a lot of major variables to deal with even before the ending. Mainly the fate of the krogan, quarians, geth, and to a lesser extent the rachni. Of course the endings determined the fate of the reapers. Though I think they could have written something in like having most of the reapers return to dark space if the player didn't pick destroy. But still overall too many variables. Personally I wouldn't mind if bioware had picked a canon and went with it but the whining and crying from the internet would have reached new heights. So basically it would have been another Tuesday for the internet. So yeah bioware should have picked a canon. If Bioware had picked a canon ending out of the BS that was ME3, I wouldn't be playing the abomination of a game that was developed from that. Right?!? To build off that? Oh... they at least had enough sense to avoid it like a blackhole.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 26, 2017 22:25:02 GMT
Didn't really expect BW to do this (EDIT: well, if they had done EXACTLY that, that would have been quite the coincidence ) but here is what I would have gone for: Make destroy ending canon (before people start an ending discussion, this is mainly for the sake feasibility and not a statement about which ending is best, I think destroy just offers the most interesting scenario for a sequel that could feel like a classic Mass Effect). The player used to be a black ops guy, doing dirty jobs for the Alliance in the 2160s and 70s (e.g. sabotaging Batarian interests in the Verge, maybe even preventative actions against council agents, to cover the Alliance's illegal AI research during the 60s, stuff like that but they definitely have a shady past). During the reper invasion, the player character got stuck on earth and fought in the resistance. The game starts on earth, in the final hours of the reaper war. This is the Tutorial level. For the tutorial, the player is part of Operation Mantle, basically a massive offensive to divert as many reaper resources as possible from London., while Hammer, Sword and Shield attack London and the Citadel. Beforehand Anderson had organized as many resistance groups on earth as he could reach and set them up to be Mantle and attack reaper installations around the globe as Hammer attacks the beam. As a result we are starting somewhere on earth (maybe even the moon, whatever makes for a cool starting level) and assault a reaper processing facility, fighting Husks, Cannibals, etc.). The Tutorial ends with us destroying the base and cheering as shortly after that the reapers are defeated. - fade to black - Two months later, we are still in the same location. Life is hard. The reapers have been defeated but they left earth in a dismal state. The soil is mostly poisoned, fresh water is scares, so is power (with cloud cover from reaper destruction still block out a lot of sunlight and not much Helium 3 left). It's a post apocalyptic atmosphere with scavengers hunting for food and raiders preying on the week. No one has heard much from the fleet, there is barely any communication with the outside as most technology was broken by the red wave no one showed up to explain what happened. The player character is among the leading people of a small community that built in the rubble. They can walk around a bit, talk to people and get a sense of what the situation is. The whole thing feels a bit depressing. After a few conversations, a shuttle arrives, everyone gather and is excited. It's basically the first real contact with anyone who might have a clue of what's happening in the grand scheme of things. Some alliance soldiers exit the shuttle and distribute some ration packs. The officer however comes straight to you and informs you that Admiral Hackett has requested your presence and that they are here to pick you up. The shuttle brings you to a dreadnought in orbit where you get to meet Hackett in person (if there is too much talking in a row here, throw in a little skill evaluation thing for some action). Hex explains that the fleet was scattered and badly damaged after the reaper defeat. Even they don't know what exactly happened on the Citadel, they only know that Shepard was there, then the thing exploded and set out the wave and beam that destroyed all the reapers. You can ask what happened to Shepard but Hackett will only say that if he were to know anything, it would be classified. He then tells you why you were brought here. Only the Charon relay was destroyed, as it was hit by the full force of the crucible beam. So to connect to the rest of the galaxy, one has to travel to Arkturus via FTL, which of course isolates earth quite a bit). As the energy propagated through the network it got weaker and Mass Relays forther away from earth were just slightly damaged and still work, albeit unreliably (they might have lot's of drift and the further away from earth you get, the better the situation is). Ironically, this means that the most established races pre-war were hit the hardest. Obviously the humans are the worst off but salarians, turians, asari, krogan, basically everyone in council space also has traveling issues and the ones who are best off are terminus systems. In this leveled playing field and with all the military losses, the council races took in the war, pirate gangs and mercs from the Terminus systems as well as younger races that nobody heard of before are trying to seize the opportunity and get their slice from the galactic pie. Therefore, Hackett's top priority is to secure humanity's interests in the galaxy and with your background, you are to help. He wants to make you a Corsair, a secret independent Alliance systems agent with full autonomy and only underhand connection to the chain of command. You job: To investigate threat in the Terminus systems. They picked up parts of a transmission from Sur'Kesh to an STG team, that was active in the Terminus when the reapers invaded. They don't have specifics but apparently a weapon was mentioned that the STG team is supposed to locate and activate to gain the salarians an advantage. You are find the team, assess the threat for the Alliance and terminate it if necessary, all under the guise of being a pirate, so if actions are necessary that might compromise Alliance diplomatic relations, you can be disavowed. Fortunately, Hackett has the perfect