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Post by docklenator on Apr 27, 2017 2:45:37 GMT
So how exactly does the Tempest jump from cluster to cluster? The Andromeda galaxy dwarfs the Milky Way in comparison... And to navigate the Milky Way required a series of jumps from relay to relay.
In Andromeda the map is navigated the same way, by playing "connect the dots" between various clusters, with no mention (that i've seen) of how they're circumventing what was the pinnacle of modern technology in the Galaxy when they left...
Has this been addressed already, or am I missing some key codex entry or cutscene?
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Post by docklenator on Apr 27, 2017 2:58:57 GMT
Is this really obvious? Am I missing something?
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Post by malthazar on Apr 27, 2017 3:00:44 GMT
So how exactly does the Tempest jump from cluster to cluster? The Andromeda galaxy dwarfs the Milky Way in comparison... And to navigate the Milky Way required a series of jumps from relay to relay. In Andromeda the map is navigated the same way, by playing "connect the dots" between various clusters, with no mention (that i've seen) of how they're circumventing what was the pinnacle of modern technology in the Galaxy when they left... Has this been addressed already, or am I missing some key codex entry or cutscene? You Don't travel from cluster to cluster The whole game happens in the heleus cluster You just fly from system to system
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Post by docklenator on Apr 27, 2017 3:09:27 GMT
Aside from me using incorrect descriptors, jumping system to system not cluster to cluster, still required Mass Effect relays in the OT. To warp from the Sol System they had to use the Charon relay.... The distances in Andromeda seem comparable if not even larger.
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Post by Deleted on Apr 27, 2017 3:09:58 GMT
They could build Mass Relays in Mass Effect Andromeda 2
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Post by Hanako Ikezawa on Apr 27, 2017 3:12:49 GMT
As mentioned above, the entire game takes place in only one cluster, the Heleus Cluster, so Mass Relays are not needed. To use an example, with the galaxy map in the Shepard Trilogy this entire game takes place in only a single point on the galaxy map. When we traveled in clusters in the Shepard Trilogy, we only explored a few systems where this time we explore every one.
When it comes to travelling further and eventually will travel cluster to cluster, the ODSY Drive is a new mass effect drive that the ships use that eliminates the static discharge problem so we are able to travel that far, after all we used them to travel from the Milky Way galaxy to the Andromeda galaxy. That said it still takes time so I suspect we will discover something that acts like Mass Relays or we manage to create new ones.
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Post by armass81 on Apr 27, 2017 3:14:57 GMT
Yes you are. The galaxy map of this game doesnt show the ENTIRE of andromeda galaxy(which is huge), only a single cluster.
Standard FTL is in most ships and shuttles, and it can take you relatively quickly(hours to days) to other solar systems inside a star cluster, you dont need a mass relay for that. Like for the Normandy when it traveled INSIDE the clusters in the original Trilogy. Mass Relays are a help wehn youre doing travel from one cluster to another, which would take from months or years to decades on standard FTL, depending on the distance.
Andromeda takes place inside a single cluster on the fringes of Andromeda Galaxy called the Heleus cluster.
I hope this is clear enough.
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Post by malthazar on Apr 27, 2017 3:17:39 GMT
As mentioned above, the entire game takes place in only one cluster, the Heleus Cluster, so Mass Relays are not needed. To use an example, with the galaxy map in the Shepard Trilogy this entire game takes place in only a single point on the galaxy map. When we traveled in clusters in the Shepard Trilogy, we only explored a few systems where this time we explore every one. When it comes to travelling further and eventually will travel cluster to cluster, the ODSY Drive is a new mass effect drive that the ships use that eliminates the static discharge problem so we are able to travel that far, after all we used them to travel from the Milky Way galaxy to the Andromeda galaxy. That said it still takes time so I suspect we will discover something that acts like Mass Relays or we manage to create new ones. Exactly One cluster already is big enough Imagina exploring every cluster from human, asari,turian,volus,salarian... Mass relays were needed there In andromeda only ftl is enough
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Post by docklenator on Apr 27, 2017 3:20:20 GMT
Ahh. Thank you for clearing that up. I'd forgotten that in the OT you were jumping between clusters that had multiple star systems within them. Basically another layer on the map.
As for the new drive, completely forgot about that. Thanks much guys.
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Post by dreman999 on Apr 27, 2017 3:49:48 GMT
Is this really obvious? Am I missing something? Yes it is really obvious. may be you can start by counting how many clusters are in the game and how close that are to one another.
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Post by alanc9 on Apr 27, 2017 3:49:58 GMT
A surprising number of ME fans are confused that way. I'm not sure why. ME1's map was pretty vague about mechanics, but in ME2 and ME3 you can see when you're using a relay and when you're not.
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Post by dreman999 on Apr 27, 2017 3:51:53 GMT
Aside from me using incorrect descriptors, jumping system to system not cluster to cluster, still required Mass Effect relays in the OT. To warp from the Sol System they had to use the Charon relay.... The distances in Andromeda seem comparable if not even larger. No it does not.
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Post by dreman999 on Apr 27, 2017 3:54:03 GMT
A surprising number of ME fans are confused that way. I'm not sure why. ME1's map was pretty vague about mechanics, but in ME2 and ME3 you can see when you're using a relay and when you're not. dude your the one that's confused. go to 7:05. you see a mass relay jump when you us a mass relay
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Post by alanc9 on Apr 27, 2017 4:00:13 GMT
A surprising number of ME fans are confused that way. I'm not sure why. ME1's map was pretty vague about mechanics, but in ME2 and ME3 you can see when you're using a relay and when you're not. dude your the one that's confused. go to 7:05. you see a mass relay jump when you us a mass relay Yep. Like I said, you can see when you're using a relay and when you're not. ME2 makes it quite clear that you only need them when going between clusters, not when going between stars. Oh, wait.... I was talking about the OP's confusion, not yours.