ship for you. Just before the war, the SSV Carthage, a Normandy SR1 class frigate rolled off the production line. Apparently it was badly damaged but not destroyed in a battle against an advance reaper force fairly early in the war near the Terminus systems but they picked up it's encrypted emergency locator beacon. The ship is a derelict but salvageable. You are joined by an engineer and a biotic commando (human, not asari), both of which will go under cover with you, so yuo three can pose as a small pirate gang that got lucky and happened upon the derelict ship. With the engeneer able to repair it, once you get there, you are to set course for Omega, and start your investigation. You have leave to recruit more help in the terminus if needed. Then he sends you and your new companions on your way. (I though maybe the Normandy might even fly them to Arkturus and Joker has a cameo but is not allowed talk about Shepard either, mmight be too much but it would be cool to have one last walk through the old ship for the player). After this setup, the player can basically do the usual ME stuff, travel the galaxy, explore worlds in search for clues as to what the STG team did, what the mysterious weapon is. They could pick up crew mates, who would be shady characters but would know that the player is under cover. I think this could create a nice bit of tension with your crew (not sure if BW games ever had the main character interacting with their companions under false pretenses, certainly no ME games has and I think it could be really interesting). During the course of the adventure, the player fights mostly mercs, rival pirates left over indoctrinated people (maybe even some rare spared reaper forces, since the assets are in place from the tutorial level) but also STG personal, asari commandos, turian vigilantes (yep, you get to fight Archangel 2.0 as you are under cover) and even a SPECTRE. You get to discover a new race, that ou hadn't heard of before, crash land on a planet with a pre-spaceflight civilization and pick the remains of a reaper corpse in your search for intel. Along the way, you are in sporadic and secretive contact with Hackett. While you are out in the Terminus, the situation for humanity gets worse and worse. Conflict is brewing over desperately needed transport and living space as people get relocated to the less destroyed worlds. The turians want the humans to make a barren but still habitable world with native dextro-aminacids available to them which however is in a strategically important position in the Exodus Cluster. The salarians are secretly trying to undermine asari border worlds and rumors are that Krogan warlords from Tuchanka are beginning to salvage abandoned military vessels from the war in preparation for a campaign (and they are uncomfortably close to alliance space. In short, Hackett feels more and more over the course of the game that humanity desperately needs an edge, so your orders change to securing that weapon rather than destroying it. At the same time, Hackett has assumed the role of Commander in Chief of the Alliance. And since the Alliance is under marshial law, he is basically the lone ruler over humanity. Note: This will be a gradual process that escalates throughout the game. While Hackett will certainly become ever sterner and do and say some questionable things, he'll not become mad with power or obviously corrupted like TIM or Udina back in the day. He just feels that a firm hand is necessary at this time and it is up to the player to decide whether to agre or not. In the end, close to the showdown, a few things happen: - Your team finally finds out who you really are. If you did their loyalty missions and are friends with thme, they may stick with you regardless, if not, you might have to fight them. - You get your hands on the weapon. I am not going into the technical specifics of what I want it to be but it's basically a QEC that allows remote destruction of entire planets by destabilizing the subatomic forces between molecules. The destructive potential is devastating and it could be triggered from anywhere in the galaxy with a chance of ever finding the culprit. Basically, it's any terrorists wet dream. - Now you have to decide, do you hand that weapon over to Hackett or do you disobey orders and destroy it? The last level will be different, depending on it, in the former case, you need to fight you way back to earth against a coalition of council agents that don't know what you have but just know that it's something dangerous. If you make it, you'll finish the game as a hero of the Alliance but that Alliance has taken on some distinct Starship Trooper qualities (the outro will definitely feature a Starship Trooper like broadcast with Hackett giving yo a medal ). If you choose to betray Hackett, he'll send the Alliance flag ship after you (basically a huge dreadnought), (stealth is no good if they have you locator beacon signal) and they will capture the Carthage (think Star Wars Ep 4 beginning). You'll have to fight through parts of the ship, to free the Carthage and escape. The ending will see you on the run, now an outlaw for real on Omega but with a clear conscience. And Admiral Hackett is set up to be the villain for Mass Effect 5. And that's it. Too detailed? Ah, I just have a bit of fun thinking up this sort of stuff. Nice. Details are important, big and small.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 26, 2017 22:28:03 GMT
It was a toss-up between leaving the galaxy for some reason, or being stuck in a wild frontier of the MW stranded as the relay network was disabled. The latter was more of a longshot since the ME3 outcome would remain an elephant in the room.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 26, 2017 22:29:57 GMT
Not MEA, even long before it was announced...what was your initial thoughts? As said, what we got. ME3 virtualy killed Milky Way ME. When a new ME game was announced, I expected some sort of a long range + long term colonization in another galaxy. Not explicitely Andromeda, but a new galaxy. Though I did not expect that many shortcomings, actualy expected a more ME1/2/3 style game. (can not helpmyself but think MEA plays like DAI in space) Same. Outposts, big areas, no real need to visit other than out of curiousity, basically Inquisition without any polish.