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Post by babe145869 on Apr 27, 2017 6:45:28 GMT
I think the true confusion is that the Milk Way is a galaxy. Helius is a cluster within the Adromada galaxy. I'm not saying that anyone is stupid, it's the name on the game that causes the confusion.
I believe, if/when there is a ME:A2, it will either be in a completely different cluster or there will be some form of mass relay to take us to a new cluster.
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Post by feuerrabe on Apr 27, 2017 7:35:44 GMT
While I don't think that it's actually called the "Heleus Cluster" - I doubt it has a name in real world astronomy - I believe the Heleus Cluster is a reference to this: en.wikipedia.org/wiki/Andromeda_Galaxy#NucleusThat would explain the size of the black hole - at least in part - relative to the rest of the cluster. Even a supermassive black hole is no more than light hours accross. The cluster itself must is light years across. Meaning, the game designers took some artistic freedom to make the black hole appear more threatening... Center of the Andromeda Galaxy (not the galaxy itself) in visible light: (Linked from Wikipedia, taken by the Hubble space telescope)
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Post by projectpatdc on Apr 27, 2017 7:40:21 GMT
Aside from me using incorrect descriptors, jumping system to system not cluster to cluster, still required Mass Effect relays in the OT. To warp from the Sol System they had to use the Charon relay.... The distances in Andromeda seem comparable if not even larger. In the OT, you only used a relay to jump from one cluster to another cluster. You used the ship's FTL drive to fly between solar systems. In Mass Effect 3, you jumped from one cluster to another via relay then used fuel to fly between systems in a cluster. We stay in one cluster in MEA which is basically a spec on the Andromeda galaxy map.
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Do people actually read these?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by bryanky5 on Apr 27, 2017 7:42:48 GMT
While I don't think that it's actually called the "Heleus Cluster" - I doubt it has a name in real world astronomy - I believe the Heleus Cluster is a reference to this: en.wikipedia.org/wiki/Andromeda_Galaxy#NucleusThat would explain the size of the black hole - at least in part - relative to the rest of the cluster. Even a supermassive black hole is no more than light hours accross. The cluster itself must is light years across. Meaning, the game designers took some artistic freedom to make the black hole appear more threatening... or the cluster is indeed really, really tiny. Center of the Andromeda Galaxy (not the galaxy itself) in visible light: (Linked from Wikipedia, taken by the Hubble space telescope) That can easily be changed since ME is science fiction, they could just say the blackhole is several light years across and it's special. Of course you could be right and they just decided to make the blackhole really big for artistic reasons Also the Tempest can travel 13 lightyears in a day so without knowing how long the Tempest takes to travel between systems, it's hard to guess how big the Heleus cluster really is. The time it takes in game isn't accurate because obviously it's shortened for gameplay reasons so we don't all bore to death waiting for the Tempest to travel.
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Post by Ahriman on Apr 27, 2017 7:53:26 GMT
Aside from me using incorrect descriptors, jumping system to system not cluster to cluster, still required Mass Effect relays in the OT. To warp from the Sol System they had to use the Charon relay.... The distances in Andromeda seem comparable if not even larger. Dude...
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Post by zipzap2000 on Apr 27, 2017 8:20:44 GMT
We'd probably need a few Reapers in order to build Mass Relays.
Which suggests you're indoctrinated.
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Post by dm04 on Apr 27, 2017 8:45:00 GMT
Wonder how they are going to manage a "cluster to cluster" travel.
Will they build a mass effect relay? That would be interesting, as the Milky Way folks can not do it. So maybe some sort of a star gate, or something else provided by some remnant discovery.
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Post by grimspyre on Apr 27, 2017 9:32:01 GMT
Well the codex entry for kett starships mentions they use eezo cores to create an Alcubierre effect, a "warp" drive. It's described to be as effective as relay travel, if less efficient.
I imagine it'd be a simple matter to reverse engineer a kett drive in time for the next installment. They do have a multi cluster empire, they know how to get around.
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Post by Ahriman on Apr 27, 2017 9:38:51 GMT
Well the codex entry for kett starships mentions they use eezo cores to create an Alcubierre effect, a "warp" drive. It's described to be as effective as relay travel, if less efficient. Noe.
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Post by feuerrabe on Apr 27, 2017 9:40:33 GMT
There is always the option to introduce natural wurmholes à la Wing Commander. Or the Jardaan had mass relay, star gates or something alike. Finally, if we look at the revised ending of Mass Effect 3... Building own mass relays doesn't seem that impossible... If I am not mistaken, even if you chose the red ending and therefore could not relay on the assastance of the reapers, the mass relays were rebuild. Maybe they start out with something such as a mini mass relay for relatively small distances, but enough explore some nearby stuff... creating a network may be part of the game.
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Post by anddill on Apr 27, 2017 10:07:52 GMT
If you read the codex about Kett tech and propulsion, you will find hints how the game designers plan to dig out of their hole they made for ME:A with the absence of mass relays. Kett use aside from mass manipulation with Eezo another principle. They can compress the space in their flight path and stretch behind them. Which is basically a Alcubierre ore Warp Drive. (its a bit mixed up in the codex, the writer obviously didn't understand the wikipedia article )
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