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Post by Nayawk on Apr 26, 2017 23:28:48 GMT
It was pretty obvious they weren't going to make one of the endings canon so I figured that killed off any post ME3 MW games. Briefly flirted with the idea of maybe they would go for a prequel, first contact war was most likely, but ultimately figured BW wouldn't go there as a lot of players don't like prequels as they feel that they 'already know how the game ends so whats the point'.
Finally settled on the idea of pretty close to what we got and once the first hints of Andromeda were released it was pretty simple to figure out the official and non-official reasons we learn in MEA for AI leaving the MW.
As for gameplay bits, they never really entered into it, as long as it didn't suddenly turn into a first person pvp fest then the details of gameplay didn't really interest me.
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Zip has left the building.
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Post by zipzap2000 on Apr 26, 2017 23:38:59 GMT
We are explorers.
Constantly moving forward.
And looking back.
We have to try.
For our insatiable curiosity.
For our fear of what my happen if we don't.
But wherever you go.
Whatever you do.
We will be with you.
This is commander Shepard signing off.
What we got was Benny Hill music while the Archon chases us around a remnant pillar while Remnant chase the Archon. While Sloane Kelly watches with an Angara, their necks slowly rotating as we all run around in circles.
Trying to do something that doesnt make any sense and making our faces tired.
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Mihura
N4
“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: MihuraL
Posts: 1,303 Likes: 2,754
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mihura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Apr 26, 2017 23:46:59 GMT
I want to see more risky concepts, doing a bro game is not gonna to work again. Look at the indies too, Tyranny, PoI, Numenera... tv series like Westworld, Sense8, The Magicians, Dark Matter... and so on. I really do not have a specific concept, since I have no idea how game development works IRL but for love of the Maker take inspiration from good content. The Witcher is a good game but it should not be idealize.
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Post by plasmasnack on Apr 27, 2017 0:58:26 GMT
I envisioned quite a different style of game than what we actually got. I envisioned a more open-ended and exploration focused game instead of a stricter story like what we had in the original trilogy. I thought that with the new team working on the game and the trailers that this would be a realistic vision. The setup in my mind was that you had to make at least 5 planets viable out of some number like 8 or something so that you could decide to not do some planets if you did not want to or you could do all of them. I hoped that the pathfinder would be less of an established figure so that you could really make a character and role play them well especially with the 4 different styles of dialogue that they showed off in the footage before the game came out.
The best way for me to describe what I wanted is to imagine Skyrim but with a Mass Effect theme. I wanted something close to that level of freedom and world-building, but with the main story to be making planets viable for the Initiate and thriving in Andromeda. I realize though that this is Bioware and not Bethesda so I should have expected the structure and story focus that I know they always do, but I just thought with emphasizing being a pathfinder and exploration and all that we'd get something a lot more different.
My biggest disappointment with Andromeda is that we are essentially doing the whole Reapers story again. In the beginning I felt like a Pathfinder, but the further I got in the game I realized that I'm just a wimpier commander Shepard fighting the big bad "we are beyond you level of comprehension" bad guys again. It focused way too much on the Kett and the Archon and I feel that we could have had a much more interesting game if they instead focused on exploration and being a pathfinder instead of a soldier who makes planets viable as like a hobby.
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ShadowAngel
#more Asari
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uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
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Post by ShadowAngel on Apr 27, 2017 1:10:18 GMT
I expected a new protagonist following the corridor GoW bull shit but with a story (ME2+3), instead I got ME1 with no more corridor bullshit and went back to the exploration roots, but they forgot the story, and the characters, which unfortunately makes me not even care to replay this game.
Good god at the people wanting prequels or wanting more games with Shepard.
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RageUnderFire
N3
Games: Mass Effect Trilogy
Origin: Aralakh
Posts: 898 Likes: 430
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Sept 11, 2016 20:30:26 GMT
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Mass Effect Trilogy
Aralakh
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Post by RageUnderFire on Apr 27, 2017 1:24:06 GMT
A game loaded with many action packed N7 missions.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Dang it.
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griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 27, 2017 1:32:21 GMT
We are explorers. Constantly moving forward. And looking back. We have to try. For our insatiable curiosity. For our fear of what my happen if we don't. But wherever you go. Whatever you do. We will be with you. This is commander Shepard signing off. What we got was Benny Hill music while the Archon chases us around a remnant pillar while Remnant chase the Archon. While Sloane Kelly watches with an Angara, their necks slowly rotating as we all run around in circles. Trying to do something that doesnt make any sense and making our faces tired. GET THIS MAN A BOTTLE OF RYNCOL NOW! NOW! (Firing his assault gun!)
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Post by colfoley on Apr 27, 2017 1:55:26 GMT
We are explorers. Constantly moving forward. And looking back. We have to try. For our insatiable curiosity. For our fear of what my happen if we don't. But wherever you go. Whatever you do. We will be with you. This is commander Shepard signing off. What we got was Benny Hill music while the Archon chases us around a remnant pillar while Remnant chase the Archon. While Sloane Kelly watches with an Angara, their necks slowly rotating as we all run around in circles. Trying to do something that doesnt make any sense and making our faces tired. you and i played very different games my friend.
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Zip has left the building.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by zipzap2000 on Apr 27, 2017 1:58:32 GMT
We are explorers. Constantly moving forward. And looking back. We have to try. For our insatiable curiosity. For our fear of what my happen if we don't. But wherever you go. Whatever you do. We will be with you. This is commander Shepard signing off. What we got was Benny Hill music while the Archon chases us around a remnant pillar while Remnant chase the Archon. While Sloane Kelly watches with an Angara, their necks slowly rotating as we all run around in circles. Trying to do something that doesnt make any sense and making our faces tired. you and i played very different games my friend. I'm just being me, dude. I should probably come with some sort of advisory warning to only take me half seriously. Sadly my sig is taken.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 27, 2017 2:07:14 GMT
you and i played very different games my friend. I'm just being me, dude. I should probably come with some sort of advisory warning to only take me half seriously. Sadly my sig is taken. What, the constant pseudo poetry isn't serious?!?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by zipzap2000 on Apr 27, 2017 2:10:50 GMT
I'm just being me, dude. I should probably come with some sort of advisory warning to only take me half seriously. Sadly my sig is taken. What, the constant pseudo poetry isn't serious?!? Cute food. *Sips Ryncol*
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Rochrok
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 133 Likes: 246
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rochrok
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Rochrok on Apr 27, 2017 5:06:34 GMT
When I first heard of it I expected nothing but I did guess. Maybe they would pick a canon ending or maybe not. If they did I thought Destroy or Control would be the best endings to do but just not mention it so no one knows for sure which one was chosen and those who picked synthesis would just have to deal with it. If so, I thought the game would take place hundreds of years later, most of the rebuilding has been done. some species would be dealing with dying out, others would try to make power plays. The humans would get possessive of the Citadel causing a hostile relationship between them and the other races. BW would give us a new PC and keep the story more personal and let us choose different career paths we wish to take, like the class stories in SWTOR.
When they announced Andromeda, I thought it would be a more political/colonial story. Dealing with first contact, illnesses, language barriers, and basically all the trials and tribulations of such a journey. Do we use brute force or diplomacy against new and existing aliens? Would there be infighting? If so, would we have a chance to be pro human or pro cohabitation even if humans take a back seat. I expected some hard choices with real consequences and rewards. When I heard it would be open world. I thought we would have to investigate each planet to see if it is habitable, then send researchers to study the planet and prepare it for habitation. Then we can choose where to build a colony and actually have to build it like building settlements in FO4. If not then pick the location and send builders. I thought we would have to manage all of this, somehow. Like how many builders do we need to send to build the structures we need, and how much food would we have to feed them et al. In other words I thought that their would be some sort of settlement system in play and that your settlement can fail and people can die if you pick a crappy spot.
I feel MEA scratched the surface of some of this but that's all. Instead we got a dull generic story, a weak villain, an AI that does all the work, a one note PC, a title that means squat, and lots and lots of hand holding.
With all honesty, if Bioware announced that the next ME game would take place back in the Milky Way. I wouldn't care at all about leaving Andromeda behind.
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